Aloshi
0314a14849
New renderer starting to work.
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Image loading still not working and font sizing is still off. Resolution is hardcoded.
2012-08-29 13:53:53 -05:00
Aloshi
0822c8efde
Removed hex bug from THEMES.md
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(since it's fixed!)
2012-08-21 12:21:16 -05:00
Aloshi
bff542f076
Menu is now gray instead of pink.
2012-08-16 10:26:36 -05:00
Aloshi
67e657391a
Fixed positioning on game images with the new 50/50 split.
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Game images and descriptions are no longer displayed while scrolling - this should provide a better framerate for nicer scrolling.
2012-08-16 10:23:23 -05:00
Aloshi
7b1c4374ae
Hopefully fixed hex colors being backwards, though in a pretty hacky way.
2012-08-15 06:05:34 -05:00
Aloshi
9e4859e453
Merge branch 'master' of https://github.com/Aloshi/EmulationStation
2012-08-15 01:18:48 -05:00
Aloshi
7b97a464c3
Hopefully fixed <origin> tag. In particular, it's now a float instead of an int (as it should've been!).
2012-08-15 01:18:06 -05:00
Aloshi
a8f20cb0df
Fixed THEMES.md formatting (again!).
2012-08-14 08:31:38 -05:00
Aloshi
e42568bc55
Removed framerate display.
2012-08-13 20:42:19 -05:00
Aloshi
114f0cf915
Fixed game description wrap length not using GuiGameList::sInfoWidth.
2012-08-13 20:34:23 -05:00
Aloshi
06dd1a9f60
Bug fixes and a few minor requested changes.
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See changelog.txt (August 13, part 2) for specifics.
2012-08-13 20:27:39 -05:00
Aloshi
aefefd5bff
Fixed THEMES.md formatting.
2012-08-13 13:37:17 -05:00
root
d842d67557
Tons of new theming features!
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Check out THEMES.md for more info.
2012-08-13 13:32:53 -05:00
Aloshi
c7349cd99a
Themes can now be used without the detailed GuiGameList.
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If a theme.xml is not found in a system's directory, ES will now check for $HOME/.emulationstation/es_theme.xml. If present, it will load that.
Fixed GuiGameList image data not updating on system change/initial startup. (finally!)
2012-08-12 09:43:09 -05:00
Aloshi
bd6c64aefb
Updated the README.
2012-08-11 16:03:36 -05:00
Aloshi
878b384b02
Themes now load from system directories.
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~ and . are now expanded in theme image paths.
Theme percentages should now work properly.
See changelog (August 10) for more.
2012-08-11 15:54:21 -05:00
Aloshi
2bd9c51447
Added check to make sure file names aren't empty.
2012-08-10 20:29:51 -05:00
Aloshi
b6f9dc318e
Updated the README to have a little information about themes.
2012-08-10 15:30:46 -05:00
Aloshi
5ae029cd89
Added initial theme support. More work on this to come.
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Sped up image rendering a bit.
Added a framerate display - uncomment the #define DRAWFRAMERATE line in GuiGameList.cpp to see it.
2012-08-10 14:28:34 -05:00
Aloshi
2a0c338cdf
Removed multithreaded image loader.
2012-08-09 21:17:48 -05:00
Aloshi
9c86241cf8
Simple resizing for GuiImages using SDL_gfx.
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Added multithreaded image loading for the GuiImage class.
2012-08-09 16:19:07 -05:00
Aloshi
6cfe83e8fe
Better gamelist.xml support. See changelog.txt (August 7) for more details.
2012-08-07 19:50:45 -05:00
root
6bc7fdf371
Updated the readme to reflect the configuration path changes.
2012-08-04 16:40:57 -05:00
root
f8d3bba646
Merge branch 'master' of https://github.com/Aloshi/EmulationStation
2012-08-04 16:39:26 -05:00
root
284a7a5dc6
Sorted list after gamelist.xml is parsed. Added restart to GuiMenu.
2012-08-04 16:38:37 -05:00
Aloshi
5731954a74
Fixed README formatting.
2012-08-02 13:29:31 -05:00
Aloshi
7920753718
Updated the README.
2012-08-02 13:27:37 -05:00
Aloshi
cd4ebeafa2
Finally made GuiList a template.
