Connor McLaughlin
89659db7ee
Path: Unicode handling and tests for SanitizeFileName
2022-07-30 21:46:14 +10:00
Connor McLaughlin
be5b979713
AudioStream: Make speed changes less poppy
2022-07-29 21:16:02 +10:00
Connor McLaughlin
68b5dd869c
SPU: Add time stretched audio output
2022-07-28 22:10:47 +10:00
Connor McLaughlin
97506a811e
ImGuiManager: Fix default OSD scale
2022-07-28 22:10:47 +10:00
Connor McLaughlin
a461ba8be6
System: Update speed limiter on boot
2022-07-28 22:10:46 +10:00
Connor McLaughlin
6b8b08ef61
System: Fix invalid memory read in SW thread stats
2022-07-28 22:10:46 +10:00
Connor McLaughlin
6386004b2c
FullscreenUI: Fix incorrect vsync state on unpause
2022-07-26 21:46:18 +10:00
Connor McLaughlin
c2f4b7e7b8
CDROM: Only apply extra remove delay on disc swap
2022-07-26 20:14:45 +10:00
Connor McLaughlin
1057e42956
CDROM: Add additional time to auto disc swap
2022-07-26 18:52:25 +10:00
Connor McLaughlin
8af4f4f01a
Common: ScopeGuard -> ScopedGuard
2022-07-26 18:37:16 +10:00
Connor McLaughlin
4295a70a89
Settings: Fix another typo in path saving
2022-07-26 17:39:52 +10:00
Connor McLaughlin
0b4c009d5b
Settings: Fix some incorrect folder config keys
2022-07-25 22:44:13 +10:00
Connor McLaughlin
a8f5146010
GameDatabase: Add some missing OSD message keys
2022-07-25 18:06:17 +10:00
Silent
bea9fe4b00
NeGcon: Fix default mappings
...
I is typically used to "proceed" or "accelerate",
and that is better suited for R2 than L2.
2022-07-23 10:54:54 +02:00
Connor McLaughlin
fc40397818
GPU: Don't set empty post chain
2022-07-23 13:55:09 +10:00
Connor McLaughlin
be03998be0
System: Fix title not showing for non-database discs
2022-07-23 13:55:09 +10:00
Connor McLaughlin
a1edddc59d
CDROM: Revamp/improve preload image procedure
2022-07-23 13:55:09 +10:00
Connor McLaughlin
a5f5be1a60
Qt: Fix directory setting changes
2022-07-23 01:28:19 +10:00
Connor McLaughlin
75b4891f78
Qt: Fix Apply Game Settings option
2022-07-23 00:13:55 +10:00
Connor McLaughlin
701780e2ef
Qt: Regression fixes
2022-07-22 22:53:06 +10:00
Connor McLaughlin
b42b5501f6
UI: Massive revamp, new features and improvements
2022-07-22 21:19:54 +10:00
Connor McLaughlin
af91fcf195
Backport more common classes
2022-07-21 17:29:58 +10:00
Connor McLaughlin
462eb2c155
Add Host/HostSettings
2022-07-21 17:29:58 +10:00
Connor McLaughlin
6a6ab6529a
Backport SettingsInterface
2022-07-21 17:29:58 +10:00
Connor McLaughlin
0c0bd4c995
dep: Update imgui to v1.88
2022-07-21 17:29:58 +10:00
Connor McLaughlin
b7fbde31a7
Move utility classes from common to own static lib
2022-07-21 17:29:58 +10:00
Connor McLaughlin
d2ca454576
Sync filesystem.h/path.h
2022-07-21 17:29:57 +10:00
Connor McLaughlin
f89529015c
dep: Move Vulkan loader to common
2022-07-21 17:29:57 +10:00
Connor McLaughlin
fd3507c16d
Core: Replace Timestamp usage with fmt
2022-07-21 17:29:57 +10:00
Connor McLaughlin
b5bf3593c4
ByteStream: Move routines from FileSystem to ByteStream
2022-07-21 17:29:57 +10:00
wheremyfoodat
d959899022
Allow .ps-exe suffix for executables.
2022-07-16 19:05:17 +03:00
Silent
3a70e4d57d
Add keys to more OSD messages:
...
