Stenzek
|
118c6c1269
|
VulkanDevice: Don't assume presence of vkGetPhysicalDeviceFeatures2
|
2023-12-26 13:00:58 +10:00 |
|
Stenzek
|
62d2f12236
|
Settings: Expose exclusive fullscreen control
|
2023-12-25 23:44:15 +10:00 |
|
Stenzek
|
46e0afd2d4
|
VulkanDevice: Actually allow enumeration of 1.0 device
|
2023-12-25 23:02:13 +10:00 |
|
Stenzek
|
c233eb53ab
|
VulkanDevice: Potentially re-enable Vulkan 1.0 support
|
2023-12-25 21:59:52 +10:00 |
|
Stenzek
|
e81e3edb23
|
SDLInputSource: Optionally load game_controller_db.txt from data dir
|
2023-12-25 19:47:57 +10:00 |
|
Stenzek
|
9ec3266f02
|
GPUDevice: Fix crash when using recycled targets
|
2023-12-21 23:40:03 +10:00 |
|
Stenzek
|
36643fe78b
|
GameList: Add "File Size" field
|
2023-12-20 23:40:28 +10:00 |
|
Stenzek
|
dc5e4120cd
|
GPUDevice: Improve texture pooling
|
2023-12-20 22:42:32 +10:00 |
|
Stenzek
|
5ef2ba0eb2
|
GPU/HW: Add fallback path for no-texture-buffers
Yay, old Mali drivers without SSBOs...
|
2023-12-19 22:38:36 +10:00 |
|
Stenzek
|
4942964e2f
|
OpenGLDevice: Fix texture creation issues w/o texture storage
|
2023-12-19 22:38:36 +10:00 |
|
Stenzek
|
717e0665ae
|
GPUDevice: Support R16I/R16U textures
|
2023-12-19 22:38:36 +10:00 |
|
Stenzek
|
05b42f34eb
|
JitCodeBuffer: Use MAP_FIXED on MacOS/MAP_FIXED_NOREPLACE on Linux
|
2023-12-19 22:20:00 +10:00 |
|
Stenzek
|
7829abc014
|
MSBuild: We don't need WinPixEventRuntime in Release builds
|
2023-12-18 20:50:36 +10:00 |
|
Stenzek
|
9e82c18559
|
MetalDevice: Defer release of layer drawables
|
2023-12-18 20:50:35 +10:00 |
|
Stenzek
|
f4fb069216
|
MetalDevice: Explicitly bind fragment resources
Fixes adaptive downsampling with Metal renderer.
|
2023-12-18 20:50:35 +10:00 |
|
Stenzek
|
6fe2177ee7
|
MetalDevice: Fix incorrect mipmap texture creation
|
2023-12-18 20:50:35 +10:00 |
|
Stenzek
|
e08f888e72
|
OpenGLDevice: Fix incorrect scissor rect
|
2023-12-17 00:09:23 +10:00 |
|
Stenzek
|
38777439c5
|
ShaderGen: Don't emit index qualifier when not using DSB
Fixes shader compile errors on Panfrost.
|
2023-12-16 22:40:30 +10:00 |
|
Stenzek
|
0632c3356c
|
OpenGLDevice: More Mali driver workarounds
|
2023-12-16 21:04:40 +10:00 |
|
Stenzek
|
b04578afee
|
ImGuiFullscreen: Fix menu background obscuring text
|
2023-12-15 13:45:19 +10:00 |
|
Stenzek
|
57aa138808
|
PostProcessing: Add compile progress indicator
|
2023-12-14 20:23:48 +10:00 |
|
Stenzek
|
7e1276fbac
|
GPUDevice: Fix binding deferred cleared textures
i.e. briefly flashing previous state after reset.
