Cristi Mitrana
92db741c53
Define _DEBUG for Debug builds
2020-01-03 12:17:43 +02:00
5schatten
2e6b632f50
CMakeList.txt: added option to conditionally enable libCEC
2019-08-29 14:12:05 +02:00
Tomas Jakobsson
a02a747c50
Redid the entire Renderer
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Made all components render using triangle strips
2019-08-25 15:45:22 +02:00
Cristi Mitrana
0903bb36ff
Added an option to force the compilation of Raspberry Pi specific bits.
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Useful when the VC4 legacy driver is not used for GLES, but usage of 'omxplayer' is still desired.
2019-07-17 15:00:43 +03:00
5schatten
48663c0b29
CMakeList.txt: added CMAKE_FIND_ROOT_PATH to detect RPi & Mali OpenGLES libs & headers
2019-04-16 17:29:12 +02:00
acrummyidea
44395f5f45
Adding new scraper GamesDBJSONScraper. The scraper uses the new GamesDb JSON API.
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On the first run it downloads a few resource files needed to intepret the otput of
game search api calls these resources go into ~/.emulatiostation/scrapers
The resource files include the list of developers and the list of publishers.
To update the lists simply delete the files and relaunch emulationstation.
Searching a game by id (GamesDB id) is done as before by manually edit the search
query and query for "id:<gameId>".
2019-02-07 21:08:11 -05:00
hissingshark
2adce66ac4
Vero4k autodetection and volume mixer fix
2018-07-26 20:14:11 +01:00
Tomas Jakobsson
421e4a23df
The final traces of boost has been eliminated
2018-01-30 19:21:09 +01:00
Tomas Jakobsson
b6b6f73a24
Log everything CEC does
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Only support libcec4
2017-11-29 21:00:36 +01:00
Tomas Jakobsson
dc4f7e4cf2
Fix for building ES on Windows using cmake
2017-11-17 12:42:33 +01:00
Tomas Jakobsson
074e22ee37
CEC Support
2017-11-08 23:22:15 +01:00
Tomas Jakobsson
d3966da2b7
Replace boost::locale with std::locale
2017-10-30 10:35:58 +01:00
Tomas Jakobsson
73a2f6b716
Replace Eigen with "inhouse" vector and matrix math
2017-10-28 22:25:01 +02:00
Conn O'Griofa
d6adf6b71e
CMake: use correct Raspberry Pi library names & fix generic GLES support
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* For BCMHOST build, use brcmEGL / brcmGLESv2 libraries, and don't look at
Mesa includes (so libraspberrypi-dev and libgles*-mesa-dev can coexist).
* If overridden via -DGLES=On, don't present vendor includes to build to
make absolutely sure that the Mesa includes are used.
Fixes stretch vendor library building & generic Mesa GLES compatibility.
2017-10-06 03:03:12 +00:00
gizmo98
43c9043856
Add options for GL and GLES selection
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Fallback to autodetect or OpenGL Desktop if no option is selected.
2017-08-19 14:33:50 +02:00
Jools Wills
bd348f03a2
added additional libmali.so search path for the tinker board.
2017-06-08 15:58:22 +01:00
Jools Wills
4cc0ced851
use -O2
2017-04-04 04:54:04 +01:00
Jools Wills
82ddaa1813
added additional search path for libmali.so (needed on Ubuntu 16.04 / Odroid XU4)
2017-03-30 21:47:11 +01:00
D. Polders
ac5e3ad95f
System Carousel feature, now with only a single commit!
2017-03-25 21:09:12 +01:00
D. Polders
6cb81ab1af
Small changes to facilitate building on Windows platform using VS2015
2017-03-16 22:44:56 +01:00
Jools Wills
a97a8a3090
check for libMali.so in additional locations
2016-12-15 17:57:20 +00:00
fieldofcows
25e1067794
Add video view that is based on detail view but allows themes to include a video preview of the selected game along with a marquee image
2016-12-12 09:34:01 +00:00
Aloshi
08c2c561ca
Merge branch 'master' of https://github.com/Aloshi/EmulationStation
2015-01-10 19:04:16 -06:00
gizmo98
3c322f55c4
CMakeList.txt: add oLinuXino/Mali
2015-01-06 21:41:00 +01:00
Aloshi
cefe9b6287
Merge branch 'utf8' into unstable
2014-11-23 09:55:57 -06:00
Alec Lofquist
dab1a12bc0
Require boost.locale.
