Stenzek
df91c63b31
CDROM: Add PVD/directory entries to file map
2023-11-30 14:38:38 +10:00
Stenzek
5442242c64
IsoReader: Add GetEntriesInDirectory()
2023-11-29 21:56:40 +10:00
Stenzek
325dcc81ca
FullscreenUI: Allow changing UI language
2023-11-29 20:26:36 +10:00
Stenzek
e806d939ae
Qt: Fix crash on language change with system active
2023-11-29 19:48:39 +10:00
Stenzek
e382f2b64a
Settings: Add option to disable DSB/fbfetch
2023-11-28 14:38:38 +10:00
Stenzek
333c9fdf6f
Misc: Fix a couple of fmt errors
2023-11-28 14:38:38 +10:00
Stenzek
2b46a9b040
ShaderGen: Fix GL_ARM_shader_framebuffer_fetch enable
2023-11-27 17:55:04 +10:00
Stenzek
72716719b3
Achievements: Use big picture for confirm hardcore disable
2023-11-26 23:57:49 +10:00
Stenzek
c1d0419361
FullscreenUI: Use icon font for bindings
2023-11-26 23:57:49 +10:00
Stenzek
fc6359457b
ImGuiManager: Use PromptFont icons for input OSD
2023-11-26 21:35:29 +10:00
Stenzek
ff17444074
GPU/HW: Add framebuffer fetch blending path
2023-11-25 21:22:35 +10:00
Stenzek
cc6f22163c
HTTPDownloader: Add support for progress updates/cancelling
2023-11-25 00:50:12 +10:00
Stenzek
7bbf04ab99
PostProcessing/FX: Support reading shaders from resources
2023-11-25 00:50:12 +10:00
Stenzek
1a79a2f196
dep/reshadefx: Add manual include callbacks
2023-11-25 00:50:11 +10:00
Stenzek
273979405d
OpenGLDevice: Disable scissor for buffer clears
2023-11-25 00:49:52 +10:00
Stenzek
e75c1a3b0a
OpenGLDevice: Use glClearBuffer() instead of glClear()
2023-11-24 21:45:45 +10:00
Stenzek
603531f916
PageFaultHandler: Fix for Intel on MacOS
2023-11-24 20:35:52 +10:00
Stenzek
5cf41a41f3
JitCodeBuffer: Allocate within 32-bit range
2023-11-24 20:35:19 +10:00
Stenzek
a80ffc9c7d
GL/Context: Fix surfaceless context creation
2023-11-22 01:21:02 +10:00
Stenzek
cce7be4723
Misc: Make struct member functions file-local
2023-11-18 16:46:11 +10:00
Stenzek
bee1f986a9
CMake: Fix incorrect library for HTTPDownloaderCurl
2023-11-18 14:58:45 +10:00
Stenzek
bc485ee55b
CDImage: Support loading subchannel from LSD files
2023-11-15 19:14:27 +10:00
Stenzek
6d35d5983b
SDLInputSource: Use hint for loading GC Database
2023-11-10 21:19:45 +10:00
Stenzek
3ab27e7220
FullscreenUI: Remove Pause on Menu open
...
And always pause. The option never really worked correctly.
2023-11-06 23:17:58 +10:00
Stenzek
0d5ffda3d3
DInputSource: Backport button/hat max from PCSX2
2023-11-06 23:17:58 +10:00
Stenzek
5b00ffb6cb
HTTPDownloaderCurl: Switch to multi/async API
2023-11-06 23:17:58 +10:00
Stenzek
0fe6e9170b
HTTPDownloader: Move to util project
2023-11-06 23:17:57 +10:00
Stenzek
a4127aa2ea
SDLInputSource: Add log callback
2023-11-06 23:17:57 +10:00
Stenzek
c5cd55ffb1
CDImage: clang warning fix
2023-11-06 17:56:45 +10:00
Stenzek
f27a28b58c
CDImage: Use ByteSwap()
2023-11-05 22:38:25 +10:00
Stenzek
4a906fd0a0
VulkanDevice: Fix incorrect render pass end
2023-11-05 21:18:39 +10:00
Stenzek
e739c114a4
CDImageCHD: Support reading subchannel from CHD
2023-11-05 21:18:39 +10:00
Stenzek
ee3c770082
CDImage: Fix incorrect CRC-16 computation
2023-11-05 21:14:19 +10:00
Stenzek
ea51d2a213
SPIRVCompiler: Pad fragment output components for MSL
...
