Connor McLaughlin
f85387345e
PGXP: Fix memory past 2MB
2021-08-23 02:18:06 +10:00
PugsyMAME
0ebb791323
New F6 Cheat Type (IF,ELSE IF, ELSE structure)
...
Cheat Type F6 lets you perform cheats in IF / ELSE IF / ELSE constructs along
with multiple conditions for each one.
It supports conditions D0, D1, D2, D3, E0, E1, E2, E3, A0, A1, A2, A3, D7 and
two new types that will only be available in the F6 conditions :-
E4 & E5 which are bit comparisons on bytes (set and clear).
Any of those types which are "block conditionals" like D7 will be treated as a
single condition with the other conditions so you wont need to worry about
extra 00000000 FFFFs just for them (infact you can drop them completely apart
from the last 00000000 FFFF, which you can also drop if you have no trailing
cheat lines after the end of the construct.
#IF / ELSE IF / ELSE Statement Example with Notes
80001000 00000001 Setup Test Condition 1
80001004 00000002 Setup Test Condition 2
80001008 00000003 Setup Test Condition 3
8000100C 00000004 Setup Test Condition 4
1F = IF, last two digits determine the number of conditions to check
F600000x x = 0 All conditions must be true, x = 1 At least One condition must be true
F6000000 1F000004 Check the next 4 lines as the conditions for the IF loop to be taken
D0001000 00000001 )
D0001004 00000002 )Conditions
D0001008 00000003 )
D000100C 00000004 )
80001010 00005555 Poke(s)
00000000 0000FFFF End of IF Statement
F6000000 E15E1F02 E15E1F = ELSE IF (same format as IF) - Can have multiple ELSE IF Blocks or none at all
D0001008 00000003 )
D000100C 00000005 )Conditions
80001010 00008888 Poke(s)
00000000 0000FFFF End of ELSE IF Statement
F6000000 E15E0000 E15E = ELSE (no need for conditions - this will poke if the others dont)
80001010 0000AAAA Poke(s)
00000000 0000FFFF End of ELSE Statement
#Multiple Test Using Joypad Left Thumb Directions, Look at Address 1100 in Debugger
F6000000 1F000001
D7020002 00100000
90001100 50205055
90001104 53534552
90001108 20204445
9000110C 20202020
F6000000 E15E1F01
D7020002 00400000
90001100 4E574F44
90001104 45525020
90001108 44455353
9000110C 20202020
F6000000 E15E1F01
D7020002 00800000
90001100 5446454C
90001104 45525020
90001108 44455353
9000110C 20202020
F6000000 E15E1F01
D7020002 00200000
90001100 48474952
90001104 52502054
90001108 45535345
9000110C 20202044
F6000000 E15E0000
90001100 20202020
90001104 20202020
90001108 20202020
9000110C 20202020
00000000 0000FFFF
2021-08-21 15:08:34 +01:00
Silent
ebe862561d
Fix A0, A1, A2, A3 cheats
2021-08-19 22:21:07 +02:00
Connor McLaughlin
18241978ea
CDROM: Cancel command second response when queuing new command
...
Fixes Wipeout corrupting parts of the TOC.
2021-08-18 00:25:19 +10:00
Connor McLaughlin
3236917479
HostInterface: Enable 8MB RAM should be disabled by all enhancements
2021-08-15 14:23:20 +10:00
Connor McLaughlin
521d20bcd2
CommonHostInterface: Add display enhancement settings option
2021-08-15 14:23:20 +10:00
Connor McLaughlin
1ee3882afd
HostInterface: Default show status indicators to true
2021-08-15 14:23:20 +10:00
Connor McLaughlin
0491c893d9
HostInterface: Fix compile error on Android 32-bit
2021-08-15 14:23:20 +10:00
Connor McLaughlin
3f3607548f
CommonHostInterface: Make status indicators toggleable
2021-08-12 21:31:40 +10:00
Connor McLaughlin
c4f0dafb1f
System: Don't time memory load/save states by default
...
Reduces log spam.
