Connor McLaughlin
72dfbaf6cc
Misc: Backports from PCSX2 UI
2022-10-23 14:49:44 +10:00
Connor McLaughlin
8e95248ef3
GL/Context: Always prefer GLES on Android
2022-10-21 00:30:42 +10:00
Connor McLaughlin
564a9bdeb4
GL/Context: Use GL_OES_draw_elements_base_vertex if GLES3.2 is missing
2022-10-05 18:29:43 +10:00
Connor McLaughlin
a9038133c8
HostDisplay: Common texture base class for all APIs
2022-10-04 00:00:56 +10:00
Connor McLaughlin
12d400b76a
OpenGLHostDisplay: Replace GL ID handle with texture class
2022-10-03 21:08:42 +10:00
Connor McLaughlin
e7fb42347f
GL/Texture: Add multi-layer/level support
2022-09-26 22:15:50 +10:00
Connor McLaughlin
0b3461338c
HostDisplay: Use streaming for sw renderer display
2022-09-13 17:50:42 +10:00
Connor McLaughlin
bec0d6e7df
HostDisplay: Add GPU usage statistics
2022-09-03 14:17:51 +10:00
Connor McLaughlin
a899ca88f2
Build: Make OpenGL/Vulkan renderers optional
...
And disabled on Windows/arm64.
2022-07-31 01:14:28 +10:00
Connor McLaughlin
8af4f4f01a
Common: ScopeGuard -> ScopedGuard
2022-07-26 18:37:16 +10:00
Connor McLaughlin
13e3f2a179
ContextWGL: Backport pbuffer changes
2022-07-26 18:32:55 +10:00
Connor McLaughlin
c233a8042f
GLContext: Dynamically load wayland-egl
2022-07-25 18:06:17 +10:00
Connor McLaughlin
b42b5501f6
UI: Massive revamp, new features and improvements
2022-07-22 21:19:54 +10:00
Connor McLaughlin
d2ca454576
Sync filesystem.h/path.h
2022-07-21 17:29:57 +10:00
Connor McLaughlin
f0cb8cdc5c
GL/Texture: Don't set max level on GLES2
2021-08-12 21:31:40 +10:00
Connor McLaughlin
911e9a37f1
WIN32 macro -> _WIN32
2021-06-30 14:38:07 +10:00
Connor McLaughlin
859c78fdc0
DRMDisplay: Restore previous framebuffer on shutdown
2021-06-21 22:04:59 +10:00
Connor McLaughlin
350049826f
Fix a bunch of compiler warnings
2021-06-04 13:14:30 +10:00
Connor McLaughlin
924756860e
HostDisplay: Support refresh rate queries on all platforms except Mac
2021-04-03 02:53:28 +10:00
Connor McLaughlin
47ba6e7449
GL/Context: Better handle resizing with GLX
...
Fixes fullscreen having no effect when running under XWayland.
2021-03-27 16:14:34 +10:00
Connor McLaughlin
36ff345e60
Revert "GL/Context: Disable GLES3.2 on PowerVR Rogue"
...
Broken driver is just broken. Not much I can do when I don't have one of
these phones and the shader compiler simply says "failure" without any
line information.
2021-03-09 17:25:58 +10:00
Connor McLaughlin
535fef88c5
GL/Context: Drop unnecessary macro check
2021-03-08 17:28:34 +10:00
Connor McLaughlin
db17baba1b
GL/Context: Disable GLES3.2 on PowerVR Rogue
...
It's choking on our shaders, maybe it's the I/O blocks or texture
buffers?
