Bart Trzynadlowski
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38d5d14157
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Clamping diffuse+ambient light intensity to 1.0 (legacy engine)
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2016-04-04 04:32:10 +00:00 |
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Bart Trzynadlowski
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faf5f9cf48
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Added a comment about viewports
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2016-04-04 04:31:26 +00:00 |
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Bart Trzynadlowski
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6d9426759b
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Fixed texture enable bit (fixes Star Wars light sabers and Sega Rally 2 cones) and added a hack for (and more comments about) color modulation. Scud Race, Sega Rally 2, LA Machineguns, etc. look correct now, but Fighting Vipers 2 shadows are no longer dark enough. Other bugs may exist.
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2016-04-04 03:50:24 +00:00 |
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Bart Trzynadlowski
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1d4f5c871d
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Fixed Types.h include
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2016-04-04 03:43:55 +00:00 |
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Bart Trzynadlowski
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a202d8adc3
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Do not print extra hardware message when there is none
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2016-04-04 03:42:55 +00:00 |
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Bart Trzynadlowski
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d8aefa421d
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8-bit texture upload byte selection (thanks to Ville; but not tested yet); code cleanup
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2016-04-04 03:42:26 +00:00 |
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Ian Curtis
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d155fbd6e4
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rgb values were swapped for paletted colours
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2016-04-03 23:21:50 +00:00 |
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Ian Curtis
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3bc2794b0a
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Use the correct texture enable bit
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2016-04-03 16:10:40 +00:00 |
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Bart Trzynadlowski
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3c8352f4ca
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Added a comment: observation of Star Wars and Scud Race color modulation issues.
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2016-04-03 04:09:06 +00:00 |
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Ian Curtis
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688af26846
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Possible work around for slightly incorrect viewport positions in ECA and harley
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2016-04-02 22:13:59 +00:00 |
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Ian Curtis
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a99f022487
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add missing include
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2016-04-02 22:08:25 +00:00 |
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Bart Trzynadlowski
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6e5c301de8
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Encryption device emulation (thanks to MAME), fixed warnings in Model3.cpp, added a string formatter helper, and updated Win32 GCC Makefile.
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2016-04-02 21:50:40 +00:00 |
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Bart Trzynadlowski
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c0f679479a
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Added virtual destructor to CDSB
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2016-04-02 21:35:06 +00:00 |
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Bart Trzynadlowski
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0d989831ed
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Added encryption keys, converted to cstdint types, fixed whitespace
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2016-04-02 21:33:33 +00:00 |
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Bart Trzynadlowski
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c7ad13fb31
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Whitespace, cstdint types
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2016-04-02 21:32:28 +00:00 |
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Ian Curtis
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c7412828d4
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Use proper texture wrapping mode for 2d. Stops garbage down the top and left sides. Should really use NPOT texture.
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2016-04-02 12:23:46 +00:00 |
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Ian Curtis
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7e7847bc83
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Allow asymmetric projection matrices. Fixes a bunch of missing effects and bad camera angles in harley.
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2016-03-31 09:27:42 +00:00 |
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Ian Curtis
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aee89390ba
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add LOD table data. Maybe we can get clipping planes out of these
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2016-03-28 20:11:46 +00:00 |
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Ian Curtis
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e79b241a49
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properly mark dynamic meshes as such
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2016-03-28 19:58:36 +00:00 |
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Ian Curtis
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e1278f4451
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allow 8 bit mono textures to be contour textures, fixes a bunch of missing transparency in harley la riders
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2016-03-27 08:39:40 +00:00 |
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Ian Curtis
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ffaed8ae32
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clear the rom mesh buffer
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2016-03-26 22:48:51 +00:00 |
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Ian Curtis
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4992e59673
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Cache rom models, for better performance.
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2016-03-26 22:44:26 +00:00 |
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Ian Curtis
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8488f22ac5
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2016-03-24 13:26:28 +00:00 |
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Ian Curtis
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0327db246f
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WIP
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2016-03-24 13:17:17 +00:00 |
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Ian Curtis
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23172c9aec
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fix for bad matrix with NaN
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2016-03-23 01:05:02 +00:00 |
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Bart Trzynadlowski
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5c513445b1
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Fixed detected axis printf() and compiler warnings (hopefully I did not parenthesize any conditionals incorrectly!)
