Aloshi
e8465baaba
Moved externs for command-line args into a Settings singleton.
2013-06-17 14:01:03 -05:00
Aloshi
19eb1c412f
Merge remote-tracking branch 'origin/unstable' into unstable
2013-06-16 16:24:17 -05:00
Aloshi
da6ae9ac10
Initial screen transition when switching systems.
2013-06-16 16:23:04 -05:00
Aloshi
1b71abd44c
Fixed marquee effect staying on when changing systems.
2013-06-15 13:06:52 -05:00
Aloshi
861297ae25
Added initial TextComponent.
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Reworked GuiGameList to use a TextComponent for description.
Changed set/clearClipRect to push/popClipRect.
Fixed Y coordinate in the clip rect functions.
Sorta fixed AnimationComponent being totally out of whack with VSync off.
2013-06-14 10:48:13 -05:00
Aloshi
bf84945010
Fixed XMLReader system path processing.
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getHomePath() now uses forward slash as a path separator on all platforms.
2013-06-14 10:16:16 -05:00
Aloshi
aec15ba0a1
Refactored Font to use a Vertex struct and Vector2.
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Fixed InputConfig error messages dumping to console and not logging.
Fixed skipped inputs being saved.
2013-06-14 07:34:12 -05:00
Aloshi
023bc44abd
Fixed a warning.
2013-06-14 06:26:04 -05:00
Aloshi
b3fd961986
Merge remote-tracking branch 'horstbaerbel/master' into unstable
2013-06-14 06:22:17 -05:00
Bim Overbohm
8436c16426
Fix font rendering for big font sizes
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This should fix #81 . If font creation fails because we're over max.
texture size, scale the glyphs down by some amount and then upscale the
text that is rendered. This gives a somewhat blurred image, but it works
for a lot more font sizes.
2013-06-12 14:42:09 +02:00
Bim Overbohm
850147016f
Improve audio and volume handling.
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Prevent a deadlock in AudioManager mixer callback when stopping sounds.
Detach and free mixer handle before closing it in
VolumeControl::deinit().
2013-06-12 11:48:53 +02:00
Aloshi
f577a72c23
Re-added input config fix that went missing...
2013-06-02 19:18:26 -05:00
Aloshi
3a6f2e8e35
Remove ComponentContainer from CMakeLists.
2013-06-02 17:44:26 -05:00
Aloshi
7faf9fca53
Added Size and getSize() to GuiComponent.
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Added setClipRect and clearClipRect to Renderer.
TextListComponent finally has a marquee. :)
2013-06-02 17:33:49 -05:00
Aloshi
826624481a
Refactored ImageComponent to use Vector2.
2013-06-02 16:05:29 -05:00
Aloshi
24512c0c9f
Component rendering now uses OpenGL translation.
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You don't need to take into account offset when rendering anymore.
2013-06-02 14:34:50 -05:00
Aloshi
1cef2f5433
Write PROGRAM_VERSION_STRING at start of log.
2013-06-02 11:17:13 -05:00
Aloshi
628b0b6958
Put ComponentContainer directly in GuiComponent.
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Necessary for parenting to allow getOffset(), etc.
2013-06-02 11:11:29 -05:00
Aloshi
424fcb0329
Basic GuiComponent refactor complete.
2013-06-02 10:08:32 -05:00
Aloshi
4d31aac85e
Added Vector2 class.
2013-06-01 16:48:45 -05:00
Bim Overbohm
c8bf0cf652
Better frame rate / time display
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Calculate and update every 500ms which makes it much more readable
2013-05-29 20:22:02 +02:00
Bim Overbohm
cfee178f2f
Swap SDL color masks for icon
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So at least colors in the icon are displayed correctly
2013-05-29 19:50:41 +02:00
Bim Overbohm
fa6fdd7cce
Convert image data only when necessary
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Convert images only when they're not already 32bit
2013-05-29 19:49:28 +02:00
Aloshi
961fccc3f3
Updates to README.md
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Somewhat better build instructions, links to Windows dependencies.
2013-05-27 15:23:25 -05:00
Aloshi
582914b4ec
Putting all our eggs in the CMake basket.
2013-05-27 14:26:30 -05:00
Aloshi
80e33849b5
Fixed a few crashes, better support for higan
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Fixed AudioManager/InputManager unsigned vs signed comparison warnings.
Fixed a FolderData sorting crash (I can't believe nobody's reported
this).
Fixed a GuiTheme crash for empty paths.
Added the %ROM_RAW% tag, for the unescaped ROM name - useful for higan
on windows.
SystemData will now add folders that end in EXTENSION as GameDatas, and
not recurse through them. Also useful for higan.
2013-05-27 12:13:38 -05:00
Bim Overbohm
6d499d4e3a
Improve singleton implementation
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Still not thread-safe, but a bit better now. Should be made thread-safe
and maybe get converted to a template, if possible.