2014-10-18 16:51:48 -05:00
qjcg
147baca316
Remove ${SDL2MAIN_LIBRARY} reference, fixes #205
2014-08-01 19:49:10 -04:00
Aloshi
bc72990f39
Changed 'emulationstation' folder to 'es-app' because I forgot executables don't have extensions on Linux
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Half of the ES code has been missing for 5 days because I am incompetent
2014-06-25 12:02:36 -05:00
Aloshi
dbdbcde6cd
Renamed folders to match their projects properly.
2014-06-20 20:03:05 -05:00
Aloshi
98120f9ecd
Split into subprojects (external, core, es).
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Removed relative paths in #includes.
Changed ViewController to a singleton, removing it from the Window class.
2014-06-20 01:40:36 -05:00
Aloshi
a093890604
Fixed system info band displaying when there was one game.
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Fixed system info band not appearing on startup.
Fixed CMakeLists.txt including CPack twice.
2014-06-05 16:23:07 -05:00
Aloshi
ae129c5325
Merge branch 'unstable' of https://github.com/Aloshi/EmulationStation into unstable
2014-06-03 18:31:46 -05:00
Aloshi
8c0a40cebb
Refactored scraper code to support multiple requests, even multiple requests mixed between scrapers.
2014-06-03 18:30:03 -05:00
Alec Lofquist
1ff2c197ae
Added CPack settings to CMakeLists.txt.
2014-06-03 13:57:44 -05:00
Alec Lofquist
f7f51c5702
Added "make install" to generated Makefile.
2014-06-02 20:33:59 -05:00
Aloshi
cf269641fc
Renamed XMLReader.h/.cpp to Gamelist.h/.cpp.
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Since it does more than, yknow, read XML.
2014-06-01 12:57:20 -05:00
Aloshi
4439beceba
Made the help system themable.
2014-05-29 15:41:47 -05:00
Aloshi
2d9fbfaf6f
New icon + splash screen.
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Fixed window icon being upside down.
2014-05-28 17:22:28 -05:00
Aloshi
7250d0b00b
Added a "MAME name to real name" translator.
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Uses the latest version of MAME for names.
Hopefully will be replaced by emulator scripting in the future...
2014-05-28 09:34:25 -05:00
Aloshi
cb54d8ae6d
Changed "platform IDs" to just "platform", and now names are used instead of numerical IDs.
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Check src/PlatformIds.cpp for a complete list.
2014-05-26 17:32:57 -05:00
Aloshi
04df8fece6
Added active/inactive state to TextEditComponent.
2014-04-19 16:58:01 -05:00
Aloshi
dedfcfea4c
Split busy animation into its own component for reusability.
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Changed the design a bit.
The ScraperSearchComponent now grays out entirely + displays the busy animation in the center.
2014-04-19 13:37:10 -05:00
Aloshi
4db210f770
Added AnimatedImageComponent.
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Just animates a sequence of images, very straightforward.
Added files for busy animation.
2014-04-18 19:00:49 -05:00
Aloshi
e842321b00
Removed dependency on libboost-regex.
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It was kind of silly to pull in the entire lib for exactly one regular expression.
2014-04-16 12:32:40 -05:00
Aloshi
11f19a80d3
Add -O3 flags back to gcc compilation.
2014-04-12 15:14:40 -05:00
Aloshi
9acfda6e1a
New "GuiGamelistOptions" to replace fast select.
2014-04-05 00:41:08 -05:00
Aloshi
45428dd17b
Added new TextEditComponent graphics.
2014-03-25 18:10:35 -05:00
Aloshi
1d17bd9938
Design tweaks.
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Fixed dpad_right.svg.
2014-03-22 16:02:25 -05:00
Aloshi
f2bd7004e1
Added SVGs for most resources.
2014-03-22 13:04:14 -05:00
Aloshi
91546ac2bc
Added new text editing style to GuiMetaDataEd as per UI concepts.
2014-03-21 11:10:19 -05:00
Aloshi
a82ef25886
Added .svg vector graphics file support.
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Should "just work" for any TextureResource::get("*.svg"). dynamic_cast it to an SVGResource and call rasterizeAt(w, h) if you need to re-rasterize it.
Only supports scaling that maintains aspect ratio.
2014-03-19 20:13:59 -05:00
Aloshi
1e8b040f73
Replaced AsyncReqComponent with some handles.
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UI is no longer completely blocked during asynchronous operations.
2014-03-18 19:55:37 -05:00
Aloshi
dbde900629
Redid Scrapers to return ScraperSearchHandles for async searches.
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This allows for much better error handling and doesn't take over the UI.
Redid GuiScraperLog to fit new UI concept.
