Albert Liu
2c76ad204a
GPU: Fix operator warning
2020-12-14 19:28:59 -08:00
Albert Liu
1c8a896a55
GPU: Wrap display VRAM coordinates properly
2020-12-14 19:28:59 -08:00
Albert Liu
866cbdca4b
GPU: Prevent potential overflow in CRTC visible area calculation
2020-12-14 19:28:59 -08:00
Albert Liu
78e42d9b4c
GPU: Clean up CRTC variable naming
2020-12-14 19:28:59 -08:00
Albert Liu
b8abf2df95
GPU: Don't apply display offsets when not cropping
2020-12-14 19:28:58 -08:00
Connor McLaughlin
d0e68c7163
GPU: Mask Y coordinates of VRAM transfers to 9-bits
...
Fixes GPU error and crash in hardware renderers in Remote Control
Dandy.
2020-12-14 01:35:53 +10:00
Connor McLaughlin
5164840c25
CPU/CodeCache: Don't choke on indirect branches in delay slot
...
Fixes emulator crash/memory usage explosion in Shadow Master.
2020-12-14 01:35:53 +10:00
Connor McLaughlin
7e5410fc44
CPU/AArch64: Use scratch register for unfitting intermediate values
...
Should fix crashes with icache emulation enabled.
2020-12-13 00:36:09 +10:00
Albert Liu
def9a98cb9
GameSettings: Disable analog mode forcing instead of forcing digital controller
2020-12-11 19:50:43 -08:00
Albert Liu
8716c33f41
AnalogController: Clarify option for forcing analog mode
2020-12-11 19:50:43 -08:00
Connor McLaughlin
420525e672
DigitalController: MSVC warning fix
2020-12-12 11:37:38 +10:00
Albert Liu
191e6b0496
DigitalController: Add option to force as Pop'n Controller
2020-12-09 23:39:11 -08:00
Connor McLaughlin
50bcdc0abb
MDEC: Adjust 16bpp timing
...
Fixes jittery movement in Parasite Eve II opening.
2020-12-09 20:29:32 +10:00
Connor McLaughlin
59c338f461
Cheats: Support double conditional D0/D1/D2/D3/E0/E1/E2/E3/D4
2020-12-09 20:22:43 +10:00
Connor McLaughlin
98766a490f
Log: Change success to verbose and move down in ordering
2020-12-09 01:03:32 +10:00
Connor McLaughlin
678146b907
HostInterface: Add separate volume control for fast forwarding
2020-12-09 01:03:32 +10:00
Connor McLaughlin
b79d025e66
Merge pull request #1174 from ggrtk/analog-controller
...
AnalogController: Disallow analog-to-dpad in config mode
2020-12-09 00:22:57 +10:00
Connor McLaughlin
419736aaee
GPU/Software: Ensure commands are always aligned to 4 bytes
2020-12-09 00:19:57 +10:00
Albert Liu
18a4ff76e2
AnalogController: Disallow analog-to-dpad in config mode
2020-12-08 02:36:19 -08:00
Connor McLaughlin
98d6b49987
System: Log FPS/frame times every second
2020-12-08 01:47:28 +10:00
Albert Liu
93f46c142c
GPU: Fix GPUTexturePaletteReg y BitField width
2020-12-06 22:20:23 -08:00
Connor McLaughlin
b44a654943
System: Reset throttler when audio buffers underflow
...
Should hopefully reduce the chances of the audio source ending up out of
phase from the emulation when vsync is disabled.
2020-12-07 02:44:23 +10:00
Connor McLaughlin
737a87b483
CommonHostInterface: Add a hotkey to toggle all cheats
2020-12-06 23:32:32 +10:00
Connor McLaughlin
f5ccb6ea60
CPU: Fall back to mmap'ed buffer if reprotecting code space fails
2020-12-06 18:13:07 +10:00
Connor McLaughlin
09495b1d93
Cheats: Implement C1 command
2020-12-06 15:50:58 +10:00
Connor McLaughlin
ea9829946d
Cheats: Implement D4/D5/D6 code types
2020-12-06 15:47:00 +10:00
Connor McLaughlin
a90c25d0e7
SPU: Ignore manually set loop address only on first block
...
