Aloshi
8bd87e162c
Stop including Eigen directly in the project.
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Update README.md for information on installing Eigen.
2013-07-16 22:41:39 -05:00
Aloshi
5860bd6ac3
Merge remote-tracking branch 'horstbaerbel/master' into unstable
2013-07-16 22:19:31 -05:00
Aloshi
ca123a4231
Merge branch 'master' into unstable
2013-07-15 23:00:00 -05:00
Aloshi
19c585ec22
Fix font texture filter (to be GL_NEAREST).
2013-07-15 22:57:50 -05:00
Bim Overbohm
bfff96ebbc
Add Eigen3 to CMakeLists and add find script
2013-07-11 10:47:49 +02:00
Aloshi
c9ed1a5c50
Merge pull request #108 from HorstBaerbel/master
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Update project description regarding G++4.7 and SD card issues
2013-07-10 04:53:39 -07:00
Aloshi
3745642153
Add -DEIGEN_DONT_ALIGN to compiler flags.
2013-07-10 06:32:51 -05:00
Bim Overbohm
4f8f2e6fa5
Update project description regarding RPI SD card issues
2013-07-10 13:31:57 +02:00
Aloshi
542d41c682
Move from homegrown Vector2 class to Eigen.
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Pass a matrix (Eigen::Affine3f) in GuiComponent::render instead of doing
glTranslate behind the scenes.
2013-07-10 06:29:43 -05:00
Aloshi
919662be85
Merge branch 'master' into unstable
2013-07-09 19:03:46 -05:00
Aloshi
7085d74e31
Changed default centering behavior.
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Now the detailed view will default to left-aligned.
2013-07-09 19:02:59 -05:00
Aloshi
a15031733b
Fix crash when no fast-select font specified
2013-07-09 18:52:10 -05:00
Bim Overbohm
b1b1d23337
Merge https://github.com/Aloshi/EmulationStation
2013-07-09 16:36:37 +02:00
Aloshi
77e9f2d150
Refactor some of the startup code.
2013-07-09 05:37:37 -05:00
Aloshi
40dc9abdf8
Fix GuiGameList list positioning.
2013-07-09 01:10:48 -05:00
Aloshi
dd10edb904
ResourceManager stores Reloadables in a list, instead of vector.
2013-07-09 00:57:28 -05:00
Aloshi
a818801ea6
Initialize mOpacity.
2013-07-09 00:48:23 -05:00
Aloshi
c8900f4099
Moved to class-individualized static gets for resources.
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See issue #95 for discussion.
2013-07-09 00:44:24 -05:00
Aloshi
c99324060b
Merge branch 'master' into unstable
2013-07-08 19:06:55 -05:00
Bim Overbohm
65e65e1ac9
Update project description regarding G++ 4.7
2013-07-08 10:00:35 +02:00
Aloshi
480bee7a71
Merge pull request #100 from HorstBaerbel/master
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Update project description mentioning what to do in case of problems
2013-07-05 05:43:53 -07:00
Bim Overbohm
548b93dbd2
Update project description regarding issues
2013-07-05 11:23:21 +02:00
Aloshi
40ffb4e21a
Merge pull request #97 from HorstBaerbel/master
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Convert paths to generic form
2013-07-03 05:56:03 -07:00
Bim Overbohm
3c189b33c1
Convert paths to generic form after 341aa766d8
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Might not have caught all places where this should be done.
2013-07-03 14:27:06 +02:00
Aloshi
d781cebfa1
Remove debug messages
2013-07-03 03:23:18 -05:00
Aloshi
56dffeed8c
Fixed memory leak in ImageIO.cpp
2013-07-03 03:17:34 -05:00
Aloshi
6b373924d2
Moved Fonts to be Resources.
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Moved Renderer::drawText stuff to the Font class.
Fonts are now used as std::shared_ptrs.
2013-07-03 02:54:55 -05:00
Aloshi
fe8c592623
Merge branch 'master' into unstable
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Conflicts:
src/components/ImageComponent.h
2013-07-03 01:30:44 -05:00
Aloshi
341aa766d8
Use path.generic_string() for game paths.
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Should now only use forward slashes, regardless of platform.
2013-07-02 22:48:03 -05:00
Aloshi
04946d9fed
Remove red test background on ScrollableContainer
2013-07-02 22:25:48 -05:00
Aloshi
d616b4a202
Merge remote-tracking branch 'horstbaerbel/master'
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Conflicts:
src/components/GuiGameList.cpp
2013-07-02 22:24:43 -05:00
Aloshi
ed384e057b
Move scrolling out of TextComponent and into a generic
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ScrollableContainer.
2013-07-02 20:01:58 -05:00
Bim
acc22739b0
Merge remote-tracking branch 'upstream/master'
2013-07-03 02:12:49 +02:00
Bim
45ed6ae4da
Add size set function to GuiComponent
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Similar to #92...
2013-07-03 01:48:39 +02:00
Aloshi
df78b5352d
Changed AnimationComponent to use GuiComponent instead of ImageComponent.
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Possible now that the opacity logic has been moved to GuiComponent.
2013-07-02 18:13:55 -05:00
Aloshi
29b1ac1b13
Merge pull request #92 from leandromacrini/master
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Moved Opacity logic to GuiComponent
2013-07-02 16:02:05 -07:00
Bim
ac51656527
Read/Write sort order to settings
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Not written to disk atm.
2013-07-02 23:14:33 +02:00
Bim
ded54a6884
Merge 94e32f198b
from unstable branch top master
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Had to hand-merge GuiGameList.cpp again :/
2013-07-02 22:49:53 +02:00
Bim
f72e80b629
Merge remote-tracking branch 'upstream/master'
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had to hand-merge GuiGameList.cpp
2013-07-02 21:52:02 +02:00
Sir_Leon
be86423712
Merge branch 'master' of https://github.com/leandromacrini/EmulationStation
2013-07-02 17:01:28 +02:00
Sir_Leon
b4e554153a
Moved Opacity logic to GuiComponent
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Moved Opacity logic from ImageComponent to GuiComponent so any extender
of GuiComponent che implement its opacity logic.
Implemented Opacity logic for TextComponent (now text can have fade
animation)
2013-07-02 16:51:33 +02:00
Aloshi
0a6196dd9f
Refactored Font class to use a TextCache for vertex data.
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The TextComponent class should start using it soon.
2013-07-02 02:53:23 -05:00
Aloshi
e785a2dfe0
You can now mix and match game list detail levels.
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Basically, only games that have a gamelist.xml will use the detailed view.
2013-07-02 02:04:52 -05:00
Aloshi
ec7ad28fdc
Finally added scrolling description text. :)
2013-07-02 00:57:31 -05:00
Bim
94e32f198b
Make sort order changeable via fast-select menu
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Use the left/right keys to switch it.
2013-06-30 19:24:09 +02:00
Bim
b329a5e1a0
Merge remote-tracking branch 'upstream/master'
2013-06-30 18:00:16 +02:00
Aloshi
3971fdc674
Fix last entry not showing (issue #90 )
2013-06-29 20:57:14 -05:00
Aloshi
c18877fdf1
Merge branch 'master' into unstable
2013-06-29 20:44:54 -05:00
Aloshi
f4e2a14685
Temporarily disable polling while configuring inputs.
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Polling is disabled once the first device is chosen, and resumed once the
last device is configured.
2013-06-29 20:43:13 -05:00
Aloshi
1dfb45e133
Print all Log messages to cout with --debug set.
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Added startPolling and stopPolling to InputManager.
2013-06-29 20:37:18 -05:00