Duckstation/src/duckstation-qt/translations/duckstation-qt_ja.ts

8360 lines
404 KiB
TypeScript
Raw Normal View History

<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE TS>
<TS version="2.1" language="ja">
<context>
<name>AboutDialog</name>
<message>
<location filename="../aboutdialog.ui" line="14"/>
<source>About DuckStation</source>
<translation>DuckStation </translation>
</message>
<message>
<location filename="../aboutdialog.ui" line="101"/>
<source>DuckStation</source>
<translation>DuckStation</translation>
</message>
<message>
<location filename="../aboutdialog.cpp" line="15"/>
<source>%1 (%2)</source>
<translation>%1 (%2)</translation>
</message>
<message>
<location filename="../aboutdialog.cpp" line="31"/>
<source>DuckStation is a free and open-source simulator/emulator of the Sony PlayStation&lt;span style=&quot;vertical-align:super;&quot;&gt;TM&lt;/span&gt; console, focusing on playability, speed, and long-term maintainability.</source>
<translation>DuckStation Sony PlayStation&lt;span style=&quot;vertical-align:super;&quot;&gt;TM &lt;/span&gt; /(: mikakunin)</translation>
</message>
<message>
<location filename="../aboutdialog.cpp" line="34"/>
<source>Authors</source>
<translation></translation>
</message>
<message>
<location filename="../aboutdialog.cpp" line="35"/>
<source>Icon by</source>
<translation></translation>
</message>
<message>
<location filename="../aboutdialog.cpp" line="36"/>
<source>License</source>
<translation></translation>
</message>
</context>
<context>
<name>AchievementLoginDialog</name>
<message>
<location filename="../achievementlogindialog.ui" line="29"/>
<source>RetroAchievements Login</source>
<comment>Window title</comment>
<translation>RetroAchievements </translation>
</message>
<message>
<location filename="../achievementlogindialog.ui" line="57"/>
<source>RetroAchievements Login</source>
<comment>Header text</comment>
<translation>RetroAchievements </translation>
</message>
<message>
<location filename="../achievementlogindialog.ui" line="69"/>
<source>Please enter user name and password for retroachievements.org below. Your password will not be saved in DuckStation, an access token will be generated and used instead.</source>
<translation>retroachievements.org DuckStation 使</translation>
</message>
<message>
<location filename="../achievementlogindialog.ui" line="94"/>
<source>User Name:</source>
<translation>:</translation>
</message>
<message>
<location filename="../achievementlogindialog.ui" line="104"/>
<source>Password:</source>
<translation>:</translation>
</message>
<message>
<location filename="../achievementlogindialog.ui" line="122"/>
<source>Ready...</source>
<translation>...</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../achievementlogindialog.cpp" line="11"/>
<source>&amp;Login</source>
<translation>(&amp;L)</translation>
</message>
<message>
<source>&amp;Cancel</source>
2022-04-02 10:09:24 +00:00
<translation type="vanished">(&amp;C)</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../achievementlogindialog.cpp" line="42"/>
<source>Login Error</source>
<translation></translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../achievementlogindialog.cpp" line="24"/>
<source>Logging in...</source>
<translation>...</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../achievementlogindialog.cpp" line="43"/>
<source>Login failed. Please check your username and password, and try again.</source>
<translation></translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../achievementlogindialog.cpp" line="44"/>
<source>Login failed.</source>
<translation></translation>
</message>
<message>
<source>RetroAchievements Login</source>
<translation type="vanished">RetroAchievements </translation>
</message>
</context>
<context>
<name>AchievementSettingsWidget</name>
<message>
<location filename="../achievementsettingswidget.ui" line="14"/>
<source>Form</source>
<translation></translation>
</message>
<message>
<location filename="../achievementsettingswidget.ui" line="32"/>
<source>Global Settings</source>
<translation></translation>
</message>
<message>
<location filename="../achievementsettingswidget.ui" line="38"/>
<location filename="../achievementsettingswidget.cpp" line="28"/>
<source>Enable Achievements</source>
<translation></translation>
</message>
<message>
<location filename="../achievementsettingswidget.ui" line="45"/>
<location filename="../achievementsettingswidget.cpp" line="38"/>
<source>Enable Rich Presence</source>
<translation></translation>
</message>
<message>
<location filename="../achievementsettingswidget.ui" line="52"/>
<location filename="../achievementsettingswidget.cpp" line="30"/>
<source>Enable Test Mode</source>
<translation></translation>
</message>
<message>
<location filename="../achievementsettingswidget.ui" line="59"/>
<location filename="../achievementsettingswidget.cpp" line="41"/>
<source>Use First Disc From Playlist</source>
<translation>使</translation>
</message>
<message>
<location filename="../achievementsettingswidget.ui" line="73"/>
<location filename="../achievementsettingswidget.cpp" line="34"/>
<source>Test Unofficial Achievements</source>
<translation></translation>
</message>
<message>
<location filename="../achievementsettingswidget.ui" line="83"/>
<source>Account</source>
<translation></translation>
</message>
<message>
<location filename="../achievementsettingswidget.ui" line="98"/>
<location filename="../achievementsettingswidget.cpp" line="90"/>
<source>Login...</source>
<translation>...</translation>
</message>
<message>
<location filename="../achievementsettingswidget.ui" line="105"/>
<source>View Profile...</source>
<translation>...</translation>
</message>
<message>
<location filename="../achievementsettingswidget.ui" line="139"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p align=&quot;justify&quot;&gt;DuckStation uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at &lt;a href=&quot;https://retroachievements.org/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#0000ff;&quot;&gt;retroachievements.org&lt;/span&gt;&lt;/a&gt;.&lt;/p&gt;&lt;p align=&quot;justify&quot;&gt;To view the achievement list in-game, press the hotkey for &lt;span style=&quot; font-weight:600;&quot;&gt;Open Quick Menu&lt;/span&gt; and select &lt;span style=&quot; font-weight:600;&quot;&gt;Achievements&lt;/span&gt; from the menu.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p align=&quot;left&quot;&gt;DuckStation RetroAchievements 使&lt;br&gt;使&lt;a href=&quot;https://retroachievements.org/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#0000ff;&quot;&gt;retroachievements.org&lt;/span&gt;&lt;/a&gt; でアカウントの登録を行ってください。&lt;/p&gt;&lt;p align=&quot;left&quot;&gt;ゲーム内で実績リストを表示するには、&lt;span style=&quot; font-weight:600;&quot;&gt;クイックメニューを開く&lt;/span&gt; のホットキーを押して &lt;span style=&quot; font-weight:600;&quot;&gt;実績&lt;/span&gt; をメニューから選択してください。&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../achievementsettingswidget.ui" line="66"/>
<location filename="../achievementsettingswidget.cpp" line="44"/>
<location filename="../achievementsettingswidget.cpp" line="179"/>
<source>Enable Hardcore Mode</source>
<translation></translation>
</message>
<message>
<location filename="../achievementsettingswidget.ui" line="123"/>
<source>Game Info</source>
<translation></translation>
</message>
<message>
<location filename="../achievementsettingswidget.cpp" line="28"/>
<location filename="../achievementsettingswidget.cpp" line="30"/>
<location filename="../achievementsettingswidget.cpp" line="34"/>
<location filename="../achievementsettingswidget.cpp" line="38"/>
<location filename="../achievementsettingswidget.cpp" line="41"/>
<location filename="../achievementsettingswidget.cpp" line="44"/>
<source>Unchecked</source>
<translation></translation>
</message>
<message>
<location filename="../achievementsettingswidget.cpp" line="29"/>
<source>When enabled and logged in, DuckStation will scan for achievements on startup.</source>
<translation>DuckStation </translation>
</message>
<message>
<location filename="../achievementsettingswidget.cpp" line="31"/>
<source>When enabled, DuckStation will assume all achievements are locked and not send any unlock notifications to the server.</source>
<translation>DuckStation </translation>
</message>
<message>
<location filename="../achievementsettingswidget.cpp" line="35"/>
<source>When enabled, DuckStation will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time.</source>
<translation>DuckStation &lt;br&gt; RetroAchievements </translation>
</message>
<message>
<location filename="../achievementsettingswidget.cpp" line="39"/>
<source>When enabled, rich presence information will be collected and sent to the server where supported.</source>
<translation></translation>
</message>
<message>
<location filename="../achievementsettingswidget.cpp" line="42"/>
<source>When enabled, the first disc in a playlist will be used for achievements, regardless of which disc is active.</source>
<translation>使使</translation>
</message>
<message>
<location filename="../achievementsettingswidget.cpp" line="45"/>
<source>&quot;Challenge&quot; mode for achievements. Disables save state, cheats, and slowdown functions, but you receive double the achievement points.</source>
<translation> &quot;&quot; 使2</translation>
</message>
<message>
<location filename="../achievementsettingswidget.cpp" line="82"/>
<source>Username: %1
Login token generated on %2.</source>
<translation>: %1
%2 </translation>
</message>
<message>
<location filename="../achievementsettingswidget.cpp" line="85"/>
<source>Logout</source>
<translation></translation>
</message>
<message>
<location filename="../achievementsettingswidget.cpp" line="89"/>
<source>Not Logged In.</source>
<translation></translation>
</message>
<message>
<location filename="../achievementsettingswidget.cpp" line="170"/>
<source>Enabling hardcore mode will shut down your current game.
</source>
<translation>
</translation>
</message>
<message>
<location filename="../achievementsettingswidget.cpp" line="175"/>
<source>The current state will be saved, but you will be unable to load it until you disable hardcore mode.
</source>
<translation>
</translation>
</message>
<message>
<location filename="../achievementsettingswidget.cpp" line="178"/>
<source>Do you want to continue?</source>
<translation></translation>
</message>
</context>
<context>
<name>AdvancedSettingsWidget</name>
<message>
<location filename="../advancedsettingswidget.ui" line="14"/>
<source>Form</source>
<translation></translation>
</message>
<message>
<location filename="../advancedsettingswidget.ui" line="32"/>
<source>Logging</source>
<translation></translation>
</message>
<message>
<location filename="../advancedsettingswidget.ui" line="40"/>
<source>Log Level:</source>
<translation>:</translation>
</message>
<message>
<location filename="../advancedsettingswidget.ui" line="50"/>
<source>Log Filters:</source>
<translation>:</translation>
</message>
<message>
<location filename="../advancedsettingswidget.ui" line="64"/>
<location filename="../advancedsettingswidget.cpp" line="264"/>
<source>Log To System Console</source>
<translation></translation>
</message>
<message>
<location filename="../advancedsettingswidget.ui" line="71"/>
<location filename="../advancedsettingswidget.cpp" line="268"/>
<source>Log To Window</source>
<translation></translation>
</message>
<message>
<location filename="../advancedsettingswidget.ui" line="78"/>
<location filename="../advancedsettingswidget.cpp" line="266"/>
<source>Log To Debug Console</source>
<translation></translation>
</message>
<message>
<location filename="../advancedsettingswidget.ui" line="85"/>
<location filename="../advancedsettingswidget.cpp" line="270"/>
<source>Log To File</source>
<translation></translation>
</message>
<message>
<location filename="../advancedsettingswidget.ui" line="113"/>
<source>Tweaks/Hacks</source>
<translation>調/</translation>
</message>
<message>
<location filename="../advancedsettingswidget.ui" line="141"/>
<source>Option</source>
<translation></translation>
</message>
<message>
<location filename="../advancedsettingswidget.ui" line="146"/>
<source>Value</source>
<translation></translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="209"/>
<source>PGXP Vertex Cache</source>
<translation>PGXP </translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="198"/>
<source>Show Status Indicators</source>
<translation></translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="200"/>
<source>Show Enhancement Settings</source>
<translation></translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="202"/>
<source>Controller Enhanced Mode (PS4/PS5)</source>
<translation> (PS4/PS5)</translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="207"/>
<source>Multisample Antialiasing</source>
<translation></translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="211"/>
<source>PGXP Geometry Tolerance</source>
<translation>PGXP ()</translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="213"/>
<source>PGXP Depth Clear Threshold</source>
<translation>PGXP </translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="218"/>
<source>Enable Recompiler Block Linking</source>
<translation></translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="220"/>
<source>Enable Recompiler Fast Memory Access</source>
<translation></translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="224"/>
<source>Enable Recompiler ICache</source>
<translation></translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="227"/>
<source>Enable VRAM Write Texture Replacement</source>
<translation>VRAM </translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="229"/>
<source>Preload Texture Replacements</source>
<translation></translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="231"/>
<source>Dump Replaceable VRAM Writes</source>
<translation> VRAM </translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="233"/>
<source>Set Dumped VRAM Write Alpha Channel</source>
<translation> VRAM </translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="235"/>
<source>Minimum Dumped VRAM Write Width</source>
<translation> VRAM </translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="238"/>
<source>Minimum Dumped VRAM Write Height</source>
<translation> VRAM </translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="242"/>
<source>DMA Max Slice Ticks</source>
<translation>DMA Tick </translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="244"/>
<source>DMA Halt Ticks</source>
<translation>DMA Tick </translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="246"/>
<source>GPU FIFO Size</source>
<translation>GPU FIFO </translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="248"/>
<source>GPU Max Run-Ahead</source>
<translation>GPU (Run-Ahead)</translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="256"/>
<source>Allow Booting Without SBI File</source>
<translation>SBI </translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="259"/>
<source>Create Save State Backups</source>
<translation></translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="262"/>
<source>Log Level</source>
<translation></translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="262"/>
<source>Information</source>
<translation></translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="263"/>
<source>Sets the verbosity of messages logged. Higher levels will log more messages.</source>
<translation></translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="264"/>
<location filename="../advancedsettingswidget.cpp" line="266"/>
<location filename="../advancedsettingswidget.cpp" line="268"/>
<location filename="../advancedsettingswidget.cpp" line="270"/>
<source>User Preference</source>
<translation></translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="265"/>
<source>Logs messages to the console window.</source>
<translation></translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="267"/>
<source>Logs messages to the debug console where supported.</source>
<translation></translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="269"/>
<source>Logs messages to the window.</source>
<translation></translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="271"/>
<source>Logs messages to duckstation.log in the user directory.</source>
<translation> duckstation.log </translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="273"/>
<source>Shows a debug menu bar with additional statistics and quick settings.</source>
<translation></translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="204"/>
<source>Display FPS Limit</source>
<translation>FPS </translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="196"/>
<source>Disable All Enhancements</source>
<translation></translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="253"/>
<source>Increase Timer Resolution</source>
<translation>()</translation>
</message>
<message>
<location filename="../advancedsettingswidget.ui" line="154"/>
<source>Reset To Default</source>
<translation></translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="216"/>
<source>Enable Recompiler Memory Exceptions</source>
<translation></translation>
</message>
<message>
<location filename="../advancedsettingswidget.ui" line="97"/>
<source>System Settings</source>
<translation></translation>
</message>
<message>
<location filename="../advancedsettingswidget.ui" line="103"/>
<location filename="../advancedsettingswidget.cpp" line="272"/>
<source>Show Debug Menu</source>
<translation></translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="250"/>
<source>Use Debug Host GPU Device</source>
<translation> GPU 使</translation>
</message>
<message>
<location filename="../advancedsettingswidget.cpp" line="272"/>
<source>Unchecked</source>
<translation></translation>
</message>
<message>
<source>These options are tweakable to improve performance/game compatibility. Use at your own risk, modified values will not be supported.</source>
2022-04-02 10:09:24 +00:00
<translation type="vanished">/調使</translation>
</message>
<message>
<source>Enables the usage of debug devices and shaders for rendering APIs which support them. Should only be used when debugging the emulator.</source>
<translation type="vanished">使 API 使</translation>
</message>
<message>
<source>Determines whether the CPU&apos;s instruction cache is simulated in the recompiler. Improves accuracy at a small cost to performance. If games are running too fast, try enabling this option.</source>
<translation type="vanished">CPU </translation>
</message>
</context>
<context>
<name>AnalogController</name>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../../core/analog_controller.cpp" line="94"/>
<location filename="../../core/analog_controller.cpp" line="245"/>
<source>Controller %u switched to analog mode.</source>
<translation> %u </translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../../core/analog_controller.cpp" line="95"/>
<location filename="../../core/analog_controller.cpp" line="246"/>
<source>Controller %u switched to digital mode.</source>
<translation> %u </translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../../core/analog_controller.cpp" line="258"/>
<source>Controller %u is locked to analog mode by the game.</source>
<translation> %u </translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../../core/analog_controller.cpp" line="259"/>
<source>Controller %u is locked to digital mode by the game.</source>
<translation> %u </translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../../core/analog_controller.cpp" line="760"/>
<source>LeftX</source>
<translation> X</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../../core/analog_controller.cpp" line="761"/>
<source>LeftY</source>
<translation> Y</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../../core/analog_controller.cpp" line="762"/>
<source>RightX</source>
<translation> X</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../../core/analog_controller.cpp" line="763"/>
<source>RightY</source>
<translation> Y</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../../core/analog_controller.cpp" line="768"/>
<source>Up</source>
<translation></translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../../core/analog_controller.cpp" line="769"/>
<source>Down</source>
<translation></translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../../core/analog_controller.cpp" line="770"/>
<source>Left</source>
<translation></translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../../core/analog_controller.cpp" line="771"/>
<source>Right</source>
<translation></translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../../core/analog_controller.cpp" line="772"/>
<source>Select</source>
<translation></translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../../core/analog_controller.cpp" line="773"/>
<source>Start</source>
<translation></translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../../core/analog_controller.cpp" line="774"/>
<source>Triangle</source>
<translation>()</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../../core/analog_controller.cpp" line="775"/>
<source>Cross</source>
<translation>()</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../../core/analog_controller.cpp" line="776"/>
<source>Circle</source>
<translation>()</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../../core/analog_controller.cpp" line="777"/>
<source>Square</source>
<translation>()</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../../core/analog_controller.cpp" line="778"/>
<source>L1</source>
<translation>L1</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../../core/analog_controller.cpp" line="779"/>
<source>L2</source>
<translation>L2</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../../core/analog_controller.cpp" line="780"/>
<source>R1</source>
<translation>R1</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../../core/analog_controller.cpp" line="781"/>
<source>R2</source>
<translation>R2</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../../core/analog_controller.cpp" line="782"/>
<source>L3</source>
<translation>L3</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../../core/analog_controller.cpp" line="783"/>
<source>R3</source>
<translation>R3</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../../core/analog_controller.cpp" line="784"/>
<source>Analog</source>
<translation></translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../../core/analog_controller.cpp" line="795"/>
<source>Force Analog Mode on Reset</source>
<translation></translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../../core/analog_controller.cpp" line="796"/>
<source>Forces the controller to analog mode when the console is reset/powered on. May cause issues with games, so it is recommended to leave this option off.</source>
<translation>/</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../../core/analog_controller.cpp" line="800"/>
<source>Use Analog Sticks for D-Pad in Digital Mode</source>
<translation>使</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../../core/analog_controller.cpp" line="801"/>
<source>Allows you to use the analog sticks to control the d-pad in digital mode, as well as the buttons.</source>
<translation>使</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../../core/analog_controller.cpp" line="804"/>
<source>Analog Axis Scale</source>
<translation></translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../../core/analog_controller.cpp" line="805"/>
<source>Sets the analog stick axis scaling factor. A value between 1.30 and 1.40 is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller.</source>
<translation>使1.301.40 &lt;br&gt;: DualShock 4XboxOne </translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../../core/analog_controller.cpp" line="810"/>
<source>Vibration Bias</source>
<translation></translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../../core/analog_controller.cpp" line="811"/>
<source>Sets the rumble bias value. If rumble in some games is too weak or not functioning, try increasing this value.</source>
<translation></translation>
</message>
</context>
<context>
<name>AnalogJoystick</name>
<message>
<location filename="../../core/analog_joystick.cpp" line="55"/>
<location filename="../../core/analog_joystick.cpp" line="178"/>
<source>Controller %u switched to analog mode.</source>
<translation> %u </translation>
</message>
<message>
<location filename="../../core/analog_joystick.cpp" line="56"/>
<location filename="../../core/analog_joystick.cpp" line="179"/>
<source>Controller %u switched to digital mode.</source>
<translation> %u </translation>
</message>
<message>
<location filename="../../core/analog_joystick.cpp" line="326"/>
<source>LeftX</source>
<translation> X</translation>
</message>
<message>
<location filename="../../core/analog_joystick.cpp" line="327"/>
<source>LeftY</source>
<translation> Y</translation>
</message>
<message>
<location filename="../../core/analog_joystick.cpp" line="328"/>
<source>RightX</source>
<translation> X</translation>
</message>
<message>
<location filename="../../core/analog_joystick.cpp" line="329"/>
<source>RightY</source>
<translation> Y</translation>
</message>
<message>
<location filename="../../core/analog_joystick.cpp" line="334"/>
<source>Up</source>
<translation></translation>
</message>
<message>
<location filename="../../core/analog_joystick.cpp" line="335"/>
<source>Down</source>
<translation></translation>
</message>
<message>
<location filename="../../core/analog_joystick.cpp" line="336"/>
<source>Left</source>
<translation></translation>
</message>
<message>
<location filename="../../core/analog_joystick.cpp" line="337"/>
<source>Right</source>
<translation></translation>
</message>
<message>
<location filename="../../core/analog_joystick.cpp" line="338"/>
<source>Select</source>
<translation></translation>
</message>
<message>
<location filename="../../core/analog_joystick.cpp" line="339"/>
<source>Start</source>
<translation></translation>
</message>
<message>
<location filename="../../core/analog_joystick.cpp" line="340"/>
<source>Triangle</source>
<translation>()</translation>
</message>
<message>
<location filename="../../core/analog_joystick.cpp" line="341"/>
<source>Cross</source>
<translation>()</translation>
</message>
<message>
<location filename="../../core/analog_joystick.cpp" line="342"/>
<source>Circle</source>
<translation>()</translation>
</message>
<message>
<location filename="../../core/analog_joystick.cpp" line="343"/>
<source>Square</source>
<translation>()</translation>
</message>
<message>
<location filename="../../core/analog_joystick.cpp" line="344"/>
<source>L1</source>
<translation>L1</translation>
</message>
<message>
<location filename="../../core/analog_joystick.cpp" line="345"/>
<source>L2</source>
<translation>L2</translation>
</message>
<message>
<location filename="../../core/analog_joystick.cpp" line="346"/>
<source>R1</source>
<translation>R1</translation>
</message>
<message>
<location filename="../../core/analog_joystick.cpp" line="347"/>
<source>R2</source>
<translation>R2</translation>
</message>
<message>
<location filename="../../core/analog_joystick.cpp" line="348"/>
<source>L3</source>
<translation>L3</translation>
</message>
<message>
<location filename="../../core/analog_joystick.cpp" line="349"/>
<source>R3</source>
<translation>R3</translation>
</message>
<message>
<location filename="../../core/analog_joystick.cpp" line="350"/>
<source>Analog</source>
<translation></translation>
</message>
<message>
<location filename="../../core/analog_joystick.cpp" line="361"/>
<source>Analog Axis Scale</source>
<translation></translation>
</message>
<message>
<location filename="../../core/analog_joystick.cpp" line="362"/>
<source>Sets the analog stick axis scaling factor. A value between 1.30 and 1.40 is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller.</source>
<translation>使1.301.40 &lt;br&gt;: DualShock 4XboxOne </translation>
</message>
</context>
<context>
<name>AudioBackend</name>
<message>
<location filename="../../core/settings.cpp" line="853"/>
<source>Null (No Output)</source>
<translation>Null ()</translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="853"/>
<source>Cubeb</source>
<translation>Cubeb</translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="856"/>
<source>XAudio2</source>
<translation>XAudio2</translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="860"/>
<source>SDL</source>
<translation>SDL</translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="863"/>
<source>OpenSL ES</source>
<translation>OpenSL ES</translation>
</message>
</context>
<context>
<name>AudioSettingsWidget</name>
<message>
<location filename="../audiosettingswidget.ui" line="14"/>
<source>Form</source>
<translation></translation>
</message>
<message>
<location filename="../audiosettingswidget.ui" line="32"/>
<source>Configuration</source>
<translation></translation>
</message>
<message>
<location filename="../audiosettingswidget.ui" line="38"/>
<source>Backend:</source>
<translation>:</translation>
</message>
<message>
<location filename="../audiosettingswidget.ui" line="48"/>
<source>Buffer Size:</source>
<translation>:</translation>
</message>
<message>
<location filename="../audiosettingswidget.ui" line="93"/>
<source>Maximum latency: 0 frames (0.00ms)</source>
<translation>: 0 (0.00ms)</translation>
</message>
<message>
<location filename="../audiosettingswidget.ui" line="103"/>
<location filename="../audiosettingswidget.cpp" line="50"/>
<source>Sync To Output</source>
<translation></translation>
</message>
<message>
<location filename="../audiosettingswidget.ui" line="110"/>
<location filename="../audiosettingswidget.cpp" line="67"/>
<source>Resampling</source>
<translation></translation>
</message>
<message>
<location filename="../audiosettingswidget.ui" line="117"/>
<location filename="../audiosettingswidget.cpp" line="55"/>
<source>Start Dumping On Boot</source>
<translation></translation>
</message>
<message>
<location filename="../audiosettingswidget.ui" line="127"/>
<source>Controls</source>
<translation></translation>
</message>
<message>
<location filename="../audiosettingswidget.ui" line="133"/>
<source>Output Volume:</source>
<translation>:</translation>
</message>
<message>
<location filename="../audiosettingswidget.ui" line="218"/>
<source>Fast Forward Volume:</source>
<translation>:</translation>
</message>
<message>
<location filename="../audiosettingswidget.ui" line="225"/>
<location filename="../audiosettingswidget.cpp" line="61"/>
<source>Mute All Sound</source>
<translation></translation>
</message>
<message>
<location filename="../audiosettingswidget.ui" line="232"/>
<location filename="../audiosettingswidget.cpp" line="63"/>
<source>Mute CD Audio</source>
<translation>CD </translation>
</message>
<message>
<location filename="../audiosettingswidget.ui" line="167"/>
<location filename="../audiosettingswidget.ui" line="206"/>
<source>100%</source>
<translation>100%</translation>
</message>
<message>
<location filename="../audiosettingswidget.cpp" line="40"/>
<source>Audio Backend</source>
<translation></translation>
</message>
<message>
<location filename="../audiosettingswidget.cpp" line="41"/>
<source>The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output.</source>
<translation>Cubeb SDL Null </translation>
</message>
<message>
<location filename="../audiosettingswidget.cpp" line="45"/>
<source>Buffer Size</source>
<translation></translation>
</message>
<message>
<location filename="../audiosettingswidget.cpp" line="46"/>
<source>The buffer size determines the size of the chunks of audio which will be pulled by the host. Smaller values reduce the output latency, but may cause hitches if the emulation speed is inconsistent. Note that the Cubeb backend uses smaller chunks regardless of this value, so using a low value here may not significantly change latency.</source>
<translation>&lt;br&gt;&lt;br&gt;Cubeb 使使</translation>
</message>
<message>
<location filename="../audiosettingswidget.cpp" line="50"/>
<location filename="../audiosettingswidget.cpp" line="67"/>
<source>Checked</source>
<translation></translation>
</message>
<message>
<location filename="../audiosettingswidget.cpp" line="51"/>
<source>Throttles the emulation speed based on the audio backend pulling audio frames. This helps to remove noises or crackling if emulation is too fast. Sync will automatically be disabled if not running at 100% speed.</source>
<translation>&lt;br&gt;100</translation>
</message>
<message>
<location filename="../audiosettingswidget.cpp" line="55"/>
<location filename="../audiosettingswidget.cpp" line="61"/>
<location filename="../audiosettingswidget.cpp" line="63"/>
<source>Unchecked</source>
<translation></translation>
</message>
<message>
<location filename="../audiosettingswidget.cpp" line="56"/>
<source>Start dumping audio to file as soon as the emulator is started. Mainly useful as a debug option.</source>
<translation></translation>
</message>
<message>
<location filename="../audiosettingswidget.cpp" line="57"/>
<source>Output Volume</source>
<translation></translation>
</message>
<message>
<location filename="../audiosettingswidget.cpp" line="58"/>
<source>Controls the volume of the audio played on the host.</source>
<translation>調</translation>
</message>
<message>
<location filename="../audiosettingswidget.cpp" line="60"/>
<source>Controls the volume of the audio played on the host when fast forwarding.</source>
<translation>調</translation>
</message>
<message numerus="yes">
<location filename="../audiosettingswidget.cpp" line="86"/>
<source>Maximum Latency: %n frames (%1ms)</source>
<translation>
<numerusform>: %n (%1ms)</numerusform>
</translation>
</message>
<message>
<location filename="../audiosettingswidget.cpp" line="59"/>
<source>Fast Forward Volume</source>
<translation></translation>
</message>
<message>
<location filename="../audiosettingswidget.cpp" line="62"/>
<source>Prevents the emulator from producing any audible sound.</source>
<translation></translation>
</message>
<message>
<location filename="../audiosettingswidget.cpp" line="64"/>
<source>Forcibly mutes both CD-DA and XA audio from the CD-ROM. Can be used to disable background music in some games.</source>
<translation>CD-ROM CD-DA XA 使</translation>
</message>
<message>
<location filename="../audiosettingswidget.cpp" line="68"/>
<source>When running outside of 100% speed, resamples audio from the target speed instead of dropping frames. Produces much nicer fast forward/slowdown audio at a small cost to performance.</source>
<translation>100 &lt;br&gt;/</translation>
</message>
<message>
<location filename="../audiosettingswidget.cpp" line="92"/>
<location filename="../audiosettingswidget.cpp" line="93"/>
<source>%1%</source>