2014-03-18 16:05:56 -05:00
Aloshi
3c05d6bc21
Added the OpenSans Hebrew Condensed Light font.
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OptionListComponent and SliderComponent now use it.
SliderComponent suffix is now vertically centered properly.
2014-03-16 19:52:15 -05:00
Aloshi
08dfc32f89
Added the new help images. Still need to redo HelpComponent to be better.
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Added some more back buttons.
Forced text in OptionListComponent to be all capitals.
2014-03-15 17:06:16 -05:00
Aloshi
088b146fe9
Redid message boxes.
2014-03-15 12:18:50 -05:00
Aloshi
5039b38d8d
Split old, big settings into three submenus from the main menu.
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Window now only draws the bottom and top of the GuiStack, instead of everything (hides windows-behind-windows and is faster).
2014-03-12 18:24:34 -05:00
Aloshi
bbb8aeeac3
Completely rewrote ComponentGrid to use shared pointers, have support for
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borders, work better with nested components, and generally suck less.
Split the scraper screen into a "ScraperSearchComponent" so it can be reused in other menus (what could this possibly mean for the future?!).
Re-designed the ScraperSearchComponent to fit UI concepts.
Added the ability to put a row of buttons at the bottom of a MenuComponent.
Redid GuiMetaDataEd to use a MenuComponent instead of ComponentGrid.
Redid GuiGameScraper to use a ComponentGrid containing a ScraperSearchComponent.
Fixed Renderer::pushClipRect not clipping new rects to be within the bounds of the existing clipRect stack.
A ton of little fixes that I forgot to mention.
It's a good thing I'm the only developer currently, or I would have to actually break this into multiple commits.
2014-03-11 22:00:08 -05:00
Aloshi
671dbc62c1
New button style.
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Started redoing GuiMsgBoxs to use the new style.
2014-03-08 11:48:47 -06:00
Aloshi
076131f35c
New slider art.
2014-03-07 18:16:08 -06:00
Aloshi
3ba7cd1247
Finished re-implementing OptionListComponent.
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More new art to go with it (thanks Nils!).
2014-03-06 13:45:03 -06:00
Aloshi
8928ce49ec
Small UI tweaks.
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Replaced arrow text with an image.
Better frame.png (thanks Nils!).
2014-03-04 16:48:33 -06:00
Aloshi
c525d994d3
First implementation of the new ComponentList stuff.
2014-03-01 16:08:21 -06:00
Aloshi
139fc720ac
Moved Guis from src/components to src/guis.
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Renamed ComponentListComponent to ComponentGrid.
Changed some older files' #ifdefs to #pragma once to be more consistent.
2014-02-28 19:00:38 -06:00
Aloshi
64aaac050f
Fix centering of logos in SystemView (text is still a bit wonky).
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Added a band beneath the logo carousel to improve visibility.
Revert CMakeLists.txt because I didn't mean to commit it yet.
2014-02-27 15:29:22 -06:00
Aloshi
4c3b4834be
Replaced hard-coded background + title in SystemView with a ThemeExtras
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layer.
2014-02-27 14:20:31 -06:00
Aloshi
816247ac20
Changed scroll gradient to a radial gradient and made the display full
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screen instead of just inside the list.
Embedded the OpenSans font as the default font instead of relying on a
platform-dependent system default.
2014-02-16 12:27:58 -06:00
Aloshi
a592dd4cf5
Added title overlay when scrolling through lists.
2014-02-13 17:10:28 -06:00
Aloshi
1aa291ebe7
ImageGridComponent & TextListComponent have had common list functionality
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refactored into IList.
2014-02-07 21:45:28 -06:00
Aloshi
7699a4f9be
First IList implementation
2014-02-07 20:15:48 -06:00
Aloshi
4ef5f64ff3
Added on-screen help system.
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Very intrusive right now. You can turn it off in the Settings menu until
that gets worked out.
2014-01-25 17:34:29 -06:00
Aloshi
8a52866ca6
Added support for theme "extras".
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Fixed a few crashes (e.g. TextListComponent::applyTheme).
2014-01-03 08:26:39 -06:00
Aloshi
e6d0da998b
Theme applicators have become the virtual method
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GuiComponent::applyTheme(theme, view, element, properties).
Applying fonts works now.
2013-12-31 23:39:22 -06:00
Aloshi
7f46e50688
First part of the theming system rewrite.
2013-12-30 17:23:34 -06:00
Aloshi
6f442556c0
Refactored SystemListView directly into ViewController.
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Made system views match up with their gamelist views.
Pressing "back" on a gamelist view now takes you to the correct system view.
