Commit graph

52 commits

Author SHA1 Message Date
Leon Styhre d94249d67e Fixed an issue where the rating component was sometimes color shifted incorrectly 2023-06-29 21:04:44 +02:00
Leon Styhre b6d17810be Added support for changing between light and dark color schemes for the menu system 2023-05-07 22:56:24 +02:00
Leon Styhre 246fd307b6 Changed a number of theme properties to be read by reference instead of via copy. 2022-11-03 16:03:21 +01:00
Leon Styhre b3148a7f74 Added a dummy RatingComponent object to SystemView to keep the cached texture entries from expiring. 2022-09-08 18:59:33 +02:00
Leon Styhre 503ff07d81 Fixed an issue where the rating stars would not display properly in the metadata editor and in the scraper.
Also fixed a minor rounding issue.
2022-09-07 19:29:56 +02:00
Leon Styhre 9d46625739 Added support for texture mipmapping with trilinear filtering. 2022-09-05 23:36:49 +02:00
Leon Styhre d242c84ea8 Set linear interpolation for the rating component in GuiMetaDataEd and GuiScraperSearch. 2022-09-03 21:43:36 +02:00
Leon Styhre 947ab458ae Fixed some Clang compiler warnings. 2022-09-03 16:39:59 +02:00
Leon Styhre 3a9c7b92e3 Added support for arbitrary image aspect ratios to RatingComponent.
Also added an overlay property and fixed some potential crashes.
2022-09-01 17:40:29 +02:00
Leon Styhre 6215ae8b57 Fixed two minor issues in RatingComponent. 2022-08-31 22:30:31 +02:00
Leon Styhre 54ded5cbb6 Changed RatingComponent to use shader-based clipping. 2022-08-31 21:19:09 +02:00
Leon Styhre f61d0f1df8 Added a property to RatingComponent to set interpolation method (nearest or linear) when using raster images. 2022-08-28 20:45:04 +02:00
Leon Styhre 48a9571609 Refactored RatingComponent to improve rendering accuracy and performance. 2022-08-28 20:11:20 +02:00
Leon Styhre 0060cd48dc (Windows) Fixed a couple of MSVC compiler warnings. 2022-08-23 22:50:14 +02:00
Leon Styhre 5dae37f558 Added support for caching SVG images. 2022-08-23 22:24:24 +02:00
Leon Styhre 2e3ac5bf0e Fixed an issue where using a text rating without a rating element in the gamelist view would crash the application. 2022-06-06 22:28:24 +02:00
Leon Styhre 91460495be Added size restrictions to fonts and textures to avoid crashes caused by invalid theme configuration. 2022-04-10 11:53:44 +02:00
Leon Styhre 5625f44a0a Added dimming support to RatingComponent. 2022-03-21 20:35:24 +01:00
Leon Styhre f0c35d8509 Refactored the rendering code into proper classes. 2022-03-14 19:51:48 +01:00
Leon Styhre 755b2c9f50 Changed some render variables to more verbose names.
Also fixed an issue with fade transitions for legacy themes.
2022-03-11 23:51:41 +01:00
Leon Styhre 63af859618 Modernized the OpenGL renderer and replaced most fixed function pipeline code with shaders.
Also greatly improved the shader post processing performance and added component dimming support.