2021-03-07 17:34:29 +10:00
Connor McLaughlin
c98b332b04
GL: Add missing context_egl_fbdev files
2021-02-26 19:13:02 +10:00
Connor McLaughlin
f7426b0988
GL/Context: Support fbdev
2021-02-14 18:36:21 +10:00
Connor McLaughlin
d4143399eb
OpenGLHostDisplay: Support fullscreen mode enumeration (DRM only)
2021-02-14 18:36:21 +10:00
Connor McLaughlin
e8832bf552
DRMDisplay: Use width/height/refresh rate to select mode
2021-02-14 18:36:21 +10:00
Connor McLaughlin
ccc25fc131
GL/Context: Filter Mali GPUs based on ARM GL_VENDOR only
2021-02-06 20:25:26 +10:00
Connor McLaughlin
011df33fc4
GL/StreamBuffer: Support non-coherent mappings
2021-02-06 19:23:39 +10:00
Connor McLaughlin
5a9abd55a1
GL/Context: Disable GL_{EXT,OES}_copy_image on Mali
...
It is **very** slow because it seems to be implemented on the CPU...
2021-02-06 19:20:09 +10:00
C.W. Betts
662d6e9711
Fix possible log formatting errors.
2021-02-04 17:54:51 -07:00
Connor McLaughlin
3e9fdf22bf
NoGUI: Move DRM display to GL context
...
We don't use it for Vulkan.
2021-02-04 19:39:19 +10:00
Connor McLaughlin
cbdf722dd6
GL/ContextEGL: Fix compiling with both DRM/KMS and X11 enabled
2021-02-01 01:45:30 +10:00
Connor McLaughlin
dac9cdd04c
GL/Context: Ensure context is destroyed before GBM device
...
Fixes crash on shutdown when running under DRM/KMS.
2021-02-01 01:28:39 +10:00
Connor McLaughlin
b09da307b5
Common: Add DRM display helper class and GBM GL context
2021-01-31 17:10:27 +10:00
Connor McLaughlin
8cafe856f0
OpenGLHostDisplay: Work around functions unavailable in GLES2
2021-01-26 03:38:31 +10:00
Connor McLaughlin
fd166a4485
ShaderCache: Add a data version field
...
We can increment this to prevent people's shader caches from growing too
large with shader changes.
2021-01-11 15:24:38 +10:00
Connor McLaughlin
419726f4cc
Remove libretro core - core will now be maintained by libretro
...
libretro have agreed to take over maintenance of the core.
Please see their fork at https://github.com/libretro/duckstation if you
wish to continue to use it.
2021-01-08 01:37:59 +10:00
Connor McLaughlin
6d501bff56
GL/Program: Use glBindFragDataLocationIndexedEXT for GLES
2020-12-31 13:29:41 +10:00
Connor McLaughlin
ebaad0f35a
Common/GL: Add replace method to texture
2020-12-26 00:47:03 +10:00
Connor McLaughlin
dc21f2b5cf
GL/Context: Check return value of eglBindApi()
...
Fixes some Android devices thinking they got a desktop GL context.
2020-11-27 01:40:50 +10:00
Connor McLaughlin
9c9e2bbe27
GL/ContextWGL: Check for ES2 context extension before creating
2020-11-21 18:39:03 +10:00
Connor McLaughlin
ac89379ca6
GL/ContextEGL: Use pbuffer when surfaceless not supported
2020-11-08 00:22:35 +10:00
Connor McLaughlin
4fe1c07b02
GL/Texture: Use texture storage where available
2020-10-31 15:11:53 +10:00
Connor McLaughlin
2eaebd8921
GPU: Implement support for multisample antialiasing
2020-10-31 14:27:58 +10:00
Connor McLaughlin
e147327459
GL: Fix window resize not applying under Wayland
2020-10-26 01:09:09 +10:00
Connor McLaughlin
69d29d7395
GL/Context: Don't use WGL on Windows/ARM64
2020-10-14 00:48:48 +10:00
C.W. Betts
5344b44970
Make context_agl.h compatible with ObjC ARC code.
...
Helpful when working with OpenEmu.
2020-10-12 16:38:47 -06:00
Connor McLaughlin
d39c9f5d1c
Clean up some compiler warnings
2020-10-11 12:21:08 +10:00
Connor McLaughlin
9e2e1050bb
GL/Program: Don't delete nonexistant shaders (when using binaries)
2020-10-10 18:26:29 +10:00