<translation>%1%</translation>
</message>
</context>
<context>
<name>AutoUpdaterDialog</name>
<message>
<location filename="../autoupdaterdialog.ui" line="17"/>
<location filename="../autoupdaterdialog.cpp" line="183"/>
<location filename="../autoupdaterdialog.cpp" line="369"/>
<source>Automatic Updater</source>
<translation></translation>
</message>
<message>
<location filename="../autoupdaterdialog.ui" line="51"/>
<source>Update Available</source>
<translation></translation>
</message>
<message>
<location filename="../autoupdaterdialog.ui" line="60"/>
<source>Current Version: </source>
<translation>使: </translation>
</message>
<message>
<location filename="../autoupdaterdialog.ui" line="67"/>
<source>New Version: </source>
<translation>: </translation>
</message>
<message>
<location filename="../autoupdaterdialog.ui" line="95"/>
<source>Download and Install...</source>
<translation> ...</translation>
</message>
<message>
<location filename="../autoupdaterdialog.ui" line="102"/>
<source>Skip This Update</source>
<translation></translation>
</message>
<message>
<location filename="../autoupdaterdialog.ui" line="109"/>
<source>Remind Me Later</source>
<translation></translation>
</message>
<message>
<location filename="../autoupdaterdialog.cpp" line="107"/>
<source>Updater Error</source>
<translation></translation>
</message>
<message>
<location filename="../autoupdaterdialog.cpp" line="184"/>
<source>No updates are currently available. Please try again later.</source>
<translation></translation>
</message>
<message>
<location filename="../autoupdaterdialog.cpp" line="236"/>
<source>Current Version: %1 (%2)</source>
<translation>使: %1 (%2)</translation>
</message>
<message>
<location filename="../autoupdaterdialog.cpp" line="238"/>
<source>New Version: %1 (%2)</source>
<translation>: %1 (%2)</translation>
</message>
<message>
<location filename="../autoupdaterdialog.cpp" line="239"/>
<source>Loading...</source>
<translation>...</translation>
</message>
<message>
<location filename="../autoupdaterdialog.cpp" line="295"/>
<source>&lt;h2&gt;Changes:&lt;/h2&gt;</source>
<translation>&lt;h2&gt;:&lt;/h2&gt;</translation>
</message>
<message>
<location filename="../autoupdaterdialog.cpp" line="328"/>
<source>&lt;h2&gt;Save State Warning&lt;/h2&gt;&lt;p&gt;Installing this update will make your save states &lt;b&gt;incompatible&lt;/b&gt;. Please ensure you have saved your games to memory card before installing this update or you will lose progress.&lt;/p&gt;</source>
<translation>&lt;h2&gt;&lt;/h2&gt;&lt;p&gt;&lt;b&gt;&lt;/b&gt;&lt;br&gt;&lt;/p&gt;</translation>
</message>
<message>
<location filename="../autoupdaterdialog.cpp" line="336"/>
<source>&lt;h2&gt;Settings Warning&lt;/h2&gt;&lt;p&gt;Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.&lt;/p&gt;</source>
<translation>&lt;h2&gt;&lt;/h2&gt;&lt;p&gt;&lt;/p&gt;</translation>
</message>
<message>
<location filename="../autoupdaterdialog.cpp" line="340"/>
<source>&lt;h4&gt;Installing this update will download %1 MB through your internet connection.&lt;/h4&gt;</source>
<translation>&lt;h4&gt; %1 MB &lt;/h4&gt;</translation>
</message>
<message>
<location filename="../autoupdaterdialog.cpp" line="368"/>
<source>Downloading %1...</source>
<translation> %1...</translation>
</message>
<message>
<location filename="../autoupdaterdialog.cpp" line="368"/>
<source>Cancel</source>
<translation></translation>
</message>
</context>
<context>
<name>BIOSSettingsWidget</name>
<message>
<location filename="../biossettingswidget.ui" line="14"/>
<source>Form</source>
<translation></translation>
</message>
<message>
<location filename="../biossettingswidget.ui" line="32"/>
<source>BIOS Selection</source>
<translation>BIOS </translation>
</message>
<message>
<location filename="../biossettingswidget.ui" line="48"/>
<source>PAL (Europe, Australia):</source>
<translation>PAL (, ):</translation>
</message>
<message>
<location filename="../biossettingswidget.ui" line="55"/>
<source>NTSC-J (Japan):</source>
<translation>NTSC-J ():</translation>
</message>
<message>
<location filename="../biossettingswidget.ui" line="62"/>
<source>NTSC-U/C (US/Canada):</source>
<translation>NTSC-U/C (US, ):</translation>
</message>
<message>
<location filename="../biossettingswidget.ui" line="104"/>
<source>Open in Explorer...</source>
<translation>...</translation>
</message>
<message>
<location filename="../biossettingswidget.ui" line="111"/>
<source>Refresh List</source>
<translation></translation>
</message>
<message>
<location filename="../biossettingswidget.ui" line="123"/>
<source>BIOS Directory</source>
<translation>BIOS </translation>
</message>
<message>
<location filename="../biossettingswidget.ui" line="129"/>
<source>DuckStation will search for BIOS images in this directory.</source>
<translation>DuckStation BIOS </translation>
</message>
<message>
<location filename="../biossettingswidget.ui" line="144"/>
<source>Browse...</source>
<translation>...</translation>
</message>
<message>
<location filename="../biossettingswidget.ui" line="156"/>
<source>Options and Patches</source>
<translation></translation>
</message>
<message>
<location filename="../biossettingswidget.ui" line="162"/>
<location filename="../biossettingswidget.cpp" line="96"/>
<source>Fast Boot</source>
<translation> (BIOS )</translation>
</message>
<message>
<location filename="../biossettingswidget.ui" line="169"/>
<location filename="../biossettingswidget.cpp" line="99"/>
<source>Enable TTY Output</source>
<translation>TTY </translation>
</message>
<message>
<location filename="../biossettingswidget.cpp" line="16"/>
<source>Auto-Detect</source>
<translation></translation>
</message>
<message>
<location filename="../biossettingswidget.cpp" line="58"/>
<source>Unknown</source>
<translation></translation>
</message>
<message>
<location filename="../biossettingswidget.cpp" line="96"/>
<location filename="../biossettingswidget.cpp" line="99"/>
<source>Unchecked</source>
<translation></translation>
</message>
<message>
<location filename="../biossettingswidget.cpp" line="97"/>
<source>Patches the BIOS to skip the console&apos;s boot animation. Does not work with all games, but usually safe to enable.</source>
<translation> BIOS </translation>
</message>
<message>
<location filename="../biossettingswidget.cpp" line="100"/>
<source>Patches the BIOS to log calls to printf(). Only use when debugging, can break games.</source>
<translation>printf() BIOS 使</translation>
</message>
<message>
<location filename="../biossettingswidget.cpp" line="155"/>
<source>Select Directory</source>
<translation></translation>
</message>
</context>
<context>
<name>CPUExecutionMode</name>
<message>
<location filename="../../core/settings.cpp" line="599"/>
<source>Interpreter (Slowest)</source>
<translation> ()</translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="600"/>
<source>Cached Interpreter (Faster)</source>
<translation> ()</translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="601"/>
<source>Recompiler (Fastest)</source>
<translation> ()</translation>
</message>
</context>
<context>
<name>CPUFastmemMode</name>
<message>
<location filename="../../core/settings.cpp" line="630"/>
<source>Disabled (Slowest)</source>
<translation> ()</translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="631"/>
<source>MMap (Hardware, Fastest, 64-Bit Only)</source>
<translation>MMap (, , 64)</translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="632"/>
<source>LUT (Faster)</source>
<translation>LUT ()</translation>
</message>
</context>
<context>
<name>CheatCodeEditorDialog</name>
<message>
<location filename="../cheatcodeeditordialog.ui" line="14"/>
<source>Cheat Code Editor</source>
<translation></translation>
</message>
<message>
<location filename="../cheatcodeeditordialog.ui" line="23"/>
<source>Description:</source>
<translation>:</translation>
</message>
<message>
<location filename="../cheatcodeeditordialog.ui" line="33"/>
<source>Group:</source>
<translation>:</translation>
</message>
<message>
<location filename="../cheatcodeeditordialog.ui" line="43"/>
<source>Type:</source>
<translation>:</translation>
</message>
<message>
<location filename="../cheatcodeeditordialog.ui" line="53"/>
<source>Activation:</source>
<translation>:</translation>
</message>
<message>
<source>Save</source>
2022-04-02 10:09:24 +00:00
<translation type="vanished"></translation>
</message>
<message>
<source>Cancel</source>
2022-04-02 10:09:24 +00:00
<translation type="vanished"></translation>
</message>
<message>
<location filename="../cheatcodeeditordialog.cpp" line="20"/>
<location filename="../cheatcodeeditordialog.cpp" line="26"/>
<source>Error</source>
<translation></translation>
</message>
<message>
<location filename="../cheatcodeeditordialog.cpp" line="20"/>
<source>Description cannot be empty.</source>
<translation></translation>
</message>
<message>
<location filename="../cheatcodeeditordialog.cpp" line="26"/>
<source>Instructions are invalid.</source>
<translation></translation>
</message>
</context>
<context>
<name>CheatManagerDialog</name>
<message>
<location filename="../cheatmanagerdialog.ui" line="14"/>
<source>Cheat Manager</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="24"/>
<source>Cheat List</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="32"/>
<source>&amp;Add Group...</source>
2022-04-02 12:24:07 +00:00
<translation>(&amp;A)...</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="39"/>
<source>&amp;Add Code...</source>
2022-04-02 12:24:07 +00:00
<translation>(&amp;A)...</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="46"/>
<source>&amp;Edit Code...</source>
2022-04-02 12:24:07 +00:00
<translation>(&amp;E)...</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="56"/>
<source>&amp;Delete Code</source>
<translation>(&amp;D)</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="66"/>
<location filename="../cheatmanagerdialog.cpp" line="386"/>
<location filename="../cheatmanagerdialog.cpp" line="424"/>
<location filename="../cheatmanagerdialog.cpp" line="429"/>
<source>Activate</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="73"/>
<source>Import...</source>
<translation>...</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="83"/>
<source>Export...</source>
<translation>...</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="90"/>
<source>Clear</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="97"/>
<source>Reset</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="126"/>
<source>Name</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="131"/>
<location filename="../cheatmanagerdialog.ui" line="598"/>
<source>Type</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="136"/>
<source>Activation</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="141"/>
<source>Instructions</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="150"/>
<source>Memory Scanner</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="185"/>
<location filename="../cheatmanagerdialog.ui" line="593"/>
<source>Address</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="190"/>
<location filename="../cheatmanagerdialog.ui" line="603"/>
<source>Value</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="195"/>
<source>Previous Value</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="205"/>
<source>Search Parameters</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="211"/>
<source>Value:</source>
<translation>:</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="227"/>
<source>Signed</source>
<translation> (Signed)</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="232"/>
<source>Unsigned</source>
<translation> (Unsigned)</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="244"/>
<source>Decimal</source>
<translation>10 (Decimal)</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="249"/>
<source>Hex</source>
<translation>16 (Hex)</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="259"/>
<source>Data Size:</source>
<translation>:</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="270"/>
<source>Byte (1 byte)</source>
<translation> (1)</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="275"/>
<source>Halfword (2 bytes)</source>
<translation> (2)</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="280"/>
<source>Word (4 bytes)</source>
<translation> (4)</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="288"/>
<source>Operator:</source>
<translation>:</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="296"/>
<source>Equal to...</source>
<translation>&quot;&quot;</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="301"/>
<source>Not Equal to...</source>
<translation>&quot;&quot;</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="306"/>
<source>Greater Than...</source>
<translation>&quot;&quot;</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="311"/>
<source>Greater or Equal...</source>
<translation>&quot;&quot;</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="316"/>
<source>Less Than...</source>
<translation>&quot;&quot;</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="321"/>
<source>Less or Equal...</source>
<translation>&quot;&quot;</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="326"/>
<source>Increased By...</source>
<translation>&quot;&quot;</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="331"/>
<source>Decreased By...</source>
<translation>&quot;&quot;</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="336"/>
<source>Changed By...</source>
<translation>&quot;&quot;</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="341"/>
<source>Equal to Previous (Unchanged Value)</source>
<translation> ()</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="346"/>
<source>Not Equal to Previous (Changed Value)</source>
<translation> ()</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="628"/>
<source>Remove Selected Entries from Watch List</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="351"/>
<source>Greater Than Previous</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="356"/>
<source>Greater or Equal to Previous</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="361"/>
<source>Less Than Previous</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="366"/>
<source>Less or Equal to Previous</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="371"/>
<source>Any Value</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="379"/>
<source>Start Address:</source>
<translation>:</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="389"/>
<source>End Address:</source>
<translation>:</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="399"/>
<source>Preset Range:</source>
<translation>:</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="407"/>
<source>RAM</source>
<translation>RAM</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="412"/>
<source>Scratchpad</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="417"/>
<source>BIOS</source>
<translation>BIOS</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="430"/>
<source>New Search</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="440"/>
<source>Search Again</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="450"/>
<source>Clear Results</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="462"/>
<source>Add Selected Results To Watch List</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="498"/>
<source>Number of Results (Display limited to first 5000) : </source>
<translation> (5000) : </translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="538"/>
<source>0</source>
<translation>0</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="588"/>
<source>Simple Cheat Code or Description</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="608"/>
<source>Freeze</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="618"/>
<source>Add Manual Address</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="641"/>
<source>Load Watch</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.ui" line="654"/>
<source>Save Watch</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.cpp" line="429"/>
<source>Toggle</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.cpp" line="610"/>
<source>Delete Code</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.cpp" line="611"/>
<source>Are you sure you wish to delete the selected code? This action is not reversible.</source>
<translation> </translation>
</message>
<message>
<location filename="../cheatmanagerdialog.cpp" line="645"/>
<source>PCSXR/Libretro Cheat Files (*.cht *.txt);;All Files (*.*)</source>
<translation>PCSXR/Libretro (*.cht *.txt);; (*.*)</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.cpp" line="646"/>
<location filename="../cheatmanagerdialog.cpp" line="669"/>
<source>Import Cheats</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.cpp" line="519"/>
<location filename="../cheatmanagerdialog.cpp" line="653"/>
<location filename="../cheatmanagerdialog.cpp" line="676"/>
<location filename="../cheatmanagerdialog.cpp" line="698"/>
<source>Error</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.cpp" line="513"/>
<source>Add Group</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.cpp" line="513"/>
<source>Group Name:</source>
<translation>:</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.cpp" line="519"/>
<source>This group name already exists.</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.cpp" line="638"/>
<source>From File...</source>
<translation>...</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.cpp" line="639"/>
<source>From Text...</source>
<translation>...</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.cpp" line="653"/>
<location filename="../cheatmanagerdialog.cpp" line="676"/>
<source>Failed to parse cheat file. The log may contain more information.</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.cpp" line="669"/>
<source>Cheat File Text:</source>
<translation>:</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.cpp" line="692"/>
<source>PCSXR Cheat Files (*.cht);;All Files (*.*)</source>
<translation>PCSXR (*.cht);; (*.*)</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.cpp" line="693"/>
<source>Export Cheats</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.cpp" line="698"/>
<source>Failed to save cheat file. The log may contain more information.</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.cpp" line="703"/>
<source>Confirm Clear</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.cpp" line="704"/>
<source>Are you sure you want to remove all cheats? This is not reversible.</source>
<translation> </translation>
</message>
<message>
<location filename="../cheatmanagerdialog.cpp" line="718"/>
<source>Confirm Reset</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.cpp" line="719"/>
<source>Are you sure you want to reset the cheat list? Any cheats not in the DuckStation database WILL BE LOST.</source>
<translation> DuckStation </translation>
</message>
<message>
<location filename="../cheatmanagerdialog.cpp" line="749"/>
<source>Enter manual address:</source>
<translation>:</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.cpp" line="758"/>
<source>Select data size:</source>
<translation>:</translation>
</message>
<message>
<location filename="../cheatmanagerdialog.cpp" line="21"/>
<source>Byte</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.cpp" line="21"/>
<source>Halfword</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.cpp" line="22"/>
<source>Word</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.cpp" line="22"/>
<source>Signed Byte</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.cpp" line="23"/>
<source>Signed Halfword</source>
<translation></translation>
</message>
<message>
<location filename="../cheatmanagerdialog.cpp" line="23"/>
<source>Signed Word</source>
<translation></translation>
</message>
</context>
<context>
<name>Cheats</name>
<message>
<location filename="../../core/cheats.cpp" line="2773"/>
<source>Gameshark</source>
<translation>Gameshark</translation>
</message>
<message>
<location filename="../../core/cheats.cpp" line="2798"/>
<source>Manual</source>
<translation></translation>
</message>
<message>
<location filename="../../core/cheats.cpp" line="2798"/>
<source>Automatic (Frame End)</source>
<translation> (Frame End)</translation>
</message>
</context>
<context>
<name>Cheevos</name>
<message>
<location filename="../../core/cheevos.cpp" line="586"/>
<source>Logging in to RetroAchivements...</source>
<translation>RetroAchivements ...</translation>
</message>
<message>
<location filename="../../core/cheevos.cpp" line="668"/>
<source>Downloading achievement resources...</source>
<translation>...</translation>
</message>
<message>
<location filename="../../core/cheevos.cpp" line="746"/>
<source> (Hardcore Mode)</source>
<translation> ()</translation>
</message>
<message>
<location filename="../../core/cheevos.cpp" line="752"/>
<source>You have earned %u of %u achievements, and %u of %u points.</source>
<translation> %u / %u , %u / %u </translation>
</message>
<message>
<location filename="../../core/cheevos.cpp" line="757"/>
<source>This game has no achievements.</source>
<translation></translation>
</message>
<message>
<location filename="../../core/cheevos.cpp" line="764"/>
<source>Leaderboards are enabled.</source>
<translation></translation>
</message>
<message>
<location filename="../../core/cheevos.cpp" line="769"/>
<source>Leaderboards are DISABLED because Hardcore Mode is off.</source>
<translation></translation>
</message>
</context>
<context>
<name>CommonHostInterface</name>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2310"/>
<source>Are you sure you want to stop emulation?</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2315"/>
<source>The current state will be saved.</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="3136"/>
<source>Invalid version %u (%s version %u)</source>
<translation> %u (%s %u)</translation>
</message>
</context>
<context>
<name>ConsoleRegion</name>
<message>
<location filename="../../core/settings.cpp" line="541"/>
<source>Auto-Detect</source>
<translation></translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="541"/>
<source>NTSC-J (Japan)</source>
<translation>NTSC-J ()</translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="542"/>
<source>NTSC-U/C (US, Canada)</source>
<translation>NTSC-U/C (US, )</translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="542"/>
<source>PAL (Europe, Australia)</source>
<translation>PAL (, )</translation>
</message>
</context>
<context>
<name>ConsoleSettingsWidget</name>
<message>
<location filename="../consolesettingswidget.ui" line="14"/>
<source>Form</source>
<translation></translation>
</message>
<message>
<location filename="../consolesettingswidget.ui" line="32"/>
<source>Console</source>
<translation></translation>
</message>
<message>
<location filename="../consolesettingswidget.ui" line="38"/>
<source>Region:</source>
<translation>:</translation>
</message>
<message>
<location filename="../consolesettingswidget.ui" line="58"/>
<source>CPU Emulation</source>
<translation>CPU </translation>
</message>
<message>
<location filename="../consolesettingswidget.ui" line="64"/>
<source>Execution Mode:</source>
<translation>:</translation>
</message>
<message>
<location filename="../consolesettingswidget.ui" line="48"/>
<location filename="../consolesettingswidget.cpp" line="74"/>
<source>Enable 8MB RAM (Dev Console)</source>
<translation>8MB RAM ()</translation>
</message>
<message>
<location filename="../consolesettingswidget.ui" line="78"/>
<location filename="../consolesettingswidget.cpp" line="69"/>
<source>Enable Clock Speed Control (Overclocking/Underclocking)</source>
<translation> (/)</translation>
</message>
<message>
<location filename="../consolesettingswidget.ui" line="98"/>
<source>100% (effective 33.3mhz)</source>
<translation>100% (33.3MHz)</translation>
</message>
<message>
<location filename="../consolesettingswidget.ui" line="137"/>
<source>CD-ROM Emulation</source>
<translation>CD-ROM (: 読み込み高速化は不具合が出る場合があります)</translation>
</message>
<message>
<location filename="../consolesettingswidget.ui" line="146"/>
<source>Read Speedup:</source>
<translation>:</translation>
</message>
<message>
<location filename="../consolesettingswidget.ui" line="154"/>
<location filename="../consolesettingswidget.cpp" line="83"/>
<source>None (Double Speed)</source>
<translation> ()</translation>
</message>
<message>
<location filename="../consolesettingswidget.ui" line="159"/>
<source>2x (Quad Speed)</source>
<translation>2x (4)</translation>
</message>
<message>
<location filename="../consolesettingswidget.ui" line="164"/>
<source>3x (6x Speed)</source>
<translation>3x (6)</translation>
</message>
<message>
<location filename="../consolesettingswidget.ui" line="169"/>
<source>4x (8x Speed)</source>
<translation>4x (8)</translation>
</message>
<message>
<location filename="../consolesettingswidget.ui" line="174"/>
<source>5x (10x Speed)</source>
<translation>5x (10)</translation>
</message>
<message>
<location filename="../consolesettingswidget.ui" line="179"/>
<source>6x (12x Speed)</source>
<translation>6x (12)</translation>
</message>
<message>
<location filename="../consolesettingswidget.ui" line="184"/>
<source>7x (14x Speed)</source>
<translation>7x (14)</translation>
</message>
<message>
<location filename="../consolesettingswidget.ui" line="189"/>
<source>8x (16x Speed)</source>
<translation>8x (16)</translation>
</message>
<message>
<location filename="../consolesettingswidget.ui" line="194"/>
<source>9x (18x Speed)</source>
<translation>9x (18)</translation>
</message>
<message>
<location filename="../consolesettingswidget.ui" line="199"/>
<source>10x (20x Speed)</source>
<translation>10x (20)</translation>
</message>
<message>
<location filename="../consolesettingswidget.ui" line="292"/>
<location filename="../consolesettingswidget.cpp" line="100"/>
<source>Apply Image Patches</source>
<translation></translation>
</message>
<message>
<location filename="../consolesettingswidget.ui" line="207"/>
<source>Seek Speedup:</source>
<translation>:</translation>
</message>
<message>
<location filename="../consolesettingswidget.ui" line="218"/>
<source>Infinite/Instantaneous</source>
<translation>/</translation>
</message>
<message>
<location filename="../consolesettingswidget.ui" line="223"/>
<location filename="../consolesettingswidget.cpp" line="87"/>
<source>None (Normal Speed)</source>
<translation> ()</translation>
</message>
<message>
<location filename="../consolesettingswidget.ui" line="228"/>
<source>2x</source>
<translation>2x</translation>
</message>
<message>
<location filename="../consolesettingswidget.ui" line="233"/>
<source>3x</source>
<translation>3x</translation>
</message>
<message>
<location filename="../consolesettingswidget.ui" line="238"/>
<source>4x</source>
<translation>4x</translation>
</message>
<message>
<location filename="../consolesettingswidget.ui" line="243"/>
<source>5x</source>
<translation>5x</translation>
</message>
<message>
<location filename="../consolesettingswidget.ui" line="248"/>
<source>6x</source>
<translation>6x</translation>
</message>
<message>
<location filename="../consolesettingswidget.ui" line="253"/>
<source>7x</source>
<translation>7x</translation>
</message>
<message>
<location filename="../consolesettingswidget.ui" line="258"/>
<source>8x</source>
<translation>8x</translation>
</message>
<message>
<location filename="../consolesettingswidget.ui" line="263"/>
<source>9x</source>
<translation>9x</translation>
</message>
<message>
<location filename="../consolesettingswidget.ui" line="268"/>
<source>10x</source>
<translation>10x</translation>
</message>
<message>
<location filename="../consolesettingswidget.ui" line="301"/>
<source>Async Readahead:</source>
<translation>:</translation>
</message>
<message>
<location filename="../consolesettingswidget.ui" line="311"/>
<source>Controller Ports</source>
<translation></translation>
</message>
<message>
<location filename="../consolesettingswidget.ui" line="317"/>
<source>Multitap:</source>
<translation>:</translation>
</message>
<message>
<location filename="../consolesettingswidget.ui" line="278"/>
<location filename="../consolesettingswidget.cpp" line="94"/>
<source>Enable Region Check</source>
<translation></translation>
</message>
<message>
<location filename="../consolesettingswidget.ui" line="285"/>
<source>Preload Image To RAM</source>
<translation>RAM </translation>
</message>
<message>
<location filename="../consolesettingswidget.cpp" line="69"/>
<location filename="../consolesettingswidget.cpp" line="74"/>
<location filename="../consolesettingswidget.cpp" line="79"/>
<location filename="../consolesettingswidget.cpp" line="97"/>
<location filename="../consolesettingswidget.cpp" line="100"/>
<source>Unchecked</source>
<translation></translation>
</message>
<message>
<location filename="../consolesettingswidget.cpp" line="75"/>
<source>Enables an additional 6MB of RAM to obtain a total of 2+6 = 8MB, usually present on dev consoles. Games have to use a larger heap size for this additional RAM to be usable. Titles which rely on memory mirrors may break, so it should only be used with compatible mods.</source>
<translation> 6MB RAM 2 + 6 = 8MB RAM RAM 使&lt;br&gt;使 mod 使</translation>
</message>
<message>
<location filename="../consolesettingswidget.cpp" line="79"/>
<location filename="../consolesettingswidget.cpp" line="97"/>
<source>Preload Image to RAM</source>
<translation> RAM </translation>
</message>
<message>
<location filename="../consolesettingswidget.cpp" line="80"/>
<location filename="../consolesettingswidget.cpp" line="98"/>
<source>Loads the game image into RAM. Useful for network paths that may become unreliable during gameplay. In some cases also eliminates stutter when games initiate audio track playback.</source>
<translation> RAM &lt;br&gt;</translation>
</message>
<message>
<location filename="../consolesettingswidget.cpp" line="84"/>
<source>Speeds up CD-ROM reads by the specified factor. Only applies to double-speed reads, and is ignored when audio is playing. May improve loading speeds in some games, at the cost of breaking others.</source>
<translation> CD-ROM &lt;br&gt;</translation>
</message>
<message>
<location filename="../consolesettingswidget.cpp" line="94"/>
<source>Checked</source>
<translation></translation>
</message>
<message>
<location filename="../consolesettingswidget.cpp" line="33"/>
<source>Disabled (Synchronous)</source>
<translation> ()</translation>
</message>
<message>
<location filename="../consolesettingswidget.cpp" line="36"/>
<source>%1 sectors (%2 KB / %3 ms)</source>
<translation>%1 (%2 KB / %3 )</translation>
</message>
<message>
<location filename="../consolesettingswidget.cpp" line="64"/>
<source>Region</source>
<translation></translation>
</message>
<message>
<location filename="../consolesettingswidget.cpp" line="64"/>
<source>Auto-Detect</source>
<translation></translation>
</message>
<message>
<location filename="../consolesettingswidget.cpp" line="65"/>
<source>Determines the emulated hardware type.</source>
<translation>()</translation>
</message>
<message>
<location filename="../consolesettingswidget.cpp" line="66"/>
<source>Execution Mode</source>
<translation></translation>
</message>
<message>
<location filename="../consolesettingswidget.cpp" line="66"/>
<source>Recompiler (Fastest)</source>
<translation> ()</translation>
</message>
<message>
<location filename="../consolesettingswidget.cpp" line="67"/>
<source>Determines how the emulated CPU executes instructions.</source>
<translation> CPU </translation>
</message>
<message>
<location filename="../consolesettingswidget.cpp" line="70"/>
<source>When this option is chosen, the clock speed set below will be used.</source>
<translation>使</translation>
</message>
<message>
<location filename="../consolesettingswidget.cpp" line="71"/>
<source>Overclocking Percentage</source>
<translation>CPU </translation>
</message>
<message>
<location filename="../consolesettingswidget.cpp" line="71"/>
<source>100%</source>
<translation>100%</translation>
</message>
<message>
<location filename="../consolesettingswidget.cpp" line="72"/>
<source>Selects the percentage of the normal clock speed the emulated hardware will run at.</source>
<translation></translation>
</message>
<message>
<location filename="../consolesettingswidget.cpp" line="83"/>
<source>CD-ROM Read Speedup</source>
<translation>CD-ROM </translation>
</message>
<message>
<location filename="../consolesettingswidget.cpp" line="87"/>
<source>CD-ROM Seek Speedup</source>
<translation>CD-ROM </translation>
</message>
<message>
<location filename="../consolesettingswidget.cpp" line="88"/>
<source>Reduces the simulated time for the CD-ROM sled to move to different areas of the disc. Can improve loading times, but crash games which do not expect the CD-ROM to operate faster.</source>
<translation>CD-ROM ()&lt;br&gt;CD-ROM </translation>
</message>
<message>
<location filename="../consolesettingswidget.cpp" line="90"/>
<source>Asynchronous Readahead</source>
<translation></translation>
</message>
<message>
<location filename="../consolesettingswidget.cpp" line="90"/>
<source>8 Sectors</source>
<translation>8 </translation>
</message>
<message>
<location filename="../consolesettingswidget.cpp" line="91"/>
<source>Reduces hitches in emulation by reading/decompressing CD data asynchronously on a worker thread. Higher sector numbers can reduce spikes when streaming FMVs or audio on slower storage or when using compression formats such as CHD.</source>
<translation> CD /&lt;br&gt; CHD 使&lt;br&gt;</translation>
</message>
<message>
<location filename="../consolesettingswidget.cpp" line="95"/>
<source>Simulates the region check present in original, unmodified consoles.</source>
<translation></translation>
</message>
<message>
<location filename="../consolesettingswidget.cpp" line="101"/>
<source>Automatically applies patches to disc images when they are present in the same directory. Currently only PPF patches are supported with this option.</source>
<translation> PPF </translation>
</message>
<message>
<location filename="../consolesettingswidget.cpp" line="104"/>
<source>Multitap</source>
<translation></translation>
</message>
<message>
<location filename="../consolesettingswidget.cpp" line="104"/>
<source>Disabled</source>
<translation>使</translation>
</message>
<message>
<location filename="../consolesettingswidget.cpp" line="105"/>
<source>Enables multitap support on specified controller ports. Leave disabled for games that do not support multitap input.</source>
<translation>使</translation>
</message>
<message>
<location filename="../consolesettingswidget.cpp" line="129"/>
<source>Enabling CPU overclocking will break games, cause bugs, reduce performance and can significantly increase system requirements.