Fixes some Reshade shaders not compiling.
2023-11-05 15:03:49 +10:00
Stenzek
8f1d724f4c
Postprocesing/FX: Add BUFFER_COLOR_BIT_DEPTH and random source
2023-11-05 14:10:44 +10:00
Stenzek
4ef465cea4
PostProcessing/FX: Fix loading of resource textures
2023-11-05 13:52:56 +10:00
Stenzek
ca5b07acff
PostProcessing: Fix for Metal renderer
2023-11-04 20:28:45 +10:00
Stenzek
1831a291b4
GL/ContextEGL: Fix surface_format left uninitialized
2023-11-04 20:11:51 +10:00
Stenzek
17171101cf
OpenGLDevice: Don't force-disable dual source blending
2023-11-04 20:11:51 +10:00
Stenzek
f05ff4103e
Misc: Build fixes for Android
2023-11-04 20:11:51 +10:00
Stenzek
117cbeecaa
CPU/CodeCache: Fix NewRec on Apple Silicon
2023-10-28 14:41:29 +10:00
Stenzek
f786138175
CPU/CodeCache: Fix crash on Apple Silicon
2023-10-24 18:30:34 +10:00
Stenzek
a4c7d03ed2
VulkanDevice: Ignore GPUs which don't support Vulkan 1.1
2023-10-18 00:49:01 +10:00
Stenzek
db675cf5d0
Build: Reduce library scope
2023-10-18 00:49:01 +10:00
Stenzek
79e1ae3e54
CPU/CodeCache: Rewrite using new-rec's block management
2023-10-18 00:49:01 +10:00
Stenzek
baa5472cc2
Qt: Fix postfx option pane not loading
2023-10-16 01:00:43 +10:00
Stenzek
ce7f6128e9
OpenGLDevice: Cache intermediate state
2023-10-08 01:47:29 +10:00
Stenzek
eb080834ad
OpenGLDevice: Actually check max texture buffer size
2023-10-08 01:10:52 +10:00
Stenzek
da1c28bd16
Misc: Fix arm32 build
2023-10-02 23:59:01 +10:00
Stenzek
6fd7eda68f
Misc: Fix build on Debian Bullseye
2023-10-02 23:50:56 +10:00
Stenzek
a96111eaeb
Misc: Swap make_array() for size deduction
2023-10-02 13:33:33 +10:00
Stenzek
e2efec12b7
CDImageCHD: Add SSE/NEON implementation of CopyAndSwap()
2023-10-01 17:24:34 +10:00
Stenzek
01e505ec8b
Common: Add intrin.h
2023-10-01 17:24:34 +10:00
Stenzek
b1bb33a566
Common: Move CPU macros to types.h
2023-10-01 13:57:25 +10:00
Stenzek
c1e6616e5f
Misc: Warning fixes
2023-09-30 15:44:14 +10:00
Stenzek
4ad777f54f
Qt: Add log window
2023-09-30 15:09:07 +10:00
Stenzek
28c13c0ac4
Common: Fix incorrect sign extension in sjis2ascii()
2023-09-30 12:20:46 +10:00
Stenzek
9112b6a850
CDImageCHD: Cache parent hashes
2023-09-27 21:01:09 +10:00
Stenzek
a115b40ef7
Common: Split some routines into CocoaTools
2023-09-24 12:21:19 +10:00
Stenzek
2b89c11f5b
CDImageCHD: printf -> fmt
2023-09-23 14:16:45 +10:00
Stenzek
9517638bcb
GPUDevice: Don't recreate device on SW switch in GLES:
2023-09-23 14:14:52 +10:00
Stenzek
2a5b3aa695
OpenGLDevice: Fix reused pipeline creation failing without cache
2023-09-23 14:14:52 +10:00
Stenzek
7edb57ca15
Settings: Add Default renderer option
2023-09-23 14:14:52 +10:00
Stenzek
c986d0ea78
OpenGLDevice: Persist GL_SCISSOR_TEST enabled
2023-09-23 14:14:52 +10:00
Stenzek
8dc9c225d7
OpenGLDevice: Keep scissor active on present clear
...
And disable depth test if set to always (match DX11).