2021-08-12 21:31:40 +10:00
Connor McLaughlin
4fac032ff6
SPU: Add a macro to enable per-voice dumping
2021-08-07 13:21:53 +10:00
Connor McLaughlin
50a09384e1
CommonHostInterface: Add onscreen indicator for rewind
2021-08-07 12:07:04 +10:00
Connor McLaughlin
8bea6e1530
GPU/Vulkan: Fix warnings introduced by #2438
2021-08-07 12:01:02 +10:00
Connor McLaughlin
81a90d66f5
HostInterface: Disable rewind on 32-bit ARM/Android
2021-08-07 11:58:05 +10:00
Connor McLaughlin
66cfd98685
Merge pull request #2460 from PugsyMAME/master
...
Fixed cheat type 52 only working with 1st subtype
2021-08-07 11:35:58 +10:00
Wunkolo
98089180c0
GPU/Vulkan: Add debug utility functions
...
Adds a way to set the name of vulkan
objects, and automatically determining their `VkObjectType` enum value
at compile-time. As well as a utility-object for creating debug-scopes
for `VkQueue` and `VkCommandBuffer` objects. `DebugScope` objects will
automatically emit `Begin` and `End` commands within the ctor and dtor
and allow for C++ scopes to name and color sections of a vulkan command.
These DebugScopes are also able to be nested within each other and will
automatically pick a color depending on the current recursive depth.
These functions are all null-stubbed in non-debug compilations.
2021-08-01 10:56:56 -07:00
PugsyMAME
106dc2951d
Fixed cheat type 52 only working with 1st subtype
...
Fixed typo in ExtCheatRegistersCompare, which made it so that only 52 type 5200 worked,
2021-07-31 11:14:15 +01:00
Connor McLaughlin
a542fa85d6
CPU/CodeCache: Fix crash when switching from interpreter to recompiler
2021-07-31 13:29:02 +10:00
Connor McLaughlin
b41d56d305
TimingEvent: Fix event list getting unsorted on Delay
2021-07-31 13:25:03 +10:00
Connor McLaughlin
5bf24265aa
CPU/CodeCache: Fix compilation without recompiler
2021-07-27 13:11:46 +10:00
Connor McLaughlin
c9f8828448
CPU/CodeCache: Drop block linking warning to dev level
2021-07-27 13:11:42 +10:00
Connor McLaughlin
5ff9783626
CPU/Recompiler/ARM: Optimize icache check
2021-07-24 14:07:37 +10:00
Connor McLaughlin
e2db78b0ef
CPU/Recompiler/AArch64: Fix assertion tripping in debug builds
2021-07-24 13:30:35 +10:00
Connor McLaughlin
d9d41de81b
CPU/Recompiler: Skip updating current_instruction_pc
2021-07-24 13:30:35 +10:00
Connor McLaughlin
21938e14c6
CPU/Recompiler: Implement block linking
2021-07-24 13:07:11 +10:00
Connor McLaughlin
29bc0c950a
System: Reset before loading save state on boot
2021-07-24 13:07:09 +10:00
Connor McLaughlin
9628f0d9d0
CPU/Recompiler: Reduce register usage of LWL/LWR/SWL/SWR
2021-07-24 13:06:53 +10:00
Connor McLaughlin
53299e3c7b
CPU/Interpreter: Load delay check should be a debug assertion
2021-07-24 13:04:54 +10:00
Connor McLaughlin
6081e2415f
CPU/Recompiler: Simplify PC addressing
2021-07-24 13:03:45 +10:00
Connor McLaughlin
033d85cd90
CPU/Recompiler: Simplify fast map addressing
2021-07-24 13:03:43 +10:00
Connor McLaughlin
d230e7d22f
HostInterface: Fix SetUserDirectoryToProgramDirectory()
2021-07-23 18:07:18 +10:00
Connor McLaughlin
89a11519fb
D3D12: Use clears instead of draws for simple VRAM fills
2021-07-22 13:58:03 +10:00
Connor McLaughlin
a0fa3a3994
HostInterface: Don't save screenshot when switching renderers
2021-07-22 13:58:03 +10:00
Connor McLaughlin
70209db402
GPU/HW: Implement oversized VRAM fills in hardware
...
Fixes downscaling in Bugs and Taz PAL.
2021-07-21 19:24:10 +10:00
Connor McLaughlin
7ea78ad2df
CPU/CodeCache: Fix incorrect macro for code buffer size
2021-07-20 00:00:43 +10:00
Connor McLaughlin
3cf12e8f0d
Controller: Round floating point axis values instead of flooring
2021-07-17 20:38:23 +10:00
Connor McLaughlin
0000750527
System: Fix rewind rate with vsync off
2021-07-17 20:14:40 +10:00
Connor McLaughlin
e9374646e9
GPU/SW: Fix performance regression on 32-bit ARM
2021-07-17 14:03:04 +10:00
Connor McLaughlin
30db081a64
CPU: Simulate stalls from GTE instructions
2021-07-16 12:27:31 +10:00
Anderson_Cardoso
41fc84ae51
Update information about SBI file
...