Fixes occasional missing dialogue in Valkyrie Profile.
2020-12-06 00:35:54 +10:00
Connor McLaughlin
d7bd21c06d
Timers: Update when sync is used with sysclk source
...
Fixes hang at boot in Zoku Mikagura Shoujo Tanteidan - Kanketsuhen.
2020-12-06 00:35:54 +10:00
Connor McLaughlin
5e05a14f97
GPU: Fix incorrect draw time approximation of lines
...
Fixes flickering pre-mission screen in Omega Boost.
2020-12-06 00:35:54 +10:00
Connor McLaughlin
d757056891
GPU: Implement dot clock timer (Timer 0)
...
Fixes softlock in Evil Dead - Hail to the King.
2020-12-06 00:35:54 +10:00
Connor McLaughlin
8b3426a96e
System: Reinitialize code cache on hw settings change/disc swap
...
Basically, anything which could allocate large amounts of memory and
potentially overlap with our fastmem area.
2020-12-06 00:35:54 +10:00
Connor McLaughlin
1c9d0967b1
GPU/OpenGL: Fix shader compile error on GLES
2020-12-06 00:35:54 +10:00
Connor McLaughlin
5575950822
Cheats: Support chaining C0 codes with separator (00000000 FFFF)
2020-12-05 02:08:10 +10:00
Connor McLaughlin
af6b0dc189
Qt: Add option to pause on application focus loss
2020-12-05 02:08:10 +10:00
Connor McLaughlin
9089c97339
CPU: Drop cache control log to dev level
2020-12-04 01:19:00 +10:00
Connor McLaughlin
52dbcbaca5
PGXP: Treat add rd, rs, zero as moves
...
Fixes exploding vertices in BIOS intro.
Needs further investigation as to why this fixes it - clearly the actual
oepration is incorrect.
2020-12-04 01:07:36 +10:00
Connor McLaughlin
59ac365b52
GPU/HW: Extend the UV range to all "upscaled" pixels
...
Extend the UV range to all "upscaled" pixels. This means 1-pixel-high
polygon-based framebuffer effects won't be downsampled.
(e.g. Mega Man Legends 2 haze effect)
2020-12-04 00:33:04 +10:00
Connor McLaughlin
362905e3df
GPU: Add display line offset game setting
...
Use when games need additional cropping.
2020-12-04 00:33:04 +10:00
Connor McLaughlin
c406f0708f
Cheats: Implement C0 command (activate codes iff equal)
2020-12-03 00:57:52 +10:00
Connor McLaughlin
7e944103c2
GPU/OpenGL: Work around rasterization/interplation issue on V3D/Pi4
2020-12-01 15:14:23 +10:00
Connor McLaughlin
a2666de7c8
HostInterface: Make mmap fastmem unavailable a warning instead of OSD message
2020-12-01 13:23:02 +10:00
Connor McLaughlin
977c2f4947
CheatList: Fix games with serial aliases not loading from database
2020-12-01 13:21:07 +10:00
Connor McLaughlin
f8c2d7dafd
Merge pull request #1121 from dankcushions/geoshader
...
OES_geometry_shader and OES_copy_image support
2020-12-01 02:12:51 +10:00
Connor McLaughlin
98f70e9b51
HostDisplay: Add 5:4 and 3:2 aspect ratios
2020-12-01 01:58:46 +10:00
Connor McLaughlin
37c9e69b3e
System: Zero downcount at end of frame
...
Prevents code running after vblank starts, and fixes events getting
delayed in interpreter mode.
