Commit graph

636 commits

Author SHA1 Message Date
Aloshi f9571b9389 TextEditComponent is now fixed-height and supports cursor-based editing.
Fixed a text-wrapping bug with consecutive newlines in Font::wrapText.
2013-09-07 17:46:26 -05:00
Aloshi 044619a2d3 Add ALSA package to dependency list.
Change name of example config from "NES" to "nes".
2013-08-28 14:39:29 -05:00
Aloshi 268b918c46 Changed GuiGameEd to GuiMetaDataEd.
Now accepts std::functions for save/delete.
2013-08-23 17:15:00 -05:00
Aloshi e55e0f3da7 Added FolderData::removeFileRecursive(FileData* f).
Fixed ButtonComponent crashing when pressed with no press func set.
2013-08-23 12:21:22 -05:00
Aloshi f2689f49a6 Merge branch 'master' into unstable 2013-08-23 11:28:45 -05:00
Aloshi b76413137e Hopefully fix trying to showing too many entries in TextListComponent. 2013-08-23 11:21:00 -05:00
Aloshi a23e873f91 Update documentation to reflect move to SDL2. 2013-08-23 10:09:25 -05:00
Aloshi f89a418b5c Moving from GuiBox to simple mobile-style Nine Patches. 2013-08-23 09:53:48 -05:00
Aloshi 77fb840a4b Added a basic ButtonComponent class. 2013-08-22 15:29:50 -05:00
Aloshi df897c0b5a Finally implemented TextCaches for TextComponent and TextEditComponent.
Huge boost in performance with rendering game descriptions.
(It's About Damn Time (TM))
2013-08-21 20:08:36 -05:00
Aloshi 11f774e019 Cache the result of Font::getDefaultPath().
(According to Very Sleepy, this was taking up 39% of render time :))
2013-08-21 16:18:20 -05:00
Aloshi bde5b6888f Properly fill in display_width and display_height for 0 now. 2013-08-21 15:59:11 -05:00
Aloshi bed9c1fbb5 TextEditComponents now resize vertically as needed. 2013-08-21 14:49:33 -05:00
Aloshi 7cb3cc09ee Fixed a long-standing invalid OpenGL disable in drawRect.
Fixed a really strange bug in ComponentList vertical centering
that was causing TextEditComponent to render the top GuiBox border
incorrectly with odd sizes.
2013-08-21 12:40:39 -05:00
Aloshi 7c2e7f9069 Basic text editing support. 2013-08-19 10:36:48 -05:00
Aloshi 1418f85ba7 Fixed some subtle bugs with SDL2 joystick changes.
Removed platform-specific input device list polling.
Now we use SDL2's handy SDL_JOYDEVICEADDED event.
2013-08-19 09:05:30 -05:00
Aloshi 5b1cd8fbf8 Renderer compiles on the Pi again.
For some reason SDL2 won't initialize on the terminal though.
Works fine under X, though that isn't an acceptable solution.
2013-08-18 19:31:35 +00:00
Aloshi 09726348b3 Moved to SDL2.
Renderer on the Pi doesn't work at the moment.
2013-08-18 12:17:52 -05:00
Aloshi b5fe2cc8fc Began work on the metadata editor. 2013-08-18 09:16:11 -05:00
Aloshi 421797929d New generic metadata backend. 2013-08-14 07:16:49 -05:00
Aloshi dbcb9aed37 Moved es_systems.cfg to use XML.
Updated README.md to reflect new format.
"descname" has been renamed to "fullname".
2013-08-13 01:56:10 -05:00
Aloshi c7a150046a Re-added the old fix for the "automatically starting emulator" bug that
got removed during refactoring.
2013-08-08 19:15:50 -05:00
Aloshi 60adf05077 Use res2h-generated files for embedded resources.
You do not need res2h to build ES, only if you wish to modify resource
files.
Added a simple corner.png and bar.png for a border in the settings menu.
Added ImageComponent::setColorShift(unsigned int color) to change the
OpenGL color array.