By enabling this option you are agreeing to not create any bug reports unless you have confirmed the bug also occurs with overclocking disabled.
This warning will only be shown once.</source>
<translation>CPU
1</translation>
</message>
<message>
<location filename="../consolesettingswidget.cpp" line="132"/>
<source>Yes, I will confirm bugs without overclocking before reporting.</source>
<translation></translation>
</message>
<message>
<location filename="../consolesettingswidget.cpp" line="133"/>
<source>No, take me back to safety.</source>
<translation></translation>
</message>
<message>
<location filename="../consolesettingswidget.cpp" line="135"/>
<source>CPU Overclocking Warning</source>
<translation>CPU </translation>
</message>
<message>
<location filename="../consolesettingswidget.cpp" line="166"/>
<source>%1% (%2MHz)</source>
<translation>%1% (%2MHz)</translation>
</message>
</context>
<context>
<name>ControllerInterface</name>
<message>
<location filename="../../frontend-common/controller_interface.cpp" line="108"/>
<source>None</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/controller_interface.cpp" line="110"/>
<source>SDL</source>
<translation>SDL</translation>
</message>
<message>
<location filename="../../frontend-common/controller_interface.cpp" line="113"/>
<source>XInput</source>
<translation>XInput</translation>
</message>
<message>
<location filename="../../frontend-common/controller_interface.cpp" line="116"/>
<source>DInput</source>
<translation>DInput</translation>
</message>
<message>
<location filename="../../frontend-common/controller_interface.cpp" line="123"/>
<source>Evdev</source>
<translation>Evdev</translation>
</message>
</context>
<context>
<name>ControllerSettingsWidget</name>
<message>
<location filename="../controllersettingswidget.cpp" line="169"/>
<source>Controller Type:</source>
<translation>:</translation>
</message>
<message>
<location filename="../controllersettingswidget.cpp" line="200"/>
<source>Load Profile</source>
<translation></translation>
</message>
<message>
<location filename="../controllersettingswidget.cpp" line="204"/>
<source>Save Profile</source>
<translation></translation>
</message>
<message>
<location filename="../controllersettingswidget.cpp" line="210"/>
<source>Clear All</source>
<translation></translation>
</message>
<message>
<location filename="../controllersettingswidget.cpp" line="212"/>
<source>Clear Bindings</source>
<translation></translation>
</message>
<message>
<location filename="../controllersettingswidget.cpp" line="213"/>
<source>Are you sure you want to clear all bound controls? This can not be reversed.</source>
<translation> </translation>
</message>
<message>
<location filename="../controllersettingswidget.cpp" line="227"/>
<location filename="../controllersettingswidget.cpp" line="229"/>
<source>Rebind All</source>
<translation></translation>
</message>
<message>
<location filename="../controllersettingswidget.cpp" line="230"/>
<source>Are you sure you want to rebind all controls? All currently-bound controls will be irreversibly cleared. Rebinding will begin after confirmation.</source>
<translation> </translation>
</message>
<message>
<location filename="../controllersettingswidget.cpp" line="53"/>
<location filename="../controllersettingswidget.cpp" line="65"/>
<location filename="../controllersettingswidget.cpp" line="87"/>
<source>Port %1</source>
<translation> %1</translation>
</message>
<message>
<location filename="../controllersettingswidget.cpp" line="91"/>
<source>Port %1%2</source>
<translation> %1%2</translation>
</message>
<message>
<location filename="../controllersettingswidget.cpp" line="271"/>
<source>Button Bindings:</source>
<translation>:</translation>
</message>
<message>
<location filename="../controllersettingswidget.cpp" line="308"/>
<source>Axis Bindings:</source>
<translation>Axis :</translation>
</message>
<message>
<location filename="../controllersettingswidget.cpp" line="347"/>
<source>Rumble</source>
<translation></translation>
</message>
<message>
<location filename="../controllersettingswidget.cpp" line="433"/>
<location filename="../controllersettingswidget.cpp" line="531"/>
<location filename="../controllersettingswidget.cpp" line="572"/>
<source>Browse...</source>
<translation>...</translation>
</message>
<message>
<location filename="../controllersettingswidget.cpp" line="437"/>
<source>Select File</source>
<translation></translation>
</message>
<message>
<location filename="../controllersettingswidget.cpp" line="460"/>
<source>Auto Fire Buttons</source>
<translation></translation>
</message>
<message>
<location filename="../controllersettingswidget.cpp" line="472"/>
<source>Auto Fire %1</source>
<translation> %1</translation>
</message>
<message>
<location filename="../controllersettingswidget.cpp" line="489"/>
<source> Frames</source>
<translation> </translation>
</message>
<message>
<location filename="../controllersettingswidget.cpp" line="534"/>
<location filename="../controllersettingswidget.cpp" line="574"/>
<source>Select path to input profile ini</source>
<translation> ini </translation>
</message>
<message>
<location filename="../controllersettingswidget.cpp" line="558"/>
<source>New...</source>
<translation>...</translation>
</message>
<message>
<location filename="../controllersettingswidget.cpp" line="560"/>
<location filename="../controllersettingswidget.cpp" line="561"/>
<source>Enter Input Profile Name</source>
<translation></translation>
</message>
<message>
<location filename="../controllersettingswidget.cpp" line="564"/>
<location filename="../controllersettingswidget.cpp" line="578"/>
<source>Error</source>
<translation></translation>
</message>
<message>
<location filename="../controllersettingswidget.cpp" line="565"/>
<source>No name entered, input profile was not saved.</source>
<translation></translation>
</message>
<message>
<location filename="../controllersettingswidget.cpp" line="579"/>
<source>No path selected, input profile was not saved.</source>
<translation></translation>
</message>
</context>
<context>
<name>ControllerType</name>
<message>
<location filename="../../core/settings.cpp" line="894"/>
<source>None</source>
<translation></translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="894"/>
<source>Digital Controller</source>
<translation></translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="895"/>
<source>Analog Controller (DualShock)</source>
<translation> (DualShock)</translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="895"/>
<source>Analog Joystick</source>
<translation></translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="896"/>
<source>Namco GunCon</source>
<translation> </translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="896"/>
<source>PlayStation Mouse</source>
<translation></translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="897"/>
<source>NeGcon</source>
<translation></translation>
</message>
</context>
<context>
<name>DebuggerCodeModel</name>
<message>
<location filename="../debuggermodels.cpp" line="78"/>
<location filename="../debuggermodels.cpp" line="88"/>
<location filename="../debuggermodels.cpp" line="103"/>
<source>&lt;invalid&gt;</source>
<translation>&lt;&gt;</translation>
</message>
<message>
<location filename="../debuggermodels.cpp" line="171"/>
<source>Address</source>
<translation></translation>
</message>
<message>
<location filename="../debuggermodels.cpp" line="173"/>
<source>Bytes</source>
<translation></translation>
</message>
<message>
<location filename="../debuggermodels.cpp" line="175"/>
<source>Instruction</source>
<translation></translation>
</message>
<message>
<location filename="../debuggermodels.cpp" line="177"/>
<source>Comment</source>
<translation></translation>
</message>
</context>
<context>
<name>DebuggerMessage</name>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../../core/cpu_core.cpp" line="1695"/>
<source>Added breakpoint at 0x%08X.</source>
<translation>0x%08X </translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../../core/cpu_core.cpp" line="1722"/>
<source>Removed breakpoint at 0x%08X.</source>
<translation>0x%08X </translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../../core/cpu_core.cpp" line="1754"/>
<source>0x%08X is not a call instruction.</source>
<translation>0x%08X </translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../../core/cpu_core.cpp" line="1764"/>
<source>Can&apos;t step over double branch at 0x%08X</source>
<translation>0x%08X </translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../../core/cpu_core.cpp" line="1772"/>
<source>Stepping over to 0x%08X.</source>
<translation>0x%08X </translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../../core/cpu_core.cpp" line="1789"/>
<source>Instruction read failed at %08X while searching for function end.</source>
<translation>%08X </translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../../core/cpu_core.cpp" line="1798"/>
<source>Stepping out to 0x%08X.</source>
<translation>0x%08X </translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../../core/cpu_core.cpp" line="1805"/>
<source>No return instruction found after %u instructions for step-out at %08X.</source>
2022-04-02 12:24:07 +00:00
<translation> %u (%08X)</translation>
</message>
</context>
<context>
<name>DebuggerRegistersModel</name>
<message>
<location filename="../debuggermodels.cpp" line="352"/>
<source>Register</source>
<translation></translation>
</message>
<message>
<location filename="../debuggermodels.cpp" line="354"/>
<source>Value</source>
<translation></translation>
</message>
</context>
<context>
<name>DebuggerStackModel</name>
<message>
<location filename="../debuggermodels.cpp" line="403"/>
<source>&lt;invalid&gt;</source>
<translation>&lt;&gt;</translation>
</message>
<message>
<location filename="../debuggermodels.cpp" line="419"/>
<source>Address</source>
<translation></translation>
</message>
<message>
<location filename="../debuggermodels.cpp" line="421"/>
<source>Value</source>
<translation></translation>
</message>
</context>
<context>
<name>DebuggerWindow</name>
<message>
<location filename="../debuggerwindow.ui" line="14"/>
<source>CPU Debugger</source>
<translation>CPU </translation>
</message>
<message>
<location filename="../debuggerwindow.ui" line="31"/>
<source>&amp;Debug</source>
<translation>(&amp;D)</translation>
</message>
<message>
<location filename="../debuggerwindow.ui" line="51"/>
<location filename="../debuggerwindow.ui" line="245"/>
<source>Breakpoints</source>
<translation></translation>
</message>
<message>
<location filename="../debuggerwindow.ui" line="63"/>
<source>toolBar</source>
<translation></translation>
</message>
<message>
<location filename="../debuggerwindow.ui" line="93"/>
<source>Disassembly</source>
<translation></translation>
</message>
<message>
<location filename="../debuggerwindow.ui" line="115"/>
<source>Registers</source>
<translation></translation>
</message>
<message>
<location filename="../debuggerwindow.ui" line="146"/>
<source>Memory</source>
<translation></translation>
</message>
<message>
<location filename="../debuggerwindow.ui" line="168"/>
<source>RAM</source>
<translation>RAM</translation>
</message>
<message>
<location filename="../debuggerwindow.ui" line="178"/>
<source>Scratchpad</source>
<translation></translation>
</message>
<message>
<location filename="../debuggerwindow.ui" line="185"/>
<source>EXP1</source>
<translation>EXP1</translation>
</message>
<message>
<location filename="../debuggerwindow.ui" line="192"/>
<source>BIOS</source>
<translation>BIOS</translation>
</message>
<message>
<location filename="../debuggerwindow.ui" line="217"/>
<source>Search</source>
<translation></translation>
</message>
<message>
<location filename="../debuggerwindow.ui" line="265"/>
<source>#</source>
<translation>#</translation>
</message>
<message>
<location filename="../debuggerwindow.ui" line="270"/>
<source>Address</source>
<translation></translation>
</message>
<message>
<location filename="../debuggerwindow.ui" line="275"/>
<source>Hit Count</source>
<translation></translation>
</message>
<message>
<location filename="../debuggerwindow.ui" line="285"/>
<source>Stack</source>
<translation></translation>
</message>
<message>
<location filename="../debuggerwindow.ui" line="308"/>
<source>Pause/Continue</source>
<translation>/</translation>
</message>
<message>
<location filename="../debuggerwindow.ui" line="311"/>
<source>&amp;Pause/Continue</source>
<translation>/(&amp;P)</translation>
</message>
<message>
<location filename="../debuggerwindow.ui" line="314"/>
<source>F5</source>
<translation>F5</translation>
</message>
<message>
<location filename="../debuggerwindow.ui" line="323"/>
<source>Step Into</source>
<translation></translation>
</message>
<message>
<location filename="../debuggerwindow.ui" line="326"/>
<source>&amp;Step Into</source>
<translation>(&amp;S)</translation>
</message>
<message>
<location filename="../debuggerwindow.ui" line="329"/>
<source>F11</source>
<translation>F11</translation>
</message>
<message>
<location filename="../debuggerwindow.ui" line="338"/>
<source>Step Over</source>
<translation></translation>
</message>
<message>
<location filename="../debuggerwindow.ui" line="341"/>
<source>Step &amp;Over</source>
<translation>(&amp;O)</translation>
</message>
<message>
<location filename="../debuggerwindow.ui" line="344"/>
<source>F10</source>
<translation>F10</translation>
</message>
<message>
<location filename="../debuggerwindow.ui" line="353"/>
<source>Toggle Breakpoint</source>
<translation>/</translation>
</message>
<message>
<location filename="../debuggerwindow.ui" line="356"/>
<source>Toggle &amp;Breakpoint</source>
<translation>/(&amp;B)</translation>
</message>
<message>
<location filename="../debuggerwindow.ui" line="359"/>
<source>F9</source>
<translation>F9</translation>
</message>
<message>
<location filename="../debuggerwindow.ui" line="364"/>
<source>&amp;Close</source>
<translation>(&amp;C)</translation>
</message>
<message>
<location filename="../debuggerwindow.ui" line="373"/>
<source>Step Out</source>
<translation></translation>
</message>
<message>
<location filename="../debuggerwindow.ui" line="376"/>
<source>Step O&amp;ut</source>
<translation>(&amp;U)</translation>
</message>
<message>
<location filename="../debuggerwindow.ui" line="379"/>
<source>Ctrl+F11</source>
<translation>Ctrl+F11</translation>
</message>
<message>
<location filename="../debuggerwindow.ui" line="388"/>
<source>Run To Cursor</source>
<translation></translation>
</message>
<message>
<location filename="../debuggerwindow.ui" line="391"/>
<source>&amp;Run To Cursor</source>
<translation>(&amp;R)</translation>
</message>
<message>
<location filename="../debuggerwindow.ui" line="394"/>
<source>Ctrl+F10</source>
<translation>Ctrl+F10</translation>
</message>
<message>
<location filename="../debuggerwindow.ui" line="403"/>
<source>Clear Breakpoints</source>
<translation></translation>
</message>
<message>
<location filename="../debuggerwindow.ui" line="406"/>
<source>&amp;Clear Breakpoints</source>
<translation>(&amp;C)</translation>
</message>
<message>
<location filename="../debuggerwindow.ui" line="409"/>
<source>Ctrl+Del</source>
<translation>Ctrl+Del</translation>
</message>
<message>
<location filename="../debuggerwindow.ui" line="418"/>
<source>Add Breakpoint</source>
<translation></translation>
</message>
<message>
<location filename="../debuggerwindow.ui" line="421"/>
<source>Add &amp;Breakpoint</source>
<translation>(&amp;B)</translation>
</message>
<message>
<location filename="../debuggerwindow.ui" line="424"/>
<source>Ctrl+F9</source>
<translation>Ctrl+F9</translation>
</message>
<message>
<location filename="../debuggerwindow.ui" line="433"/>
<source>Go To PC</source>
<translation>PC </translation>
</message>
<message>
<location filename="../debuggerwindow.ui" line="436"/>
<source>&amp;Go To PC</source>
<translation>PC (&amp;G)</translation>
</message>
<message>
<location filename="../debuggerwindow.ui" line="439"/>
<source>Ctrl+P</source>
<translation>Ctrl+P</translation>
</message>
<message>
<location filename="../debuggerwindow.ui" line="448"/>
<source>Go To Address</source>
<translation></translation>
</message>
<message>
<location filename="../debuggerwindow.ui" line="451"/>
<source>Go To &amp;Address</source>
<translation>(&amp;A)</translation>
</message>
<message>
<location filename="../debuggerwindow.ui" line="454"/>
<source>Ctrl+G</source>
<translation>Ctrl+G</translation>
</message>
<message>
<location filename="../debuggerwindow.ui" line="463"/>
<source>&amp;Dump Address</source>
<translation>(&amp;D)</translation>
</message>
<message>
<location filename="../debuggerwindow.ui" line="466"/>
<source>Ctrl+D</source>
<translation>Ctrl+D</translation>
</message>
<message>
<location filename="../debuggerwindow.ui" line="475"/>
<source>Trace</source>
<translation></translation>
</message>
<message>
<location filename="../debuggerwindow.ui" line="478"/>
<source>&amp;Trace</source>
<translation>(&amp;T)</translation>
</message>
<message>
<location filename="../debuggerwindow.ui" line="481"/>
<source>Ctrl+T</source>
<translation>Ctrl+T</translation>
</message>
<message>
<location filename="../debuggerwindow.cpp" line="91"/>
<source>No address selected.</source>
<translation></translation>
</message>
<message>
<location filename="../debuggerwindow.cpp" line="107"/>
<location filename="../debuggerwindow.cpp" line="148"/>
<source>Enter code address:</source>
<translation>:</translation>
</message>
<message>
<location filename="../debuggerwindow.cpp" line="117"/>
<location filename="../qtutils.cpp" line="751"/>
<source>Enter memory address:</source>
<translation>:</translation>
</message>
<message>
<location filename="../debuggerwindow.cpp" line="130"/>
<source>Trace logging started to cpu_log.txt.