* Resolution scale
* Multisampling
* Switching software/hardware rendering
* Switching PGXP CPU
* Switching post processing
* Switching widescreen hack
2022-05-09 23:42:28 +02:00
Connor McLaughlin
44d47e898e
Merge pull request #2824 from stenzek/raintegration
...
Cheevos: Add RAIntergration support
2022-04-18 19:32:43 +10:00
Connor McLaughlin
296f613b4e
Cheevos: Rework functions into namespace
2022-04-18 19:13:38 +10:00
Connor McLaughlin
9a5ef2d0a2
Cheevos: Add RAIntergration support
2022-04-18 19:13:33 +10:00
Silent
506796a335
Add 5106, 5146, 5186 codes for indirect reads from a register code
2022-04-15 19:04:02 +02:00
Connor McLaughlin
9ab64ecdb3
CDImage: Add Precache() method
2022-04-03 21:09:36 +10:00
Connor McLaughlin
859a156b3c
Various build fixes
2022-03-27 17:38:48 +10:00
Connor McLaughlin
a55b5022c7
System: Include cheevos state in save states
2022-03-27 16:59:02 +10:00
Connor McLaughlin
584525cb11
Cheevos: Move to core
2022-03-27 16:59:02 +10:00
Connor McLaughlin
c43df29abc
ImGuiFullscreen: Move to core
2022-03-27 16:59:02 +10:00
Connor McLaughlin
fd76f437b3
Core: Purge WITH_IMGUI define
2022-03-27 16:59:02 +10:00
Brian Blakely
717ee3103f
M3U: Preloading to RAM for single-disc playlists.
2022-03-27 16:58:51 +10:00
Connor McLaughlin
46737acecd
CPU: Prevent mismatched va_start/va_end in log
2022-01-06 22:47:10 +10:00
Connor McLaughlin
541947c6f8
CPU/CodeCache: Fix currently-invalidated blocks breaking memory states
2022-01-06 22:47:10 +10:00
Connor McLaughlin
fa9e50d7c1
HostInterface: Don't disable fastmem for runahead
2021-12-25 14:28:33 +10:00
Connor McLaughlin
25ea24853f
HostInterface: Don't disable recompiler for runahead
2021-12-25 14:28:33 +10:00
Connor McLaughlin
4513c7a23d
System: Invalidate instead of flushing code cache on memory state
2021-12-25 14:28:33 +10:00
Connor McLaughlin
c440593788
CPU/CodeCache: Add InvalidateAll() method
2021-12-25 14:28:32 +10:00
Connor McLaughlin
fe2062ff9f
System: Warning fix
2021-12-25 14:28:32 +10:00
Connor McLaughlin
bbf67ef544
CPU: Warning fix
2021-12-25 14:28:32 +10:00
Connor McLaughlin
d55c86ccd8
HostInterface: Fix Linux build
2021-11-26 11:43:58 +10:00
Connor McLaughlin
7522304360
HostInterface: Add keyed OSD messages
2021-11-26 11:31:59 +10:00
Connor McLaughlin
c346dfe8a4
SPU: Drop OOB register warnings to dev level
2021-11-26 11:31:59 +10:00
Albert Liu
1f07ea6ecc
MDEC: EOB is optional for complete blocks
2021-11-14 20:46:05 -08:00
Connor McLaughlin
13453ee6d8
Merge pull request #2715 from stenzek/pvd-hash
...
System: Use exe hash plus pvd hash for image hash code
2021-11-10 12:34:55 +10:00
Connor McLaughlin
14eecae680
System: Use exe hash plus pvd hash for image hash code
2021-11-09 12:54:30 +10:00
Albert Liu
3273ca36ef
AnalogController: Simulate status byte toggling
2021-11-07 12:31:27 -08:00
Albert Liu
ab496ef8fe
AnalogController: Don't re-enable legacy rumble on manual toggles
2021-11-07 12:31:27 -08:00
Connor McLaughlin
946481c2aa
System: Add a workaround for PSF files with incorrect header
2021-11-06 10:48:23 +10:00
Connor McLaughlin
ec31690587
CDROM: Fix incorrect delay on setmode while shell opening
2021-11-05 15:19:23 +10:00
Connor McLaughlin
6bb7672168
Merge pull request #2683 from CookiePLMonster/fix-is-valid-psexe-header
...