2013-05-27 12:38:39 +02:00
Bim Overbohm
e51dd35166
Fix volume control on Raspian. Correct some log messages
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Main/Master volume mixer is called "PCM" on Raspian instead of "Master".
2013-05-27 09:44:54 +02:00
Bim Overbohm
01d5f1e085
Hide and unhide mouse cursor via SDL on startup
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This can also be made permanent by setting the environment variable
SDL_NOMOUSE=1 or 0, e.g. in $home/.bashrc
2013-05-24 15:08:53 +02:00
Bim Overbohm
762952e7ea
Poll joystick / HID devices without SDL on Windows / Linux
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Get a list of joysticks / HID devices from the system (scan
"/dev/input/js*" on Linux / use GetRawInputDeviceInfo() on Windows) and
poll again every 5s via a SDL timer. If the list changes SDL can be
re-inited. Atm only a log message is written.
2013-05-24 13:44:40 +02:00
Bim Overbohm
c1c52e844a
Check for g++, not gcc and fix linking on Raspberry Pi
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We actually need g++, not gcc. Also on the Pi the OpenGLES libs where
missing.
2013-05-24 11:36:29 +02:00
Bim Overbohm
30f5bf0dcf
Update README
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Update libraries and mention CMake and volume keys
2013-05-23 11:44:51 +02:00
Bim Overbohm
970aa78cda
Make master volume controllable via input
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Standard mapping is +/- keys. Setting is written to es_input.cfg.
2013-05-23 11:43:50 +02:00
Bim Overbohm
50af655fe9
Check for GCC 4.7 or above
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To prevent compilation errors beforehand.
2013-05-22 19:15:44 +02:00
Bim Overbohm
c989aae1c3
Remove whitespaces from system config lines
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to fix errors with files that have different line endings than the
system. Output a line number when something is wrong. This should be
done wherever reading from text files probably.
2013-05-22 19:13:55 +02:00
Bim Overbohm
edc26aa4e1
Add Volume control in Windows and Linux
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Add volume control int Windows through the mixer API (until XP) and the
EndpointVolume API (Vista and above). Add volume control in Linux
through ALSA.
Convert AudioManager to use shared_ptrs.
2013-05-22 19:11:10 +02:00
Aloshi
12b4b12103
Added comment to src/ImageIO.h
2013-05-22 11:30:14 -05:00
Bim Overbohm
a1cb5bdda1
Fix sounds not playing after launching a game
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Correctly re-initialize SDL_Audio after launching a game.
2013-05-21 10:40:01 +02:00
Aloshi
eaf157a330
Merge branch 'master' into unstable
2013-05-20 11:51:50 -05:00
Aloshi
f3229f111c
Fix for audio not reinitializing on restart.
2013-05-20 10:57:04 -05:00
Aloshi
79b7ab10b1
Merge https://github.com/HorstBaerbel/EmulationStation into unstable
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Conflicts:
src/platform.cpp
2013-05-17 10:05:05 -05:00
Bim Overbohm
fa57968c04
Improve CMake script for Windows builds - Only CMakeLists.txt
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Enable multi-processor compilation in Visual Studio / NMake. Disable
console in release builds (broken in CMake atm, you have to set linker
/SUBSYSTEM:WINDOWS manually).
Did I already say that the automatic "select all" of GitHub for Windows
sucks?!
2013-05-17 11:58:43 +02:00
Bim Overbohm
86f68f29f9
Revert "Improve CMake script for Windows builds"
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This reverts commit e92a68fb46
.
2013-05-17 11:55:50 +02:00
Bim Overbohm
e92a68fb46
Improve CMake script for Windows builds
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Enable multi-processor compilation in Visual Studio / NMake. Disable
console in release builds (broken in CMake atm, you have to set linker
/SUBSYSTEM:WINDOWS manually).
2013-05-17 11:43:50 +02:00
Aloshi
d89a1020a2
Probably fix the Makefile.x86 for Linux desktop.
2013-05-16 19:17:35 -05:00
Aloshi
c5e91da629
Fixed Raspberry Pi Makefile.
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Fixed a reorder warning in InputManager.cpp.
2013-05-16 19:13:49 -05:00
Bim Overbohm
802aa50ad9
Fix compile errors on Ubuntu
2013-05-16 23:25:54 +02:00
Aloshi
75d0226aa5
The old Makefiles contain the proper Renderer_init_X.cpp now.
2013-05-16 14:45:30 -05:00
Aloshi
cd76e2a654
Added ability to skip all inputs beyond menu by pressing Accept.
2013-05-16 14:39:40 -05:00
Bim Overbohm
4b4c891b30
Find proper home path
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Should work on more systems now.
2013-05-16 21:29:41 +02:00