This file can be several gigabytes, so be aware of SSD wear.</source>
<translation>cpu_log.txt
SSD </translation>
</message>
<message>
<location filename="../debuggerwindow.cpp" line="136"/>
<source>Trace logging to cpu_log.txt stopped.</source>
<translation>cpu_log.txt </translation>
</message>
<message>
<location filename="../debuggerwindow.cpp" line="154"/>
<source>A breakpoint already exists at this address.</source>
<translation></translation>
</message>
<message>
<location filename="../debuggerwindow.cpp" line="202"/>
<source>Debugger</source>
<translation></translation>
</message>
<message>
<location filename="../debuggerwindow.cpp" line="202"/>
<source>Failed to add step-out breakpoint, are you in a valid function?</source>
<translation></translation>
</message>
<message>
<location filename="../debuggerwindow.cpp" line="281"/>
<location filename="../debuggerwindow.cpp" line="308"/>
<source>Invalid search pattern. It should contain hex digits or question marks.</source>
<translation>16</translation>
</message>
<message>
<location filename="../debuggerwindow.cpp" line="320"/>
<source>Pattern not found.</source>
<translation></translation>
</message>
<message>
<location filename="../debuggerwindow.cpp" line="336"/>
<source>Pattern found at 0x%1 (passed the end of memory).</source>
<translation>0x%1 ()</translation>
</message>
<message>
<location filename="../debuggerwindow.cpp" line="342"/>
<source>Pattern found at 0x%1.</source>
<translation>0x%1 </translation>
</message>
<message>
<location filename="../qtutils.cpp" line="768"/>
<source>Invalid address. It should be in hex (0x12345678 or 12345678)</source>
<translation>16(0x12345678 12345678)</translation>
</message>
</context>
<context>
<name>DigitalController</name>
<message>
<location filename="../../core/digital_controller.cpp" line="196"/>
<source>Up</source>
<translation></translation>
</message>
<message>
<location filename="../../core/digital_controller.cpp" line="197"/>
<source>Down</source>
<translation></translation>
</message>
<message>
<location filename="../../core/digital_controller.cpp" line="198"/>
<source>Left</source>
<translation></translation>
</message>
<message>
<location filename="../../core/digital_controller.cpp" line="199"/>
<source>Right</source>
<translation></translation>
</message>
<message>
<location filename="../../core/digital_controller.cpp" line="200"/>
<source>Select</source>
<translation></translation>
</message>
<message>
<location filename="../../core/digital_controller.cpp" line="201"/>
<source>Start</source>
<translation></translation>
</message>
<message>
<location filename="../../core/digital_controller.cpp" line="202"/>
<source>Triangle</source>
<translation>()</translation>
</message>
<message>
<location filename="../../core/digital_controller.cpp" line="203"/>
<source>Cross</source>
<translation>()</translation>
</message>
<message>
<location filename="../../core/digital_controller.cpp" line="204"/>
<source>Circle</source>
<translation>()</translation>
</message>
<message>
<location filename="../../core/digital_controller.cpp" line="205"/>
<source>Square</source>
<translation>()</translation>
</message>
<message>
<location filename="../../core/digital_controller.cpp" line="206"/>
<source>L1</source>
<translation>L1</translation>
</message>
<message>
<location filename="../../core/digital_controller.cpp" line="207"/>
<source>L2</source>
<translation>L2</translation>
</message>
<message>
<location filename="../../core/digital_controller.cpp" line="208"/>
<source>R1</source>
<translation>R1</translation>
</message>
<message>
<location filename="../../core/digital_controller.cpp" line="209"/>
<source>R2</source>
<translation>R2</translation>
</message>
<message>
<location filename="../../core/digital_controller.cpp" line="221"/>
<source>Force Pop&apos;n Controller Mode</source>
<translation></translation>
</message>
<message>
<location filename="../../core/digital_controller.cpp" line="222"/>
<source>Forces the Digital Controller to act as a Pop&apos;n Controller.</source>
<translation></translation>
</message>
</context>
<context>
<name>DiscRegion</name>
<message>
<location filename="../../core/settings.cpp" line="570"/>
<source>NTSC-J (Japan)</source>
<translation>NTSC-J ()</translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="570"/>
<source>NTSC-U/C (US, Canada)</source>
<translation>NTSC-U/C (US, )</translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="571"/>
<source>PAL (Europe, Australia)</source>
<translation>PAL (, )</translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="571"/>
<source>Other</source>
<translation></translation>
</message>
</context>
<context>
<name>DisplayAspectRatio</name>
<message>
<location filename="../../core/settings.cpp" line="787"/>
<source>Auto (Game Native)</source>
<translation> ()</translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="787"/>
<source>Auto (Match Window)</source>
<translation> ()</translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="788"/>
<source>Custom</source>
<translation></translation>
</message>
</context>
<context>
<name>DisplayCropMode</name>
<message>
<location filename="../../core/settings.cpp" line="759"/>
<source>None</source>
<translation></translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="759"/>
<source>Only Overscan Area</source>
<translation></translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="760"/>
<source>All Borders</source>
<translation></translation>
</message>
</context>
<context>
<name>DisplaySettingsWidget</name>
<message>
<location filename="../displaysettingswidget.ui" line="14"/>
<source>Form</source>
<translation></translation>
</message>
<message>
<location filename="../displaysettingswidget.ui" line="32"/>
<source>Basic</source>
<translation></translation>
</message>
<message>
<location filename="../displaysettingswidget.ui" line="38"/>
<source>Renderer:</source>
<translation>:</translation>
</message>
<message>
<location filename="../displaysettingswidget.ui" line="48"/>
<source>Adapter:</source>
<translation>:</translation>
</message>
<message>
<location filename="../displaysettingswidget.ui" line="58"/>
<source>Fullscreen Mode:</source>
<translation>:</translation>
</message>
<message>
<location filename="../displaysettingswidget.ui" line="70"/>
<location filename="../displaysettingswidget.cpp" line="133"/>
<source>Threaded Rendering</source>
<translation></translation>
</message>
<message>
<location filename="../displaysettingswidget.ui" line="77"/>
<location filename="../displaysettingswidget.cpp" line="130"/>
<source>Threaded Presentation</source>
<translation></translation>
</message>
<message>
<location filename="../displaysettingswidget.ui" line="91"/>
<location filename="../displaysettingswidget.cpp" line="137"/>
<source>Sync To Host Refresh Rate</source>
<translation></translation>
</message>
<message>
<location filename="../displaysettingswidget.ui" line="98"/>
<location filename="../displaysettingswidget.cpp" line="126"/>
<source>Optimal Frame Pacing</source>
<translation></translation>
</message>
<message>
<location filename="../displaysettingswidget.ui" line="110"/>
<source>Screen Display</source>
<translation></translation>
</message>
<message>
<location filename="../displaysettingswidget.ui" line="116"/>
<source>Aspect Ratio:</source>
<translation>:</translation>
</message>
<message>
<location filename="../displaysettingswidget.ui" line="138"/>
<source>:</source>
<translation>:</translation>
</message>
<message>
<location filename="../displaysettingswidget.ui" line="157"/>
<source>Crop:</source>
<translation>:</translation>
</message>
<message>
<location filename="../displaysettingswidget.ui" line="167"/>
<source>Downsampling:</source>
<translation>:</translation>
</message>
<message>
<location filename="../displaysettingswidget.ui" line="186"/>
<location filename="../displaysettingswidget.cpp" line="116"/>
<source>Stretch To Fill</source>
<translation></translation>
</message>
<message>
<location filename="../displaysettingswidget.ui" line="193"/>
<location filename="../displaysettingswidget.cpp" line="106"/>
<source>Linear Upscaling</source>
<translation></translation>
</message>
<message>
<location filename="../displaysettingswidget.ui" line="225"/>
<location filename="../displaysettingswidget.cpp" line="146"/>
<source>Show Game Frame Rate</source>
<translation></translation>
</message>
<message>
<location filename="../displaysettingswidget.ui" line="239"/>
<location filename="../displaysettingswidget.cpp" line="148"/>
<source>Show Display FPS</source>
<translation> FPS </translation>
</message>
<message>
<location filename="../displaysettingswidget.ui" line="253"/>
<location filename="../displaysettingswidget.cpp" line="157"/>
<source>Show Controller Input</source>
<translation></translation>
</message>
<message>
<location filename="../displaysettingswidget.ui" line="179"/>
<location filename="../displaysettingswidget.cpp" line="113"/>
<source>Integer Upscaling</source>
<translation></translation>
</message>
<message>
<location filename="../displaysettingswidget.ui" line="84"/>
<location filename="../displaysettingswidget.cpp" line="123"/>
<source>VSync</source>
<translation>VSYNC ()</translation>
</message>
<message>
<location filename="../displaysettingswidget.ui" line="200"/>
<location filename="../displaysettingswidget.cpp" line="118"/>
<source>Internal Resolution Screenshots</source>
<translation></translation>
</message>
<message>
<location filename="../displaysettingswidget.ui" line="212"/>
<source>On-Screen Display</source>
<translation>(OSD)</translation>
</message>
<message>
<location filename="../displaysettingswidget.ui" line="232"/>
<location filename="../displaysettingswidget.cpp" line="152"/>
<source>Show Emulation Speed</source>
<translation></translation>
</message>
<message>
<location filename="../displaysettingswidget.ui" line="246"/>
<location filename="../displaysettingswidget.cpp" line="154"/>
<source>Show Resolution</source>
<translation></translation>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="78"/>
<source>Renderer</source>
<translation></translation>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="80"/>
<source>Chooses the backend to use for rendering the console/game visuals. &lt;br&gt;Depending on your system and hardware, Direct3D 11 and OpenGL hardware backends may be available. &lt;br&gt;The software renderer offers the best compatibility, but is the slowest and does not offer any enhancements.</source>
<translation>/使 &lt;br&gt;Direct3D11 OpenGL &lt;br&gt;</translation>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="84"/>
<source>Adapter</source>
<translation></translation>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="84"/>
<location filename="../displaysettingswidget.cpp" line="238"/>
<source>(Default)</source>
<translation>()</translation>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="85"/>
<source>If your system contains multiple GPUs or adapters, you can select which GPU you wish to use for the hardware renderers. &lt;br&gt;This option is only supported in Direct3D and Vulkan. OpenGL will always use the default device.</source>
<translation> GPU 使 GPU &lt;br&gt;Direct3D Vulkan OpenGL 使</translation>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="88"/>
<source>Fullscreen Mode</source>
<translation></translation>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="89"/>
<source>Chooses the fullscreen resolution and frequency.</source>
<translation></translation>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="91"/>
<source>Aspect Ratio</source>
<translation></translation>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="93"/>
<source>Changes the aspect ratio used to display the console&apos;s output to the screen. The default is Auto (Game Native) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.</source>
<translation>使 [ ()] &lt;br&gt;調</translation>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="96"/>
<source>Crop Mode</source>
<translation></translation>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="98"/>
<source>Determines how much of the area typically not visible on a consumer TV set to crop/hide. &lt;br&gt;Some games display content in the overscan area, or use it for screen effects. &lt;br&gt;May not display correctly with the &quot;All Borders&quot; setting. &quot;Only Overscan&quot; offers a good compromise between stability and hiding black borders.</source>
<translation>/ &lt;br&gt;使 &lt;br&gt;[] &lt;br&gt;[] </translation>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="103"/>
<source>Downsampling</source>
<translation></translation>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="103"/>
<source>Disabled</source>
<translation></translation>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="104"/>
<source>Downsamples the rendered image prior to displaying it. Can improve overall image quality in mixed 2D/3D games, but should be disabled for pure 3D games. Only applies to the hardware renderers.</source>
<translation>2D 3D &lt;br&gt; 3D </translation>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="106"/>
<location filename="../displaysettingswidget.cpp" line="123"/>
<location filename="../displaysettingswidget.cpp" line="130"/>
<location filename="../displaysettingswidget.cpp" line="133"/>
<location filename="../displaysettingswidget.cpp" line="143"/>
<source>Checked</source>
<translation></translation>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="107"/>
<source>Uses bilinear texture filtering when displaying the console&apos;s framebuffer to the screen. &lt;br&gt;Disabling filtering will producer a sharper, blockier/pixelated image. Enabling will smooth out the image. &lt;br&gt;The option will be less noticable the higher the resolution scale.</source>
<translation>使 &lt;br&gt;/ &lt;br&gt;</translation>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="113"/>
<location filename="../displaysettingswidget.cpp" line="116"/>
<location filename="../displaysettingswidget.cpp" line="118"/>
<location filename="../displaysettingswidget.cpp" line="126"/>
<location filename="../displaysettingswidget.cpp" line="137"/>
<location filename="../displaysettingswidget.cpp" line="146"/>
<location filename="../displaysettingswidget.cpp" line="148"/>
<location filename="../displaysettingswidget.cpp" line="152"/>
<location filename="../displaysettingswidget.cpp" line="154"/>
<location filename="../displaysettingswidget.cpp" line="157"/>
<location filename="../displaysettingswidget.cpp" line="165"/>
<source>Unchecked</source>
<translation></translation>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="114"/>
<source>Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. &lt;br&gt;May result in a sharper image in some 2D games.</source>
<translation> &lt;br&gt; 2D </translation>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="117"/>
<source>Fills the window with the active display area, regardless of the aspect ratio.</source>
<translation></translation>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="119"/>
<source>Saves screenshots at internal render resolution and without postprocessing. If this option is disabled, the screenshots will be taken at the window&apos;s resolution. Internal resolution screenshots can be very large at high rendering scales.</source>
<translation>&lt;br&gt;</translation>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="124"/>
<source>Enable this option to match DuckStation&apos;s refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (e.g. running at non-100% speed).</source>
<translation>DuckStation &lt;br&gt;(100)</translation>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="127"/>
<source>Enable this option will ensure every frame the console renders is displayed to the screen, for optimal frame pacing. If you are having difficulties maintaining full speed, or are getting audio glitches, try disabling this option.</source>
<translation>&lt;br&gt;</translation>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="131"/>
<source>Presents frames on a background thread when fast forwarding or vsync is disabled. This can measurably improve performance in the Vulkan renderer.</source>
<translation>&lt;br&gt;Vulkan </translation>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="134"/>
<source>Uses a second thread for drawing graphics. Currently only available for the software renderer, but can provide a significant speed improvement, and is safe to use.</source>
<translation>2使使使</translation>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="138"/>
<source>Adjusts the emulation speed so the console&apos;s refresh rate matches the host&apos;s refresh rate when both VSync and Audio Resampling settings are enabled. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync To Host Refresh Rate will not take effect if the console&apos;s refresh rate is too far from the host&apos;s refresh rate. Users with variable refresh rate displays should disable this option.</source>
<translation>&lt;br&gt;調 1&lt;br&gt;&lt;br&gt;</translation>
</message>
<message>
<location filename="../displaysettingswidget.ui" line="218"/>
<location filename="../displaysettingswidget.cpp" line="143"/>
<source>Show OSD Messages</source>
<translation>OSD </translation>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="144"/>
<source>Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.</source>
<translation>/</translation>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="147"/>
<source>Shows the internal frame rate of the game in the top-right corner of the display.</source>
<translation></translation>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="149"/>
<source>Shows the number of frames (or v-syncs) displayed per second by the system in the top-right corner of the display.</source>
<translation>1( v-sync)</translation>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="153"/>
<source>Shows the current emulation speed of the system in the top-right corner of the display as a percentage.</source>
<translation></translation>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="155"/>
<source>Shows the resolution of the game in the top-right corner of the display.</source>
<translation></translation>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="158"/>
<source>Shows the current controller state of the system in the bottom-left corner of the display.</source>
<translation></translation>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="162"/>
<location filename="../displaysettingswidget.cpp" line="165"/>
<source>Use Blit Swap Chain</source>
<translation>使</translation>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="166"/>
<source>Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.</source>
<translation>Direct3D 11 使使&lt;br&gt;</translation>
</message>
<message>
<location filename="../displaysettingswidget.cpp" line="88"/>
<location filename="../displaysettingswidget.cpp" line="258"/>
<source>Borderless Fullscreen</source>
<translation></translation>
</message>
</context>
<context>
<name>EmulationSettingsWidget</name>
<message>
<location filename="../emulationsettingswidget.ui" line="14"/>
<source>Form</source>
<translation></translation>
</message>
<message>
<location filename="../emulationsettingswidget.ui" line="32"/>
<source>Speed Control</source>
<translation>調</translation>
</message>
<message>
<location filename="../emulationsettingswidget.ui" line="38"/>
<source>Emulation Speed:</source>
<translation>:</translation>
</message>
<message>
<location filename="../emulationsettingswidget.ui" line="48"/>
<source>Fast Forward Speed:</source>
<translation>:</translation>
</message>
<message>
<location filename="../emulationsettingswidget.ui" line="58"/>
<source>Turbo Speed:</source>
<translation>:</translation>
</message>
<message>
<location filename="../emulationsettingswidget.ui" line="71"/>
<source>Rewind/Runahead</source>
<translation>/(Runahead)</translation>
</message>
<message>
<location filename="../emulationsettingswidget.ui" line="77"/>
<source>Enable Rewinding</source>
<translation></translation>
</message>
<message>
<location filename="../emulationsettingswidget.ui" line="84"/>
<source>Rewind Save Frequency:</source>
<translation>:</translation>
</message>
<message>
<location filename="../emulationsettingswidget.ui" line="91"/>
<source> Seconds</source>
<translation> </translation>
</message>
<message>
<location filename="../emulationsettingswidget.ui" line="104"/>
<source>Rewind Buffer Size:</source>
<translation>:</translation>
</message>
<message>
<location filename="../emulationsettingswidget.ui" line="111"/>
<source> Frames</source>
<translation> </translation>
</message>
<message>
<location filename="../emulationsettingswidget.ui" line="124"/>
<source>Runahead:</source>
<translation>(Runahead):</translation>
</message>
<message>
<location filename="../emulationsettingswidget.ui" line="132"/>
<location filename="../emulationsettingswidget.cpp" line="68"/>
<source>Disabled</source>
<translation>使</translation>
</message>
<message>
<location filename="../emulationsettingswidget.ui" line="137"/>
<source>1 Frame</source>
<translation>1 </translation>
</message>
<message>
<location filename="../emulationsettingswidget.ui" line="142"/>
<source>2 Frames</source>
<translation>2 </translation>
</message>
<message>
<location filename="../emulationsettingswidget.ui" line="147"/>
<source>3 Frames</source>
<translation>3 </translation>
</message>
<message>
<location filename="../emulationsettingswidget.ui" line="152"/>
<source>4 Frames</source>
<translation>4 </translation>
</message>
<message>
<location filename="../emulationsettingswidget.ui" line="157"/>
<source>5 Frames</source>
<translation>5 </translation>
</message>
<message>
<location filename="../emulationsettingswidget.ui" line="162"/>
<source>6 Frames</source>
<translation>6 </translation>
</message>
<message>
<location filename="../emulationsettingswidget.ui" line="167"/>
<source>7 Frames</source>
<translation>7 </translation>
</message>
<message>
<location filename="../emulationsettingswidget.ui" line="172"/>
<source>8 Frames</source>
<translation>8 </translation>
</message>
<message>
<location filename="../emulationsettingswidget.ui" line="177"/>
<source>9 Frames</source>
<translation>9 </translation>
</message>
<message>
<location filename="../emulationsettingswidget.ui" line="182"/>
<source>10 Frames</source>
<translation>10 </translation>
</message>
<message>
<location filename="../emulationsettingswidget.ui" line="190"/>
<source>TextLabel</source>
<translation></translation>
</message>
<message>
<location filename="../emulationsettingswidget.cpp" line="68"/>
<source>Runahead</source>
<translation></translation>
</message>
<message>
<location filename="../emulationsettingswidget.cpp" line="52"/>
<source>Emulation Speed</source>
<translation></translation>
</message>
<message>
<location filename="../emulationsettingswidget.cpp" line="53"/>
<source>Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage.</source>
<translation></translation>
</message>
<message>
<location filename="../emulationsettingswidget.cpp" line="56"/>
<source>Fast Forward Speed</source>
<translation></translation>
</message>
<message>
<location filename="../emulationsettingswidget.cpp" line="56"/>
<location filename="../emulationsettingswidget.cpp" line="59"/>
<source>User Preference</source>
<translation></translation>
</message>
<message>
<location filename="../emulationsettingswidget.cpp" line="57"/>
<source>Sets the fast forward speed. This speed will be used when the fast forward hotkey is pressed/toggled.</source>
<translation></translation>
</message>
<message>
<location filename="../emulationsettingswidget.cpp" line="59"/>
<source>Turbo Speed</source>
<translation></translation>
</message>
<message>
<location filename="../emulationsettingswidget.cpp" line="60"/>
<source>Sets the turbo speed. This speed will be used when the turbo hotkey is pressed/toggled. Turboing will take priority over fast forwarding if both hotkeys are pressed/toggled.</source>
<translation> &lt;br&gt;/</translation>
</message>
<message>
<location filename="../emulationsettingswidget.cpp" line="63"/>
<source>Unchecked</source>
<translation></translation>
</message>
<message>
<location filename="../emulationsettingswidget.cpp" line="63"/>
<source>Rewinding</source>
<translation></translation>
</message>
<message>
<location filename="../emulationsettingswidget.cpp" line="64"/>
<source>&lt;b&gt;Enable Rewinding:&lt;/b&gt; Saves state periodically so you can rewind any mistakes while playing.&lt;br&gt; &lt;b&gt;Rewind Save Frequency:&lt;/b&gt; How often a rewind state will be created. Higher frequencies have greater system requirements.&lt;br&gt; &lt;b&gt;Rewind Buffer Size:&lt;/b&gt; How many saves will be kept for rewinding. Higher values have greater memory requirements.</source>
<translation>&lt;b&gt;:&lt;/b&gt; ()&lt;br&gt; &lt;b&gt;:&lt;/b&gt; ()&lt;br&gt; &lt;b&gt;:&lt;/b&gt; </translation>
</message>
<message>
<location filename="../emulationsettingswidget.cpp" line="69"/>
<source>Simulates the system ahead of time and rolls back/replays to reduce input lag. Very high system requirements.</source>
<translation>/</translation>
</message>
<message numerus="yes">
<location filename="../emulationsettingswidget.cpp" line="115"/>
<source>Rewind for %n frame(s), lasting %1 second(s) will require up to %2MB of RAM and %3MB of VRAM.</source>
<translation>
<numerusform>%n (%1 ) %2 MBのRAMと %3 MBのVRAMが必要になります</numerusform>
</translation>
</message>
<message>
<location filename="../emulationsettingswidget.cpp" line="126"/>
<source>Rewind is disabled because runahead is enabled. Runahead will significantly increase system requirements.</source>
<translation>
</translation>
</message>
<message>
<location filename="../emulationsettingswidget.cpp" line="132"/>
<source>Rewind is not enabled. Please note that enabling rewind may significantly increase system requirements.</source>
<translation>
</translation>
</message>
</context>
<context>
<name>EnhancementSettingsWidget</name>
<message>
<location filename="../enhancementsettingswidget.ui" line="32"/>
<source>Rendering Enhancements</source>
<translation></translation>
</message>
<message>
<location filename="../enhancementsettingswidget.ui" line="38"/>
<source>Internal Resolution Scale:</source>
<translation>:</translation>
</message>
<message>
<location filename="../enhancementsettingswidget.cpp" line="57"/>
<source>Resolution Scale</source>
<translation></translation>
</message>
<message>
<location filename="../enhancementsettingswidget.ui" line="48"/>
<source>Texture Filtering:</source>
<translation>:</translation>
</message>
<message>
<location filename="../enhancementsettingswidget.cpp" line="85"/>
<source>Texture Filtering</source>
<translation></translation>
</message>
<message>
<location filename="../enhancementsettingswidget.ui" line="14"/>
<source>Form</source>
<translation></translation>
</message>
<message>
<location filename="../enhancementsettingswidget.ui" line="58"/>
<location filename="../enhancementsettingswidget.cpp" line="62"/>
<source>True Color Rendering (24-bit, disables dithering)</source>
<translation> (24)</translation>
</message>
<message>
<location filename="../enhancementsettingswidget.ui" line="65"/>
<location filename="../enhancementsettingswidget.cpp" line="69"/>
<source>Scaled Dithering (scale dither pattern to resolution)</source>
<translation> ()</translation>
</message>
<message>
<location filename="../enhancementsettingswidget.ui" line="72"/>
<source>Widescreen Hack (render 3D in display aspect ratio)</source>
<translation> ( 3D )</translation>
</message>
<message>
<location filename="../enhancementsettingswidget.ui" line="79"/>
<source>Software Renderer Readbacks (run in parallel for VRAM-&gt;CPU transfers)</source>
<translation> (VRAM-&gt;CPU )</translation>
</message>
<message>
<location filename="../enhancementsettingswidget.ui" line="89"/>
<source>Display Enhancements</source>
<translation></translation>
</message>
<message>
<location filename="../enhancementsettingswidget.ui" line="95"/>
<location filename="../enhancementsettingswidget.cpp" line="51"/>
<source>Disable Interlacing (force progressive render/scan)</source>
<translation> (/)</translation>
</message>
<message>
<location filename="../enhancementsettingswidget.ui" line="102"/>
<location filename="../enhancementsettingswidget.cpp" line="72"/>
<source>Force NTSC Timings (60hz-on-PAL)</source>
<translation>NTSC (60hz-PAL)</translation>
</message>
<message>
<location filename="../enhancementsettingswidget.ui" line="153"/>
<location filename="../enhancementsettingswidget.cpp" line="114"/>
<source>Preserve Projection Precision</source>
<translation></translation>
</message>
<message>
<location filename="../enhancementsettingswidget.ui" line="160"/>
<location filename="../enhancementsettingswidget.cpp" line="110"/>
<source>Depth Buffer (Low Compatibility)</source>
<translation> ()</translation>
</message>
<message>
<location filename="../enhancementsettingswidget.ui" line="167"/>
<location filename="../enhancementsettingswidget.cpp" line="116"/>
<source>CPU Mode (Very Slow)</source>
<translation>CPU ()</translation>
</message>
<message>
<location filename="../enhancementsettingswidget.cpp" line="79"/>
<source>Force 4:3 For 24-bit Display</source>
<translation>24 4:3 </translation>
</message>
<message>
<location filename="../enhancementsettingswidget.ui" line="109"/>
<source>Force 4:3 For 24-Bit Display (disable widescreen for FMVs)</source>
<translation>24 4:3 ()</translation>
</message>
<message>
<location filename="../enhancementsettingswidget.ui" line="116"/>
<source>Chroma Smoothing For 24-Bit Display (reduce FMV color blockyness)</source>
<translation>24 ()</translation>
</message>
<message>
<location filename="../enhancementsettingswidget.ui" line="126"/>
<source>PGXP (Precision Geometry Transform Pipeline)</source>
<translation>PGXP ()</translation>
</message>
<message>
<location filename="../enhancementsettingswidget.ui" line="132"/>
<location filename="../enhancementsettingswidget.cpp" line="100"/>
<source>Geometry Correction</source>
<translation></translation>
</message>
<message>
<location filename="../enhancementsettingswidget.ui" line="139"/>
<location filename="../enhancementsettingswidget.cpp" line="103"/>
<source>Culling Correction</source>
<translation></translation>
</message>
<message>
<location filename="../enhancementsettingswidget.ui" line="146"/>
<location filename="../enhancementsettingswidget.cpp" line="106"/>
<source>Texture Correction</source>
<translation></translation>
</message>
<message>
<location filename="../enhancementsettingswidget.cpp" line="58"/>
<source>Setting this beyond 1x will enhance the resolution of rendered 3D polygons and lines. Only applies to the hardware backends. &lt;br&gt;This option is usually safe, with most games looking fine at higher resolutions. Higher resolutions require a more powerful GPU.</source>
<translation> 1x 3D &lt;br&gt; GPU </translation>
</message>
<message>
<location filename="../enhancementsettingswidget.cpp" line="70"/>
<source>Scales the dither pattern to the resolution scale of the emulated GPU. This makes the dither pattern much less obvious at higher resolutions. &lt;br&gt;Usually safe to enable, and only supported by the hardware renderers.</source>
<translation> GPU &lt;br&gt;</translation>
</message>
<message>
<location filename="../enhancementsettingswidget.cpp" line="52"/>
<source>Forces the rendering and display of frames to progressive mode. &lt;br&gt;This removes the &quot;combing&quot; effect seen in 480i games by rendering them in 480p. Usually safe to enable.&lt;br&gt; &lt;b&gt;&lt;u&gt;May not be compatible with all games.&lt;/u&gt;&lt;/b&gt;</source>
<translation> &lt;br&gt;480p 480i &lt;br&gt; &lt;b&gt;&lt;u&gt;&lt;/u&gt;&lt;/b&gt;</translation>
</message>
<message>
<location filename="../enhancementsettingswidget.cpp" line="73"/>
<source>Uses NTSC frame timings when the console is in PAL mode, forcing PAL games to run at 60hz. &lt;br&gt;For most games which have a speed tied to the framerate, this will result in the game running approximately 17% faster. &lt;br&gt;For variable frame rate games, it may not affect the speed.</source>
<translation> PAL NTSC 使PAL 60Hz &lt;br&gt; 17 &lt;br&gt;</translation>
</message>
<message>
<location filename="../enhancementsettingswidget.cpp" line="80"/>
<source>Switches back to 4:3 display aspect ratio when displaying 24-bit content, usually FMVs.</source>
<translation>24()4:3 </translation>
</message>
<message>
<location filename="../enhancementsettingswidget.cpp" line="81"/>
<source>Chroma Smoothing For 24-Bit Display</source>
<translation>24</translation>
</message>
<message>
<location filename="../enhancementsettingswidget.cpp" line="82"/>
<source>Smooths out blockyness between colour transitions in 24-bit content, usually FMVs. Only applies to the hardware renderers.</source>
<translation>24()</translation>
</message>
<message>
<location filename="../enhancementsettingswidget.cpp" line="87"/>
<source>Smooths out the blockyness of magnified textures on 3D object by using filtering. &lt;br&gt;Will have a greater effect on higher resolution scales. Only applies to the hardware renderers.</source>
<translation>使3D &lt;br&gt;</translation>
</message>
<message>
<location filename="../enhancementsettingswidget.cpp" line="90"/>
<source>Widescreen Hack</source>
<translation></translation>
</message>
<message>
<location filename="../enhancementsettingswidget.cpp" line="96"/>
<source>Use Software Renderer For Readbacks</source>
<translation>使</translation>
</message>
<message>
<location filename="../enhancementsettingswidget.cpp" line="97"/>
<source>Runs the software renderer in parallel for VRAM readbacks. On some systems, this may result in greater performance when using graphical enhancements with the hardware renderer.</source>
<translation>VRAM 使&lt;br&gt;</translation>
</message>
<message>
<location filename="../enhancementsettingswidget.cpp" line="111"/>
<source>Attempts to reduce polygon Z-fighting by testing pixels against the depth values from PGXP. Low compatibility, but can work well in some games. Other games may need a threshold adjustment.</source>
<translation>PGXP Z &lt;br&gt;調</translation>
</message>
<message>
<location filename="../enhancementsettingswidget.cpp" line="115"/>
<source>Adds additional precision to PGXP data post-projection. May improve visuals in some games.</source>
<translation> PGXP </translation>
</message>
<message>
<location filename="../enhancementsettingswidget.cpp" line="117"/>
<source>Uses PGXP for all instructions, not just memory operations. Required for PGXP to correct wobble in some games, but has a very high performance cost.</source>
<translation> PGXP 使 PGXP &lt;br&gt;()</translation>
</message>
<message>
<location filename="../enhancementsettingswidget.cpp" line="63"/>
<source>Forces the precision of colours output to the console&apos;s framebuffer to use the full 8 bits of precision per channel. This produces nicer looking gradients at the cost of making some colours look slightly different. Disabling the option also enables dithering, which makes the transition between colours less sharp by applying a pattern around those pixels. Most games are compatible with this option, but there is a number which aren&apos;t and will have broken effects with it enabled. Only applies to the hardware renderers.</source>
<translation> 8 使&lt;br&gt;&lt;br&gt;&lt;br&gt;</translation>
</message>
<message>
<location filename="../enhancementsettingswidget.cpp" line="91"/>
<source>Scales vertex positions in screen-space to a widescreen aspect ratio, essentially increasing the field of view from 4:3 to the chosen display aspect ratio in 3D games. &lt;br&gt;For 2D games, or games which use pre-rendered backgrounds, this enhancement will not work as expected. &lt;br&gt;&lt;b&gt;&lt;u&gt;May not be compatible with all games.&lt;/u&gt;&lt;/b&gt;</source>
<translation>3D 4:3 &lt;br&gt; 2D 使 &lt;br&gt; &lt;b&gt; &lt;u&gt;&lt;/u&gt;&lt;/b&gt;</translation>
</message>
<message>
<location filename="../enhancementsettingswidget.cpp" line="101"/>
<source>Reduces &quot;wobbly&quot; polygons and &quot;warping&quot; textures that are common in PS1 games. &lt;br&gt;Only works with the hardware renderers. &lt;b&gt;&lt;u&gt;May not be compatible with all games.&lt;/u&gt;&lt;/b&gt;</source>
<translation>PS1 &lt;br&gt; &lt;b&gt;&lt;u&gt;&lt;/u&gt;&lt;/b&gt;</translation>
</message>
<message>
<location filename="../enhancementsettingswidget.cpp" line="104"/>
<source>Increases the precision of polygon culling, reducing the number of holes in geometry. Requires geometry correction enabled.</source>
<translation></translation>
</message>
<message>
<location filename="../enhancementsettingswidget.cpp" line="107"/>
<source>Uses perspective-correct interpolation for texture coordinates and colors, straightening out warped textures. Requires geometry correction enabled.</source>
<translation>使</translation>
</message>
<message>
<location filename="../enhancementsettingswidget.cpp" line="69"/>
<location filename="../enhancementsettingswidget.cpp" line="103"/>
<location filename="../enhancementsettingswidget.cpp" line="106"/>
<source>Checked</source>
<translation></translation>
</message>
<message>
<location filename="../enhancementsettingswidget.cpp" line="51"/>
<location filename="../enhancementsettingswidget.cpp" line="62"/>
<location filename="../enhancementsettingswidget.cpp" line="72"/>
<location filename="../enhancementsettingswidget.cpp" line="79"/>
<location filename="../enhancementsettingswidget.cpp" line="81"/>
<location filename="../enhancementsettingswidget.cpp" line="90"/>
<location filename="../enhancementsettingswidget.cpp" line="96"/>
<location filename="../enhancementsettingswidget.cpp" line="100"/>
<location filename="../enhancementsettingswidget.cpp" line="110"/>
<location filename="../enhancementsettingswidget.cpp" line="114"/>
<location filename="../enhancementsettingswidget.cpp" line="116"/>
<source>Unchecked</source>
<translation></translation>
</message>
<message>
<source>Uses screen coordinates as a fallback when tracking vertices through memory fails. May improve PGXP compatibility.</source>
<translation type="vanished">使 PGXP </translation>
</message>
<message>
<source>Tries to track vertex manipulation through the CPU. Some games require this option for PGXP to be effective. Very slow, and incompatible with the recompiler.</source>
<translation type="vanished">CPU PGXP </translation>
</message>
<message>
<source>%1x%2</source>
2022-04-02 10:09:24 +00:00
<translation type="vanished">%1x%2</translation>
</message>
</context>
<context>
<name>GPUDownsampleMode</name>
<message>
<location filename="../../core/settings.cpp" line="730"/>
<source>Disabled</source>
<translation></translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="730"/>
<source>Box (Downsample 3D/Smooth All)</source>
<translation> ( 3D/)</translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="731"/>
<source>Adaptive (Preserve 3D/Smooth 2D)</source>
<translation> (3D / 2D)</translation>
</message>
</context>
<context>
<name>GPURenderer</name>
<message>
<location filename="../../core/settings.cpp" line="666"/>
<source>Hardware (D3D11)</source>
<translation> (D3D11)</translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="667"/>
<source>Hardware (D3D12)</source>
<translation> (D3D12)</translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="669"/>
<source>Hardware (Vulkan)</source>
<translation> (Vulkan)</translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="669"/>
<source>Hardware (OpenGL)</source>
<translation> (OpenGL)</translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="670"/>
<source>Software</source>
<translation></translation>
</message>
</context>
<context>
<name>GPUSettingsWidget</name>
<message>
<location filename="../qtutils.cpp" line="682"/>
<source>1x</source>
<translation>1x</translation>
</message>
<message>
<location filename="../qtutils.cpp" line="683"/>
<source>2x</source>
<translation>2x</translation>
</message>
<message>
<location filename="../qtutils.cpp" line="684"/>
<source>3x (for 720p)</source>
<translation>3x (720p )</translation>
</message>
<message>
<location filename="../qtutils.cpp" line="685"/>
<source>4x</source>
<translation>4x</translation>
</message>
<message>
<location filename="../qtutils.cpp" line="686"/>
<source>5x (for 1080p)</source>
<translation>5x (1080p )</translation>
</message>
<message>
<location filename="../qtutils.cpp" line="687"/>
<source>6x (for 1440p)</source>
<translation>6x (1440p )</translation>
</message>
<message>
<location filename="../qtutils.cpp" line="688"/>
<source>7x</source>
<translation>7x</translation>
</message>
<message>
<location filename="../qtutils.cpp" line="689"/>
<source>8x</source>
<translation>8x</translation>
</message>
<message>
<location filename="../qtutils.cpp" line="690"/>
<source>9x (for 4K)</source>
<translation>9x (4K )</translation>
</message>
<message>
<location filename="../qtutils.cpp" line="723"/>
<source>Disabled</source>
<translation></translation>
</message>
<message>
<location filename="../qtutils.cpp" line="726"/>
<source>%1x MSAA</source>
<translation>%1x MSAA</translation>
</message>
<message>
<location filename="../qtutils.cpp" line="729"/>
<source>%1x SSAA</source>
<translation>%1x SSAA</translation>
</message>
<message>
<location filename="../qtutils.cpp" line="691"/>
<source>10x</source>
<translation>10x</translation>
</message>
<message>
<location filename="../qtutils.cpp" line="692"/>
<source>11x</source>
<translation>11x</translation>
</message>
<message>
<location filename="../qtutils.cpp" line="693"/>
<source>12x</source>
<translation>12x</translation>
</message>
<message>
<location filename="../qtutils.cpp" line="694"/>
<source>13x</source>
<translation>13x</translation>
</message>
<message>
<location filename="../qtutils.cpp" line="695"/>
<source>14x</source>
<translation>14x</translation>
</message>
<message>
<location filename="../qtutils.cpp" line="696"/>
<source>15x</source>
<translation>15x</translation>
</message>
<message>
<location filename="../qtutils.cpp" line="697"/>
<source>16x</source>
<translation>16x</translation>
</message>
<message>
<location filename="../qtutils.cpp" line="681"/>
<source>Automatic based on window size</source>
<translation> ()</translation>
</message>
<message>
<source>9x</source>
2022-04-02 10:09:24 +00:00
<translation type="vanished">9x</translation>
</message>
</context>
<context>
<name>GPUTextureFilter</name>
<message>
<location filename="../../core/settings.cpp" line="699"/>
<source>Nearest-Neighbor</source>
<translation></translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="699"/>
<source>Bilinear</source>
<translation></translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="700"/>
<source>JINC2</source>
<translation>JINC2</translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="700"/>
<source>Bilinear (No Edge Blending)</source>
<translation> ()</translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="701"/>
<source>xBR</source>
<translation>xBR</translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="701"/>
<source>JINC2 (No Edge Blending)</source>
<translation>JINC2 ()</translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="702"/>
<source>xBR (No Edge Blending)</source>
<translation>xBR ()</translation>
</message>
</context>
<context>
<name>GameListCompatibilityRating</name>
<message>
<location filename="../../frontend-common/game_list.cpp" line="46"/>
<source>Unknown</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/game_list.cpp" line="47"/>
<source>Doesn&apos;t Boot</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/game_list.cpp" line="48"/>
<source>Crashes In Intro</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/game_list.cpp" line="49"/>
<source>Crashes In-Game</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/game_list.cpp" line="50"/>
<source>Graphical/Audio Issues</source>
<translation>/</translation>
</message>
<message>
<location filename="../../frontend-common/game_list.cpp" line="51"/>
<source>No Issues</source>
<translation></translation>
</message>
</context>
<context>
<name>GameListModel</name>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamelistmodel.cpp" line="525"/>
<source>Type</source>
<translation></translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamelistmodel.cpp" line="526"/>
<source>Code</source>
<translation></translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamelistmodel.cpp" line="527"/>
<source>Title</source>
<translation>()</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamelistmodel.cpp" line="528"/>
<source>File Title</source>
<translation></translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamelistmodel.cpp" line="529"/>
<source>Developer</source>
<translation></translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamelistmodel.cpp" line="530"/>
<source>Publisher</source>
<translation></translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamelistmodel.cpp" line="531"/>
<source>Genre</source>
<translation></translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamelistmodel.cpp" line="532"/>
<source>Year</source>
<translation></translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamelistmodel.cpp" line="533"/>
<source>Players</source>
<translation></translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamelistmodel.cpp" line="534"/>
<source>Size</source>
<translation></translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamelistmodel.cpp" line="535"/>
<source>Region</source>
<translation></translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamelistmodel.cpp" line="536"/>
<source>Compatibility</source>
<translation></translation>
</message>
</context>
<context>
<name>GameListSearchDirectoriesModel</name>
<message>
<location filename="../gamelistsearchdirectoriesmodel.cpp" line="29"/>
<source>Path</source>
<translation></translation>
</message>
<message>
<location filename="../gamelistsearchdirectoriesmodel.cpp" line="31"/>
<source>Recursive</source>
<translatorcomment>...</translatorcomment>
<translation></translation>
</message>
</context>
<context>
<name>GameListSettingsWidget</name>
<message>
<location filename="../gamelistsettingswidget.ui" line="14"/>
<source>Form</source>
<translation></translation>
</message>
<message>
<location filename="../gamelistsettingswidget.ui" line="34"/>
<source>Search Directories (will be scanned for games)</source>
<translation> ()</translation>
</message>
<message>
<location filename="../gamelistsettingswidget.ui" line="60"/>
<location filename="../gamelistsettingswidget.ui" line="119"/>
<source>Add</source>
<translation></translation>
</message>
<message>
<location filename="../gamelistsettingswidget.ui" line="76"/>
<location filename="../gamelistsettingswidget.ui" line="135"/>
<location filename="../gamelistsettingswidget.cpp" line="101"/>
<source>Remove</source>
<translation></translation>
</message>
<message>
<location filename="../gamelistsettingswidget.ui" line="93"/>
<source>Excluded Paths (will not be scanned)</source>
<translation> ()</translation>
</message>
<message>
<location filename="../gamelistsettingswidget.ui" line="171"/>
<source>Scan For New Games</source>
<translation></translation>
</message>
<message>
<location filename="../gamelistsettingswidget.ui" line="187"/>
<source>Rescan All Games</source>
<translation></translation>
</message>
<message>
<location filename="../gamelistsettingswidget.cpp" line="103"/>
<source>Open Directory...</source>
<translation>...</translation>
</message>
<message>
<location filename="../gamelistsettingswidget.cpp" line="111"/>
<source>Select Search Directory</source>
<translation></translation>
</message>
<message>
<location filename="../gamelistsettingswidget.cpp" line="117"/>
<source>Scan Recursively?</source>
<translation></translation>
</message>
<message>
<location filename="../gamelistsettingswidget.cpp" line="118"/>
<source>Would you like to scan the directory &quot;%1&quot; recursively?