2013-08-07 17:40:27 -05:00
Aloshi 4f416d13a0 Add a "disable sounds" option to the settings menu. 2013-08-07 00:41:55 -05:00
Aloshi 742cd4eac4 Finally add a license (MIT). 2013-08-06 23:52:05 -05:00
Aloshi eb2481ca19 Remove debug text. 2013-08-06 23:46:43 -05:00
Aloshi 92adc41cd6 Fixed really sneaky texture deallocation bug.
Textures allocated with no path (e.g. the transition image which uses
copyScreen()) weren't being deinitialized with the renderer.  Which meant
something else could take the old texture ID, and when the no-path texture
got destroyed, it would take a texture along with it.
2013-08-06 23:35:06 -05:00
Aloshi 55b71fab49 Fixed ScrollableContainer clipping.
Changed game select effect to interpolate more interestingly.
2013-08-06 22:46:25 -05:00
Aloshi 541d9a62d1 Fix vertical and horizontal GuiBox images being flipped. 2013-08-06 19:03:40 -05:00
Aloshi bd940c56b4 Added new game launch/return effect. 2013-08-06 08:15:20 -05:00
Aloshi 04ffc7447c Fix mis-declared render methods for input setup GUIs. 2013-07-26 18:28:51 -05:00
Aloshi a82684ec1a Remove GuiComponent::init, deinit, and getGlobalPosition. 2013-07-23 06:15:10 -05:00
Aloshi 8d78052808 Finally use parenting in GuiGameList.
Added setCentered(bool) to TextComponent.
Fixed Font::sizeWrappedText to return an accurate width.
2013-07-23 01:27:28 -05:00
Aloshi e2c30a568d Added a Window::normalizeNextUpdate() method.
If you know something is about to cause the framerate to tank (e.g. theme
loading), you can tell the next update to be, at maximum, the average of
the previous five seconds of frames.
The framerate drawing code has also been moved to Window.
2013-07-17 01:47:02 -05:00
Aloshi 7698c8fe74 Increment version number. 2013-07-17 00:56:10 -05:00
Aloshi 9fe6ca7506 Fix projection matrix on the Raspberry Pi. 2013-07-17 00:50:38 -05:00
Aloshi 28f7a9c6e1 Fix Settings menu and associated components. 2013-07-16 23:18:30 -05:00
Aloshi 8bd87e162c Stop including Eigen directly in the project.
Update README.md for information on installing Eigen.
2013-07-16 22:41:39 -05:00
Aloshi 5860bd6ac3 Merge remote-tracking branch 'horstbaerbel/master' into unstable 2013-07-16 22:19:31 -05:00
Aloshi ca123a4231 Merge branch 'master' into unstable 2013-07-15 23:00:00 -05:00
Aloshi 19c585ec22 Fix font texture filter (to be GL_NEAREST). 2013-07-15 22:57:50 -05:00
Bim Overbohm bfff96ebbc Add Eigen3 to CMakeLists and add find script 2013-07-11 10:47:49 +02:00
Aloshi c9ed1a5c50 Merge pull request #108 from HorstBaerbel/master
Update project description regarding G++4.7 and SD card issues
2013-07-10 04:53:39 -07:00
Aloshi 3745642153 Add -DEIGEN_DONT_ALIGN to compiler flags. 2013-07-10 06:32:51 -05:00
Bim Overbohm 4f8f2e6fa5 Update project description regarding RPI SD card issues 2013-07-10 13:31:57 +02:00
Aloshi 542d41c682 Move from homegrown Vector2 class to Eigen.
Pass a matrix (Eigen::Affine3f) in GuiComponent::render instead of doing
glTranslate behind the scenes.
2013-07-10 06:29:43 -05:00
Aloshi 919662be85 Merge branch 'master' into unstable 2013-07-09 19:03:46 -05:00
Aloshi 7085d74e31 Changed default centering behavior.
Now the detailed view will default to left-aligned.
2013-07-09 19:02:59 -05:00
Aloshi a15031733b Fix crash when no fast-select font specified 2013-07-09 18:52:10 -05:00
Bim Overbohm b1b1d23337 Merge https://github.com/Aloshi/EmulationStation 2013-07-09 16:36:37 +02:00