2023-09-23 14:14:52 +10:00
Stenzek
6d18863d65
OpenGLDevice: Set unpack row length on create
2023-09-23 14:14:52 +10:00
Stenzek
b678fcd874
GPUDevice: Move debug messages over to fmt
2023-09-23 14:14:52 +10:00
Stenzek
184b0a1a52
Misc: Swap most C format strings for fmt
2023-09-23 14:14:52 +10:00
Stenzek
92440bdfcf
Log: Add fmt overloads
2023-09-23 14:14:52 +10:00
Stenzek
ac0601f408
Common: Drop String, add SmallString
2023-09-23 14:14:52 +10:00
Stenzek
3c68543491
Bus: 16KB page compatibility for mmap fastmem
2023-09-23 14:14:52 +10:00
Stenzek
5bbb7cf906
OpenGLDevice: Fix crash when driver doesn't support binaries
2023-09-21 01:04:26 +10:00
Stenzek
45265c474c
OpenGLDevice: Fix framebuffer clear getting delayed
2023-09-20 21:38:39 +10:00
Stenzek
0e0beec1f4
OpenGLDevice: Fix PBO and non-PBO path for SW renderer
2023-09-20 19:35:46 +10:00
Stenzek
3cd28f433b
Controller: Use std::span
2023-09-20 17:11:29 +10:00
Stenzek
7e07d2feb8
GunCon: Add relative pointer binding
2023-09-20 17:11:29 +10:00
Stenzek
3a47c1eb52
Fullscreen: Light mode corrections
2023-09-20 00:10:08 +10:00
Stenzek
846f74c86d
Achievements: Backports from PCSX2
2023-09-18 22:38:11 +10:00
Stenzek
76772ec39e
PostProcessing/FX: Fix incorrect RCP_BUFFER{WIDTH,HEIGHT}
2023-09-18 22:38:11 +10:00
Stenzek
68b59ee748
CMake: Swap USE_ and WITH_ for ENABLE_
...
Consistency.
2023-09-17 12:36:52 +10:00
Stenzek
d7bccfe9a4
ImGuiManager: Easing for OSD messages
2023-09-17 00:55:11 +10:00
Stenzek
a37e89b52f
CMake: Remove unsupported options
2023-09-16 19:00:29 +10:00
Stenzek
c773c763ef
Achievements: Switch to rc_client
2023-09-16 19:00:29 +10:00
Stenzek
631d1e7433
ImGuiFullscreen: Less jarring notifications
2023-09-16 19:00:29 +10:00
Stenzek
a2f19143da
MetalDevice: Support multisampling
2023-09-16 19:00:28 +10:00
Stenzek
6fbea12ed3
MetalDevice: Implement GPU timing
2023-09-16 19:00:28 +10:00
Stenzek
b30c86ed75
Build: Improve MacOS support
2023-09-16 19:00:28 +10:00
Stenzek
e6d5fa43af
D3D11Device: Fix crash when switching renderers
2023-09-06 11:22:18 +10:00
Stenzek
519367555b
Misc: Replace deprecated std::is_pod
2023-09-05 22:10:50 +10:00
Stenzek
60aca2fc4d
Misc: Swap LIKELY/UNLIKELY macros for attributes
2023-09-05 22:10:50 +10:00
Stenzek
adc124c759
Misc: Unreachable code warning fixes
2023-09-05 22:10:50 +10:00
Stenzek
605aa3c53a
Misc: Swap gsl::span for std::span
2023-09-05 22:10:50 +10:00
Stenzek
391307efaa
Common: Drop fallback path for HeterogeneousContainers
2023-09-05 21:37:04 +10:00
Stenzek
d6cf88c14f
VulkanDevice: Fix persistent descriptor allocation error
2023-09-05 20:17:32 +10:00
Stenzek
9d37332111
VulkanDevice: Prefer 8-bit formats for swap chain
2023-09-05 20:00:23 +10:00
Stenzek
80e3d29ab8
Misc: clang-cl warning clean-up
2023-09-03 14:30:26 +10:00
Stenzek
0076ab5cc4
System: Restore context after pumping messages
2023-09-03 13:14:22 +10:00
Stenzek
7ad1b8d093
GPU: Add wireframe rendering/overlay
2023-09-02 22:26:03 +10:00
Stenzek
e804b5e701
GPUDevice: Support geometry shaders
2023-09-02 22:09:22 +10:00
Stenzek
5480e42cd1
ImGuiManager: Fix changing global scale through FSUI
2023-09-02 21:44:08 +10:00
Stenzek
ea68c5b4b5
Build: Use dependency package on Windows
2023-09-02 21:44:08 +10:00
Stenzek
cee4f93097
Build: Use precompiled headers
2023-09-02 21:44:08 +10:00
Stenzek
817129328b
dep: Move WinPixEventRuntime to root
2023-09-02 21:44:07 +10:00
Stenzek
0da14a5442
GPU/Vulkan: Fix MSAA
...