Scanning recursively takes more time, but will identify files in subdirectories.</source>
<translation> &quot;%1&quot;
</translation>
</message>
<message>
<location filename="../gamelistsettingswidget.cpp" line="147"/>
<source>Select Path</source>
<translation></translation>
</message>
<message>
<source>Excluded Paths</source>
2022-04-02 10:09:24 +00:00
<translation type="vanished"></translation>
</message>
</context>
<context>
<name>GamePropertiesDialog</name>
<message>
<location filename="../gamepropertiesdialog.ui" line="14"/>
<source>Dialog</source>
<translation></translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="28"/>
<source>Properties</source>
<translation></translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="34"/>
<source>Image Path:</source>
<translation>:</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="48"/>
<source>Game Code:</source>
<translation>:</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="62"/>
<source>Title:</source>
<translation>:</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="76"/>
<source>Region:</source>
<translation>:</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="90"/>
<source>Compatibility:</source>
<translation>:</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="100"/>
<source>Upscaling Issues:</source>
<translation>:</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="110"/>
<source>Comments:</source>
<translation>:</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="120"/>
<source>Version Tested:</source>
<translation>:</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="132"/>
<source>Set to Current</source>
<translation></translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="141"/>
<source>Tracks:</source>
<translation>:</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="158"/>
<source>#</source>
<translation>#</translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="163"/>
<source>Mode</source>
<translation></translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="168"/>
<source>Start</source>
<translation></translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="173"/>
<source>Length</source>
<translation></translation>
</message>
<message>
<location filename="../gamepropertiesdialog.ui" line="178"/>
<source>Hash</source>
<translation></translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamepropertiesdialog.ui" line="183"/>
<source>Status</source>
<translation></translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamepropertiesdialog.ui" line="209"/>
<source>User Settings (Console)</source>
<translation> ()</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamepropertiesdialog.ui" line="246"/>
<source>100% (effective 33.3mhz)</source>
<translation>100% (33.3MHz)</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamepropertiesdialog.ui" line="280"/>
<source>Enable 8MB RAM (Dev Console)</source>
<translation>8MB RAM ()</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamepropertiesdialog.ui" line="365"/>
<source>CD-ROM Seek Speedup:</source>
<translation>CD-ROM :</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamepropertiesdialog.ui" line="381"/>
<source>Infinite/Instantaneous</source>
<translation>/</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamepropertiesdialog.ui" line="386"/>
<source>None (Normal Speed)</source>
<translation> ()</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamepropertiesdialog.ui" line="391"/>
<source>2x</source>
<translation>2x</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamepropertiesdialog.ui" line="396"/>
<source>3x</source>
<translation>3x</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamepropertiesdialog.ui" line="401"/>
<source>4x</source>
<translation>4x</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamepropertiesdialog.ui" line="406"/>
<source>5x</source>
<translation>5x</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamepropertiesdialog.ui" line="411"/>
<source>6x</source>
<translation>6x</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamepropertiesdialog.ui" line="416"/>
<source>7x</source>
<translation>7x</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamepropertiesdialog.ui" line="421"/>
<source>8x</source>
<translation>8x</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamepropertiesdialog.ui" line="426"/>
<source>9x</source>
<translation>9x</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamepropertiesdialog.ui" line="431"/>
<source>10x</source>
<translation>10x</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamepropertiesdialog.ui" line="527"/>
<source>User Settings (Graphics)</source>
<translation> ()</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamepropertiesdialog.ui" line="561"/>
<source>:</source>
<translation>:</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamepropertiesdialog.ui" line="590"/>
<source>Downsampling:</source>
<translation>:</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamepropertiesdialog.ui" line="624"/>
<source>Renderer:</source>
<translation>:</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamepropertiesdialog.ui" line="653"/>
<source>Multisample Antialiasing:</source>
<translation>:</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamepropertiesdialog.ui" line="735"/>
<source>PGXP Preserve Projection Precision</source>
<translation>PGXP </translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamepropertiesdialog.ui" line="745"/>
<source>PGXP Depth Buffer</source>
<translation>PGXP </translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamepropertiesdialog.ui" line="293"/>
<source>Other Settings</source>
<translation></translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamepropertiesdialog.ui" line="299"/>
<source>CD-ROM Read Speedup:</source>
<translation>CD-ROM :</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamepropertiesdialog.ui" line="312"/>
<source>None (Double Speed)</source>
<translation> ()</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamepropertiesdialog.ui" line="317"/>
<source>2x (Quad Speed)</source>
<translation>2x (4)</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamepropertiesdialog.ui" line="322"/>
<source>3x (6x Speed)</source>
<translation>3x (6)</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamepropertiesdialog.ui" line="327"/>
<source>4x (8x Speed)</source>
<translation>4x (8)</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamepropertiesdialog.ui" line="332"/>
<source>5x (10x Speed)</source>
<translation>5x (10)</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamepropertiesdialog.ui" line="337"/>
<source>6x (12x Speed)</source>
<translation>6x (12)</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamepropertiesdialog.ui" line="342"/>
<source>7x (14x Speed)</source>
<translation>7x (14)</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamepropertiesdialog.ui" line="347"/>
<source>8x (16x Speed)</source>
<translation>8x (16)</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamepropertiesdialog.ui" line="352"/>
<source>9x (18x Speed)</source>
<translation>9x (18)</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamepropertiesdialog.ui" line="357"/>
<source>10x (20x Speed)</source>
<translation>10x (20)</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamepropertiesdialog.ui" line="439"/>
<source>Runahead Frames:</source>
<translation>:</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamepropertiesdialog.ui" line="452"/>
<source>Disabled</source>
<translation></translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamepropertiesdialog.ui" line="457"/>
<source>1 Frame</source>
<translation>1 </translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamepropertiesdialog.ui" line="462"/>
<source>2 Frames</source>
<translation>2 </translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamepropertiesdialog.ui" line="467"/>
<source>3 Frames</source>
<translation>3 </translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamepropertiesdialog.ui" line="472"/>
<source>4 Frames</source>
<translation>4 </translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamepropertiesdialog.ui" line="477"/>
<source>5 Frames</source>
<translation>5 </translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamepropertiesdialog.ui" line="482"/>
<source>6 Frames</source>
<translation>6 </translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamepropertiesdialog.ui" line="487"/>
<source>7 Frames</source>
<translation>7 </translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamepropertiesdialog.ui" line="492"/>
<source>8 Frames</source>
<translation>8 </translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamepropertiesdialog.ui" line="497"/>
<source>9 Frames</source>
<translation>9 </translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamepropertiesdialog.ui" line="502"/>
<source>10 Frames</source>
<translation>10 </translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamepropertiesdialog.ui" line="774"/>
<source>User Settings (Input)</source>
<translation> ()</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamepropertiesdialog.ui" line="215"/>
<source>CPU Clock Speed Control</source>
<translation>CPU </translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamepropertiesdialog.ui" line="223"/>
<source>Enable Clock Speed Control (Overclocking/Underclocking)</source>
<translation> (/)</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamepropertiesdialog.ui" line="533"/>
<source>GPU Screen Display</source>
<translation>GPU </translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamepropertiesdialog.ui" line="539"/>
<source>Aspect Ratio:</source>
<translation>:</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamepropertiesdialog.ui" line="580"/>
<source>Crop Mode:</source>
<translation>:</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamepropertiesdialog.ui" line="602"/>
<source>Linear Upscaling</source>
<translation></translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamepropertiesdialog.ui" line="612"/>
<source>Integer Upscaling</source>
<translation></translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamepropertiesdialog.ui" line="637"/>
<source>GPU Enhancements</source>
<translation>GPU </translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamepropertiesdialog.ui" line="643"/>
<source>Resolution Scale:</source>
<translation>:</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamepropertiesdialog.ui" line="663"/>
<source>Texture Filtering:</source>
<translation>:</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamepropertiesdialog.ui" line="705"/>
<source>True Color Rendering (24-bit, disables dithering)</source>
<translation> (24)</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamepropertiesdialog.ui" line="675"/>
<source>Scaled Dithering (scale dither pattern to resolution)</source>
<translation> ()</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamepropertiesdialog.ui" line="695"/>
<source>Force NTSC Timings (60hz-on-PAL)</source>
<translation>NTSC (60hz-PAL)</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamepropertiesdialog.ui" line="685"/>
<source>Force 4:3 For 24-Bit Display (disable widescreen for FMVs)</source>
<translation>24 4:3 ()</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamepropertiesdialog.ui" line="725"/>
<source>Widescreen Hack</source>
<translation></translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamepropertiesdialog.ui" line="715"/>
<source>PGXP Geometry Correction</source>
<translation>PGXP </translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamepropertiesdialog.ui" line="780"/>
<source>Controller Settings</source>
<translation></translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamepropertiesdialog.ui" line="786"/>
<source>Controller 1 Type:</source>
<translation> 1 :</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamepropertiesdialog.ui" line="796"/>
<source>Controller 2 Type:</source>
<translation> 2 :</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamepropertiesdialog.ui" line="806"/>
<source>Input Profile For Bindings:</source>
<translation>:</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamepropertiesdialog.ui" line="829"/>
<source>Memory Card Settings</source>
<translation></translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamepropertiesdialog.ui" line="835"/>
<source>Memory Card 1 Type:</source>
<translation> 1 :</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamepropertiesdialog.ui" line="845"/>
<source>Memory Card 1 Shared Path:</source>
<translation> 1 :</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamepropertiesdialog.ui" line="866"/>
<source>Memory Card 2 Type:</source>
<translation> 2 :</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamepropertiesdialog.ui" line="876"/>
<source>Memory Card 2 Shared Path:</source>
<translation> 2 :</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamepropertiesdialog.ui" line="857"/>
<location filename="../gamepropertiesdialog.ui" line="888"/>
<source>Browse...</source>
<translation>...</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamepropertiesdialog.ui" line="816"/>
<source>Multitap Mode:</source>
<translation>:</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamepropertiesdialog.ui" line="914"/>
<source>Compatibility Settings</source>
<translation></translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamepropertiesdialog.ui" line="920"/>
<source>Traits</source>
<translation></translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamepropertiesdialog.ui" line="927"/>
<source>Overrides</source>
<translation></translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamepropertiesdialog.ui" line="933"/>
<source>Display Active Offset:</source>
<translation>調 (/):</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamepropertiesdialog.ui" line="970"/>
<source>Display Line Offset:</source>
<translation>調 (/):
( )</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamepropertiesdialog.ui" line="1007"/>
<source>DMA Max Slice Ticks:</source>
<translation>DMA Tick :</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamepropertiesdialog.ui" line="1024"/>
<source>DMA Halt Ticks:</source>
<translation>DMA Tick :</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamepropertiesdialog.ui" line="1041"/>
<source>GPU FIFO Size:</source>
<translation>GPU FIFO :</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamepropertiesdialog.ui" line="1055"/>
<source>GPU Max Run Ahead:</source>
<translation>GPU (Run-Ahead):</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamepropertiesdialog.ui" line="1072"/>
<source>PGXP Geometry Tolerance:</source>
<translation>PGXP ():</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamepropertiesdialog.ui" line="1095"/>
<source>PGXP Depth Threshold:</source>
<translation>PGXP :</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamepropertiesdialog.cpp" line="130"/>
<source>Compute &amp;&amp; Verify Hashes</source>
<translation></translation>
</message>
<message>
<source>Computing hash for track %1/index %2...</source>
2022-04-02 10:09:24 +00:00
<translation type="vanished">... %1 / %2</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamepropertiesdialog.cpp" line="943"/>
<source>Search on Redump.org</source>
<translation>Redump.org </translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamepropertiesdialog.cpp" line="131"/>
<source>Export Compatibility Info</source>
<translation></translation>
</message>
<message>
<source>Close</source>
2022-04-02 10:09:24 +00:00
<translation type="vanished"></translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamepropertiesdialog.cpp" line="72"/>
<source>Game Properties - %1</source>
<translation> - %1</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamepropertiesdialog.ui" line="307"/>
<location filename="../gamepropertiesdialog.ui" line="376"/>
<location filename="../gamepropertiesdialog.ui" line="447"/>
<location filename="../gamepropertiesdialog.cpp" line="143"/>
<location filename="../gamepropertiesdialog.cpp" line="150"/>
<location filename="../gamepropertiesdialog.cpp" line="157"/>
<location filename="../gamepropertiesdialog.cpp" line="164"/>
<location filename="../gamepropertiesdialog.cpp" line="171"/>
<location filename="../gamepropertiesdialog.cpp" line="174"/>
<location filename="../gamepropertiesdialog.cpp" line="177"/>
<location filename="../gamepropertiesdialog.cpp" line="184"/>
<location filename="../gamepropertiesdialog.cpp" line="190"/>
<location filename="../gamepropertiesdialog.cpp" line="196"/>
<location filename="../gamepropertiesdialog.cpp" line="202"/>
<location filename="../gamepropertiesdialog.cpp" line="206"/>
<location filename="../gamepropertiesdialog.cpp" line="212"/>
<source>(unchanged)</source>
<translation>()</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamepropertiesdialog.cpp" line="272"/>
<source>&lt;not computed&gt;</source>
<translation>&lt;&gt;</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamepropertiesdialog.cpp" line="758"/>
<location filename="../gamepropertiesdialog.cpp" line="781"/>
<source>Select path to memory card image</source>
<translation></translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamepropertiesdialog.cpp" line="874"/>
<source>%1% (%2MHz)</source>
<translation>%1% (%2MHz)</translation>
</message>
<message>
<source>Not yet implemented</source>
2022-04-02 10:09:24 +00:00
<translation type="vanished"></translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamepropertiesdialog.cpp" line="964"/>
<source>Compatibility Info Export</source>
<translation></translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamepropertiesdialog.cpp" line="964"/>
<source>Press OK to copy to clipboard.</source>
<translation>[OK]</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamepropertiesdialog.ui" line="201"/>
<source>Revision:</source>
<translation>:</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamepropertiesdialog.cpp" line="80"/>
<source>&lt;not verified&gt;</source>
<translation>&lt;&gt;</translation>
</message>
</context>
<context>
<name>GameSettingsTrait</name>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="22"/>
<source>Force Interpreter</source>
<translation>使</translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="23"/>
<source>Force Software Renderer</source>
<translation>使</translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="24"/>
<source>Force Software Renderer For Readbacks</source>
<translation>使</translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="25"/>
<source>Force Interlacing</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="26"/>
<source>Disable True Color</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="27"/>
<source>Disable Upscaling</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="28"/>
<source>Disable Scaled Dithering</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="29"/>
<source>Disallow Forcing NTSC Timings</source>
<translation>NTSC </translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="30"/>
<source>Disable Widescreen</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="31"/>
<source>Disable PGXP</source>
<translation>PGXP </translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="32"/>
<source>Disable PGXP Culling</source>
<translation>PGXP </translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="33"/>
<source>Disable PGXP Texture Correction</source>
<translation>PGXP </translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="34"/>
<source>Disable PGXP Depth Buffer</source>
<translation>PGXP </translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="35"/>
<source>Force PGXP Vertex Cache</source>
<translation> PGXP </translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="36"/>
<source>Force PGXP CPU Mode</source>
<translation> PGXP CPU </translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="39"/>
<source>Force Recompiler LUT Fastmem</source>
<translation> LUT Fastmem </translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="37"/>
<source>Force Recompiler Memory Exceptions</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="38"/>
<source>Force Recompiler ICache</source>
<translation></translation>
</message>
</context>
<context>
<name>GeneralSettingsWidget</name>
<message>
<location filename="../generalsettingswidget.ui" line="14"/>
<source>Form</source>
<translation></translation>
</message>
<message>
<location filename="../generalsettingswidget.ui" line="32"/>
<source>Behaviour</source>
<translation></translation>
</message>
<message>
<location filename="../generalsettingswidget.ui" line="59"/>
<location filename="../generalsettingswidget.cpp" line="63"/>
<source>Pause On Start</source>
<translation></translation>
</message>
<message>
<location filename="../generalsettingswidget.ui" line="38"/>
<location filename="../generalsettingswidget.cpp" line="46"/>
<source>Confirm Power Off</source>
<translation></translation>
</message>
<message>
<location filename="../generalsettingswidget.ui" line="80"/>
<location filename="../generalsettingswidget.cpp" line="49"/>
<source>Save State On Exit</source>
<translation></translation>
</message>
<message>
<location filename="../generalsettingswidget.ui" line="101"/>
<location filename="../generalsettingswidget.cpp" line="69"/>
<source>Load Devices From Save States</source>
<translation></translation>
</message>
<message>
<location filename="../generalsettingswidget.ui" line="73"/>
<location filename="../generalsettingswidget.cpp" line="52"/>
<source>Start Fullscreen</source>
<translation></translation>
</message>
<message>
<location filename="../generalsettingswidget.ui" line="45"/>
<location filename="../generalsettingswidget.cpp" line="57"/>
<source>Inhibit Screensaver</source>
<translation></translation>
</message>
<message>
<location filename="../generalsettingswidget.ui" line="52"/>
<location filename="../generalsettingswidget.cpp" line="60"/>
<source>Render To Main Window</source>
<translation></translation>
</message>
<message>
<location filename="../generalsettingswidget.ui" line="66"/>
<location filename="../generalsettingswidget.cpp" line="65"/>
<source>Pause On Focus Loss</source>
<translation></translation>
</message>
<message>
<location filename="../generalsettingswidget.ui" line="87"/>
<location filename="../generalsettingswidget.cpp" line="74"/>
<source>Apply Per-Game Settings</source>
<translation></translation>
</message>
<message>
<location filename="../generalsettingswidget.ui" line="94"/>
<location filename="../generalsettingswidget.cpp" line="77"/>
<source>Automatically Load Cheats</source>
<translation></translation>
</message>
<message>
<location filename="../generalsettingswidget.ui" line="108"/>
<location filename="../generalsettingswidget.cpp" line="54"/>
<source>Hide Cursor In Fullscreen</source>
<translation></translation>
</message>
<message>
<location filename="../generalsettingswidget.ui" line="115"/>
<location filename="../generalsettingswidget.cpp" line="85"/>
<source>Enable Fullscreen UI</source>
<translation> UI </translation>
</message>
<message>
<location filename="../generalsettingswidget.ui" line="148"/>
<source>Automatic Updater</source>
<translation></translation>
</message>
<message>
<location filename="../generalsettingswidget.ui" line="154"/>
<source>Update Channel:</source>
<translation>:</translation>
</message>
<message>
<location filename="../generalsettingswidget.ui" line="164"/>
<source>Current Version:</source>
<translation>使:</translation>
</message>
<message>
<location filename="../generalsettingswidget.ui" line="200"/>
<source>Check for Updates...</source>
<translation>...</translation>
</message>
<message>
<location filename="../generalsettingswidget.ui" line="125"/>
<source>Miscellaneous</source>
<translation></translation>
</message>
<message>
<location filename="../generalsettingswidget.ui" line="133"/>
<source>Controller Backend:</source>
<translation>:</translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="46"/>
<location filename="../generalsettingswidget.cpp" line="49"/>
<location filename="../generalsettingswidget.cpp" line="54"/>
<location filename="../generalsettingswidget.cpp" line="57"/>
<location filename="../generalsettingswidget.cpp" line="60"/>
<location filename="../generalsettingswidget.cpp" line="74"/>
<location filename="../generalsettingswidget.cpp" line="108"/>
<source>Checked</source>
<translation></translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="47"/>
<source>Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.</source>
<translation>/</translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="50"/>
<source>Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.</source>
<translation></translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="52"/>
<location filename="../generalsettingswidget.cpp" line="63"/>
<location filename="../generalsettingswidget.cpp" line="65"/>
<location filename="../generalsettingswidget.cpp" line="69"/>
<location filename="../generalsettingswidget.cpp" line="77"/>
<location filename="../generalsettingswidget.cpp" line="85"/>
<location filename="../generalsettingswidget.cpp" line="97"/>
<source>Unchecked</source>
<translation></translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="53"/>
<source>Automatically switches to fullscreen mode when a game is started.</source>
<translation></translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="55"/>
<source>Hides the mouse pointer/cursor when the emulator is in fullscreen mode.</source>
<translation>/</translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="58"/>
<source>Prevents the screen saver from activating and the host from sleeping while emulation is running.</source>
<translation></translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="61"/>
<source>Renders the display of the simulated console to the main window of the application, over the game list. If unchecked, the display will render in a separate window.</source>
<translation>&lt;br&gt;</translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="64"/>
<source>Pauses the emulator when a game is started.</source>
<translation></translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="66"/>
<source>Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.</source>
<translation></translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="70"/>
<source>When enabled, memory cards and controllers will be overwritten when save states are loaded. This can result in lost saves, and controller type mismatches. For deterministic save states, enable this option, otherwise leave disabled.</source>
<translation>&lt;br&gt;</translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="75"/>
<source>When enabled, per-game settings will be applied, and incompatible enhancements will be disabled. You should leave this option enabled except when testing enhancements with incompatible games.</source>
<translation>&lt;br&gt;</translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="78"/>
<source>Automatically loads and applies cheats on game start.</source>
<translation></translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="86"/>
<source>Enables the fullscreen UI mode, suitable for controller operation which is used in the NoGUI frontend.</source>
<translation>NoGUI 使 UI </translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="116"/>
<source>%1 (%2)</source>
<translation>%1 (%2)</translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="79"/>
<source>Controller Backend</source>
<translation></translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="82"/>
<source>Determines the backend which is used for controller input. Windows users may prefer to use XInput over SDL2 for compatibility.</source>
<translation>使Windows SDL2 XInput 使</translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="93"/>
<location filename="../generalsettingswidget.cpp" line="97"/>
<source>Enable Discord Presence</source>
<translation>Discord Presence </translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="98"/>
<source>Shows the game you are currently playing as part of your profile in Discord.</source>
<translation>Discord </translation>
</message>
<message>
<location filename="../generalsettingswidget.ui" line="178"/>
<location filename="../generalsettingswidget.cpp" line="108"/>
<source>Enable Automatic Update Check</source>
<translation></translation>
</message>
<message>
<location filename="../generalsettingswidget.cpp" line="109"/>
<source>Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely.</source>
<translation></translation>
</message>
<message>
<location filename="../qtutils.cpp" line="734"/>
<source>Unlimited</source>
<translation></translation>
</message>
<message>
<location filename="../qtutils.cpp" line="740"/>
<source>%1% [%2 FPS (NTSC) / %3 FPS (PAL)]</source>
<translation>%1% [%2 FPS (NTSC) / %3 FPS (PAL)]</translation>
</message>
</context>
<context>
<name>HostInterface</name>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../../core/host_interface.cpp" line="293"/>
<source>Failed to load configured BIOS file &apos;%s&apos;</source>
<translation> BIOS &apos;%s&apos; </translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../../core/host_interface.cpp" line="357"/>
<source>No BIOS image found for %s region</source>
<translation> %s BIOS </translation>
</message>
</context>
<context>
<name>Hotkeys</name>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2266"/>
<location filename="../../frontend-common/common_host_interface.cpp" line="2273"/>
<location filename="../../frontend-common/common_host_interface.cpp" line="2276"/>
<location filename="../../frontend-common/common_host_interface.cpp" line="2282"/>
<location filename="../../frontend-common/common_host_interface.cpp" line="2285"/>
<location filename="../../frontend-common/common_host_interface.cpp" line="2291"/>
<location filename="../../frontend-common/common_host_interface.cpp" line="2297"/>
<location filename="../../frontend-common/common_host_interface.cpp" line="2303"/>
<location filename="../../frontend-common/common_host_interface.cpp" line="2332"/>
<location filename="../../frontend-common/common_host_interface.cpp" line="2339"/>
<location filename="../../frontend-common/common_host_interface.cpp" line="2352"/>
<source>General</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2267"/>
<source>Open Quick Menu</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2274"/>
<source>Fast Forward</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2277"/>
<source>Toggle Fast Forward</source>
<translation>/</translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2283"/>
<source>Turbo</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2286"/>
<source>Toggle Turbo</source>
<translation>/</translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2292"/>
<source>Toggle Fullscreen</source>
<translation>/</translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2298"/>
<source>Toggle Pause</source>
<translation>/</translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2410"/>
<source>Toggle Cheats</source>
<translation>/</translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2304"/>
<source>Power Off System</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2421"/>
<source>Toggle Patch Codes</source>
<translation>/</translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2370"/>
<source>Reset System</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2333"/>
<source>Save Screenshot</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2376"/>
<source>Change Disc</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2394"/>
<source>Frame Step</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2406"/>
<source>Rewind</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2434"/>
<source>Toggle Clock Speed Control (Overclocking)</source>
<translation> / ()</translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2498"/>
<location filename="../../frontend-common/common_host_interface.cpp" line="2504"/>