2012-08-01 23:50:18 -05:00
Aloshi
eaf7df7ad5
Moved configuration files to $HOME/.emulationstation/
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Folders should now be sorted alphabetically.
Will now fall back to a system font if LinLibertine.ttf is not found.
Added a Menu button.
Began working on a simple menu.
2012-08-01 23:03:15 -05:00
Aloshi
b56094fe3d
If LinLibertine.ttf can't be found, fall back to a system font.
2012-08-01 21:37:07 -05:00
Aloshi
4f99dec7c2
Font size is now dependent on resolution width.
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Scrolling will now occur if the input is held (not just keyboards anymore!).
Initial XML gamelist support. If a file named gamelist.xml is present in the directory ES is run from, it will be parsed and the detailed GuiGameList will be used. Games are matched by absolute path, and a name, description, and image path can be read.
PugiXML is used for parsing XML files - its license can be found in src/pugiXML/pugiXML_license.txt.
SDL_image is used for loading screenshots with the detailed GuiGameList.
Almost all invalid bash characters should be escaped in ROM paths now - including !$^&*()[]<>?;'"\.
2012-08-01 20:43:55 -05:00
Aloshi
fbfa0d436c
Resolution now uses whatever the system was before.
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A custom resolution can be used with the -w and -h switches.
For the old resolution, use "emulationstation -w 1024 -h 768".
2012-07-27 17:35:45 -05:00
Aloshi
82c244d451
Merge branch 'master' of https://github.com/Aloshi/EmulationStation
2012-07-27 15:40:38 -05:00
Aloshi
d736aba22c
Now with folders! Folders will appear as a green entry in the games list. BUTTON2 can be used to 'go back.' If you're updating, you'll need to delete ~/.es_input.cfg to map BUTTON2.
2012-07-27 11:58:27 -05:00
Aloshi
2088aacb72
Updated the README again.
2012-07-24 13:05:54 -05:00
Aloshi
77f82134bb
Updated the README, and removed a hat debug message.
2012-07-23 21:15:09 -05:00
Aloshi
3b44f51a9b
Fixed hats.
2012-07-23 21:10:05 -05:00
Aloshi
b90497d7fd
Updated the README.
2012-07-23 19:59:28 -05:00
Aloshi
b2d59d93e3
Added error if $HOME/.es_systems.cfg exists, but contains no systems.
2012-07-23 18:57:07 -05:00
Aloshi
6c5edd3284
Lots of cleaning up to improve user friendliness. Config files are now loaded from the $HOME variable - es_systems.cfg and es_input.cfg.
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An example system config file will be created at runtime if one does not exist.
2012-07-23 18:53:33 -05:00
Aloshi
21bd83d5b2
Removed some fake testing files. Now only initialize SDL's video and joystick systems - this avoids audio conflicts with RetroArch.
2012-07-23 16:47:30 -05:00
Aloshi
59ca4f301a
Axis support at last!
2012-07-23 12:27:38 -05:00
Aloshi
646cda75a6
Added joystick hat support. Began work on axis support (config should accept axes now, but my controller seems to be breaking).
2012-07-22 17:03:54 -05:00
Aloshi
b3fb58ebdb
An input configuration GUI was added, which allows a user to map an SDL Joystick's buttons to InputManager buttons.
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This config file is saved/loaded from ./input.cfg.
Coming soon - axis support!
2012-07-22 16:15:55 -05:00
Aloshi
ac0407c059
Increased resolution to 1024x768.
2012-07-21 16:02:37 -05:00
Aloshi
f368a1f4cd
Browsing multiple systems is now possible! Just press left or right.
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Also, config files can have comments (lines that start wih #).
2012-07-21 15:57:53 -05:00
Aloshi
561e4a7f44
Renderer now uses an int for colors instead of mixing SDL_Color and ints. GuiList now scrolls.
2012-07-21 15:16:07 -05:00
Aloshi
bdc7246ee5
Updated readme.
2012-07-21 14:36:28 -05:00
Aloshi
a801ad7505
Fix for the "stuck enter key" bug (now SDL's key repeat is disabled on game launch then re-eanbled on termination).
2012-07-21 14:16:53 -05:00
Aloshi
bbfe35a36d
Systems can be defined in the systems.cfg file (currently in the same directory as the executable). Games can now be launched with the enter key. Progress!
2012-07-21 14:06:24 -05:00