|
2023-12-14 20:23:48 +10:00 |
|
Stenzek
|
c20805f2be
|
VulkanDevice: Work around some mobile driver issues
|
2023-12-13 23:01:10 +10:00 |
|
Stenzek
|
710698f7e1
|
Misc: Remove StringUtil::{Starts,Ends}With, use C++20
|
2023-12-13 21:18:19 +10:00 |
|
Stenzek
|
79c226efff
|
SmallString: fmt -> format, format -> sprintf
|
2023-12-13 21:06:15 +10:00 |
|
Stenzek
|
e14bf95043
|
Misc: Linux build fix
|
2023-12-13 12:35:56 +10:00 |
|
Stenzek
|
ad96b1ec75
|
FullscreenUI: Improve menu button borders
|
2023-12-13 01:12:55 +10:00 |
|
Stenzek
|
c467825791
|
SaveStateSelectorUI: Make less ugly
|
2023-12-13 01:00:13 +10:00 |
|
Stenzek
|
dbaf49e4d4
|
VulkanDevice: Fix ARM32 build (again)
|
2023-12-10 23:31:01 +10:00 |
|
Stenzek
|
39913b2a39
|
GPUDevice: Fix incorrect positioning with PostFX and GL
|
2023-12-10 23:26:43 +10:00 |
|
Stenzek
|
27162e34a0
|
PostProcessing: Add Config::GetShaderOptions()
|
2023-12-10 22:22:02 +10:00 |
|
Stenzek
|
c90de025bf
|
MetalDevice: Fix depth not storing
|
2023-12-09 22:08:14 +10:00 |
|
Stenzek
|
1a5865bf95
|
D3D12Device: Fix crash on SW renderer switch
|
2023-12-09 22:08:14 +10:00 |
|
Stenzek
|
1f4a37f8eb
|
VulkanDevice: Fix crash on SW renderer switch
|
2023-12-09 22:08:14 +10:00 |
|
Stenzek
|
d068799515
|
VulkanDevice: Fix incomplete swap chain clear with dynamic rendering
|
2023-12-09 22:08:14 +10:00 |
|
Stenzek
|
ff37afef55
|
PostProcessing/FX: Support multiple render targets
|
2023-12-09 22:08:14 +10:00 |
|
Stenzek
|
a907e1f550
|
GPUDevice: Pool textures
|
2023-12-09 22:08:13 +10:00 |
|
Stenzek
|
3b2c70cda5
|
GPUDevice: Get rid of framebuffer abstraction
|
2023-12-09 22:08:13 +10:00 |
|
Stenzek
|
b65d2748b4
|
GPUDevice: Implement MirrorRepeat address mode
|
2023-12-08 20:12:13 +10:00 |
|
Stenzek
|
6deb9d3072
|
D3D12Device: Fix incorrect RP end in CommitClear()
|
2023-12-08 14:33:05 +10:00 |
|
Stenzek
|
10473f1cfb
|
PostProcessing: Add categories/combos/tooltips
|
2023-12-07 15:19:10 +10:00 |
|
Stenzek
|
5e45d365c2
|
PostProcessing: Sort shader lists before showing
|
2023-12-07 14:17:33 +10:00 |
|
Stenzek
|
ba5d1a109e
|
dep/reshadefx: Support generating GLSL ES
|
2023-12-07 14:13:56 +10:00 |
|
Stenzek
|
bcc2042154
|
OpenGLDevice: GLES fixes
|
2023-12-06 23:49:34 +10:00 |
|
Stenzek
|
601d8ff629
|
MetalDevice: Anisotropy should be minimum 1
|
2023-12-05 00:27:55 +10:00 |
|
Stenzek
|
86a8c4c6ae
|
IsoReader: Fix ARM32 build
|
2023-12-03 22:13:17 +10:00 |
|
Stenzek
|
81e8abdc1e
|
GL/Context: Disable fbfetch on Adreno GLES <502
|
2023-12-03 21:43:57 +10:00 |
|
Stenzek
|
60b91a1cdb
|
OpenGLDevice: Set glColorMask() on clear
Adreno doesn't appear to clear all channels otherwise.