And disable sample rate shading ("SSAA") on AMD, Intel, and broken
mobile drivers, because it doesn't work.
2023-09-01 21:25:12 +10:00
Stenzek
09e7a5843f
GPU: Add scaling shader support
...
Currently only Bilinear (Sharp).
2023-08-31 23:38:11 +10:00
Stenzek
a11c9faba9
OpenGLDevice: Lazily compile shaders
2023-08-30 22:20:39 +10:00
Stenzek
358f87a74d
PostProcessing/ReShade: Fix up for GL/Vulkan
2023-08-30 02:04:07 +10:00
Stenzek
22eecc2b0a
VulkanDevice: Fix multi-texture+UBO push descriptors
2023-08-30 02:03:22 +10:00
Stenzek
df4d441b4b
OpenGLDevice: Fix pipeline cache leaving fields uninitialized
2023-08-30 02:02:09 +10:00
Stenzek
8a40c7bf94
PostProcessing: Add ReShade .fx shader support
2023-08-30 00:44:01 +10:00
Stenzek
b217f64bcf
PostProcessing: Refactor config to use separate sections
2023-08-30 00:44:01 +10:00
Stenzek
8db8baf33f
GPUDevice: Move display logic to GPU
2023-08-30 00:44:00 +10:00
Stenzek
6c185ca17b
GPUDevice: Remove mouse pointer position
2023-08-30 00:44:00 +10:00
Stenzek
259193a8e5
GPUDevice: Move software cursor to ImGuiManager
2023-08-30 00:44:00 +10:00
Stenzek
e23c9875d5
Misc: Split core and util Host
2023-08-30 00:44:00 +10:00
Stenzek
779e78ae61
MetalDevice: Forgot a mutability parameter
2023-08-26 21:51:53 +10:00
Stenzek
106c13635b
MetalDevice: Fix initial depth state not being bound
2023-08-26 21:33:30 +10:00
Stenzek
edc61b0095
GPUDevice: Fix crash when saving state with display off
2023-08-25 21:04:36 +10:00
Stenzek
8a0033dfb3
MetalDevice: Avoid inline texture uploads when unnecessary
2023-08-24 19:00:01 +10:00
Stenzek
1b9e72e3a6
MetalDevice: Fix render command encoder leak
...
and subsequent crash on shutdown.
2023-08-24 18:04:52 +10:00
Stenzek
d750e4d417
VulkanDevice: Fix for MacOS
2023-08-24 18:04:48 +10:00
Stenzek
64998b49dc
Util: Make Shift-JIS table static
2023-08-24 18:01:32 +10:00
Stenzek
dc9c99438b
Misc: Post-refactor cleanups
2023-08-24 18:01:32 +10:00
Stenzek
7a1af36e8d
GPUDevice: Fix incorrect suffix on D3D shader cache
2023-08-23 17:31:41 +10:00
Stenzek
76b5b8ad06
MSBuild: Support building with clang-cl
2023-08-21 22:38:55 +10:00
Stenzek
e3d9ba4c99
Rewrite host GPU abstraction
...
- Don't have to repeat the same thing for 4 renderers.
- Add native Metal renderer.
2023-08-20 21:55:38 +10:00
Stenzek
e57ad0b6aa
Host: Backport translations cache
...
Note: You'll need a new command line for lupdate.
..\..\..\dep\msvc\qt\6.5.0\msvc2022_64\bin\lupdate.exe ../ ../../core/ ../../util/ -tr-function-alias QT_TRANSLATE_NOOP+=TRANSLATE,QT_TRANSLATE_NOOP+=TRANSLATE_SV,QT_TRANSLATE_NOOP+=TRANSLATE_STR,QT_TRANSLATE_NOOP+=TRANSLATE_FS,QT_TRANSLATE_N_NOOP3+=TRANSLATE_FMT,QT_TRANSLATE_NOOP+=TRANSLATE_NOOP -ts duckstation-qt_LANGUAGE.ts
2023-08-20 12:40:47 +10:00
Stenzek
39f64a03ee
Common: Error/FileSystem backports
2023-08-20 12:40:47 +10:00
Stenzek
a00a4391ca
Common: DynamicHeapArray/FixedHeapArray
2023-08-19 21:18:28 +10:00
Stenzek
bb60170d9a
Move frontend-common to util/core
2023-08-16 01:13:00 +10:00
Stenzek
5b980dafa5
System: Refactor main loop
...