A simple update message to make it more clear for end users in regard SBI files.
2021-07-14 10:55:07 -03:00
Connor McLaughlin
c2c204c845
CDROM: Fix async readahead causing lockups in some games
2021-07-14 01:25:49 +10:00
Connor McLaughlin
9723e617f9
GPU/D3D12: Implement VRAM write replacements
2021-07-13 14:17:04 +10:00
Connor McLaughlin
18df8d48e7
GPU/OpenGL: Use linear sampling for VRAM write replacement blit
2021-07-13 14:17:04 +10:00
Connor McLaughlin
d432accf81
GPU/D3D11: Use linear sampling for VRAM write replacement blit
2021-07-13 14:17:04 +10:00
Connor McLaughlin
bb2e459f9f
Warning fixes
2021-07-12 22:44:02 +10:00
Connor McLaughlin
c962e9899d
CDROM: Reject invalid Setloc commands
...
Fixes delays in Simple 1500 Series Vol. 31 - The Sound Novel.
2021-07-12 21:14:06 +10:00
Connor McLaughlin
a32ef4a963
CDROMAsyncReader: Support reading ahead more sectors
2021-07-12 21:14:06 +10:00
Connor McLaughlin
552b0098ef
GPU/HW: Fix incorrect initial transparency mode
...
Fixes broken menus in Road Rash after loading state.
2021-07-12 21:14:06 +10:00
Connor McLaughlin
1405ba8a6b
GPU/SW: Specialize rasterizing functions further
2021-07-11 21:23:12 +10:00
Connor McLaughlin
b35a1308c4
Core: Make XAudio2 the default backend for UWP
2021-07-11 15:20:38 +10:00
Connor McLaughlin
ca747d8d7a
CPU/CodeCache: Support UWP
2021-07-11 15:20:38 +10:00
Connor McLaughlin
c0352eb19f
GPU/HW: Clear host display texture on interlace switch
2021-07-11 14:09:11 +10:00
Connor McLaughlin
928b5694ed
GPU/D3D12: Fix VRAM getting trashed on interlace switch
2021-07-11 14:07:33 +10:00
Connor McLaughlin
05259bc851
HostInterface: Refresh display on settings change/state load
2021-07-11 14:03:14 +10:00
Connor McLaughlin
bf63be27c6
GPU/D3D12: Fix incorrect descriptor for VRAM copy
2021-07-11 13:43:59 +10:00
Connor McLaughlin
096a92ba84
GPU/HW: Simplify shader compile progress updates
2021-07-11 13:21:41 +10:00
Connor McLaughlin
98af6e7228
GPU/ShaderGen: Use [unroll] for resolve loops
2021-07-11 13:08:25 +10:00
Connor McLaughlin
719710ef98
GPU/D3D12: Fix multisampled resolve
2021-07-11 13:07:55 +10:00
Connor McLaughlin
2937c72721
GPU/D3D12: Fix incorrect samples for textures
2021-07-11 13:07:44 +10:00
Connor McLaughlin
14e7f8fd13
GPU: Add D3D12 renderer
2021-07-10 21:45:10 +10:00
Connor McLaughlin
5da9edceb9
Build: Unify MSBuild options in props files
2021-07-10 21:45:10 +10:00
Connor McLaughlin
79dccc9d05
GPU/SW: Fix regression with non-transparent triangles
2021-07-10 13:23:12 +10:00
Connor McLaughlin
cf51557b7f
GPU/Vulkan: Fix possible out-of-range pipeline with depth buffer
2021-07-09 13:07:41 +10:00
Connor McLaughlin
8f3162675f
Warning fixes
2021-07-07 19:54:13 +10:00
Connor McLaughlin
2f3512aa33
GPU/D3D11: Fix incorrect state being used with depth buffer on
2021-07-05 21:44:08 +10:00
Connor McLaughlin
acb108f3ea
GPU/SW: Improve software blending precision
2021-07-05 21:44:03 +10:00
Connor McLaughlin
6e9ebfa5b5
GPU/D3D11: Fix possible buffer overwrite when reading back
2021-07-04 21:40:44 +10:00
Connor McLaughlin
a84992c395
NeGcon: Use 0..1 range instead of -1..1 for I/II/L