Fixup IsValidPSExeHeader
2021-10-29 13:17:35 +10:00
Connor McLaughlin
25f69e7f8c
CDROM: Special case immediate GetlocP after play/read before int
...
Fixes CDDA in Mad Panic Coaster.
2021-10-29 13:16:42 +10:00
Silent
bcbe93a462
Fixup IsValidPSExeHeader
2021-10-28 19:16:55 +02:00
Connor McLaughlin
5cef81b2a0
GPU: Reduce log level of IRQ request command
2021-10-25 17:27:41 +10:00
Connor McLaughlin
355d7664d2
System: Fix unused variable warning
2021-10-25 17:27:41 +10:00
Connor McLaughlin
48e55ab87b
MDEC: Fix warnings in gcc debug build
2021-10-25 17:27:41 +10:00
gameblabla
6a005f0a4e
Set DSRINPUTLEVEL and CTSINPUTLEVEL to true for Armored Core
...
Without this, Armored Core will assume that a link cable is plugged in
and make the local multiplayer unavailable.
In the future, we should have proper link support but for now,
let's just do this instead to at least allow people to play it locally.
Many thanks to Albert Liu for the proper fix :
previously, we were just reporting 0xFFFFFF for SIO STAT.
Co-authored-by: Albert Liu <45282415+ggrtk@users.noreply.github.com>
2021-10-24 12:09:59 +02:00
Connor McLaughlin
13c5ee8bfb
GPU: Fix incorrect value for status bit 13
...
Fixes openbios boot animation.
2021-09-29 10:48:55 +10:00
Connor McLaughlin
497a5b8dd1
GPU: Don't reset CRTC state on soft reset
2021-09-29 10:48:25 +10:00
Connor McLaughlin
8864b48c02
Merge pull request #2624 from CookiePLMonster/fix-safe-unaligned-writes
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Make DoSafeMemoryAccess return true properly for RAM, BIOS, dcache writes
2021-09-26 09:57:26 +10:00
Connor McLaughlin
c0a29f7bfd
Fix a few warnings over the place
2021-09-26 09:56:17 +10:00
Silent
270899dbdb
Make DoSafeMemoryAccess return true properly for RAM, BIOS, dcache writes
...
Fixes broken cheats when writing to unaligned addresses,
maybe also achievements.
2021-09-24 10:07:04 +02:00
Connor McLaughlin
f7f121f036
Bus: Handle unaligned accesses in safe memory routines
2021-09-15 12:24:33 +10:00
Connor McLaughlin
e12474ac91
Cheats: Use safe memory access routines
2021-09-10 15:53:15 +10:00
Connor McLaughlin
8dcd68b0a8
CPU: Make Safe{Read,Write}Memory{Byte,Halfword,Word} truely safe
2021-09-10 15:53:14 +10:00
Connor McLaughlin
d2e90b0516
CPU/Recompiler: Reduce register usage of SWL/SWR
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Fixes crash in Ape Escape on AArch32.
2021-09-10 15:53:11 +10:00
Connor McLaughlin
8769a55298
SPU: Add a couple more reverb registers to debug window
2021-09-01 15:05:05 +10:00
Connor McLaughlin
1e88d04430
GPU: Set display parameters even when disabled
2021-08-24 11:57:14 +10:00
Connor McLaughlin
461e6aa50b
GPU: Update display on reset
2021-08-24 11:57:12 +10:00
Connor McLaughlin
75e9506803
System: Get rid of double GPU reset
2021-08-24 11:57:11 +10:00
Connor McLaughlin
628dc36e77
GPU: Add GPU::GetFullDisplayResolution()
2021-08-24 11:57:09 +10:00
Connor McLaughlin
a44e9d16fb
CDROM: Fix second response event getting lost on state load
2021-08-24 11:57:06 +10:00
Connor McLaughlin
2bb43ffac7
Merge pull request #2547 from PugsyMAME/master
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New F6 Cheat Type (IF,ELSE IF, ELSE structure)
2021-08-23 02:18:52 +10:00
Connor McLaughlin
f85387345e
PGXP: Fix memory past 2MB
2021-08-23 02:18:06 +10:00
PugsyMAME
0ebb791323
New F6 Cheat Type (IF,ELSE IF, ELSE structure)
...