2013-12-24 11:50:26 -06:00
Aloshi
12ee215873
Refactored duplicate functionality in GridGameList and BasicGameList into
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ISimpleGameList.
BasicGameList and DetailedGameList now automatically switch as metadata
changes.
2013-12-22 16:16:01 -06:00
Aloshi
ed64c22dcb
Merge branch 'master' into unstable
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Conflicts:
THEMES.md (keep unstable branch's)
2013-12-14 19:07:23 -06:00
Aloshi
019e78d048
Fix the extremely subtley broken FindFreeType.cmake by removing it in
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favor of the FindFreetype.cmake that comes with CMake.
Hopefully fixes issue #144 .
2013-12-14 18:52:12 -06:00
Aloshi
7e9b20fac5
Added a fade in from black for ViewController.
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Added LambdaAnimation (which lets you use a lambda for the apply method).
Useful for simple one-off animations.
Added animation slots - only one animation can play per slot. This way
you can have two animations run at the same time.
2013-12-12 21:17:59 -06:00
Aloshi
7152ca6246
First version of the system select menu.
2013-12-10 21:23:47 -06:00
Aloshi
a13ed11ead
Added a simple Animation system.
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Launch/return effect reimplemented.
ViewController's scrolling camera reimplemented as an Animation.
2013-12-08 11:35:43 -06:00
Aloshi
9875a59549
Added GridGameListView.
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Currently no way to enable it and no way to switch systems with it.
2013-11-30 19:04:46 -06:00
Aloshi
0cfa38fcf9
Mostly reimplemented the fast select GUI.
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Still not sure how I want to store sort state. I'd kind of like to move
sorting out of the FileData tree altogether and into the display classes.
2013-11-25 14:49:02 -06:00
Aloshi
94ca712759
Redid GuiMenu.
2013-11-23 14:04:11 -06:00
Aloshi
a7359a2d08
Themes mostly stable, documentation updated
2013-11-21 16:47:26 -06:00
Aloshi
3a3471cfe8
Combined FolderData and GameData into one class, FileData.
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You don't need to dynamic_cast everywhere to check things anymore.
Folders can have metadata now (currently not set up).
Metadata is now a public member variable instead of a function that
returns a pointer to make actually using const possible.
2013-11-05 19:41:49 -06:00
Aloshi
56b04aec4c
updateGamelist now creates a gamelist.xml if one does not exist.
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Added GuiMsgBoxOk and GuiMsgBoxYesNo, basic message boxes.
Added rating scraping to TheGamesDB scraper.
Added warning if platform ID is not set for a system the user has selected
to scrape.
2013-10-16 17:05:02 -05:00
Aloshi
69852af751
Multi-game scraper seems to be functional!
2013-10-13 14:07:48 -05:00
Aloshi
d419bb368a
Added GuiMsgBoxOk.
2013-10-12 15:08:27 -05:00
Aloshi
f3695a7545
Started work on "scrape multiple games" UI.
2013-10-10 16:49:59 -05:00
Aloshi
dca5467f7b
Boost.Asio -> libcurl to hopefully fix the Linux bugs.
2013-10-10 13:11:01 -05:00
Aloshi
0fa4cf527b
Fixed SDL2 warnings on Linux (-W-no-attributes).
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Fixed #include for old Font.h location in Renderer_init_sdlgl.cpp.
2013-10-08 16:31:29 -05:00
Aloshi
a6dbaa2dea
Moved Font.h/.cpp to the "resources" directory (since it's a Reloadable).
2013-10-04 18:24:41 -05:00
Aloshi
a4185176da
OptionListComponent
2013-10-03 16:50:40 -05:00
Aloshi
6956211ff0
Started on OptionListComponent.
2013-10-01 16:52:30 -05:00
Aloshi
2f358826fd
Added boost date_time to CMakeLists.txt to fix building on Linux.
2013-09-30 14:33:50 -05:00
Aloshi
bbc387ce8a
Initial command-line scraper.
2013-09-28 21:54:15 -05:00
Aloshi
838b8ee422
DateTimeComponent.
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Can display dates, date + times, and an english description of a time
relative to now ("2 secs ago", "1 day ago", etc.).
Supports editing dates (including day-of-month validation).
This took a lot longer than I thought.
2013-09-28 17:35:38 -05:00
Aloshi
c5d772657b
Added PlatformId to SystemData.
2013-09-28 11:10:06 -05:00
Aloshi
10ed603f27
Unified renderer initialization on RPi and other platforms! Woo, SDL2!
2013-09-28 01:17:41 +00:00