2021-07-03 15:04:33 +10:00
Connor McLaughlin
a6abf7a83d
TimingEvent: Fix possible negative tick execution
2021-07-03 14:29:39 +10:00
Connor McLaughlin
5865064387
FrontendCommon: Add XAudio2 audio backend
2021-06-30 15:15:49 +10:00
Connor McLaughlin
37e50c62f0
CDROM: Fix intermediate seek->read status transition
2021-06-30 14:38:30 +10:00
Connor McLaughlin
911e9a37f1
WIN32 macro -> _WIN32
2021-06-30 14:38:07 +10:00
Connor McLaughlin
bc1331208b
System: Don't try to preload multi-disc images
2021-06-27 13:52:43 +10:00
Connor McLaughlin
c44e614913
MemoryCardImage: Fix incorrect format string
2021-06-26 00:03:18 +10:00
Connor McLaughlin
1ecf5cf76a
Qt/MemoryCardEditor: Support undeleting files
2021-06-25 14:43:19 +10:00
Connor McLaughlin
f7587eaeac
GPU/HW: Fix incorrect range for shader compiling progress
2021-06-25 13:56:06 +10:00
Connor McLaughlin
5488bf7128
CDROM: Ignore speed change for non-cued Play
2021-06-25 00:20:26 +10:00
Connor McLaughlin
defce709da
GPU/HW: Don't allow adaptive downsampling at non-pow2 scales
2021-06-25 00:19:14 +10:00
Connor McLaughlin
2343696995
CPU/Recompiler: Fix a few incorrect calls to PGXP
...
Fixes PGXP not being effective in Grandia.
2021-06-24 16:52:40 +10:00
Connor McLaughlin
98f0e5908b
GPU/HW: Fix incorrect UV range for upscaled direct texturing
2021-06-24 14:45:15 +10:00
Connor McLaughlin
7ac537bf73
CPU/Recompiler: Flush load delay when lwl/lwr is first instruction
...
Fixes corrupted textures in Zen Nihon Joshi Pro Wrestling - Joou
Densetsu - Yume no Taikousen.
2021-06-22 14:50:18 +10:00
Connor McLaughlin
7b87b386a9
CPU/Recompiler: Fix performance regression in AArch32/64
2021-06-21 22:04:50 +10:00
Connor McLaughlin
ed6145ac77
Qt/MemoryCardEditor: Support importing non-mcs raw files
2021-06-21 17:25:02 +10:00
Connor McLaughlin
d9412f9fcd
FrontendCommon: Add option to inhibit screensaver
2021-06-20 15:50:59 +10:00
Connor McLaughlin
1644a0762d
GPU/OpenGL: Disable MSAA on GLES3.1
2021-06-20 13:10:26 +10:00
Connor McLaughlin
e7b113f454
System: Don't reset performance counters when turboing
2021-06-19 21:15:50 +10:00
Connor McLaughlin
bc34a75e03
CDROM: Add missing include for <cmath>
2021-06-19 15:23:25 +10:00
Connor McLaughlin
67344070ea
CDROM: Improve simulation of seek timing
2021-06-19 15:16:01 +10:00
Connor McLaughlin
2c19c7ce57
CDROM: Cancel speed changes if they're not complete
2021-06-19 15:16:01 +10:00
Connor McLaughlin
b1776dea61
CDROM: Simulate position holding for GetlocL too
2021-06-19 15:16:01 +10:00
Connor McLaughlin
815146e7d8
GPU/HW: Fix incorrect blend factor
...
Regression from 75e6c175de
2021-06-17 20:04:05 +10:00
Connor McLaughlin
75e6c175de
GPU/HW: Elide redundant UBO updates on draw mode change
2021-06-15 23:10:49 +10:00
Connor McLaughlin
4f09d61825
CPU: Don't panic on invalid instructions
2021-06-15 22:58:29 +10:00
Connor McLaughlin
2548f75267
CDROM: Differentiate between logical and physical hold
2021-06-15 22:44:21 +10:00
Connor McLaughlin
16c02c8559
CDROM: Don't apply speed change delay when already changing
2021-06-14 19:36:37 +10:00
Connor McLaughlin
72d7ba9163
SPU: Increase transfer rate to RAM
...