Reduces JIT exits.
Improves runahead performance.
2023-08-16 01:13:00 +10:00
Stenzek
4ebd34fcb3
MSBuild: Use project referencing instead of .lib linking
2023-08-16 01:12:59 +10:00
Stenzek
165b277421
CDImageCHD: Support loading parent/delta CHDs
2023-08-12 14:46:09 +10:00
Stenzek
06a8349162
dep/libchdr: Re-add progress precaching
2023-08-12 14:46:09 +10:00
Stenzek
4b70853daa
dep: Bump libchdr to 54bfb87
2023-08-12 14:46:09 +10:00
Stenzek
9aa6c24620
System: Store game hash as well as serial
2023-05-15 23:39:07 +10:00
Stenzek
33f5d9cb9c
System: Remove BIOS from save state
...
Makes the states smaller, as well as not creating potential piracy
issues when sending across the wire.
2023-03-16 19:34:01 +10:00
Connor McLaughlin
395e9a934b
InputManager: Support inverted full axis
...
i.e. pedals
2023-01-15 15:13:54 +10:00
Connor McLaughlin
4eb6b90825
AudioStream: Fix building without SSE on Linux
2022-12-20 21:25:15 +10:00
Connor McLaughlin
8c7a192128
Misc: Add copyright/license statement to applicable files
...
Should've did this in the beginning.
2022-12-04 21:03:49 +10:00
Connor McLaughlin
239b585d8c
AudioStream: Fix several-second-looping bug on underrun
2022-09-18 11:56:22 +10:00
Connor McLaughlin
3a5bf6d29b
System: Move overlay checking to common
2022-08-27 16:52:24 +10:00
Connor McLaughlin
cab51c6764
FullscreenUI: Re-enable most previously-missing settings
2022-08-26 01:26:55 +10:00
Connor McLaughlin
7bbacd2392
Misc: Remove unused code
2022-08-22 19:55:38 +10:00
Connor McLaughlin
e2ecfa64e9
IniSettingsInterface: Make writes atomic
...
Fixes potential settings corruption if we crash while saving.
2022-08-10 17:48:35 +10:00
Connor McLaughlin
1db24e8014
IniSettingsInterface: Prevent multiple threads loading/saving at once
2022-08-10 17:26:52 +10:00
Connor McLaughlin
916900be5d
Misc: More warning fixes
2022-08-10 14:33:31 +10:00
Connor McLaughlin
477bb3d554
Misc: Clean up a few warnings
2022-08-10 13:41:13 +10:00
Connor McLaughlin
4f5722c932
AudioStream: Fix compiling with clang/arm64
2022-07-31 16:38:45 +10:00
Connor McLaughlin
66caaf6103
AudioStream: Fix null output
2022-07-29 22:39:38 +10:00
Connor McLaughlin
d012f65d4f
AudioStream: Fix possible NaN in forced tempo update
2022-07-29 22:16:22 +10:00
Connor McLaughlin
be5b979713
AudioStream: Make speed changes less poppy
2022-07-29 21:16:02 +10:00
Connor McLaughlin
f6ff7e48c1
Build: Fix compiling for arm64/linux
2022-07-28 22:38:08 +10:00
Connor McLaughlin
68b5dd869c
SPU: Add time stretched audio output
2022-07-28 22:10:47 +10:00
Connor McLaughlin
9b22f0564f
Misc: Remove backported license text
...
For anyone trying to start drama, I have copyright over this code and
never signed a CLA, therefore can relicense it how I see fit (in this
case is no license, i.e. no rights, although the entire DuckStation as
is currently distributed is GPLv3).
2022-07-23 13:55:09 +10:00
Connor McLaughlin
a1edddc59d
CDROM: Revamp/improve preload image procedure
2022-07-23 13:55:09 +10:00
Connor McLaughlin
8d7fdae683
CDImagePPF: Precache underlying image when requested
2022-07-23 13:55:09 +10:00
Connor McLaughlin
b42b5501f6
UI: Massive revamp, new features and improvements
2022-07-22 21:19:54 +10:00
Connor McLaughlin
b7fbde31a7
Move utility classes from common to own static lib
2022-07-21 17:29:58 +10:00