|
2023-12-03 21:36:13 +10:00 |
|
Stenzek
|
2ca503639d
|
GPU/HW: Avoid extra texture copy in Vulkan/GL
|
2023-12-01 19:08:50 +10:00 |
|
Stenzek
|
3469b83a58
|
VulkanDevice: Add barrier inbetween self image copies
|
2023-12-01 19:08:46 +10:00 |
|
Stenzek
|
df91c63b31
|
CDROM: Add PVD/directory entries to file map
|
2023-11-30 14:38:38 +10:00 |
|
Stenzek
|
5442242c64
|
IsoReader: Add GetEntriesInDirectory()
|
2023-11-29 21:56:40 +10:00 |
|
Stenzek
|
325dcc81ca
|
FullscreenUI: Allow changing UI language
|
2023-11-29 20:26:36 +10:00 |
|
Stenzek
|
e806d939ae
|
Qt: Fix crash on language change with system active
|
2023-11-29 19:48:39 +10:00 |
|
Stenzek
|
e382f2b64a
|
Settings: Add option to disable DSB/fbfetch
|
2023-11-28 14:38:38 +10:00 |
|
Stenzek
|
333c9fdf6f
|
Misc: Fix a couple of fmt errors
|
2023-11-28 14:38:38 +10:00 |
|
Stenzek
|
2b46a9b040
|
ShaderGen: Fix GL_ARM_shader_framebuffer_fetch enable
|
2023-11-27 17:55:04 +10:00 |
|
Stenzek
|
72716719b3
|
Achievements: Use big picture for confirm hardcore disable
|
2023-11-26 23:57:49 +10:00 |
|
Stenzek
|
c1d0419361
|
FullscreenUI: Use icon font for bindings
|
2023-11-26 23:57:49 +10:00 |
|
Stenzek
|
fc6359457b
|
ImGuiManager: Use PromptFont icons for input OSD
|
2023-11-26 21:35:29 +10:00 |
|
Stenzek
|
ff17444074
|
GPU/HW: Add framebuffer fetch blending path
|
2023-11-25 21:22:35 +10:00 |
|
Stenzek
|
cc6f22163c
|
HTTPDownloader: Add support for progress updates/cancelling
|
2023-11-25 00:50:12 +10:00 |
|
Stenzek
|
7bbf04ab99
|
PostProcessing/FX: Support reading shaders from resources
|
2023-11-25 00:50:12 +10:00 |
|
Stenzek
|
1a79a2f196
|
dep/reshadefx: Add manual include callbacks
|
2023-11-25 00:50:11 +10:00 |
|
Stenzek
|
273979405d
|
OpenGLDevice: Disable scissor for buffer clears
|
2023-11-25 00:49:52 +10:00 |
|
Stenzek
|
e75c1a3b0a
|
OpenGLDevice: Use glClearBuffer() instead of glClear()
|
2023-11-24 21:45:45 +10:00 |
|
Stenzek
|
603531f916
|
PageFaultHandler: Fix for Intel on MacOS
|
2023-11-24 20:35:52 +10:00 |
|
Stenzek
|
5cf41a41f3
|
JitCodeBuffer: Allocate within 32-bit range
|
2023-11-24 20:35:19 +10:00 |
|
Stenzek
|
a80ffc9c7d
|
GL/Context: Fix surfaceless context creation
|
2023-11-22 01:21:02 +10:00 |
|
Stenzek
|
cce7be4723
|
Misc: Make struct member functions file-local
|
2023-11-18 16:46:11 +10:00 |
|
Stenzek
|
bee1f986a9
|
CMake: Fix incorrect library for HTTPDownloaderCurl
|
2023-11-18 14:58:45 +10:00 |
|
Stenzek
|
bc485ee55b
|
CDImage: Support loading subchannel from LSD files
|
2023-11-15 19:14:27 +10:00 |
|
Stenzek
|
6d35d5983b
|
SDLInputSource: Use hint for loading GC Database
|
2023-11-10 21:19:45 +10:00 |
|
Stenzek
|
3ab27e7220
|
FullscreenUI: Remove Pause on Menu open
And always pause. The option never really worked correctly.