Cheat Type F6 lets you perform cheats in IF / ELSE IF / ELSE constructs along
with multiple conditions for each one.
It supports conditions D0, D1, D2, D3, E0, E1, E2, E3, A0, A1, A2, A3, D7 and
two new types that will only be available in the F6 conditions :-
E4 & E5 which are bit comparisons on bytes (set and clear).
Any of those types which are "block conditionals" like D7 will be treated as a
single condition with the other conditions so you wont need to worry about
extra 00000000 FFFFs just for them (infact you can drop them completely apart
from the last 00000000 FFFF, which you can also drop if you have no trailing
cheat lines after the end of the construct.
#IF / ELSE IF / ELSE Statement Example with Notes
80001000 00000001 Setup Test Condition 1
80001004 00000002 Setup Test Condition 2
80001008 00000003 Setup Test Condition 3
8000100C 00000004 Setup Test Condition 4
1F = IF, last two digits determine the number of conditions to check
F600000x x = 0 All conditions must be true, x = 1 At least One condition must be true
F6000000 1F000004 Check the next 4 lines as the conditions for the IF loop to be taken
D0001000 00000001 )
D0001004 00000002 )Conditions
D0001008 00000003 )
D000100C 00000004 )
80001010 00005555 Poke(s)
00000000 0000FFFF End of IF Statement
F6000000 E15E1F02 E15E1F = ELSE IF (same format as IF) - Can have multiple ELSE IF Blocks or none at all
D0001008 00000003 )
D000100C 00000005 )Conditions
80001010 00008888 Poke(s)
00000000 0000FFFF End of ELSE IF Statement
F6000000 E15E0000 E15E = ELSE (no need for conditions - this will poke if the others dont)
80001010 0000AAAA Poke(s)
00000000 0000FFFF End of ELSE Statement
#Multiple Test Using Joypad Left Thumb Directions, Look at Address 1100 in Debugger
F6000000 1F000001
D7020002 00100000
90001100 50205055
90001104 53534552
90001108 20204445
9000110C 20202020
F6000000 E15E1F01
D7020002 00400000
90001100 4E574F44
90001104 45525020
90001108 44455353
9000110C 20202020
F6000000 E15E1F01
D7020002 00800000
90001100 5446454C
90001104 45525020
90001108 44455353
9000110C 20202020
F6000000 E15E1F01
D7020002 00200000
90001100 48474952
90001104 52502054
90001108 45535345
9000110C 20202044
F6000000 E15E0000
90001100 20202020
90001104 20202020
90001108 20202020
9000110C 20202020
00000000 0000FFFF
2021-08-21 15:08:34 +01:00
Silent
ebe862561d
Fix A0, A1, A2, A3 cheats
2021-08-19 22:21:07 +02:00
Connor McLaughlin
18241978ea
CDROM: Cancel command second response when queuing new command
...
Fixes Wipeout corrupting parts of the TOC.
2021-08-18 00:25:19 +10:00
Connor McLaughlin
3236917479
HostInterface: Enable 8MB RAM should be disabled by all enhancements
2021-08-15 14:23:20 +10:00
Connor McLaughlin
521d20bcd2
CommonHostInterface: Add display enhancement settings option
2021-08-15 14:23:20 +10:00
Connor McLaughlin
1ee3882afd
HostInterface: Default show status indicators to true
2021-08-15 14:23:20 +10:00
Connor McLaughlin
0491c893d9
HostInterface: Fix compile error on Android 32-bit
2021-08-15 14:23:20 +10:00
Connor McLaughlin
3f3607548f
CommonHostInterface: Make status indicators toggleable
2021-08-12 21:31:40 +10:00
Connor McLaughlin
c4f0dafb1f
System: Don't time memory load/save states by default
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Reduces log spam.
2021-08-12 21:31:40 +10:00
Connor McLaughlin
4fac032ff6
SPU: Add a macro to enable per-voice dumping
2021-08-07 13:21:53 +10:00
Connor McLaughlin
50a09384e1
CommonHostInterface: Add onscreen indicator for rewind
2021-08-07 12:07:04 +10:00
Connor McLaughlin
8bea6e1530
GPU/Vulkan: Fix warnings introduced by #2438
2021-08-07 12:01:02 +10:00
Connor McLaughlin
81a90d66f5
HostInterface: Disable rewind on 32-bit ARM/Android
2021-08-07 11:58:05 +10:00
Connor McLaughlin
66cfd98685
Merge pull request #2460 from PugsyMAME/master
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Fixed cheat type 52 only working with 1st subtype
2021-08-07 11:35:58 +10:00
Wunkolo
98089180c0
GPU/Vulkan: Add debug utility functions
...
