Commit graph

616 commits

Author SHA1 Message Date
Aloshi 654b93dd94 Scraper GUIs open faster.
The ScraperSearchComponent uses a custom font size for metadata/descriptions.
This was causing a short hang when it got resized multiple times (because it would rasterize like 4 fonts unnecessarily).
So, I added an "update" parameter to ComponentGrid::setRowHeightPerc/setColWidthPerc.
This can be used to only cause *one* resize/reposition "event" when setting multiple cell sizes (as is typical) by passing "false" as the last argument and then using ComponentGrid::setSize after setting all of the cell sizes.
2014-05-14 17:47:28 -05:00
Aloshi 330f45d5fe Added ZX Spectrum to PlatformIds.h and TheGamesDB scraper. 2014-05-14 17:24:01 -05:00
Aloshi fe7f7f983b Added <lineSpacing> tag to text elements.
Accessable with TextComponent::setLineSpacing(float spacing) in C++.
2014-05-14 17:02:57 -05:00
Aloshi 7e5f161271 Approximate size for MenuComponents that exceed max height so that scrolling still fits within row height multiples. 2014-05-13 13:49:52 -05:00
Aloshi 5d0df7acf8 Added proper text alignment to the Font class.
Multiline text is now centered/right-aligned correctly.
2014-05-13 13:20:13 -05:00
Aloshi 4cf206d3eb Some refactoring to the Font class. 2014-05-12 17:05:28 -05:00
Aloshi b2193c3bf5 Fixed TextListComponent scrolling so text always clips within margins.
Made all gamelists get recreated when GuiScraperMulti closes since there isn't a way to catch FileData changes efficiently yet.
2014-05-03 16:19:28 -05:00
Aloshi e2458f5d92 Added <forceUppercase> theming tag.
Applies to <text>, <textlist>, and <datetime> elements. See THEMES.md for
details.
2014-05-03 14:51:50 -05:00
Aloshi 11065cc582 Fixed color of GuiMetaDataEd title.
Tweaked "fade" transition when launching a game.
2014-05-02 10:50:36 -05:00
Aloshi 64d6af09b4 Moved Alignment enum from inside TextComponent to global namespace in Font.h.
Removed some old functions in Font.
2014-05-02 10:22:57 -05:00
Aloshi cf8801701a Improved "slide" transition.
Still not happy with the implementation, it's not a true carousel like the SystemList.
2014-05-01 12:57:31 -05:00
Aloshi fd5508a749 Fixed rare crash when pressing start in GuiSettings to close windows.
Changed scraping complete message a bit.
Made spacing in GuiMsgBox better when there are multiple lines.
2014-05-01 11:37:40 -05:00
Aloshi 78a3f94e1e Changed folder structure significantly.
The ~/.emulationstation folder is now organized into categories. Everything probably broke again.
Added support for "theme sets," instead of just one theme for each system.
Read the top of THEMES.md for more information.
Added support for reading from `/etc/emulationstation/` for themes,
gamelists, and es_systems.cfg.
Updated documentation to match.
2014-04-30 21:15:13 -05:00
Aloshi e33e76cb5e Better styling for single game scraping screen. 2014-04-30 15:57:12 -05:00
Aloshi b33a03fe83 Transition style now also affects launch transition.
"Fade" only does a fade. "Slide" does the old move camera + fade effect.
2014-04-30 12:40:25 -05:00
Aloshi a9514843b4 Changed metadata text entry prompts to be more descriptive. 2014-04-30 12:16:56 -05:00
Aloshi 63113aeea7 Start now closes most submenus. 2014-04-30 11:55:10 -05:00
Aloshi fc96849f08 Fixed input not getting passed to DateTimeComponents in GuiMetaDataEd.
Fixed vertex rounding for RatingComponent.  Rating no longer "wiggles" as you change the value in GuiMetaDataEd.
2014-04-27 22:03:55 -05:00
Aloshi 2abc4f2f3a Add number of games skipped to scraper result dialog.
After pressing the "SKIP" button, the cursor is now reset to the result list.
2014-04-27 21:47:06 -05:00
Aloshi 0b3a0d0e4e Fixed compiling on Linux. 2014-04-20 14:23:49 -05:00
Aloshi bff6295bb0 More repositioning for ScraperSearchComponent in auto mode. 2014-04-19 19:07:14 -05:00
Aloshi b0f36b0a91 Adjusted design of ScraperSearchComponent in "auto" mode.
"Select" now closes the game options menu if it's already open.
2014-04-19 18:18:17 -05:00
Aloshi 84565354dc No longer show "input" and "skip" buttons when scraping in auto mode.
Fixed ScraperSearchComponent stopping in auto mode when it found a game with no results.