|
2023-11-06 23:17:58 +10:00 |
|
Stenzek
|
0d5ffda3d3
|
DInputSource: Backport button/hat max from PCSX2
|
2023-11-06 23:17:58 +10:00 |
|
Stenzek
|
5b00ffb6cb
|
HTTPDownloaderCurl: Switch to multi/async API
|
2023-11-06 23:17:58 +10:00 |
|
Stenzek
|
0fe6e9170b
|
HTTPDownloader: Move to util project
|
2023-11-06 23:17:57 +10:00 |
|
Stenzek
|
a4127aa2ea
|
SDLInputSource: Add log callback
|
2023-11-06 23:17:57 +10:00 |
|
Stenzek
|
c5cd55ffb1
|
CDImage: clang warning fix
|
2023-11-06 17:56:45 +10:00 |
|
Stenzek
|
f27a28b58c
|
CDImage: Use ByteSwap()
|
2023-11-05 22:38:25 +10:00 |
|
Stenzek
|
4a906fd0a0
|
VulkanDevice: Fix incorrect render pass end
|
2023-11-05 21:18:39 +10:00 |
|
Stenzek
|
e739c114a4
|
CDImageCHD: Support reading subchannel from CHD
|
2023-11-05 21:18:39 +10:00 |
|
Stenzek
|
ee3c770082
|
CDImage: Fix incorrect CRC-16 computation
|
2023-11-05 21:14:19 +10:00 |
|
Stenzek
|
ea51d2a213
|
SPIRVCompiler: Pad fragment output components for MSL
Fixes some Reshade shaders not compiling.
|
2023-11-05 15:03:49 +10:00 |
|
Stenzek
|
8f1d724f4c
|
Postprocesing/FX: Add BUFFER_COLOR_BIT_DEPTH and random source
|
2023-11-05 14:10:44 +10:00 |
|
Stenzek
|
4ef465cea4
|
PostProcessing/FX: Fix loading of resource textures
|
2023-11-05 13:52:56 +10:00 |
|
Stenzek
|
ca5b07acff
|
PostProcessing: Fix for Metal renderer
|
2023-11-04 20:28:45 +10:00 |
|
Stenzek
|
1831a291b4
|
GL/ContextEGL: Fix surface_format left uninitialized
|
2023-11-04 20:11:51 +10:00 |
|
Stenzek
|
17171101cf
|
OpenGLDevice: Don't force-disable dual source blending
|
2023-11-04 20:11:51 +10:00 |
|
Stenzek
|
f05ff4103e
|
Misc: Build fixes for Android
|
2023-11-04 20:11:51 +10:00 |
|
Stenzek
|
117cbeecaa
|
CPU/CodeCache: Fix NewRec on Apple Silicon
|
2023-10-28 14:41:29 +10:00 |
|
Stenzek
|
f786138175
|
CPU/CodeCache: Fix crash on Apple Silicon
|
2023-10-24 18:30:34 +10:00 |
|
Stenzek
|
a4c7d03ed2
|
VulkanDevice: Ignore GPUs which don't support Vulkan 1.1
|
2023-10-18 00:49:01 +10:00 |
|
Stenzek
|
db675cf5d0
|
Build: Reduce library scope
|
2023-10-18 00:49:01 +10:00 |
|
Stenzek
|
79e1ae3e54
|
CPU/CodeCache: Rewrite using new-rec's block management
|
2023-10-18 00:49:01 +10:00 |
|
Stenzek
|
baa5472cc2
|
Qt: Fix postfx option pane not loading
|
2023-10-16 01:00:43 +10:00 |
|
Stenzek
|
ce7f6128e9
|
OpenGLDevice: Cache intermediate state
|
2023-10-08 01:47:29 +10:00 |
|
Stenzek
|
eb080834ad
|
OpenGLDevice: Actually check max texture buffer size
|
2023-10-08 01:10:52 +10:00 |
|
Stenzek
|
da1c28bd16
|
Misc: Fix arm32 build
|
2023-10-02 23:59:01 +10:00 |
|
Stenzek
|
6fd7eda68f
|
Misc: Fix build on Debian Bullseye
|
2023-10-02 23:50:56 +10:00 |
|
Stenzek
|
a96111eaeb
|
Misc: Swap make_array() for size deduction
|
2023-10-02 13:33:33 +10:00 |
|
Stenzek
|
e2efec12b7
|
CDImageCHD: Add SSE/NEON implementation of CopyAndSwap()