Adds a way to set the name of vulkan
objects, and automatically determining their `VkObjectType` enum value
at compile-time. As well as a utility-object for creating debug-scopes
for `VkQueue` and `VkCommandBuffer` objects. `DebugScope` objects will
automatically emit `Begin` and `End` commands within the ctor and dtor
and allow for C++ scopes to name and color sections of a vulkan command.
These DebugScopes are also able to be nested within each other and will
automatically pick a color depending on the current recursive depth.
These functions are all null-stubbed in non-debug compilations.
2021-08-01 10:56:56 -07:00
PugsyMAME
106dc2951d
Fixed cheat type 52 only working with 1st subtype
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Fixed typo in ExtCheatRegistersCompare, which made it so that only 52 type 5200 worked,
2021-07-31 11:14:15 +01:00
Connor McLaughlin
a542fa85d6
CPU/CodeCache: Fix crash when switching from interpreter to recompiler
2021-07-31 13:29:02 +10:00
Connor McLaughlin
b41d56d305
TimingEvent: Fix event list getting unsorted on Delay
2021-07-31 13:25:03 +10:00
Connor McLaughlin
5bf24265aa
CPU/CodeCache: Fix compilation without recompiler
2021-07-27 13:11:46 +10:00
Connor McLaughlin
c9f8828448
CPU/CodeCache: Drop block linking warning to dev level
2021-07-27 13:11:42 +10:00
Connor McLaughlin
5ff9783626
CPU/Recompiler/ARM: Optimize icache check
2021-07-24 14:07:37 +10:00
Connor McLaughlin
e2db78b0ef
CPU/Recompiler/AArch64: Fix assertion tripping in debug builds
2021-07-24 13:30:35 +10:00
Connor McLaughlin
d9d41de81b
CPU/Recompiler: Skip updating current_instruction_pc
2021-07-24 13:30:35 +10:00
Connor McLaughlin
21938e14c6
CPU/Recompiler: Implement block linking
2021-07-24 13:07:11 +10:00
Connor McLaughlin
29bc0c950a
System: Reset before loading save state on boot
2021-07-24 13:07:09 +10:00
Connor McLaughlin
9628f0d9d0
CPU/Recompiler: Reduce register usage of LWL/LWR/SWL/SWR
2021-07-24 13:06:53 +10:00
Connor McLaughlin
53299e3c7b
CPU/Interpreter: Load delay check should be a debug assertion
2021-07-24 13:04:54 +10:00
Connor McLaughlin
6081e2415f
CPU/Recompiler: Simplify PC addressing
2021-07-24 13:03:45 +10:00
Connor McLaughlin
033d85cd90
CPU/Recompiler: Simplify fast map addressing
2021-07-24 13:03:43 +10:00
Connor McLaughlin
d230e7d22f
HostInterface: Fix SetUserDirectoryToProgramDirectory()
2021-07-23 18:07:18 +10:00
Connor McLaughlin
89a11519fb
D3D12: Use clears instead of draws for simple VRAM fills
2021-07-22 13:58:03 +10:00
Connor McLaughlin
a0fa3a3994
HostInterface: Don't save screenshot when switching renderers
2021-07-22 13:58:03 +10:00
Connor McLaughlin
70209db402
GPU/HW: Implement oversized VRAM fills in hardware
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Fixes downscaling in Bugs and Taz PAL.
2021-07-21 19:24:10 +10:00
Connor McLaughlin
7ea78ad2df
CPU/CodeCache: Fix incorrect macro for code buffer size
2021-07-20 00:00:43 +10:00
Connor McLaughlin
3cf12e8f0d
Controller: Round floating point axis values instead of flooring
2021-07-17 20:38:23 +10:00
Connor McLaughlin
0000750527
System: Fix rewind rate with vsync off
2021-07-17 20:14:40 +10:00
Connor McLaughlin
e9374646e9
GPU/SW: Fix performance regression on 32-bit ARM
2021-07-17 14:03:04 +10:00
Connor McLaughlin
30db081a64
CPU: Simulate stalls from GTE instructions
2021-07-16 12:27:31 +10:00
Anderson_Cardoso
41fc84ae51
Update information about SBI file
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A simple update message to make it more clear for end users in regard SBI files.