2014-04-19 17:24:59 -05:00
Aloshi 04df8fece6 Added active/inactive state to TextEditComponent. 2014-04-19 16:58:01 -05:00
Aloshi b4f6f98e1a Fixed RatingComponent height on ScraperSearchComponent.
Removed clip rect for TextComponent.  Needed to set TextComponent texst area size to letter height keep spacing right, but special characters like ()[!] drop lower even when capitalized, and would get cut off.
2014-04-19 16:29:59 -05:00
Aloshi f601531ec6 Added "displayName" to MetaDataDecls and updated GuiMetaDataEd accordingly.
This was "desc" gets displayed as "description", spaces can be used, etc.
2014-04-19 15:38:55 -05:00
Aloshi 8ffa56e652 Changed title format for GuiMetaDataEd.
Started fixing some alignment stuff for the editors too.
2014-04-19 15:21:15 -05:00
Aloshi d0416f8634 Can now specify font for MenuComponent's title. 2014-04-19 14:16:01 -05:00
Aloshi c7434c52fd Added spacing to rating stars. 2014-04-19 13:52:56 -05:00
Aloshi dedfcfea4c Split busy animation into its own component for reusability.
Changed the design a bit.
The ScraperSearchComponent now grays out entirely + displays the busy animation in the center.
2014-04-19 13:37:10 -05:00
Aloshi 6d4288f245 Added busy animation + "WORKING..." to the ScraperSearchComponent. 2014-04-18 19:46:55 -05:00
Aloshi 4db210f770 Added AnimatedImageComponent.
Just animates a sequence of images, very straightforward.
Added files for busy animation.
2014-04-18 19:00:49 -05:00
Aloshi e26c927aef Merge branch 'showgamecount' into unstable 2014-04-18 17:33:28 -05:00
Aloshi a9622126cb Tweaked search window size. 2014-04-18 17:31:56 -05:00
Aloshi da581b70f2 Changed how game count is shown. 2014-04-18 17:28:28 -05:00
Aloshi a61b8fb18e Merge branch 'unstable' into showgamecount 2014-04-18 13:08:55 -05:00
Aloshi 43bc4f5fe2 Changed InputManager to be a singleton.
Considering it has global state I don't know why it was being kept as part of the Window class.
2014-04-18 13:07:32 -05:00
Aloshi 7ef4d2f89e Display number of games available under SystemView. 2014-04-18 12:27:00 -05:00
Aloshi b968349864 Improved animation system.
Now supports animation delays, canceling, and forcibly finishing animations.
See GuiComponent::cancelAnimation(), finishAnimation(), and new parameters for setAnimation().
2014-04-18 12:19:46 -05:00
Aloshi e842321b00 Removed dependency on libboost-regex.
It was kind of silly to pull in the entire lib for exactly one regular expression.
2014-04-16 12:32:40 -05:00
Aloshi 8608ecc9eb Added cancelAnimation(slot) to GuiComponent.
Like stopAnimation, but does not call finishedCallback.
All animations are now canceled when a GuiComponent is deleted (fixes a crash when closing ES while the "launch game" animation is playing).
2014-04-14 21:03:11 -05:00
Aloshi fc5ca0019c Added version string to bottom of the menu.
Changed around some version string constants.
Fixed GuiInputConfig assigning "key up" Input instead of the "key down" input (breaks joystick axes, generates warnings).
2014-04-13 19:33:00 -05:00
Aloshi b88e99b9bf GuiInputConfig now supports hold-to-skip for certain inputs.
InputManager now properly sends Backspace keydown input events.
InputConfig now supports unmapping particular inputs by name.
2014-04-12 21:09:54 -05:00
Aloshi 11f19a80d3 Add -O3 flags back to gcc compilation. 2014-04-12 15:14:40 -05:00
Aloshi ac0bdb47ed Optimized the hell out of ImageComponent.
(been saving this one for a rainy day...)
Fixed sort order assert triggered by std::sort when sorting help prompts.
2014-04-11 20:48:13 -05:00
Aloshi 9955261a1e Changed Window to cache the framerate string as a TextCache instead of regenerate it every frame which was significantly impacting the framerate because I am dumb. 2014-04-11 19:42:04 -05:00
Aloshi 1b66150fe7 Help prompts are now sorted, to the order [dpad] [face buttons] [start/select]. 2014-04-06 19:24:01 -05:00
Aloshi e5bada7f51 Some styling changes, a little refactoring of RatingComponent. 2014-04-06 19:15:02 -05:00
Aloshi 062a004e4a Added support for automatic rasterization sizes (leave width or height as 0). 2014-04-06 18:55:57 -05:00
Aloshi cafa1b5b8d Fixed dpad_all.svg.
Added "DebugText" setting that causes TextComponents to draw a background of their size + the area of their TextCache.
It can be toggled with Ctrl-T when running with --debug.
Added std::cout output when specifying overriding home path.
2014-04-05 12:48:38 -05:00