|
2023-10-01 17:24:34 +10:00 |
|
Stenzek
|
01e505ec8b
|
Common: Add intrin.h
|
2023-10-01 17:24:34 +10:00 |
|
Stenzek
|
b1bb33a566
|
Common: Move CPU macros to types.h
|
2023-10-01 13:57:25 +10:00 |
|
Stenzek
|
c1e6616e5f
|
Misc: Warning fixes
|
2023-09-30 15:44:14 +10:00 |
|
Stenzek
|
4ad777f54f
|
Qt: Add log window
|
2023-09-30 15:09:07 +10:00 |
|
Stenzek
|
28c13c0ac4
|
Common: Fix incorrect sign extension in sjis2ascii()
|
2023-09-30 12:20:46 +10:00 |
|
Stenzek
|
9112b6a850
|
CDImageCHD: Cache parent hashes
|
2023-09-27 21:01:09 +10:00 |
|
Stenzek
|
a115b40ef7
|
Common: Split some routines into CocoaTools
|
2023-09-24 12:21:19 +10:00 |
|
Stenzek
|
2b89c11f5b
|
CDImageCHD: printf -> fmt
|
2023-09-23 14:16:45 +10:00 |
|
Stenzek
|
9517638bcb
|
GPUDevice: Don't recreate device on SW switch in GLES:
|
2023-09-23 14:14:52 +10:00 |
|
Stenzek
|
2a5b3aa695
|
OpenGLDevice: Fix reused pipeline creation failing without cache
|
2023-09-23 14:14:52 +10:00 |
|
Stenzek
|
7edb57ca15
|
Settings: Add Default renderer option
|
2023-09-23 14:14:52 +10:00 |
|
Stenzek
|
c986d0ea78
|
OpenGLDevice: Persist GL_SCISSOR_TEST enabled
|
2023-09-23 14:14:52 +10:00 |
|
Stenzek
|
8dc9c225d7
|
OpenGLDevice: Keep scissor active on present clear
And disable depth test if set to always (match DX11).
|
2023-09-23 14:14:52 +10:00 |
|
Stenzek
|
6d18863d65
|
OpenGLDevice: Set unpack row length on create
|
2023-09-23 14:14:52 +10:00 |
|
Stenzek
|
b678fcd874
|
GPUDevice: Move debug messages over to fmt
|
2023-09-23 14:14:52 +10:00 |
|
Stenzek
|
184b0a1a52
|
Misc: Swap most C format strings for fmt
|
2023-09-23 14:14:52 +10:00 |
|
Stenzek
|
92440bdfcf
|
Log: Add fmt overloads
|
2023-09-23 14:14:52 +10:00 |
|
Stenzek
|
ac0601f408
|
Common: Drop String, add SmallString
|
2023-09-23 14:14:52 +10:00 |
|
Stenzek
|
3c68543491
|
Bus: 16KB page compatibility for mmap fastmem
|
2023-09-23 14:14:52 +10:00 |
|
Stenzek
|
5bbb7cf906
|
OpenGLDevice: Fix crash when driver doesn't support binaries
|
2023-09-21 01:04:26 +10:00 |
|
Stenzek
|
45265c474c
|
OpenGLDevice: Fix framebuffer clear getting delayed
|
2023-09-20 21:38:39 +10:00 |
|
Stenzek
|
0e0beec1f4
|
OpenGLDevice: Fix PBO and non-PBO path for SW renderer
|
2023-09-20 19:35:46 +10:00 |
|
Stenzek
|
3cd28f433b
|
Controller: Use std::span
|
2023-09-20 17:11:29 +10:00 |
|
Stenzek
|
7e07d2feb8
|
GunCon: Add relative pointer binding
|
2023-09-20 17:11:29 +10:00 |
|
Stenzek
|
3a47c1eb52
|
Fullscreen: Light mode corrections
|
2023-09-20 00:10:08 +10:00 |
|
Stenzek
|
846f74c86d
|
Achievements: Backports from PCSX2
|
2023-09-18 22:38:11 +10:00 |
|
Stenzek
|
76772ec39e
|
PostProcessing/FX: Fix incorrect RCP_BUFFER{WIDTH,HEIGHT}
|
2023-09-18 22:38:11 +10:00 |
|
Stenzek
|
68b59ee748
|
CMake: Swap USE_ and WITH_ for ENABLE_
Consistency.