2020-12-01 01:16:49 +10:00
dankcushions
e7139fe0d1
OES_copy_image support
2020-11-30 14:08:26 +00:00
Connor McLaughlin
b695d3c6ce
System: Use existing media if save state media is not found
2020-11-30 01:15:44 +10:00
Connor McLaughlin
eaafd0a00c
Cheats: Support parsing built-in database
2020-11-30 01:15:44 +10:00
Connor McLaughlin
39010320ea
HostDisplay: Fix possible race when saving screenshots
2020-11-30 01:15:44 +10:00
dankcushions
82b4edfaf4
OES_geometry_shader can be supported by non-GLES 3.2 conformant devices (eg Pi 4)
2020-11-28 17:48:46 +00:00
Connor McLaughlin
a75b6e512a
System: Improve translatability of save state error
2020-11-28 00:35:03 +10:00
Connor McLaughlin
5f69216f70
HostInterface: Add OpenPackageFile method
2020-11-28 00:14:45 +10:00
Connor McLaughlin
1fa0903fa9
Merge pull request #1111 from ggrtk/gpu-sw-fix
...
GPU/SW: Fix 16-bit wraparound output crashing
2020-11-28 00:12:41 +10:00
Albert Liu
e12c68cf65
GPU/SW: Fix 16-bit wraparound output crashing
2020-11-26 23:58:06 -08:00
Albert Liu
32e47fba93
System: Limit maximum loadable save state version
2020-11-26 19:51:45 -08:00
Connor McLaughlin
f0ff7ce231
PGXP: Add geometry tolerance setting
2020-11-27 01:40:50 +10:00
Connor McLaughlin
125dfa7c40
HostDisplay: Support resizing/compressing images on worker thread
2020-11-27 01:40:50 +10:00
Albert Liu
9ac09d35be
AnalogController: Only clear motor state on rumble config if not used
2020-11-26 06:01:08 -08:00
Albert Liu
a4eb4b9280
AnalogController: Set transfer state to idle on reset
2020-11-26 06:01:08 -08:00
Connor McLaughlin
fcbd618783
Merge pull request #1105 from ggrtk/analog-controller
...
AnalogController: Rumble handling and config mode fixes
2020-11-26 01:43:50 +10:00
Albert Liu
566993c6df
AnalogController: Improve DualShock rumble handling
...
Fixes low vibration in Final Fantasy VIII, missing vibration in Armored
Core Project Phantasma, etc.
2020-11-25 07:33:30 -08:00
Albert Liu
31b41b9ec0
AnalogController: Output zeros for 0x43 when already in config mode
2020-11-25 07:33:30 -08:00
Albert Liu
3f709d97b6
AnalogController: Send full analog response for reads in config mode
2020-11-25 07:33:30 -08:00
Albert Liu
e4820bcbc1
AnalogController: Delay manual mode toggle to transfer state reset
2020-11-25 07:33:30 -08:00
Connor McLaughlin
b45bee5954
libretro: Work around crash in RetroArch Vulkan driver
2020-11-25 23:06:41 +10:00
Connor McLaughlin
917fa5dd0e
SPU: Only ignore loop address for not-pending-on voices
...
Fixes softlocks during dialog in The Misadventures of Tron Bonne.
2020-11-25 22:45:03 +10:00
Connor McLaughlin
bf2e38aed5
CPU/Recompiler: Implement LUT-based fastmem
2020-11-24 14:49:21 +10:00
Connor McLaughlin
0793f98c87
CPU/Recompiler: Reduce armv7 code buffer size
2020-11-22 13:59:26 +10:00
Connor McLaughlin
07dbc5a80d
GPU/HW: Draw opaque before semitransparent for reverse subtract
...
Fixes missing shadows in Suikoden II.
2020-11-22 13:46:20 +10:00
Connor McLaughlin
e06f85a328
GPU: Fix VRAM palette changes not being detected in hw renderer
...
Fixes wall texture animation in Mega Man Legends.