2021-07-14 10:55:07 -03:00
Connor McLaughlin
c2c204c845
CDROM: Fix async readahead causing lockups in some games
2021-07-14 01:25:49 +10:00
Connor McLaughlin
9723e617f9
GPU/D3D12: Implement VRAM write replacements
2021-07-13 14:17:04 +10:00
Connor McLaughlin
18df8d48e7
GPU/OpenGL: Use linear sampling for VRAM write replacement blit
2021-07-13 14:17:04 +10:00
Connor McLaughlin
d432accf81
GPU/D3D11: Use linear sampling for VRAM write replacement blit
2021-07-13 14:17:04 +10:00
Connor McLaughlin
bb2e459f9f
Warning fixes
2021-07-12 22:44:02 +10:00
Connor McLaughlin
c962e9899d
CDROM: Reject invalid Setloc commands
...
Fixes delays in Simple 1500 Series Vol. 31 - The Sound Novel.
2021-07-12 21:14:06 +10:00
Connor McLaughlin
a32ef4a963
CDROMAsyncReader: Support reading ahead more sectors
2021-07-12 21:14:06 +10:00
Connor McLaughlin
552b0098ef
GPU/HW: Fix incorrect initial transparency mode
...
Fixes broken menus in Road Rash after loading state.
2021-07-12 21:14:06 +10:00
Connor McLaughlin
1405ba8a6b
GPU/SW: Specialize rasterizing functions further
2021-07-11 21:23:12 +10:00
Connor McLaughlin
b35a1308c4
Core: Make XAudio2 the default backend for UWP
2021-07-11 15:20:38 +10:00
Connor McLaughlin
ca747d8d7a
CPU/CodeCache: Support UWP
2021-07-11 15:20:38 +10:00
Connor McLaughlin
c0352eb19f
GPU/HW: Clear host display texture on interlace switch
2021-07-11 14:09:11 +10:00
Connor McLaughlin
928b5694ed
GPU/D3D12: Fix VRAM getting trashed on interlace switch
2021-07-11 14:07:33 +10:00
Connor McLaughlin
05259bc851
HostInterface: Refresh display on settings change/state load
2021-07-11 14:03:14 +10:00
Connor McLaughlin
bf63be27c6
GPU/D3D12: Fix incorrect descriptor for VRAM copy
2021-07-11 13:43:59 +10:00
Connor McLaughlin
096a92ba84
GPU/HW: Simplify shader compile progress updates
2021-07-11 13:21:41 +10:00
Connor McLaughlin
98af6e7228
GPU/ShaderGen: Use [unroll] for resolve loops
2021-07-11 13:08:25 +10:00
Connor McLaughlin
719710ef98
GPU/D3D12: Fix multisampled resolve
2021-07-11 13:07:55 +10:00
Connor McLaughlin
2937c72721
GPU/D3D12: Fix incorrect samples for textures
2021-07-11 13:07:44 +10:00
Connor McLaughlin
14e7f8fd13
GPU: Add D3D12 renderer
2021-07-10 21:45:10 +10:00
Connor McLaughlin
5da9edceb9
Build: Unify MSBuild options in props files
2021-07-10 21:45:10 +10:00
Connor McLaughlin
79dccc9d05
GPU/SW: Fix regression with non-transparent triangles
2021-07-10 13:23:12 +10:00
Connor McLaughlin
cf51557b7f
GPU/Vulkan: Fix possible out-of-range pipeline with depth buffer
2021-07-09 13:07:41 +10:00
Connor McLaughlin
8f3162675f
Warning fixes
2021-07-07 19:54:13 +10:00
Connor McLaughlin
2f3512aa33
GPU/D3D11: Fix incorrect state being used with depth buffer on
2021-07-05 21:44:08 +10:00
Connor McLaughlin
acb108f3ea
GPU/SW: Improve software blending precision
2021-07-05 21:44:03 +10:00