Fixes broken sound effects in Grand Theft Auto London.
2021-06-14 19:32:15 +10:00
Connor McLaughlin
f4da56efea
CDROM: Simulate the time it takes to change speeds
2021-06-14 14:56:35 +10:00
Connor McLaughlin
db5be6c70c
TimingEvent: Add Delay method
2021-06-14 14:55:20 +10:00
Connor McLaughlin
38288e6b36
CDROM: Factor in implicit seeks when calculating time
2021-06-14 13:47:55 +10:00
Connor McLaughlin
f2bfbabdcb
CDROM: Don't reset full state on Reset command
2021-06-14 13:47:41 +10:00
Connor McLaughlin
aa675163e2
CDROM: Fix second response event not being cleaned up
2021-06-14 13:47:04 +10:00
Connor McLaughlin
2113405c7a
CPU/Recompiler: Elide tick flush completely where possible
2021-06-13 18:26:12 +10:00
Connor McLaughlin
e8ac1fca80
CPU/Recompiler: Optimize bgez zero, addr to unconditional
2021-06-13 18:26:12 +10:00
Connor McLaughlin
d3d92226a5
PGXP: Further optimizations
...
Up to an 8% speed improvement in Racing Lagoon with CPU mode enabled.
2021-06-12 22:02:33 +10:00
Connor McLaughlin
a47686a313
PGXP: Don't abort() on vertex cache alloc fail
2021-06-12 20:50:48 +10:00
Connor McLaughlin
74013a0853
CDROM: Use physical position for seek time calculations
2021-06-12 18:09:28 +10:00
Connor McLaughlin
36bfc461f9
CDROM: Refactor start/stop/second response
2021-06-12 18:09:28 +10:00
Connor McLaughlin
9d36ce757d
CDROM: Simulate motor spin-up time
...
Fixes disc changing in Tales of Destiny II.
2021-06-11 20:47:46 +10:00
Connor McLaughlin
95247b0b5e
CDROM: Don't set motor on before calc read/play time
2021-06-11 20:47:46 +10:00
Connor McLaughlin
8407610e42
GPU/Vulkan: Invalidate display framebuffer where possible
2021-06-11 20:47:46 +10:00
Connor McLaughlin
51fb23c850
GPU/OpenGL: Invalidate display framebuffer where possible
2021-06-11 20:47:46 +10:00
Connor McLaughlin
aae0fb3f2b
System: Support loading libps.exe (for Net Yaroze)
2021-06-11 20:47:46 +10:00
Silent
e21f2644d0
Refactor SystemBootParameters ownership
2021-06-08 18:38:12 +02:00
Connor McLaughlin
350049826f
Fix a bunch of compiler warnings
2021-06-04 13:14:30 +10:00
Connor McLaughlin
3cb01bf23d
CDImage: Fix compilation on Linux
2021-06-01 22:04:25 +10:00
Connor McLaughlin
9aa386e96c
System: Add option to load/apply image patches
2021-06-01 21:55:37 +10:00
Connor McLaughlin
179a7aea89
GPU/HW: Assume 240/288p for auto scale on start with all borders
2021-05-31 03:48:38 +10:00
Connor McLaughlin
56c08254c9
CDImage: Fix incorrect index returned for track-relative 00:02:00
...
Fixes some voice lines being very briefly cut off in Tomb Raider.
2021-05-27 03:48:02 +10:00
Connor McLaughlin
28b8cb5bc6
Settings: Fix mismatches between default and fallback values
2021-05-27 03:48:01 +10:00
Connor McLaughlin
7c43f5c13e
CPU/CodeCache: Fix compilation on 32-bit x86
2021-05-26 02:48:46 +10:00
Connor McLaughlin
baad1a4b23
CPU/Recompiler: Optimize away nops completely
...
35% performance improvement for PGXP CPU mode in Racing Lagoon.
2021-05-25 20:01:59 +10:00
Connor McLaughlin
f4242f390b
GPU/HW: Use a larger epsilon for PowerVR
2021-05-25 20:01:37 +10:00
Connor McLaughlin
df26792c19
PGXP: Small optimization in memory lookup
2021-05-25 20:01:00 +10:00
Connor McLaughlin
eaab0cc033
GPU/ShaderGen: Use smaller position epsilon on PowerVR
2021-05-25 18:42:21 +10:00
Connor McLaughlin
08876d132f
GPU/HW: Don't generate always/never-discarding discard shaders
...