2020-11-22 13:22:29 +10:00
Connor McLaughlin
b49067d165
Build: Fix Android armv8 performance regression
2020-11-22 02:33:02 +10:00
Connor McLaughlin
7e7ec86f91
GPU/Software: Remove a couple of unused variables
2020-11-22 01:24:26 +10:00
Connor McLaughlin
a6529a9537
Android: Enable armeabi-v7a builds
2020-11-21 23:47:12 +10:00
Connor McLaughlin
131dc923ed
Build: Fix CMake build
2020-11-21 18:59:03 +10:00
Connor McLaughlin
b554c133ea
GPU/OpenGL: Add a version check and display message when unsupported
2020-11-21 18:39:04 +10:00
Connor McLaughlin
2595e31575
GPU: Split software to frontend/backend
2020-11-21 18:39:04 +10:00
Connor McLaughlin
03d4f80883
GPU: Move enums/types into separate file
2020-11-21 18:39:04 +10:00
Connor McLaughlin
d3d881aa6b
GPU/Software: Reduce number of copies by one, enable 16-bit scanout
2020-11-21 18:39:04 +10:00
Connor McLaughlin
9f3e8bed86
CPU: Add AArch32/armv7 recompiler
2020-11-21 18:39:04 +10:00
Connor McLaughlin
1128836826
CPU/Recompiler: Add GetValueInHostOrScratchRegister helper
2020-11-21 18:39:04 +10:00
Connor McLaughlin
cdd0a5525a
CPU/Recompiler: Reduce register pressure of lwl/lwr/swl/swr
2020-11-21 18:39:04 +10:00
Connor McLaughlin
6df5824616
CPU/Recompiler: Support targets where shifts aren't implicitly masked
2020-11-21 18:39:04 +10:00
Connor McLaughlin
053d7fdc4b
CPU/Recompiler: Inhibit allocation in mtc0/rfe branches
2020-11-21 18:39:04 +10:00
Connor McLaughlin
028a5c60d7
Bus: Fix failed safe instruction reads raising guest exceptions
2020-11-21 18:39:03 +10:00
Connor McLaughlin
28c88cd69f
Build: Fix Win32 compilation of core
2020-11-21 18:39:03 +10:00
Connor McLaughlin
a03bca2f72
CPU: Make fastmem a compile-time feature (support 32-bit targets)
2020-11-21 18:39:03 +10:00
Connor McLaughlin
125d104df4
Pad: Fix controller state not being ignored in state load
2020-11-21 18:39:03 +10:00
Connor McLaughlin
53f81d067a
CPU/CodeCache: Remove warning about executing uncompiled blocks
2020-11-21 18:39:03 +10:00
Connor McLaughlin
3185c5df0f
Merge pull request #1078 from CookiePLMonster/sdl-joystick-support
...
Add SDL_Joystick support
2020-11-21 18:37:20 +10:00
Connor McLaughlin
e4d2b7331b
CommonHostInterface: Add resize window to scale functions
2020-11-19 00:40:02 +10:00
Connor McLaughlin
0726ad1275
GPU: Flush partial VRAM writes to backend VRAM
2020-11-19 00:40:02 +10:00
Connor McLaughlin
9e11e5c354
CPU: Make zero register printing consistent with the others
2020-11-19 00:40:02 +10:00
Connor McLaughlin
042bdd9c0c
CPU/CodeCache: Fetch second delay slot from first branch for double branches
2020-11-19 00:40:02 +10:00
Connor McLaughlin
3890a539ee
CDROM: Clear data FIFO on reset
...
Fixes Snatcher booting.
2020-11-19 00:40:02 +10:00
Silent
2880b71b48
Support for SDL Joysticks
...
This enables use of non-controller peripherals,
such as DirectInput steering wheels or flight sticks
2020-11-15 16:12:39 +01:00
Connor McLaughlin
473cfffa0c
GPU: Only accept DMA writes when FIFO is empty or command incomplete
...
Fixes a bunch of games, including Red Asphalt, Little Princess, Vampire
Hunter D main menu when combined with tight DMA sync.