<location filename="../../frontend-common/common_host_interface.cpp" line="2530"/>
<location filename="../../frontend-common/common_host_interface.cpp" line="2536"/>
<location filename="../../frontend-common/common_host_interface.cpp" line="2542"/>
<location filename="../../frontend-common/common_host_interface.cpp" line="2548"/>
<location filename="../../frontend-common/common_host_interface.cpp" line="2554"/>
<location filename="../../frontend-common/common_host_interface.cpp" line="2564"/>
<location filename="../../frontend-common/common_host_interface.cpp" line="2572"/>
<location filename="../../frontend-common/common_host_interface.cpp" line="2592"/>
<source>Graphics</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2499"/>
<source>Toggle Software Rendering</source>
<translation>/</translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2505"/>
<source>Toggle PGXP</source>
<translation>PGXP /</translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2573"/>
<source>Toggle PGXP Depth Buffer</source>
<translation>PGXP /</translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2531"/>
<source>Increase Resolution Scale</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2340"/>
<source>Open Achievement List</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2353"/>
<source>Open Leaderboard List</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2369"/>
<location filename="../../frontend-common/common_host_interface.cpp" line="2375"/>
<location filename="../../frontend-common/common_host_interface.cpp" line="2386"/>
<location filename="../../frontend-common/common_host_interface.cpp" line="2393"/>
<location filename="../../frontend-common/common_host_interface.cpp" line="2405"/>
<location filename="../../frontend-common/common_host_interface.cpp" line="2409"/>
<location filename="../../frontend-common/common_host_interface.cpp" line="2420"/>
<location filename="../../frontend-common/common_host_interface.cpp" line="2433"/>
<location filename="../../frontend-common/common_host_interface.cpp" line="2459"/>
<location filename="../../frontend-common/common_host_interface.cpp" line="2471"/>
<location filename="../../frontend-common/common_host_interface.cpp" line="2483"/>
<source>System</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2387"/>
<source>Swap Memory Card Slots</source>
<translation></translation>
</message>
2022-04-02 10:09:24 +00:00
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2460"/>
2022-04-02 10:09:24 +00:00
<source>Increase Emulation Speed</source>
2022-04-02 12:24:07 +00:00
<translation></translation>
2022-04-02 10:09:24 +00:00
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2472"/>
2022-04-02 10:09:24 +00:00
<source>Decrease Emulation Speed</source>
2022-04-02 12:24:07 +00:00
<translation></translation>
2022-04-02 10:09:24 +00:00
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2484"/>
2022-04-02 10:09:24 +00:00
<source>Reset Emulation Speed</source>
2022-04-02 12:24:07 +00:00
<translation></translation>
2022-04-02 10:09:24 +00:00
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2537"/>
<source>Decrease Resolution Scale</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2543"/>
<source>Toggle Post-Processing</source>
<translation>/</translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2549"/>
<source>Reload Post Processing Shaders</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2555"/>
<source>Reload Texture Replacements</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2565"/>
<source>Toggle Widescreen</source>
<translation>/</translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2593"/>
<source>Toggle PGXP CPU Mode</source>
<translation>PGXP CPU /</translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2622"/>
<location filename="../../frontend-common/common_host_interface.cpp" line="2632"/>
<location filename="../../frontend-common/common_host_interface.cpp" line="2637"/>
2022-04-02 10:09:24 +00:00
<location filename="../../frontend-common/common_host_interface.cpp" line="2642"/>
<location filename="../../frontend-common/common_host_interface.cpp" line="2648"/>
<location filename="../../frontend-common/common_host_interface.cpp" line="2656"/>
<location filename="../../frontend-common/common_host_interface.cpp" line="2667"/>
<location filename="../../frontend-common/common_host_interface.cpp" line="2677"/>
<location filename="../../frontend-common/common_host_interface.cpp" line="2688"/>
<source>Save States</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2623"/>
<source>Load From Selected Slot</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2633"/>
<source>Save To Selected Slot</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2638"/>
<source>Select Previous Save Slot</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2643"/>
<source>Select Next Save Slot</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2649"/>
<source>Undo Load State</source>
<translation>(Undo)</translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2697"/>
<source>Load Game State 1</source>
<translation> 1 </translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2698"/>
<source>Load Game State 2</source>
<translation> 2 </translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2699"/>
<source>Load Game State 3</source>
<translation> 3 </translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2700"/>
<source>Load Game State 4</source>
<translation> 4 </translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2701"/>
<source>Load Game State 5</source>
<translation> 5 </translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2702"/>
<source>Load Game State 6</source>
<translation> 6 </translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2703"/>
<source>Load Game State 7</source>
<translation> 7 </translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2704"/>
<source>Load Game State 8</source>
<translation> 8 </translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2705"/>
<source>Load Game State 9</source>
<translation> 9 </translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2706"/>
<source>Load Game State 10</source>
<translation> 10 </translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2707"/>
<source>Save Game State 1</source>
<translation> 1 </translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2708"/>
<source>Save Game State 2</source>
<translation> 2 </translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2709"/>
<source>Save Game State 3</source>
<translation> 3 </translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2710"/>
<source>Save Game State 4</source>
<translation> 4 </translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2711"/>
<source>Save Game State 5</source>
<translation> 5 </translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2712"/>
<source>Save Game State 6</source>
<translation> 6 </translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2713"/>
<source>Save Game State 7</source>
<translation> 7 </translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2714"/>
<source>Save Game State 8</source>
<translation> 8 </translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2715"/>
<source>Save Game State 9</source>
<translation> 9 </translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2716"/>
<source>Save Game State 10</source>
<translation> 10 </translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2717"/>
<source>Load Global State 1</source>
<translation> 1 </translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2718"/>
<source>Load Global State 2</source>
<translation> 2 </translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2719"/>
<source>Load Global State 3</source>
<translation> 3 </translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2720"/>
<source>Load Global State 4</source>
<translation> 4 </translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2721"/>
<source>Load Global State 5</source>
<translation> 5 </translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2722"/>
<source>Load Global State 6</source>
<translation> 6 </translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2723"/>
<source>Load Global State 7</source>
<translation> 7 </translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2724"/>
<source>Load Global State 8</source>
<translation> 8 </translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2725"/>
<source>Load Global State 9</source>
<translation> 9 </translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2726"/>
<source>Load Global State 10</source>
<translation> 10 </translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2727"/>
<source>Save Global State 1</source>
<translation> 1 </translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2728"/>
<source>Save Global State 2</source>
<translation> 2 </translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2729"/>
<source>Save Global State 3</source>
<translation> 3 </translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2730"/>
<source>Save Global State 4</source>
<translation> 4 </translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2731"/>
<source>Save Global State 5</source>
<translation> 5 </translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2732"/>
<source>Save Global State 6</source>
<translation> 6 </translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2733"/>
<source>Save Global State 7</source>
<translation> 7 </translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2734"/>
<source>Save Global State 8</source>
<translation> 8 </translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2735"/>
<source>Save Global State 9</source>
<translation> 9 </translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2736"/>
<source>Save Global State 10</source>
<translation> 10 </translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2741"/>
<location filename="../../frontend-common/common_host_interface.cpp" line="2760"/>
<location filename="../../frontend-common/common_host_interface.cpp" line="2772"/>
<location filename="../../frontend-common/common_host_interface.cpp" line="2786"/>
<source>Audio</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2742"/>
<source>Toggle Mute</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2761"/>
<source>Toggle CD Audio Mute</source>
<translation>CD </translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2773"/>
<source>Volume Up</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2787"/>
<source>Volume Down</source>
<translation></translation>
</message>
</context>
<context>
<name>InputBindingDialog</name>
<message>
<location filename="../inputbindingdialog.ui" line="17"/>
<source>Edit Bindings</source>
<translation></translation>
</message>
<message>
<location filename="../inputbindingdialog.ui" line="26"/>
<source>Bindings for Controller0/ButtonCircle</source>
<translation> 0/ </translation>
</message>
<message>
<location filename="../inputbindingdialog.ui" line="45"/>
<source>Add Binding</source>
<translation></translation>
</message>
<message>
<location filename="../inputbindingdialog.ui" line="52"/>
<source>Remove Binding</source>
<translation></translation>
</message>
<message>
<location filename="../inputbindingdialog.ui" line="59"/>
<source>Clear Bindings</source>
<translation></translation>
</message>
<message>
<location filename="../inputbindingdialog.cpp" line="22"/>
<source>Bindings for %1 %2</source>
<translation>%1 %2 </translation>
</message>
<message>
<location filename="../inputbindingdialog.cpp" line="23"/>
<source>Close</source>
<translation></translation>
</message>
<message>
<location filename="../inputbindingdialog.cpp" line="84"/>
<location filename="../inputbindingdialog.cpp" line="96"/>
<source>Push Button/Axis... [%1]</source>
<translation>/ ... [%1]</translation>
</message>
</context>
<context>
<name>InputBindingWidget</name>
<message numerus="yes">
2022-04-02 10:09:24 +00:00
<location filename="../inputbindingwidgets.cpp" line="39"/>
<source>%n bindings</source>
<translation>
<numerusform>%n </numerusform>
</translation>
</message>
<message>
<location filename="../inputbindingwidgets.cpp" line="197"/>
<location filename="../inputbindingwidgets.cpp" line="209"/>
<source>Push Button/Axis... [%1]</source>
<translation>/ ... [%1]</translation>
</message>
</context>
<context>
<name>LogLevel</name>
<message>
<location filename="../../core/settings.cpp" line="510"/>
<source>None</source>
<translation></translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="510"/>
<source>Error</source>
<translation></translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="510"/>
<source>Warning</source>
<translation></translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="511"/>
<source>Performance</source>
<translation></translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="511"/>
<source>Information</source>
<translation></translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="512"/>
<source>Developer</source>
<translation></translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="512"/>
<source>Profile</source>
<translation></translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="512"/>
<source>Verbose</source>
<translation></translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="513"/>
<source>Debug</source>
<translation></translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="513"/>
<source>Trace</source>
<translation></translation>
</message>
<message>
<source>Success</source>
2022-04-02 10:09:24 +00:00
<translation type="vanished"></translation>
</message>
</context>
<context>
<name>MainWindow</name>
<message>
<location filename="../mainwindow.ui" line="17"/>
<location filename="../mainwindow.cpp" line="118"/>
<location filename="../mainwindow.cpp" line="129"/>
<location filename="../mainwindow.cpp" line="724"/>
<source>DuckStation</source>
<translation>DuckStation</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="45"/>
<location filename="../mainwindow.cpp" line="621"/>
<location filename="../mainwindow.cpp" line="824"/>
<source>Change Disc</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.ui" line="59"/>
<source>Cheats</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.ui" line="67"/>
<source>Load State</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.ui" line="75"/>
<source>Save State</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.ui" line="102"/>
<source>S&amp;ettings</source>
<translation>(&amp;E)</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="106"/>
<source>Theme</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.ui" line="111"/>
<source>Language</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.ui" line="139"/>
<source>&amp;Help</source>
<translation>(&amp;H)</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="152"/>
<source>&amp;Debug</source>
<translation>(&amp;D)</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="156"/>
<source>Switch GPU Renderer</source>
<translation>GPU </translation>
</message>
<message>
<location filename="../mainwindow.ui" line="161"/>
<source>Switch CPU Emulation Mode</source>
<translation>CPU </translation>
</message>
<message>
<location filename="../mainwindow.ui" line="196"/>
<source>&amp;View</source>
<translation>(&amp;V)</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="222"/>
<source>&amp;Tools</source>
<translation>(&amp;T)</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="238"/>
<source>toolBar</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.ui" line="680"/>
<source>Show CD-ROM State</source>
<translation>CDROM </translation>
</message>
<message>
<location filename="../mainwindow.ui" line="801"/>
<source>Memory &amp;Card Editor</source>
<translation>(&amp;C)</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="846"/>
<source>Ctrl+-</source>
<translation>Ctrl+-</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="856"/>
<source>Open Memory Card Directory...</source>
<translation>...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="861"/>
<source>Open Data Directory...</source>
<translation>...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="285"/>
<source>Start &amp;Disc...</source>
<translation>(&amp;D)...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="293"/>
<source>Start &amp;BIOS</source>
<translation>BIOS (&amp;B)</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="301"/>
<source>&amp;Scan For New Games</source>
<translation>(&amp;S)</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="309"/>
<source>&amp;Rescan All Games</source>
<translation>(&amp;R)</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="317"/>
<source>Power &amp;Off</source>
<translation>(&amp;O)</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="325"/>
<source>&amp;Reset</source>
<translation>(&amp;R)</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="336"/>
<source>&amp;Pause</source>
<translation>(&amp;P)</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="344"/>
<source>&amp;Load State</source>
<translation>(&amp;L)</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="352"/>
<source>&amp;Save State</source>
<translation>(&amp;S)</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="360"/>
<source>E&amp;xit</source>
<translation>(&amp;X)</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="376"/>
<source>C&amp;onsole Settings...</source>
<translation>(&amp;O)...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="392"/>
<source>&amp;Controller Settings...</source>
<translation>(&amp;C)...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="400"/>
<source>&amp;Hotkey Settings...</source>
<translation>(&amp;H)...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="408"/>
<source>&amp;Display Settings...</source>
<translation>(&amp;D)...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="416"/>
<source>&amp;Enhancement Settings...</source>
<translation>(&amp;E)...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="424"/>
<source>&amp;Post-Processing Settings...</source>
<translation>(&amp;P)...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="432"/>
<source>Fullscreen</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.ui" line="437"/>
<source>Resolution Scale</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.ui" line="446"/>
<source>&amp;GitHub Repository...</source>
<translation>GitHub (&amp;G)...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="455"/>
<source>&amp;Issue Tracker...</source>
<translation>Issue (&amp;I)...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="464"/>
<source>&amp;Discord Server...</source>
<translation>Discord (&amp;D)...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="473"/>
<source>Check for &amp;Updates...</source>
<translation>(&amp;U)...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="499"/>
<source>Change Disc...</source>
<translation>...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="507"/>
<source>Cheats...</source>
<translation>...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="515"/>
<source>Audio Settings...</source>
<translation>...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="531"/>
<source>Game List Settings...</source>
<translation>...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="539"/>
<source>General Settings...</source>
<translation>...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="368"/>
<source>B&amp;IOS Settings...</source>
<translation>BIOS (&amp;I)...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="41"/>
<source>&amp;System</source>
<translation>(&amp;S)</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="166"/>
<source>Switch Crop Mode</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.ui" line="200"/>
<source>&amp;Window Size</source>
<translation>(&amp;W)</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="277"/>
<source>Start &amp;File...</source>
<translation>(&amp;F)...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="384"/>
<source>E&amp;mulation Settings...</source>
<translation>(&amp;M)...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="482"/>
<source>About &amp;Qt...</source>
<translation>Qt (&amp;Q)...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="491"/>
<source>&amp;About DuckStation...</source>
<translation>DuckStation (&amp;A)...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="523"/>
<source>Achievement Settings...</source>
<translation>...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="547"/>
<source>Advanced Settings...</source>
<translation>...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="555"/>
<source>Add Game Directory...</source>
<translation>...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="563"/>
<source>&amp;Settings...</source>
<translation>(&amp;S)...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="568"/>
<source>From File...</source>
<translation>...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="573"/>
<source>From Device...</source>
<translation>...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="578"/>
<source>From Game List...</source>
<translation>...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="583"/>
<source>Remove Disc</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.ui" line="588"/>
<source>Resume State</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.ui" line="593"/>
<source>Global State</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.ui" line="601"/>
<source>Show VRAM</source>
<translation>VRAM </translation>
</message>
<message>
<location filename="../mainwindow.ui" line="609"/>
<source>Dump CPU to VRAM Copies</source>
<translation>CPU VRAM </translation>
</message>
<message>
<location filename="../mainwindow.ui" line="617"/>
<source>Dump VRAM to CPU Copies</source>
<translation>VRAM CPU </translation>
</message>
<message>
<location filename="../mainwindow.ui" line="625"/>
<source>Disable All Enhancements</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.ui" line="633"/>
<source>Disable Interlacing</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.ui" line="641"/>
<source>Force NTSC Timings</source>
<translation>NTSC </translation>
</message>
<message>
<location filename="../mainwindow.ui" line="649"/>
<source>Dump Audio</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.ui" line="654"/>
<source>Dump RAM...</source>
<translation>RAM ...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="659"/>
<source>Dump VRAM...</source>
<translation>VRAM ...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="664"/>
<source>Dump SPU RAM...</source>
<translation>SPU RAM ...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="672"/>
<source>Show GPU State</source>
<translation>GPU </translation>
</message>
<message>
<location filename="../mainwindow.ui" line="688"/>
<source>Show SPU State</source>
<translation>SPU </translation>
</message>
<message>
<location filename="../mainwindow.ui" line="696"/>
<source>Show Timers State</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.ui" line="704"/>
<source>Show MDEC State</source>
<translation>MDEC </translation>
</message>
<message>
<location filename="../mainwindow.ui" line="712"/>
<source>Show DMA State</source>
<translation>DMA </translation>
</message>
<message>
<location filename="../mainwindow.ui" line="720"/>
<source>&amp;Screenshot</source>
<translation>(&amp;S)</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="728"/>
<source>&amp;Memory Card Settings...</source>
<translation>(&amp;M)...</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="736"/>
<source>Resume</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.ui" line="739"/>
<source>Resumes the last save state created.</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.ui" line="750"/>
<source>&amp;Toolbar</source>
<translation>(&amp;T)</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="761"/>
<source>Lock Toolbar</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.ui" line="772"/>
<source>&amp;Status Bar</source>
<translation>(&amp;S)</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="780"/>
<source>Game &amp;List</source>
<translation>(&amp;L)</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="796"/>
<source>Game &amp;Properties</source>
<translation>(&amp;P)</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="806"/>
<source>C&amp;heat Manager</source>
<translation>(&amp;H)</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="811"/>
<source>CPU D&amp;ebugger</source>
<translation>CPU (&amp;E)</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="819"/>
<source>Game &amp;Grid</source>
<translation>(&amp;G)</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="830"/>
<source>Show Titles (Grid View)</source>
<translation> ()</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="838"/>
<source>Ctrl++</source>
<translation>Ctrl++</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="843"/>
<source>Zoom &amp;Out (Grid View)</source>
<translation> ()(&amp;O)</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="869"/>
<source>Power Off &amp;Without Saving</source>
<translation>(&amp;W)</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="835"/>
<source>Zoom &amp;In (Grid View)</source>
<translation> ()(&amp;I)</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="851"/>
<source>Refresh &amp;Covers (Grid View)</source>
<translation> ()(&amp;C)</translation>
</message>
<message>
<location filename="../mainwindow.ui" line="788"/>
<source>System &amp;Display</source>
<translation>(&amp;D)</translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="209"/>
<source>Failed to create host display device context.</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="47"/>
<source>All File Types (*.bin *.img *.iso *.cue *.chd *.ecm *.mds *.pbp *.exe *.psexe *.psf *.minipsf *.m3u);;Single-Track Raw Images (*.bin *.img *.iso);;Cue Sheets (*.cue);;MAME CHD Images (*.chd);;Error Code Modeler Images (*.ecm);;Media Descriptor Sidecar Images (*.mds);;PlayStation EBOOTs (*.pbp);;PlayStation Executables (*.exe *.psexe);;Portable Sound Format Files (*.psf *.minipsf);;Playlists (*.m3u)</source>
<translation> (*.bin *.img *.iso *.cue *.chd *.ecm *.mds *.pbp *.exe *.psexe *.psf *.minipsf *.m3u);; (*.bin *.img *.iso);;Cue (*.cue);;MAME CHD (*.chd);;Error Code Modeler (*.ecm);;Media Descriptor Sidecar (*.mds);;PlayStation EBOOT (*.pbp);;PlayStation (*.exe *.psexe);; (*.psf *.minipsf);; (*.m3u)</translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="148"/>
<source>Failed to create host display.</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="527"/>
<location filename="../mainwindow.cpp" line="606"/>
<source>Select Disc Image</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="591"/>
<source>Start Disc</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="542"/>
<source>Could not find any CD-ROM devices. Please ensure you have a CD-ROM drive connected and sufficient permissions to access it.</source>
<translation>CD-ROM CD-ROM &lt;br&gt;</translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="556"/>
<source>%1 (%2)</source>
<translation>%1 (%2)</translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="560"/>
<source>Select disc drive:</source>
<translation>:</translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="656"/>
<location filename="../mainwindow.cpp" line="1835"/>
<source>Cheat Manager</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="725"/>
<source>Could not find a game list entry for the currently running file. Please make sure this file is in a location scanned by the game list.</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="777"/>
<source>Properties...</source>
<translation>...</translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="781"/>
<source>Open Containing Directory...</source>
<translation>...</translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="786"/>
<source>Set Cover Image...</source>
<translation>...</translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="796"/>
<source>Default Boot</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="799"/>
<source>Fast Boot</source>
<translation> (BIOS )</translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="805"/>
<source>Full Boot</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="813"/>
<source>Boot and Debug</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="834"/>
<source>Exclude From List</source>
<translation> ()</translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="837"/>
<source>Add Search Directory...</source>
<translation>...</translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="845"/>
<source>Select Cover Image</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="846"/>
<source>All Cover Image Types (*.jpg *.jpeg *.png)</source>
<translation> (*.jpg *.jpeg *.png)</translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="852"/>
<source>Cover Already Exists</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="853"/>
<source>A cover image for this game already exists, do you wish to replace it?</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="867"/>
<location filename="../mainwindow.cpp" line="873"/>
<source>Copy Error</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="867"/>
<source>Failed to remove existing cover &apos;%1&apos;</source>
<translation> &apos;%1&apos;</translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="873"/>
<source>Failed to copy &apos;%1&apos; to &apos;%2&apos;</source>
<translation>&apos;%1&apos; &apos;%2&apos;</translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="1000"/>
<source>%1x Scale</source>
<translation>%1x </translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="1316"/>
<location filename="../mainwindow.cpp" line="1323"/>
<location filename="../mainwindow.cpp" line="1332"/>
<source>Destination File</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="1316"/>
<location filename="../mainwindow.cpp" line="1332"/>
<source>Binary Files (*.bin)</source>
<translation> (*.bin)</translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="1324"/>
<source>Binary Files (*.bin);;PNG Images (*.png)</source>
<translation> (*.bin);;PNG (*.png)</translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="1349"/>
<source>Default</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="1350"/>
<source>Fusion</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="1351"/>
<source>Dark Fusion (Gray)</source>
<translation> ()</translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="1352"/>
<source>Dark Fusion (Blue)</source>
<translation> ()</translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="1353"/>
<source>QDarkStyle</source>
<translation>Q </translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="1760"/>
<location filename="../mainwindow.cpp" line="1765"/>
<location filename="../mainwindow.cpp" line="1785"/>
<location filename="../mainwindow.cpp" line="1794"/>
<source>Memory Card Not Found</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="1761"/>
<source>Memory card &apos;%1&apos; does not exist. Do you want to create an empty memory card?</source>
<translation>&lt;br&gt;&apos;%1&apos;&lt;br&gt;
</translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="1766"/>
<source>Failed to create memory card &apos;%1&apos;</source>
<translation> &apos;%1&apos;</translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="1786"/>
<location filename="../mainwindow.cpp" line="1795"/>
<source>Memory card &apos;%1&apos; could not be found. Try starting the game and saving to create it.</source>
<translation> &apos;%1&apos; ()</translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="1833"/>
<source>Do not show again</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="1837"/>
<source>Using cheats can have unpredictable effects on games, causing crashes, graphical glitches, and corrupted saves. By using the cheat manager, you agree that it is an unsupported configuration, and we will not provide you with any assistance when games break.