|
2023-09-17 12:36:52 +10:00 |
|
Stenzek
|
d7bccfe9a4
|
ImGuiManager: Easing for OSD messages
|
2023-09-17 00:55:11 +10:00 |
|
Stenzek
|
a37e89b52f
|
CMake: Remove unsupported options
|
2023-09-16 19:00:29 +10:00 |
|
Stenzek
|
c773c763ef
|
Achievements: Switch to rc_client
|
2023-09-16 19:00:29 +10:00 |
|
Stenzek
|
631d1e7433
|
ImGuiFullscreen: Less jarring notifications
|
2023-09-16 19:00:29 +10:00 |
|
Stenzek
|
a2f19143da
|
MetalDevice: Support multisampling
|
2023-09-16 19:00:28 +10:00 |
|
Stenzek
|
6fbea12ed3
|
MetalDevice: Implement GPU timing
|
2023-09-16 19:00:28 +10:00 |
|
Stenzek
|
b30c86ed75
|
Build: Improve MacOS support
|
2023-09-16 19:00:28 +10:00 |
|
Stenzek
|
e6d5fa43af
|
D3D11Device: Fix crash when switching renderers
|
2023-09-06 11:22:18 +10:00 |
|
Stenzek
|
519367555b
|
Misc: Replace deprecated std::is_pod
|
2023-09-05 22:10:50 +10:00 |
|
Stenzek
|
60aca2fc4d
|
Misc: Swap LIKELY/UNLIKELY macros for attributes
|
2023-09-05 22:10:50 +10:00 |
|
Stenzek
|
adc124c759
|
Misc: Unreachable code warning fixes
|
2023-09-05 22:10:50 +10:00 |
|
Stenzek
|
605aa3c53a
|
Misc: Swap gsl::span for std::span
|
2023-09-05 22:10:50 +10:00 |
|
Stenzek
|
391307efaa
|
Common: Drop fallback path for HeterogeneousContainers
|
2023-09-05 21:37:04 +10:00 |
|
Stenzek
|
d6cf88c14f
|
VulkanDevice: Fix persistent descriptor allocation error
|
2023-09-05 20:17:32 +10:00 |
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Stenzek
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9d37332111
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VulkanDevice: Prefer 8-bit formats for swap chain
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2023-09-05 20:00:23 +10:00 |
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Stenzek
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80e3d29ab8
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Misc: clang-cl warning clean-up
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2023-09-03 14:30:26 +10:00 |
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Stenzek
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0076ab5cc4
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System: Restore context after pumping messages
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2023-09-03 13:14:22 +10:00 |
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Stenzek
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7ad1b8d093
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GPU: Add wireframe rendering/overlay
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2023-09-02 22:26:03 +10:00 |
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Stenzek
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e804b5e701
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GPUDevice: Support geometry shaders
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2023-09-02 22:09:22 +10:00 |
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Stenzek
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5480e42cd1
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ImGuiManager: Fix changing global scale through FSUI
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2023-09-02 21:44:08 +10:00 |
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