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The standard triangle render requires gl 4.1 core, so should work on mac. The quad renderer runs on 4.5 core. The legacy renderer should still work, and when enabled a regular opengl context will be created, which allows functions marked depreciated in the core profiles to still work. This will only work in windows/linux I think. Apple doesn't support this. A GL 4.1 GPU is now the min required spec. Sorry if you have an OLDER gpu. GL 4.1 is over 12 years old now. This is a big update so I apologise in advance if I accidently broke something :] |
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.. | ||
CPU | ||
Debugger | ||
Graphics | ||
Inputs | ||
Model3 | ||
Network | ||
OSD | ||
Pkgs | ||
Sound | ||
Util | ||
BlockFile.cpp | ||
BlockFile.h | ||
Game.h | ||
GameLoader.cpp | ||
GameLoader.h | ||
ROMSet.cpp | ||
ROMSet.h | ||
Supermodel.h | ||
Version.h |