Cheats persist through save states even after being disabled, please remember to reset/reboot the game after turning off any codes.
Are you sure you want to continue?</source>
<translation>使使
/
</translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="1900"/>
<source>Updater Error</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="1906"/>
<source>&lt;p&gt;Sorry, you are trying to update a DuckStation version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.&lt;/p&gt;&lt;p&gt;To obtain an official build, please follow the instructions under &quot;Downloading and Running&quot; at the link below:&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://github.com/stenzek/duckstation/&quot;&gt;https://github.com/stenzek/duckstation/&lt;/a&gt;&lt;/p&gt;</source>
<translation>&lt;p&gt;GitHub DuckStation &lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt; &lt;a href=&quot;https://github.com/stenzek/duckstation/&quot;&gt; https://github.com/stenzek/duckstation/ &lt;/a&gt;&lt;/p&gt;</translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="1912"/>
<source>Automatic updating is not supported on the current platform.</source>
<translation></translation>
</message>
<message>
<source>Failed to get new window info from widget</source>
2022-04-02 10:09:24 +00:00
<translation type="vanished"></translation>
</message>
</context>
<context>
<name>MemoryCardEditorDialog</name>
<message>
<location filename="../memorycardeditordialog.ui" line="14"/>
<source>Memory Card Editor</source>
<translation></translation>
</message>
<message>
<location filename="../memorycardeditordialog.ui" line="44"/>
2022-04-02 10:09:24 +00:00
<location filename="../memorycardeditordialog.ui" line="198"/>
<source>Title</source>
<translation></translation>
</message>
<message>
<location filename="../memorycardeditordialog.ui" line="49"/>
2022-04-02 10:09:24 +00:00
<location filename="../memorycardeditordialog.ui" line="203"/>
<source>File Name</source>
<translation></translation>
</message>
<message>
<location filename="../memorycardeditordialog.ui" line="54"/>
2022-04-02 10:09:24 +00:00
<location filename="../memorycardeditordialog.ui" line="208"/>
<source>Blocks</source>
<translation></translation>
</message>
<message>
<location filename="../memorycardeditordialog.ui" line="64"/>
2022-04-02 10:09:24 +00:00
<location filename="../memorycardeditordialog.ui" line="140"/>
<source>Memory Card:</source>
<translation>:</translation>
</message>
<message>
<location filename="../memorycardeditordialog.cpp" line="11"/>
<source>All Memory Card Types (*.mcd *.mcr *.mc)</source>
<translation> (*.mcd *.mcr *.mc)</translation>
</message>
<message>
<location filename="../memorycardeditordialog.ui" line="78"/>
2022-04-02 10:09:24 +00:00
<location filename="../memorycardeditordialog.ui" line="150"/>
<source>New...</source>
<translation>Nouveau...</translation>
</message>
<message>
<location filename="../memorycardeditordialog.ui" line="89"/>
2022-04-02 10:09:24 +00:00
<location filename="../memorycardeditordialog.ui" line="161"/>
<source>Open...</source>
<translation>...</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../memorycardeditordialog.cpp" line="111"/>
<source>Format Card</source>
<translation></translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../memorycardeditordialog.cpp" line="112"/>
<source>Import File...</source>
<translation>...</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../memorycardeditordialog.cpp" line="113"/>
<source>Import Card...</source>
<translation>...</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../memorycardeditordialog.cpp" line="114"/>
<source>Save</source>
<translation></translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../memorycardeditordialog.cpp" line="22"/>
<source>Delete File</source>
<translation></translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../memorycardeditordialog.cpp" line="23"/>
<source>Undelete File</source>
<translation></translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../memorycardeditordialog.cpp" line="24"/>
<source>Export File</source>
<translation></translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../memorycardeditordialog.cpp" line="25"/>
<source>&lt;&lt;</source>
<translation>&lt;&lt;</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../memorycardeditordialog.cpp" line="26"/>
<source>&gt;&gt;</source>
<translation>&gt;&gt;</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../memorycardeditordialog.cpp" line="306"/>
<location filename="../memorycardeditordialog.cpp" line="332"/>
<source>Select Memory Card</source>
<translation></translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../memorycardeditordialog.cpp" line="228"/>
<location filename="../memorycardeditordialog.cpp" line="338"/>
<source>Failed to load memory card image.</source>
<translation></translation>
</message>
<message>
<location filename="../memorycardeditordialog.cpp" line="15"/>
<source>Single Save Files (*.mcs);;All Files (*.*)</source>
<translation> (*.mcs);; (*.*)</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../memorycardeditordialog.cpp" line="379"/>
<source>Memory card &apos;%1&apos; is not saved, do you want to save before closing?</source>
<translation>&lt;br&gt;&apos;%1&apos;&lt;br&gt;</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../memorycardeditordialog.cpp" line="378"/>
<source>Save memory card?</source>
<translation></translation>
</message>
<message>
<location filename="../memorycardeditordialog.cpp" line="13"/>
<source>All Importable Memory Card Types (*.mcd *.mcr *.mc *.gme)</source>
<translation> (*.mcd *.mcr *.mc *.gme)</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../memorycardeditordialog.cpp" line="43"/>
<source>New Card...</source>
<translation>...</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../memorycardeditordialog.cpp" line="44"/>
<source>Open Card...</source>
<translation>...</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../memorycardeditordialog.cpp" line="228"/>
<location filename="../memorycardeditordialog.cpp" line="338"/>
<location filename="../memorycardeditordialog.cpp" line="363"/>
<location filename="../memorycardeditordialog.cpp" line="402"/>
<location filename="../memorycardeditordialog.cpp" line="412"/>
<location filename="../memorycardeditordialog.cpp" line="422"/>
<location filename="../memorycardeditordialog.cpp" line="428"/>
<location filename="../memorycardeditordialog.cpp" line="447"/>
<location filename="../memorycardeditordialog.cpp" line="467"/>
<location filename="../memorycardeditordialog.cpp" line="495"/>
<location filename="../memorycardeditordialog.cpp" line="513"/>
<location filename="../memorycardeditordialog.cpp" line="559"/>
<source>Error</source>
<translation></translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../memorycardeditordialog.cpp" line="272"/>
<source> (Deleted)</source>
<translation> (&#x3000;)</translation>
</message>
<message numerus="yes">
2022-04-02 10:09:24 +00:00
<location filename="../memorycardeditordialog.cpp" line="292"/>
<source>%n block(s) free%1</source>
<translation>
<numerusform> %n %1</numerusform>
</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../memorycardeditordialog.cpp" line="364"/>
<source>Failed to write card to &apos;%1&apos;</source>
<translation>&apos;%1&apos;</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../memorycardeditordialog.cpp" line="403"/>
<source>Destination memory card already contains a save file with the same name (%1) as the one you are attempting to copy. Please delete this file from the destination memory card before copying.</source>
<translation> (%1)
</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../memorycardeditordialog.cpp" line="422"/>
<source>Failed to read file %1</source>
<translation> %1</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../memorycardeditordialog.cpp" line="428"/>
<source>Failed to write file %1</source>
<translation> %1 </translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../memorycardeditordialog.cpp" line="447"/>
<source>Failed to delete file %1</source>
<translation> %1</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../memorycardeditordialog.cpp" line="468"/>
<source>Failed to undelete file %1. The file may have been partially overwritten by another save.</source>
<translation> %1</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../memorycardeditordialog.cpp" line="483"/>
<source>Select Single Savefile</source>
<translation></translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../memorycardeditordialog.cpp" line="496"/>
<source>Failed to export save file %1. Check the log for more details.</source>
<translation> %1 </translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../memorycardeditordialog.cpp" line="506"/>
<source>Select Import File</source>
<translation></translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../memorycardeditordialog.cpp" line="513"/>
<source>Failed to import memory card. The log may contain more information.</source>
<translation></translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../memorycardeditordialog.cpp" line="530"/>
<source>Format memory card?</source>
<translation></translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../memorycardeditordialog.cpp" line="531"/>
<source>Formatting the memory card will destroy all saves, and they will not be recoverable. The memory card which will be formatted is located at &apos;%1&apos;.</source>
<translation>&lt;br&gt;&lt;br&gt;&apos;%1&apos;&lt;br&gt;</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../memorycardeditordialog.cpp" line="552"/>
<source>Select Import Save File</source>
<translation></translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../memorycardeditordialog.cpp" line="560"/>
<source>Failed to import save. Check if there is enough room on the memory card or if an existing save with the same name already exists.</source>
<translation></translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../memorycardeditordialog.cpp" line="413"/>
<source>Insufficient blocks, this file needs %1 but only %2 are available.</source>
<translation> %1 使 %2 </translation>
</message>
</context>
<context>
<name>MemoryCardSettingsWidget</name>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../gamepropertiesdialog.cpp" line="24"/>
<location filename="../memorycardsettingswidget.cpp" line="16"/>
<source>All Memory Card Types (*.mcd *.mcr *.mc)</source>
<translation> (*.mcd *.mcr *.mc)</translation>
</message>
<message>
<location filename="../memorycardsettingswidget.cpp" line="39"/>
<source>Shared Settings</source>
<translation></translation>
</message>
<message>
<location filename="../memorycardsettingswidget.cpp" line="73"/>
<source>Checked</source>
<translation></translation>
</message>
<message>
<location filename="../memorycardsettingswidget.cpp" line="120"/>
<source>Memory Card %1</source>
<translation> %1</translation>
</message>
<message>
<location filename="../memorycardsettingswidget.cpp" line="134"/>
<source>Memory Card Type:</source>
<translation> :</translation>
</message>
<message>
<location filename="../memorycardsettingswidget.cpp" line="57"/>
<location filename="../memorycardsettingswidget.cpp" line="149"/>
<source>Browse...</source>
<translation>...</translation>
</message>
<message>
<location filename="../memorycardsettingswidget.cpp" line="43"/>
<source>Memory Card Directory:</source>
<translation>:</translation>
</message>
<message>
<location filename="../memorycardsettingswidget.cpp" line="61"/>
<location filename="../memorycardsettingswidget.cpp" line="153"/>
<source>Reset</source>
<translation></translation>
</message>
<message>
<location filename="../memorycardsettingswidget.cpp" line="68"/>
<location filename="../memorycardsettingswidget.cpp" line="73"/>
<source>Use Single Card For Sub-Images</source>
<translation>(1)使</translation>
</message>
<message>
<location filename="../memorycardsettingswidget.cpp" line="74"/>
<source>When using a multi-disc format (m3u/pbp) and per-game (title) memory cards, a single memory card will be used for all discs. If unchecked, a separate card will be used for each disc.</source>
<translation>(m3u/pbp)()使1使&lt;br&gt;使</translation>
</message>
<message>
<location filename="../memorycardsettingswidget.cpp" line="83"/>
<source>If one of the &quot;separate card per game&quot; memory card types is chosen, these memory cards will be saved to the memory cards directory.</source>
<translation>&quot;&quot;&lt;br&gt;&lt;br&gt;()</translation>
</message>
<message>
<location filename="../memorycardsettingswidget.cpp" line="89"/>
<source>Open Directory...</source>
<translation>...</translation>
</message>
<message>
<location filename="../memorycardsettingswidget.cpp" line="98"/>
<source>The memory card editor enables you to move saves between cards, as well as import cards of other formats.</source>
<translation>使&lt;br&gt;</translation>
</message>
<message>
<location filename="../memorycardsettingswidget.cpp" line="103"/>
<source>Memory Card Editor...</source>
<translation>...</translation>
</message>
<message>
<location filename="../memorycardsettingswidget.cpp" line="157"/>
<source>Shared Memory Card Path:</source>
<translation>:</translation>
</message>
<message>
<location filename="../memorycardsettingswidget.cpp" line="165"/>
<source>Select path to memory card image</source>
<translation></translation>
</message>
<message>
<location filename="../memorycardsettingswidget.cpp" line="190"/>
<source>Select path to memory card directory</source>
<translation></translation>
</message>
</context>
<context>
<name>MemoryCardType</name>
<message>
<location filename="../../core/settings.cpp" line="926"/>
<source>No Memory Card</source>
<translation></translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="926"/>
<source>Shared Between All Games</source>
<translation></translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="927"/>
<source>Separate Card Per Game (Game Code)</source>
<translation> ()</translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="928"/>
<source>Separate Card Per Game (Game Title)</source>
<translation> ()</translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="929"/>
<source>Separate Card Per Game (File Title)</source>
<translation> ()</translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="930"/>
<source>Non-Persistent Card (Do Not Save)</source>
<translation> ()</translation>
</message>
</context>
<context>
<name>MultitapMode</name>
<message>
<location filename="../../core/settings.cpp" line="958"/>
<source>Disabled</source>
<translation>使</translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="958"/>
<source>Enable on Port 1 Only</source>
<translation>1</translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="959"/>
<source>Enable on Port 2 Only</source>
<translation>2</translation>
</message>
<message>
<location filename="../../core/settings.cpp" line="959"/>
<source>Enable on Ports 1 and 2</source>
<translation>12</translation>
</message>
</context>
<context>
<name>NamcoGunCon</name>
<message>
<location filename="../../core/namco_guncon.cpp" line="252"/>
<source>Trigger</source>
<translation></translation>
</message>
<message>
<location filename="../../core/namco_guncon.cpp" line="253"/>
<source>ShootOffscreen</source>
<translation></translation>
</message>
<message>
<location filename="../../core/namco_guncon.cpp" line="254"/>
<source>A</source>
<translation>A</translation>
</message>
<message>
<location filename="../../core/namco_guncon.cpp" line="255"/>
<source>B</source>
<translation>B</translation>
</message>
<message>
<location filename="../../core/namco_guncon.cpp" line="266"/>
<source>Crosshair Image Path</source>
<translation></translation>
</message>
<message>
<location filename="../../core/namco_guncon.cpp" line="267"/>
<source>Path to an image to use as a crosshair/cursor.</source>
<translation>/使</translation>
</message>
<message>
<location filename="../../core/namco_guncon.cpp" line="268"/>
<source>Crosshair Image Scale</source>
<translation></translation>
</message>
<message>
<location filename="../../core/namco_guncon.cpp" line="269"/>
<source>Scale of crosshair image on screen.</source>
<translation></translation>
</message>
<message>
<location filename="../../core/namco_guncon.cpp" line="270"/>
<source>X Scale</source>
<translation>X </translation>
</message>
<message>
<location filename="../../core/namco_guncon.cpp" line="271"/>
<source>Scales X coordinates relative to the center of the screen.</source>
<translation> X </translation>
</message>
</context>
<context>
<name>NeGcon</name>
<message>
<location filename="../../core/negcon.cpp" line="271"/>
<source>Steering</source>
<translation></translation>
</message>
<message>
<location filename="../../core/negcon.cpp" line="272"/>
<source>I</source>
<translation>I</translation>
</message>
<message>
<location filename="../../core/negcon.cpp" line="273"/>
<source>II</source>
<translation>II</translation>
</message>
<message>
<location filename="../../core/negcon.cpp" line="274"/>
<source>L</source>
<translation>L</translation>
</message>
<message>
<location filename="../../core/negcon.cpp" line="279"/>
<source>Up</source>
<translation></translation>
</message>
<message>
<location filename="../../core/negcon.cpp" line="280"/>
<source>Down</source>
<translation></translation>
</message>
<message>
<location filename="../../core/negcon.cpp" line="281"/>
<source>Left</source>
<translation></translation>
</message>
<message>
<location filename="../../core/negcon.cpp" line="282"/>
<source>Right</source>
<translation></translation>
</message>
<message>
<location filename="../../core/negcon.cpp" line="283"/>
<source>A</source>
<translation>A</translation>
</message>
<message>
<location filename="../../core/negcon.cpp" line="284"/>
<source>B</source>
<translation>B</translation>
</message>
<message>
<location filename="../../core/negcon.cpp" line="285"/>
<source>R</source>
<translation>R</translation>
</message>
<message>
<location filename="../../core/negcon.cpp" line="286"/>
<source>Start</source>
<translation></translation>
</message>
<message>
<location filename="../../core/negcon.cpp" line="297"/>
<source>Steering Axis Deadzone</source>
<translation></translation>
</message>
<message>
<location filename="../../core/negcon.cpp" line="298"/>
<source>Sets deadzone size for steering axis.</source>
<translation></translation>
</message>
</context>
<context>
<name>OSDMessage</name>
<message>
<location filename="../../core/host_interface.cpp" line="137"/>
<source>System reset.</source>
<translation></translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../../core/host_interface.cpp" line="416"/>
<source>Loading state from &apos;%s&apos;...</source>
<translation>&apos;%s&apos; ...</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../../core/host_interface.cpp" line="422"/>
<source>Loading state from &apos;%s&apos; failed. Resetting.</source>
<translation>&apos;%s&apos; </translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../../core/host_interface.cpp" line="452"/>
<source>Saving state to &apos;%s&apos; failed.</source>
<translation>&apos;%s&apos; </translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../../core/host_interface.cpp" line="457"/>
<source>State saved to &apos;%s&apos;.</source>
<translation>&apos;%s&apos; </translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../../core/host_interface.cpp" line="671"/>
<source>PGXP is incompatible with the software renderer, disabling PGXP.</source>
<translation>PGXP PGXP </translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../../core/host_interface.cpp" line="688"/>
<source>Rewind is not supported on 32-bit ARM for Android.</source>
<translation>Android 32 ARM </translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../../core/host_interface.cpp" line="756"/>
<source>Recompiler options changed, flushing all blocks.</source>
<translation></translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../../core/host_interface.cpp" line="705"/>
<source>Switching to %s%s GPU renderer.</source>
<translation>GPU %s%s </translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../../core/host_interface.cpp" line="728"/>
<source>Switching to %s audio backend.</source>
<translation> %s </translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../../core/host_interface.cpp" line="744"/>
<source>Switching to %s CPU execution mode.</source>
<translation>CPU %s </translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../../core/host_interface.cpp" line="811"/>
<source>PGXP enabled, recompiling all blocks.</source>
<translation>PGXP </translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../../core/host_interface.cpp" line="812"/>
<source>PGXP disabled, recompiling all blocks.</source>
<translation>PGXP </translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../../core/host_interface.cpp" line="1077"/>
<source>Switching to %s renderer...</source>
<translation> %s ...</translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="1088"/>
<location filename="../../frontend-common/common_host_interface.cpp" line="3485"/>
<location filename="../../frontend-common/common_host_interface.cpp" line="4063"/>
<source>Failed to load post processing shader chain.</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2448"/>
<source>CPU clock speed control enabled (%u%% / %.3f MHz).</source>
<translation>CPU (%u%% / %.3f MHz)</translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2453"/>
<source>CPU clock speed control disabled (%.3f MHz).</source>
<translation>CPU (%.3f MHz)</translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2515"/>
<source>PGXP is now enabled.</source>
<translation>PGXP </translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2516"/>
<source>PGXP is now disabled.</source>
<translation>PGXP </translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2586"/>
<source>PGXP Depth Buffer is now enabled.</source>
<translation>PGXP </translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2587"/>
<source>PGXP Depth Buffer is now disabled.</source>
<translation>PGXP </translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2559"/>
<source>Texture replacements reloaded.</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="785"/>
<source>Failed to save undo load state.</source>
<translation>(Undo)</translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2232"/>
<source>Rewinding is not enabled.</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2346"/>
<source>Achievements are disabled or unavailable for this game.</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2359"/>
<source>Leaderboards are disabled or unavailable for this game.</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2466"/>
<location filename="../../frontend-common/common_host_interface.cpp" line="2478"/>
<location filename="../../frontend-common/common_host_interface.cpp" line="2490"/>
2022-04-02 10:09:24 +00:00
<source>Emulation speed set to %u%%.</source>
<translation> %u%% </translation>
2022-04-02 10:09:24 +00:00
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2606"/>
<source>PGXP CPU mode is now enabled.</source>
<translation>PGXP CPU </translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2607"/>
<source>PGXP CPU mode is now disabled.</source>
<translation>PGXP CPU </translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2750"/>
<source>Volume: Muted</source>
<translation>音量: ミュート</translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2756"/>
<location filename="../../frontend-common/common_host_interface.cpp" line="2783"/>
<location filename="../../frontend-common/common_host_interface.cpp" line="2797"/>
<source>Volume: %d%%</source>
<translation>: %d%%</translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2767"/>
<source>CD Audio Muted.</source>
<translation>CD </translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2768"/>
<source>CD Audio Unmuted.</source>
<translation>CD </translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2955"/>
<source>Loaded input profile from &apos;%s&apos;</source>
<translation>&apos;%s&apos; </translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="3693"/>
<source>Started dumping audio to &apos;%s&apos;.</source>
<translation>&apos;%s&apos; </translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="3698"/>
<source>Failed to start dumping audio to &apos;%s&apos;.</source>
<translation>&apos;%s&apos; </translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="3708"/>
<source>Stopped dumping audio.</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="3738"/>
<source>Screenshot file &apos;%s&apos; already exists.</source>
<translation> &apos;%s&apos; </translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="3750"/>
<source>Failed to save screenshot to &apos;%s&apos;</source>
<translation> &apos;%s&apos; </translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="3754"/>
<source>Screenshot saved to &apos;%s&apos;.</source>
<translation> &apos;%s&apos; </translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="3842"/>
<source>Controller in port %u (%s) is not supported for %s.