2020-11-16 01:00:55 +10:00
Connor McLaughlin
df12f08ac3
DMA: Add additional tick penalty to DMA chains for page change
2020-11-16 01:00:55 +10:00
Albert Liu
7ed0477a29
AnalogController: Save buttons and legacy rumble to state
2020-11-14 07:46:26 -08:00
Albert Liu
81a638cabb
Pad: Fix loading controllers from save states
2020-11-14 07:46:26 -08:00
Albert Liu
f9d2643d98
Controller: Add Analog Joystick support
2020-11-14 07:46:26 -08:00
Connor McLaughlin
13d9702000
HostDisplay: Log errno on file open failure
2020-11-15 00:16:00 +10:00
Connor McLaughlin
65be904d15
SPU: Only log warning about FIFO lost on writes
2020-11-14 23:20:28 +10:00
Connor McLaughlin
077764ce18
CPU/Interpreter: Handle move instructions in PGXP memory mode
2020-11-14 23:20:28 +10:00
Connor McLaughlin
e1579584ef
CPU/Recompiler: Fix PGXP values getting corrupted if cached in caller-saved reg
2020-11-14 23:20:28 +10:00
Connor McLaughlin
3f937a2a39
SPU: Port reverb algorithm changes from Mednafen
2020-11-14 23:20:28 +10:00
Albert Liu
3eeab81063
PlayStationMouse: Fix returning incorrect controller type
2020-11-13 01:42:31 -08:00
Albert Liu
d87ab23fec
ControllerInterface: Move axis scaling into AnalogController class
2020-11-11 23:55:23 -08:00
Connor McLaughlin
ca14e53c4a
GTE: Make widescreen hack use display aspect ratio
2020-11-11 01:02:40 +10:00
Connor McLaughlin
2d3fd621bf
Settings: Add 19:9 aspect ratio
2020-11-11 01:02:40 +10:00
Connor McLaughlin
6cd991bc57
BIOS: Turn display on with fast boot
...
Fixes black screen in SaGa Frontier with fast boot disabled.
2020-11-11 01:02:40 +10:00
Connor McLaughlin
d468814a6d
GPU: Disable texture filters when dual-source blend is unsupported
2020-11-11 01:02:40 +10:00
Connor McLaughlin
92a4551bb2
GPU/OpenGL: Support GL_EXT_blend_func_extended for dual-source blend
2020-11-11 01:02:40 +10:00
Albert Liu
d0443e3165
BIOS: Add BIOS image info for PS1 on PS3
2020-11-09 09:02:00 -08:00
Albert Liu
c698519d44
Bus: Log writes to additional POST registers
2020-11-09 09:02:00 -08:00
Albert Liu
f3522b7b70
Bus: Stub out EXP3 and unknown EXP accesses
2020-11-09 09:02:00 -08:00
Connor McLaughlin
b6ec587e5b
CheatList: Allow passing in strings instead of filenames
2020-11-08 00:22:35 +10:00
Connor McLaughlin
6828082f8b
CheatList: Add merge list function for importing
2020-11-08 00:22:35 +10:00
Connor McLaughlin
576914cd2c
CPU/CodeCache: Backpatch code writes after they exceed 10 faults
...
Small performance improvement in Driver 2.
2020-11-08 00:22:35 +10:00
Albert Liu
6d4b812b7c
AnalogController: Implement legacy rumble method
...
Fixes missing vibration in Tobal 2, Bushido Blade, etc.
2020-11-04 22:45:58 -08:00
Connor McLaughlin
2b66492ed8
HostInterface: Add proper turbo speed setting
2020-11-03 22:59:26 +10:00
Connor McLaughlin
2c8a4ff154
HostDisplay: Add an option to decouple display fps from emulator fps
...
Makes Android so much faster...