Might fix the PowerVR driver...
2021-05-25 13:38:33 +10:00
Connor McLaughlin
6a2b2ac7f8
System: Don't wipe out nonpersistent memory cards during game change
2021-05-24 21:24:22 +10:00
Connor McLaughlin
d9a655fb41
System: Add non-persistent memory card type
2021-05-23 17:12:01 +10:00
Connor McLaughlin
98e4c181ca
CDROM: Add seek speedup enhancement
2021-05-23 16:18:34 +10:00
Connor McLaughlin
ff0bd7abc4
System: Add file title memory card type
2021-05-21 13:19:25 +10:00
Connor McLaughlin
245dd5b27a
GPU/HW: Fix crash with oversized writes and sw readback
2021-05-20 14:14:26 +10:00
Connor McLaughlin
5d877250e9
GPU/HW: Add an option to use software renderer for readbacks
2021-05-20 13:28:36 +10:00
Connor McLaughlin
67f352339c
CommonHostInterface: Add swap memory cards hotkey
2021-05-20 12:19:28 +10:00
Connor McLaughlin
bced237034
MemoryCard: Sanitize game titles for file names
2021-05-20 12:19:28 +10:00
Connor McLaughlin
f4fb627428
System: Increase maximum save state size (for 8MB RAM)
2021-05-20 12:19:27 +10:00
Connor McLaughlin
21d6af287e
System: Fix a possible crash with runahead
2021-05-20 12:19:27 +10:00
Connor McLaughlin
437d3fbb4b
GPU/SW: Set display parameters before data
2021-05-20 12:19:27 +10:00
Connor McLaughlin
08a815ad7b
FullscreenUI: Make show status indicator setting local
2021-05-20 12:19:26 +10:00
ValadAmoleo
1fa4460590
Added a toggle for persistent message. ( #2106 )
...
* Added a toggle for persistent message.
Added a toggle to display settings to disable persistent messages (ff, pause) in the fullscreen UI.
* Moved toggle for the icons to advanced settings.
Moved the toggle to the advanced settings as suggested. Renamed the option from "show persistent messages" to "show speed icons", so that it's much more specific.
2021-05-20 12:19:26 +10:00
Connor McLaughlin
8c7282046b
CPU/CodeCache: Re-enable interpreter fallback heuristic
2021-05-20 12:19:25 +10:00
Connor McLaughlin
acda42be16
CPU/Recompiler: Get rid of non-constant offsetofs
2021-05-20 12:19:24 +10:00
Connor McLaughlin
1ed1d641a6
CPU/Recompiler: Don't use intepreter icache when falling back
...
Fixes broken rendering in TOCA 2.
It has self-modifying code every frame, which gets falled back to the
interpreter, and using the interpreter's icache, which resulted in
stale code executing.
2021-05-20 12:19:23 +10:00
Connor McLaughlin
6eb0496d77
AnalogController: Don't panic on unknown configuration mode command
2021-05-20 12:19:23 +10:00
Connor McLaughlin
1e7e52718e
NamcoGuncon: Only update trigger for offscreen on change
2021-05-20 12:19:21 +10:00
Connor McLaughlin
d38a1c9430
AnalogJoystick: Make setter methods public
2021-05-10 13:35:58 +10:00
Connor McLaughlin
729675f497
Bus: Fix memory reserving when 8MB RAM is enabled
2021-05-08 20:36:34 +10:00
Connor McLaughlin
8ace5ff6b8
CPU/Recompiler: Fix assertion tripping in debug builds
2021-05-05 03:26:40 +10:00
Connor McLaughlin
e382df0d41
Support expanding RAM to 8MB (dev console)
2021-05-03 12:43:33 +10:00
Connor McLaughlin
806fc3e918
Settings: Fix default value for VSync on Android
2021-05-01 14:49:45 +10:00
Connor McLaughlin
f39a5dcf5d
Settings: Fix new display aspect ratios being untranslatable
2021-05-01 13:32:37 +10:00
Connor McLaughlin
052721fffc
HostInterface: Fix toggling widescreen hack while running
2021-05-01 02:56:29 +10:00