Supported controllers: %s
Please configure a supported controller from the list above.</source>
<translation> %u (%s) %s
: %s
</translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="3865"/>
<source>Input profile &apos;%s&apos; cannot be found.</source>
<translation> &apos;%s&apos; </translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="3872"/>
<source>Using input profile &apos;%s&apos;.</source>
<translation> &apos;%s&apos; 使</translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="3898"/>
<source>Failed to load cheats from &apos;%s&apos;.</source>
<translation>&apos;%s&apos; </translation>
</message>
<message numerus="yes">
<location filename="../../frontend-common/common_host_interface.cpp" line="3904"/>
<source>%n cheats are enabled. This may result in instability.</source>
<translation>
<numerusform> %n </numerusform>
</translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="4118"/>
<source>Widescreen hack is now enabled, and aspect ratio is set to %s.</source>
2022-04-02 12:24:07 +00:00
<translation> %s </translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="4126"/>
<source>Widescreen hack is now disabled, and aspect ratio is set to %s.</source>
2022-04-02 12:24:07 +00:00
<translation> %s </translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="4141"/>
<source>Swapped memory card ports. Both ports have a memory card.</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="4147"/>
<source>Swapped memory card ports. Port 2 has a memory card, Port 1 is empty.</source>
<translation>21</translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="4154"/>
<source>Swapped memory card ports. Port 1 has a memory card, Port 2 is empty.</source>
<translation>12</translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="4161"/>
<source>Swapped memory card ports. Neither port has a memory card.</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="3981"/>
<source>Deleted cheat list &apos;%s&apos;.</source>
<translation> &apos;%s&apos; </translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="4023"/>
<source>Cheat &apos;%s&apos; enabled.</source>
<translation> &apos;%s&apos; </translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="4027"/>
<source>Cheat &apos;%s&apos; disabled.</source>
<translation> &apos;%s&apos; </translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="3950"/>
<source>Failed to save cheat list to &apos;%s&apos;</source>
<translation> &apos;%s&apos; </translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="1581"/>
<source>No cheats are loaded.</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2200"/>
<source>Hotkey unavailable because achievements hardcore mode is active.</source>
<translation>使</translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2240"/>
<source>Rewinding...</source>
<translation>...</translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="2241"/>
<source>Stopped rewinding.</source>
<translation></translation>
</message>
<message numerus="yes">
<location filename="../../frontend-common/common_host_interface.cpp" line="3966"/>
<source>Saved %n cheats to &apos;%s&apos;.</source>
<translation>
<numerusform>%n &apos;%s&apos; </numerusform>
</translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="4043"/>
<source>Applied cheat &apos;%s&apos;.</source>
<translation> &apos;%s&apos; </translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="4047"/>
<source>Cheat &apos;%s&apos; is already enabled.</source>
<translation> &apos;%s&apos; </translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="4060"/>
<source>Post-processing is now enabled.</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="4067"/>
<source>Post-processing is now disabled.</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="4078"/>
<source>Failed to load post-processing shader chain.</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/common_host_interface.cpp" line="4080"/>
<source>Post-processing shaders reloaded.</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="1270"/>
<source>CPU interpreter forced by game settings.</source>
<translation>CPU 使</translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="1281"/>
<source>Software renderer forced by game settings.</source>
<translation>使</translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="1292"/>
<source>Interlacing forced by game settings.</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="1303"/>
<source>True color disabled by game settings.</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="1314"/>
<source>Upscaling disabled by game settings.</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="1325"/>
<source>Scaled dithering disabled by game settings.</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="1338"/>
<source>Widescreen disabled by game settings.</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="1350"/>
<source>Forcing NTSC Timings disallowed by game settings.</source>
<translation>NTSC </translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="1362"/>
<source>PGXP geometry correction disabled by game settings.</source>
<translation>PGXP </translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="1374"/>
<source>PGXP culling disabled by game settings.</source>
<translation>PGXP </translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="1385"/>
<source>PGXP texture correction disabled by game settings.</source>
<translation>PGXP </translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="1397"/>
<source>PGXP vertex cache forced by game settings.</source>
<translation>PGXP </translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="1408"/>
<source>PGXP CPU mode forced by game settings.</source>
<translation>PGXP CPU </translation>
</message>
<message>
<location filename="../../frontend-common/game_settings.cpp" line="1419"/>
<source>PGXP Depth Buffer disabled by game settings.</source>
<translation>PGXP </translation>
</message>
<message>
<location filename="../../core/pad.cpp" line="175"/>
<source>Memory card %u from save state does match current card data. Simulating replugging.</source>
<translatorcomment> &quot;does not match&quot; ( (GetData() ) == else )</translatorcomment>
<translation> %u </translation>
</message>
<message>
<location filename="../../core/pad.cpp" line="193"/>
<source>Memory card %u present in save state but not in system. Ignoring card.</source>
<translation> %u </translation>
</message>
<message>
<location filename="../../core/pad.cpp" line="216"/>
<source>Memory card %u present in system but not in save state. Replugging card.</source>
<translation> %u </translation>
</message>
<message>
<location filename="../../core/pad.cpp" line="134"/>
<source>Memory card %u present in save state but not in system. Creating temporary card.</source>
<translation> %u </translation>
</message>
<message>
<location filename="../../core/pad.cpp" line="71"/>
<source>Save state contains controller type %s in port %u, but %s is used. Switching.</source>
<translation> %s ( %u)使 %s 使</translation>
</message>
<message>
<location filename="../../core/pad.cpp" line="79"/>
<source>Ignoring mismatched controller type %s in port %u.</source>
<translation> %s ( %u)使</translation>
</message>
<message>
<location filename="../../core/pad.cpp" line="207"/>
<source>Memory card %u present in system but not in save state. Removing card.</source>
<translation> %u </translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../../core/system.cpp" line="680"/>
<source>CD image preloading not available for multi-disc image &apos;%s&apos;</source>
<translation> &apos;%s&apos; CD 使</translation>
</message>
<message>
<location filename="../../core/system.cpp" line="699"/>
<source>Precaching CD image failed, it may be unreliable.</source>
<translation>CD </translation>
</message>
<message>
<location filename="../../core/system.cpp" line="716"/>
<source>Failed to apply ppf patch from &apos;%s&apos;, using unpatched image.</source>
<translation>PPF &apos;%s&apos; 使</translation>
</message>
<message>
<location filename="../../core/system.cpp" line="961"/>
<source>CPU clock speed is set to %u%% (%u / %u). This may result in instability.</source>
<translation>CPU %u%% (%u / %u) </translation>
</message>
<message>
<location filename="../../core/system.cpp" line="969"/>
<source>CD-ROM read speedup set to %ux (effective speed %ux). This may result in instability.</source>
<translation>CD-ROM %ux ( %ux)</translation>
</message>
<message>
<location filename="../../core/system.cpp" line="978"/>
<source>CD-ROM seek speedup set to instant. This may result in instability.</source>
<translation>CD-ROM &quot;/&quot; </translation>
</message>
<message>
<location filename="../../core/system.cpp" line="986"/>
<source>CD-ROM seek speedup set to %ux. This may result in instability.</source>
<translation>CD-ROM %ux </translation>
</message>
<message>
<location filename="../../core/system.cpp" line="1063"/>
<source>Failed to initialize %s renderer, falling back to software renderer.</source>
2022-04-02 12:24:07 +00:00
<translation>%s 使</translation>
</message>
<message>
<location filename="../../core/system.cpp" line="1152"/>
<source>WARNING: CPU overclock (%u%%) was different in save state (%u%%).</source>
<translation>警告: CPU ( %u%%) %u%% </translation>
</message>
<message>
<location filename="../../core/system.cpp" line="1287"/>
<source>Failed to open CD image from save state &apos;%s&apos;: %s. Using existing image &apos;%s&apos;, this may result in instability.</source>
<translation>使 CD &apos;%s&apos; : %s. CD &apos;%s&apos; 使</translation>
</message>
<message>
<location filename="../../core/system.cpp" line="2111"/>
<source>Failed to open disc image &apos;%s&apos;: %s.</source>
<translation> &apos;%s&apos; : %s.</translation>
</message>
<message>
<location filename="../../core/system.cpp" line="2258"/>
<source>Failed to switch to subimage %u in &apos;%s&apos;: %s.</source>
2022-04-02 12:24:07 +00:00
<translation> %u (&apos;%s&apos; ): %s.</translation>
</message>
<message>
<location filename="../../core/system.cpp" line="2265"/>
<source>Switched to sub-image %s (%u) in &apos;%s&apos;.</source>
2022-04-02 12:24:07 +00:00
<translation> %s (%u &apos;%s&apos; )</translation>
</message>
<message>
<location filename="../../core/system.cpp" line="2121"/>
<source>Inserted disc &apos;%s&apos; (%s).</source>
<translation> &apos;%s&apos; (%s) </translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../../core/gpu_hw.cpp" line="65"/>
<source>%ux MSAA is not supported, using %ux instead.</source>
<translation>%ux MSAA %ux 使</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../../core/gpu_hw.cpp" line="71"/>
<source>SSAA is not supported, using MSAA instead.</source>
<translation>SSAA MSAA 使</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../../core/gpu_hw.cpp" line="77"/>
<source>Texture filter &apos;%s&apos; is not supported with the current renderer.</source>
<translation> &apos;%s&apos; </translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../../core/gpu_hw.cpp" line="86"/>
<source>Adaptive downsampling is not supported with the current renderer, using box filter instead.</source>
<translation>使</translation>
</message>
<message>
<location filename="../../core/gpu_hw.cpp" line="154"/>
<source>Resolution scale set to %ux (display %ux%u, VRAM %ux%u)</source>
<translation> %ux ( %ux%u, VRAM %ux%u)</translation>
</message>
<message>
<location filename="../../core/gpu_hw.cpp" line="166"/>
<source>Multisample anti-aliasing set to %ux (SSAA).</source>
<translation> %ux (SSAA)</translation>
</message>
<message>
<location filename="../../core/gpu_hw.cpp" line="172"/>
<source>Multisample anti-aliasing set to %ux.</source>
<translation> %ux </translation>
</message>
<message>
<location filename="../../core/gpu_hw.cpp" line="234"/>
<source>Resolution scale %ux not supported for adaptive smoothing, using %ux.</source>
<translatorcomment> adaptive-smoothing gpu_downsample_mode Adaptive </translatorcomment>
<translation> %ux 使%ux 使</translation>
</message>
<message>
<location filename="../../core/memory_card.cpp" line="277"/>
<source>Memory card at &apos;%s&apos; could not be read, formatting.</source>
<translation>&apos;%s&apos; </translation>
</message>
<message>
<location filename="../../core/memory_card.cpp" line="313"/>
<source>Failed to save memory card to &apos;%s&apos;</source>
<translation> &apos;%s&apos; </translation>
</message>
<message>
<location filename="../../core/memory_card.cpp" line="322"/>
<source>Saved memory card to &apos;%s&apos;</source>
<translation> &apos;%s&apos; </translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="334"/>
<source>Acquired exclusive fullscreen.</source>
<translation></translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="339"/>
<source>Failed to acquire exclusive fullscreen.</source>
<translation></translation>
</message>
<message>
<location filename="../qthostinterface.cpp" line="540"/>
<source>Lost exclusive fullscreen.</source>
<translation></translation>
</message>
<message>
<location filename="../../core/gpu_hw_opengl.cpp" line="59"/>
<source>OpenGL renderer unavailable, your driver or hardware is not recent enough. OpenGL 3.1 or OpenGL ES 3.0 is required.</source>
<translation>OpenGL OpenGL 3.1 OpenGL ES 3.0 </translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../../core/analog_controller.cpp" line="44"/>
<source>Analog mode forcing is disabled by game settings. Controller will start in digital mode.</source>
<translation></translation>
</message>
<message>
<location filename="../../core/cheevos.cpp" line="1198"/>
<source>Failed to read executable from disc. Achievements disabled.</source>
<translation></translation>
</message>
<message>
<source>mmap fastmem is not available on this platform, using LUT instead.</source>
<translation type="vanished">mmap fastmem 使 LUT 使</translation>
</message>
<message>
<source>Speed limiter enabled.</source>
2022-04-02 10:09:24 +00:00
<translation type="vanished"></translation>
</message>
<message>
<source>Speed limiter disabled.</source>
2022-04-02 10:09:24 +00:00
<translation type="vanished"></translation>
</message>
<message numerus="yes">
<source>Loaded %n cheats from list.</source>
2022-04-02 10:09:24 +00:00
<translation type="vanished">
<numerusform> %n </numerusform>
</translation>
</message>
<message numerus="yes">
<source> %n cheats are enabled.</source>
2022-04-02 10:09:24 +00:00
<translation type="vanished">
<numerusform> %n </numerusform>
</translation>
</message>
<message numerus="yes">
<location filename="../../frontend-common/common_host_interface.cpp" line="1588"/>
<source>%n cheats are now active.</source>
<translation>
<numerusform>%n </numerusform>
</translation>
</message>
<message numerus="yes">
<location filename="../../frontend-common/common_host_interface.cpp" line="1589"/>
<source>%n cheats are now inactive.</source>
<translation>
<numerusform>%n </numerusform>
</translation>
</message>
<message numerus="yes">
<source>Loaded %n cheats from database.</source>
2022-04-02 10:09:24 +00:00
<translation type="vanished">
<numerusform>%n </numerusform>
</translation>
</message>
</context>
<context>
<name>PlayStationMouse</name>
<message>
<location filename="../../core/playstation_mouse.cpp" line="219"/>
<source>Left</source>
<translation></translation>
</message>
<message>
<location filename="../../core/playstation_mouse.cpp" line="220"/>
<source>Right</source>
<translation></translation>
</message>
<message>
<location filename="../../core/playstation_mouse.cpp" line="231"/>
<source>Relative Mouse Mode</source>
<translation></translation>
</message>
<message>
<location filename="../../core/playstation_mouse.cpp" line="232"/>
<source>Locks the mouse cursor to the window, use for FPS games.</source>
<translation>FPS 使</translation>
</message>
</context>
<context>
<name>PostProcessingChainConfigWidget</name>
<message>
<location filename="../postprocessingchainconfigwidget.ui" line="20"/>
<source>Form</source>
<translation></translation>
</message>
<message>
<location filename="../postprocessingchainconfigwidget.ui" line="50"/>
<source>Add</source>
<translation></translation>
</message>
<message>
<location filename="../postprocessingchainconfigwidget.ui" line="69"/>
<source>Remove</source>
<translation></translation>
</message>
<message>
<location filename="../postprocessingchainconfigwidget.ui" line="88"/>
<source>Clear</source>
<translation></translation>
</message>
<message>
<location filename="../postprocessingchainconfigwidget.ui" line="107"/>
<source>Move Up</source>
<translation></translation>
</message>
<message>
<location filename="../postprocessingchainconfigwidget.ui" line="126"/>
<source>Move Down</source>
<translation></translation>
</message>
<message>
<location filename="../postprocessingchainconfigwidget.ui" line="145"/>
<source>Options...</source>
<translation>...</translation>
</message>
<message>
<location filename="../postprocessingchainconfigwidget.cpp" line="115"/>
<source>No Shaders Available</source>
<translation></translation>
</message>
<message>
<location filename="../postprocessingchainconfigwidget.cpp" line="127"/>
<source>Error</source>
<translation></translation>
</message>
<message>
<location filename="../postprocessingchainconfigwidget.cpp" line="127"/>
<source>Failed to add shader. The log may contain more information.</source>
<translation></translation>
</message>
<message>
<location filename="../postprocessingchainconfigwidget.cpp" line="159"/>
<source>Question</source>
<translation></translation>
</message>
<message>
<location filename="../postprocessingchainconfigwidget.cpp" line="159"/>
<source>Are you sure you want to clear all shader stages?</source>
<translation></translation>
</message>
</context>
<context>
<name>PostProcessingSettingsWidget</name>
<message>
<location filename="../postprocessingsettingswidget.ui" line="14"/>
<source>Form</source>
<translation></translation>
</message>
<message>
<location filename="../postprocessingsettingswidget.ui" line="34"/>
<source>Enable Post Processing</source>
<translation></translation>
</message>
<message>
<location filename="../postprocessingsettingswidget.ui" line="54"/>
<source>&amp;Reload Shaders</source>
<translation>(&amp;R)</translation>
</message>
<message>
<source>Load Preset</source>
2022-04-02 10:09:24 +00:00
<translation type="vanished"></translation>
</message>
<message>
<source>Save Preset</source>
2022-04-02 10:09:24 +00:00
<translation type="vanished"></translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../postprocessingsettingswidget.ui" line="67"/>
<source>Post Processing Chain</source>
<translation></translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../postprocessingsettingswidget.cpp" line="24"/>
<source>Error</source>
<translation></translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../postprocessingsettingswidget.cpp" line="25"/>
<source>The current post-processing chain is invalid, it has been reset. Any changes made will overwrite the existing config.</source>
<translation></translation>
</message>
</context>
<context>
<name>PostProcessingShaderConfigDialog</name>
<message>
<location filename="../postprocessingshaderconfigwidget.cpp" line="150"/>
<source>%1 Shader Options</source>
<translation>%1 </translation>
</message>
<message>
<source>Close</source>
2022-04-02 10:09:24 +00:00
<translation type="vanished"></translation>
</message>
</context>
<context>
<name>PostProcessingShaderConfigWidget</name>
<message>
<location filename="../postprocessingshaderconfigwidget.cpp" line="55"/>
<source>Red</source>
<translation></translation>
</message>
<message>
<location filename="../postprocessingshaderconfigwidget.cpp" line="55"/>
<source>Green</source>
<translation></translation>
</message>
<message>
<location filename="../postprocessingshaderconfigwidget.cpp" line="55"/>
<source>Blue</source>
<translation></translation>
</message>
<message>
<location filename="../postprocessingshaderconfigwidget.cpp" line="55"/>
<source>Alpha</source>
<translation></translation>
</message>
<message>
<location filename="../postprocessingshaderconfigwidget.cpp" line="56"/>
<source>%1 (%2)</source>
<translation>%1 (%2)</translation>
</message>
<message>
<source>Reset to Defaults</source>
2022-04-02 10:09:24 +00:00
<translation type="vanished"></translation>
</message>
</context>
<context>
<name>QObject</name>
<message>
<location filename="../main.cpp" line="92"/>
<source>DuckStation Error</source>
<translation>DuckStation </translation>
</message>
<message>
<location filename="../main.cpp" line="93"/>
<source>Failed to initialize host interface. Cannot continue.</source>
<translation></translation>
</message>
<message>
<location filename="../qtutils.cpp" line="669"/>
<source>Failed to open URL</source>
<translation>URL </translation>
</message>
<message>
<location filename="../qtutils.cpp" line="670"/>
<source>Failed to open URL.
The URL was: %1</source>
<translation>URL
URL : %1</translation>
</message>
</context>
<context>
<name>QtHostInterface</name>
<message>
<location filename="../qthostinterface.cpp" line="1015"/>
<source>Load From File...</source>
<translation>...</translation>
</message>
<message>
<location filename="../qthostinterface.cpp" line="1023"/>
<source>Undo Load State</source>
<translation>(Undo)</translation>
</message>
<message>
<location filename="../qthostinterface.cpp" line="1054"/>
<source>Save To File...</source>
<translation>...</translation>
</message>
<message>
<location filename="../qthostinterface.cpp" line="1031"/>
<location filename="../qthostinterface.cpp" line="1070"/>
<location filename="../qthostinterface.cpp" line="1112"/>
<source>Game Save %1 (%2)</source>
<translation> %1 (%2)</translation>
</message>
<message>
<location filename="../qthostinterface.cpp" line="1031"/>
<location filename="../qthostinterface.cpp" line="1070"/>
<source>Game Save %1 (Empty)</source>
<translation> %1 ()</translation>
</message>
<message>
<location filename="../qthostinterface.cpp" line="1037"/>
<location filename="../qthostinterface.cpp" line="1076"/>
<source>Global Save %1 (%2)</source>
<translation> %1 (%2)</translation>
</message>
<message>
<location filename="../qthostinterface.cpp" line="1037"/>
<location filename="../qthostinterface.cpp" line="1076"/>
<source>Global Save %1 (Empty)</source>
<translation> %1 ()</translation>
</message>
<message>
<location filename="../qthostinterface.cpp" line="1081"/>
<source>Resume</source>
<translation></translation>
</message>
<message>
<location filename="../qthostinterface.cpp" line="1084"/>
<source>Load State</source>
<translation></translation>
</message>
<message>
<location filename="../qthostinterface.cpp" line="1105"/>
<source>Resume (%1)</source>
<translation> (%1)</translation>
</message>
<message>
<location filename="../qthostinterface.cpp" line="1537"/>
<source>Game ID: %1
Game Title: %2
Game Developer: %3
Game Publisher: %4
Achievements: %5 (%6)
</source>
<translation> ID: %1
: %2
: %3
: %4
: %5 (%6)
</translation>
</message>
<message numerus="yes">
<location filename="../qthostinterface.cpp" line="1547"/>
<source>%n points</source>
<translation>
<numerusform>%n </numerusform>
</translation>
</message>
<message>
<location filename="../qthostinterface.cpp" line="1553"/>
<source>Rich presence inactive or unsupported.</source>
<translation></translation>
</message>
<message>
<location filename="../qthostinterface.cpp" line="1557"/>
<source>Game not loaded or no RetroAchievements available.</source>
<translation>RetroAchievements </translation>
</message>
<message>
<location filename="../qthostinterface.cpp" line="430"/>
<source>No resume save state found.</source>
<translation></translation>
</message>
<message>
<location filename="../qthostinterface.cpp" line="1017"/>
<location filename="../qthostinterface.cpp" line="1059"/>
<source>Select Save State File</source>
<translation></translation>
</message>
<message>
<location filename="../qthostinterface.cpp" line="1017"/>
<location filename="../qthostinterface.cpp" line="1059"/>
<source>Save States (*.sav)</source>
<translation> (*.sav)</translation>
</message>
<message>
<location filename="../qthostinterface.cpp" line="1120"/>
<source>Edit Memory Cards...</source>
<translation>...</translation>
</message>
<message>
<location filename="../qthostinterface.cpp" line="1168"/>
<source>Delete Save States...</source>
<translation>...</translation>
</message>
<message>
<location filename="../qthostinterface.cpp" line="1174"/>
<source>Confirm Save State Deletion</source>
<translation></translation>
</message>
<message>
<location filename="../qthostinterface.cpp" line="1175"/>
<source>Are you sure you want to delete all save states for %1?
The saves will not be recoverable.</source>
<translation>%1
</translation>
</message>
<message>
<location filename="../qthostinterface.cpp" line="1212"/>
<source>&amp;Enabled Cheats</source>
<translation>(&amp;E)</translation>
</message>
<message>
<location filename="../qthostinterface.cpp" line="1214"/>
<source>&amp;Apply Cheats</source>
<translation>(&amp;A)</translation>
</message>
</context>
<context>
<name>QtProgressCallback</name>
<message>
<location filename="../qtprogresscallback.cpp" line="10"/>
<source>DuckStation</source>
<translation>DuckStation</translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../qtprogresscallback.cpp" line="31"/>
<source>Cancel</source>
<translation></translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../qtprogresscallback.cpp" line="90"/>
<source>Error</source>
<translation></translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../qtprogresscallback.cpp" line="95"/>
<source>Question</source>
<translation></translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../qtprogresscallback.cpp" line="101"/>
<source>Information</source>
<translation></translation>
</message>
</context>
<context>
<name>SaveStateSelectorUI</name>
<message>
<location filename="../../frontend-common/save_state_selector_ui.cpp" line="100"/>
<source>Load</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/save_state_selector_ui.cpp" line="102"/>
<source>Save</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/save_state_selector_ui.cpp" line="104"/>
<source>Select Previous</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/save_state_selector_ui.cpp" line="106"/>
<source>Select Next</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/save_state_selector_ui.cpp" line="183"/>
<source>No Save State</source>
<translation></translation>
</message>
<message>
<location filename="../../frontend-common/save_state_selector_ui.cpp" line="254"/>
<source>Global Slot %d</source>
2022-04-02 12:24:07 +00:00
<translation> %d</translation>
</message>
<message>
<location filename="../../frontend-common/save_state_selector_ui.cpp" line="258"/>
<source>Game Slot %d</source>
<translation> %d</translation>
</message>
<message>
<location filename="../../frontend-common/save_state_selector_ui.cpp" line="262"/>
<source>%s Slot %d</source>
<translation>%s %d</translation>
</message>
</context>
<context>
<name>SettingsDialog</name>
<message>
<location filename="../settingsdialog.ui" line="23"/>
<source>DuckStation Settings</source>
<translation>DuckStation </translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../settingsdialog.ui" line="73"/>
<source>General Settings</source>
<translation></translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../settingsdialog.ui" line="82"/>
<source>BIOS Settings</source>
<translation>BIOS </translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../settingsdialog.ui" line="91"/>
<source>Console Settings</source>
<translation></translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../settingsdialog.ui" line="100"/>
<source>Emulation Settings</source>
<translation></translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../settingsdialog.ui" line="109"/>
<source>Game List Settings</source>
<translation></translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../settingsdialog.ui" line="118"/>
<source>Hotkey Settings</source>
<translation></translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../settingsdialog.ui" line="127"/>
<source>Controller Settings</source>
<translation></translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../settingsdialog.ui" line="136"/>
<source>Memory Card Settings</source>
<translation></translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../settingsdialog.ui" line="145"/>
<source>Display Settings</source>
<translation></translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../settingsdialog.ui" line="154"/>
<source>Enhancement Settings</source>
<translation></translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../settingsdialog.ui" line="163"/>
<source>Post-Processing Settings</source>
<translation></translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../settingsdialog.ui" line="181"/>
<source>Achievement Settings</source>
<translation></translation>
</message>
<message>
<source>Restore Defaults</source>
2022-04-02 10:09:24 +00:00
<translation type="vanished"></translation>
</message>
<message>
<source>Close</source>
2022-04-02 10:09:24 +00:00
<translation type="vanished"></translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../settingsdialog.ui" line="172"/>
<source>Audio Settings</source>
<translation></translation>
</message>
<message>
2022-04-02 10:09:24 +00:00
<location filename="../settingsdialog.ui" line="190"/>
<source>Advanced Settings</source>
<translation></translation>
</message>
<message>
<location filename="../settingsdialog.cpp" line="81"/>
<source>This DuckStation build was not compiled with RetroAchievements support.</source>
<translation> DuckStation RetroAchievements 使</translation>
</message>
<message>
<location filename="../settingsdialog.cpp" line="108"/>
<source>&lt;strong&gt;General Settings&lt;/strong&gt;&lt;hr&gt;These options control how the emulator looks and behaves.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information.</source>
<translation>&lt;strong&gt;&lt;/strong&gt;&lt;hr&gt;&lt;br&gt;&lt;br&gt;</translation>
</message>
<message>
<location filename="../settingsdialog.cpp" line="112"/>
<source>&lt;strong&gt;Console Settings&lt;/strong&gt;&lt;hr&gt;These options determine the configuration of the simulated console.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information.</source>
<translation>&lt;strong&gt;&lt;/strong&gt;&lt;hr&gt;&lt;br&gt;&lt;br&gt;</translation>
</message>
<message>
<location filename="../settingsdialog.cpp" line="115"/>
<source>&lt;strong&gt;Game List Settings&lt;/strong&gt;&lt;hr&gt;The list above shows the directories which will be searched by DuckStation to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.</source>
<translation>&lt;strong&gt;&lt;/strong&gt;&lt;hr&gt;DuckStation &lt;br&gt;</translation>
</message>
<message>
<location filename="../settingsdialog.cpp" line="118"/>
<source>&lt;strong&gt;Hotkey Settings&lt;/strong&gt;&lt;hr&gt;Binding a hotkey allows you to trigger events such as a resetting or taking screenshots at the press of a key/controller button. Hotkey titles are self-explanatory. Clicking a binding will start a countdown, in which case you should press the key or controller button/axis you wish to bind. If no button is pressed and the timer lapses, the binding will be unchanged. To clear a binding, right-click the button. To bind multiple buttons, hold Shift and click the button.</source>
<translation>&lt;strong&gt;&lt;/strong&gt;&lt;hr&gt;&lt;br&gt;&lt;br&gt;/&lt;br&gt;Shift </translation>
</message>
<message>
<location filename="../settingsdialog.cpp" line="124"/>
<source>&lt;strong&gt;Controller Settings&lt;/strong&gt;&lt;hr&gt;This page lets you choose the type of controller you wish to simulate for the console, and rebind the keys or host game controller buttons to your choosing. Clicking a binding will start a countdown, in which case you should press the key or controller button/axis you wish to bind. (For rumble, press any button/axis on the controller you wish to send rumble to.) If no button is pressed and the timer lapses, the binding will be unchanged. To clear a binding, right-click the button. To bind multiple buttons, hold Shift and click the button.</source>
<translation>&lt;strong&gt;&lt;/strong&gt;&lt;hr&gt;&lt;br&gt;/&lt;br&gt;(/) &lt;br&gt;Shift </translation>
</message>
<message>
<location filename="../settingsdialog.cpp" line="132"/>
<source>&lt;strong&gt;Memory Card Settings&lt;/strong&gt;&lt;hr&gt;This page lets you control what mode the memory card emulation will function in, and where the images for these cards will be stored on disk.</source>
<translation>&lt;strong&gt;&lt;/strong&gt;&lt;hr&gt;</translation>
</message>
<message>
<location filename="../settingsdialog.cpp" line="135"/>
<source>&lt;strong&gt;Display Settings&lt;/strong&gt;&lt;hr&gt;These options control the how the frames generated by the console are displayed on the screen.</source>
<translation>&lt;strong&gt;&lt;/strong&gt;&lt;hr&gt;</translation>
</message>
<message>
<location filename="../settingsdialog.cpp" line="138"/>
<source>&lt;strong&gt;Enhancement Settings&lt;/strong&gt;&lt;hr&gt;These options control enhancements which can improve visuals compared to the original console. Mouse over each option for additional information.</source>
<translation>&lt;strong&gt;&lt;/strong&gt;&lt;hr&gt;</translation>
</message>
<message>
<location filename="../settingsdialog.cpp" line="141"/>
<source>&lt;strong&gt;Post-Processing Settings&lt;/strong&gt;&lt;hr&gt;Post processing allows you to alter the appearance of the image displayed on the screen with various filters. Shaders will be executed in sequence.</source>
<translation>&lt;strong&gt;&lt;/strong&gt;&lt;hr&gt;使使</translation>
</message>
<message>
<location filename="../settingsdialog.cpp" line="144"/>
<source>&lt;strong&gt;Audio Settings&lt;/strong&gt;&lt;hr&gt;These options control the audio output of the console. Mouse over an option for additional information.</source>
<translation>&lt;strong&gt;&lt;/strong&gt;&lt;hr&gt;</translation>
</message>
<message>
<location filename="../settingsdialog.cpp" line="146"/>
<source>&lt;strong&gt;Advanced Settings&lt;/strong&gt;&lt;hr&gt;These options control logging and internal behavior of the emulator. Mouse over an option for additional information.</source>
<translation>&lt;strong&gt;&lt;/strong&gt;&lt;hr&gt;</translation>
</message>
<message>
<location filename="../settingsdialog.cpp" line="168"/>
<source>Confirm Restore Defaults</source>
<translation></translation>
</message>
<message>
<location filename="../settingsdialog.cpp" line="169"/>
<source>Are you sure you want to restore the default settings? Any preferences will be lost.</source>
<translation> </translation>
</message>
<message>
<location filename="../settingsdialog.cpp" line="185"/>
<source>Recommended Value</source>
<translation></translation>
</message>
</context>
<context>
<name>System</name>
<message>
<location filename="../../core/system.cpp" line="1245"/>
<source>Save state is incompatible: minimum version is %u but state is version %u.</source>
<translation> %u %u </translation>
</message>
<message>
<location filename="../../core/system.cpp" line="819"/>
<source>Failed to load %s BIOS.</source>
<translation>BIOS %s </translation>
</message>
<message>
<location filename="../../core/system.cpp" line="1254"/>
<source>Save state is incompatible: maximum version is %u but state is version %u.</source>
<translation> %u %u </translation>
</message>
<message>
<location filename="../../core/system.cpp" line="1295"/>
<source>Failed to open CD image &apos;%s&apos; used by save state: %s.</source>
<translation>使 CD &apos;%s&apos;: %s.</translation>
</message>
<message>
<location filename="../../core/system.cpp" line="1313"/>
<source>Failed to switch to subimage %u in CD image &apos;%s&apos; used by save state: %s.</source>
<translation>使 %u (CD &apos;%s&apos; ): %s.</translation>
</message>
<message>
<location filename="../../core/system.cpp" line="1921"/>
<source>Per-game memory card cannot be used for slot %u as the running game has no code. Using shared card instead.</source>
<translation> %u 使使</translation>
</message>
<message>
<location filename="../../core/system.cpp" line="1938"/>
<source>Per-game memory card cannot be used for slot %u as the running game has no title. Using shared card instead.</source>
<translation> %u 使使</translation>
</message>
<message>
<location filename="../../core/system.cpp" line="1958"/>
<source>Per-game memory card cannot be used for slot %u as the running game has no path. Using shared card instead.</source>
<translation> %u 使使</translation>
</message>
<message>
<location filename="../../core/system.cpp" line="2194"/>
<source>You are attempting to run a libcrypt protected game without an SBI file:
%s: %s
Your dump is incomplete, you must add the SBI file to run this game.
The name of the SBI file must match the name of the disc image.</source>
<translation>SBI libcrypt
%s: %s
SBI
SBI </translation>
</message>
<message>
<location filename="../../core/system.cpp" line="2127"/>
<source>Game changed, reloading memory cards.</source>
<translation></translation>
</message>
<message>
<location filename="../../core/system.cpp" line="2183"/>
<source>You are attempting to run a libcrypt protected game without an SBI file:
%s: %s
The game will likely not run properly.
Please check the README for instructions on how to add an SBI file.
Do you wish to continue?</source>
<translation>SBI libcrypt
2022-04-02 12:24:07 +00:00
%s: %s
SBI README
</translation>
</message>
<message>
<location filename="../../core/host_interface.cpp" line="98"/>
<source>Failed to acquire host display.</source>
<translation></translation>
</message>
<message>
<location filename="../../core/host_interface.cpp" line="116"/>
<source>System failed to boot. The log may contain more information.</source>
<translation></translation>
</message>
</context>
</TS>