2020-11-03 16:17:45 +10:00
Connor McLaughlin
ae1e4b1b8f
GPU: Add chroma smoothing for 24-bit display enhancement
2020-11-03 16:17:45 +10:00
Connor McLaughlin
d102b2facd
Qt: Fix selecting fullscreen mode breaking other backend borderless
2020-11-03 16:17:45 +10:00
Connor McLaughlin
863f84e3f6
System: Fix frame limiter on fast systems (when frametime <1ms)
2020-11-03 16:17:45 +10:00
Connor McLaughlin
2b2a868fef
HostInterface: Fix incorrect translation context in CPU mode switch string
2020-11-02 00:56:05 +10:00
Connor McLaughlin
414bc30f24
HostDisplay: Implement exclusive fullscreen for D3D11 renderer
2020-11-02 00:56:05 +10:00
Connor McLaughlin
858f39827d
GPU/HW: Add 'Disable Edge Blending' variants of texture filters
2020-11-02 00:56:05 +10:00
Connor McLaughlin
6ddf6784ab
GPU/OpenGL: Fix edge blending when texture filtering
2020-11-02 00:56:05 +10:00
Connor McLaughlin
79aa1cece7
Merge pull request #1031 from ggrtk/negcon-deadzone
...
NeGcon: Add steering axis deadzone setting
2020-11-02 00:52:27 +10:00
Albert Liu
8b5fde8e6f
BIOS: Add SCPH-1000R image infos
2020-11-01 04:21:17 -08:00
Albert Liu
3b51b993f3
NeGcon: Add steering axis deadzone setting
2020-11-01 04:17:18 -08:00
Connor McLaughlin
b5b1c725c1
GPU: Fix MSAA in OpenGL ES
2020-10-31 15:24:25 +10:00
Connor McLaughlin
f2aa343cae
GPU/HW: Fix SSAA being enabled when it's not supported
2020-10-31 15:12:12 +10:00
Connor McLaughlin
b3c5c0f852
GPU/OpenGL: Eliminate some redundant per-draw state calls
2020-10-31 14:27:58 +10:00
Connor McLaughlin
2eaebd8921
GPU: Implement support for multisample antialiasing
2020-10-31 14:27:58 +10:00
Connor McLaughlin
61a4960380
GPU: Skip zero-width or height fills
2020-10-31 14:27:57 +10:00
Connor McLaughlin
2e53bf914e
CPU/CodeCache: Fix crash when jumping to invalid block in recompiler
2020-10-31 14:27:57 +10:00
Albert Liu
df1c5c0f45
HostInterface: Fix PAL BIOS path not being read from settings
2020-10-29 14:26:07 -07:00
Connor McLaughlin
7078f73ecf
AnalogController: Fix analog-as-digital applying in analog mode
2020-10-30 02:10:49 +10:00
Connor McLaughlin
2fb67ee7db
AnalogController: Add option to use analog stick as dpad in digital mode
2020-10-30 00:44:40 +10:00
Connor McLaughlin
be63d893cd
CPU: Use partial icache fills for non-line-aligned addresses
2020-10-30 00:44:40 +10:00
Connor McLaughlin
3b3ad0c1cb
Bus: Fix icache fills from BIOS failing
2020-10-30 00:44:39 +10:00
Connor McLaughlin
f14270fc4b
Bus: Ignore reads to nocash EXP2 area
2020-10-30 00:44:39 +10:00
Connor McLaughlin
b2d224abfc
System: Set BIOS before resetting
...
Fixes incorrect first instruction executing in interpreter mode.
2020-10-30 00:44:39 +10:00
Connor McLaughlin
e081ee4b8e
CDROM: Return error to guest instead of panicing for unknown commands
2020-10-30 00:44:39 +10:00
Connor McLaughlin
a6947fbc70
CDROM: Implement fast forward/rewind
2020-10-30 00:44:39 +10:00
Connor McLaughlin
29467d40c8
DMA: Add debug window
2020-10-30 00:44:39 +10:00
Connor McLaughlin
0552da6be2
CDROM: Stub out VideoCD command
2020-10-29 01:44:44 +10:00
Connor McLaughlin
34a808c258
SPU: Zero previous block ADPCM samples on key on
...
Fixes clicking in background in Breath of Fire III.
2020-10-29 01:30:40 +10:00
Connor McLaughlin
a8171405b1
CPU/CodeCache: Fix incorrect invalidation on non-page-crossing DMA writes
...
Fixes recompiler mode for Breath of Fire III, probably others.
2020-10-29 01:30:00 +10:00