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2016-03-23 00:47:53 +00:00 |
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Ian Curtis
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f031e5d095
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finish front/back face culling code based on matrix determinant. Optimised opengl to avoid redundant state changes.
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2016-03-22 23:39:59 +00:00 |
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Ian Curtis
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8ea5978093
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fix parenthesis error
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2016-03-22 21:59:51 +00:00 |
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Ian Curtis
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e7eb912eaa
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add maths functions
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2016-03-22 13:47:28 +00:00 |
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Ian Curtis
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93f6b01e0b
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Update project to vs 2013. Clean compile warnings
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2016-03-22 12:30:23 +00:00 |
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Ian Curtis
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ce99c47f8a
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Remove double copy of shaders
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2016-03-22 11:40:24 +00:00 |
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Ian Curtis
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5b3eea25fb
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fix basic compile errors (with vs)
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2016-03-22 11:34:32 +00:00 |
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Bart Trzynadlowski
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3627213577
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Fixed compiler warnings, whitespace, and moved local variable declarations to site of assignment
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2016-03-22 03:43:31 +00:00 |
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Bart Trzynadlowski
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ec7588e2cd
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Include Version.h
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2016-03-22 03:41:00 +00:00 |
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Bart Trzynadlowski
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028727b389
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Fixed typo that broke build
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2016-03-22 02:44:38 +00:00 |
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Bart Trzynadlowski
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4c7186b1f1
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Fixed warnings and whitespace
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2016-03-22 01:37:55 +00:00 |
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Bart Trzynadlowski
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78609688c5
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Fixed warnings and whitespace
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2016-03-22 01:24:23 +00:00 |
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Bart Trzynadlowski
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bd09b3b68b
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Fixed warnings and whitespace
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2016-03-22 01:16:46 +00:00 |
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Bart Trzynadlowski
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f0488a3c94
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Moved lastCycles static int out of header file (fixes compiler warnings)
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2016-03-22 01:05:34 +00:00 |
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Bart Trzynadlowski
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3afe3cf1a7
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Moved
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2016-03-21 23:27:30 +00:00 |
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Bart Trzynadlowski
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47c54d100b
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Updated to support new IRender3D interface and added FrameTimings object.
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2016-03-21 23:25:29 +00:00 |
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Bart Trzynadlowski
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708455a82d
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CRender3D -> CLegacy3D
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2016-03-21 23:22:26 +00:00 |
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Bart Trzynadlowski
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60ce6180c0
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Update Supermodel.h with graphics path and moved version string to separate header file
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2016-03-21 23:20:32 +00:00 |
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Bart Trzynadlowski
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d61b01ab6f
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Removing legacy 3D engine files that were already moved to Graphics/Legacy3D
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2016-03-21 23:12:17 +00:00 |
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Bart Trzynadlowski
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34301e97e1
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Adding new 3D engine by Ian Curtis. Old engine moved to Graphics/Legacy3D/.
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2016-03-21 04:10:14 +00:00 |
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Bart Trzynadlowski
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9802bbbfd8
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Fixed compilation errors involving min and max functions
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2016-03-21 04:07:32 +00:00 |
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Bart Trzynadlowski
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0579e65ebd
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Added registers to debugger: ctr, xer, srr0, srr1, sdr1, imiss, dmiss, hid0, hid1
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2016-03-21 04:03:44 +00:00 |
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Bart Trzynadlowski
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27c20ff5e5
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Fixed compiler warnings
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2016-03-21 04:02:14 +00:00 |
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Bart Trzynadlowski
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8f87bb1698
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53c810: do not increment DSP when executing interrupt instruction. Fixes invalid polygons in Virtua Fighter 3. Thanks to Ian Curtis for discovering that the polygons were incorrectly-copied garbage.
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2016-02-23 05:28:17 +00:00 |
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Bart Trzynadlowski
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8e6712d2c7
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Fixed display of PowerPC condition code bits in debugger (were backwards) and changed XER to print as hex.
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2015-12-07 05:56:36 +00:00 |
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