2022-03-11 23:17:04 +01:00
Leon Styhre f585f87497 Added support for setting component opacity from the theme configuration. 2022-02-12 17:38:55 +01:00
Leon Styhre c24cf1e57a Fixed an issue where RatingComponent outlines would not fade correctly. 2022-02-12 13:36:40 +01:00
Leon Styhre 2c2e624160 Changed the opacity data type and functions from unsigned char to float. 2022-02-11 22:10:25 +01:00
Leon Styhre c35a297d9a Large update to get the new theme engine up and running. 2022-01-29 18:41:22 +01:00
Leon Styhre a147c87cea Added a new getRatingValue function to RatingComponent. 2022-01-22 21:25:35 +01:00
Leon Styhre a443f86235 Removed a huge amount of unnecessary Window* function arguments. 2022-01-19 18:01:54 +01:00
Leon Styhre 0c8efee8ad General refactoring and code cleanup. 2022-01-16 18:18:28 +01:00
Leon Styhre 8a6652552f Set the clang-format option SpaceBeforeCpp11BracedList to true. 2022-01-16 12:09:55 +01:00
Leon Styhre af52d9b0ac Changed most increment and decrement operators from postfix to prefix for es-core. 2021-11-17 17:48:49 +01:00
Leon Styhre dd94aeec96 Fixed two casting issues. 2021-10-23 15:53:31 +02:00
Leon Styhre 0b6d987263 Fixed lots of compiler warnings reported by the -Wall and -Wpedantic flags. 2021-09-18 09:53:26 +02:00
Leon Styhre 7b5d673050 Replaced the internal Vector2i data type and functions with the GLM library equivalent.
Also applied some code formatting changes for braced lists using clang-format.
2021-08-17 18:41:45 +02:00
Leon Styhre 1fb0ccef0d Replaced the internal Vector2f data type and functions with the GLM library equivalent. 2021-08-16 18:25:01 +02:00
Leon Styhre 722468129e Replaced all internal matrix data types and functions with the GLM library equivalents.
Also changed some vectors.
2021-08-15 19:30:31 +02:00
Leon Styhre a62be38c85 Fixed an issue where fractional rating values were always rounded up. 2021-07-07 22:08:19 +02:00
Leon Styhre 23fdc00044 Formatted the es-core source tree using clang-format. 2021-07-07 20:31:46 +02:00
Leon Styhre acef76d791 Changed some debug overlay colors. 2021-03-22 17:56:38 +01:00
Leon Styhre b12a68603d Fixed an issue where SVG rating components would not render immediately. 2021-03-13 11:46:19 +01:00
Leon Styhre 8f32be00b4 Some general code cleanup. 2021-01-25 18:07:11 +01:00
Leon Styhre c95334756d Fixed a lot of MSVC compiler warnings. 2020-12-29 12:54:24 +01:00
Leon Styhre 963f93e0f8 Replaced the custom math functions with standard C++ functions. 2020-12-28 11:29:32 +01:00
Leon Styhre 0cce86beca Created a common pixel conversion function for both renderers. 2020-12-18 16:49:11 +01:00
Leon Styhre 0b6dce687e Changed to C++ casts throughout the application. 2020-11-17 23:06:54 +01:00
Leon Styhre 8db04c5fcb Added SPDX license identifiers to all source files. 2020-09-21 19:17:34 +02:00
Leon Styhre 70d0057295 Both user changes and scraper changes are now color marked in the metadata editor.
User changes are marked with blue and scraper changes with red.
2020-07-15 17:44:27 +02:00
Leon Styhre 57d6dab2cc Some cosmetic code changes. 2020-07-13 20:58:25 +02:00
Leon Styhre 8fefc9232c Reorganized all resources to a subdirectory structure and added the CMake install prefix to the resource search path.
CMAKE_INSTALL_PREFIX and CMAKE_INSTALL_DATAROOTDIR are now used to resolve the resource path. As of this commit, there are only two paths where resources are searched, under the user home directory and under this install prefix directory (which defaults to /usr/local/share/emulationstation/resources but can be set to for instance /opt/share/emulationstation/resources using the appropriate CMake flags).
2020-06-21 19:35:43 +02:00
Leon Styhre 67aa6b3dbd Huge code cleanup and code documentation update.
Includes lots of conversions from tabs to spaces. Only cosmetic code changes in this commit.
2020-06-21 14:25:28 +02:00
Leon Styhre 4a38271f6a Expanded the help system to (hopefully) the whole application, removed the completely broken command line scraper and fixed some bugs related to the game collections. 2020-06-09 20:03:31 +02:00