Connor McLaughlin
ee3aa0dc4d
OpenGLHostDisplay: Fix incorrect default for PBO streaming
2021-02-08 00:47:34 +10:00
Connor McLaughlin
b20b1a2fa8
OpenGLHostDisplay: Only disable streaming PBO on Adreno
...
It's slightly faster on Mali.
2021-02-06 20:19:10 +10:00
Connor McLaughlin
d416dbb461
FullscreenUI: Ensure fonts are at least one pixel high
2021-02-06 19:21:39 +10:00
Connor McLaughlin
c6ed19cc7b
OpenGLHostDisplay: Don't use PBOs for software upload on GLES
2021-02-06 19:20:05 +10:00
Connor McLaughlin
701edb335a
Various warning fixes
2021-02-06 19:19:55 +10:00
Connor McLaughlin
3c910782ca
FullscreenUI: Fix heading line width not being scaled
2021-02-06 19:19:21 +10:00
Connor McLaughlin
105376b1b3
FullscreenUI: Don't draw OSD over windows
2021-02-06 19:18:44 +10:00
Connor McLaughlin
d7962fdac7
ImGui: Use safe strcat/scanf on MSVC
2021-02-06 19:16:39 +10:00
C.W. Betts
662d6e9711
Fix possible log formatting errors.
2021-02-04 17:54:51 -07:00
Connor McLaughlin
43d1495a63
OpenGLHostDisplay: Allow filtering to be toggled for GLES2 path
2021-02-05 02:28:03 +10:00
Connor McLaughlin
d455b61d5e
OpenGLHostDisplay: Fix interlaced software renderer output
2021-02-05 02:16:45 +10:00
Connor McLaughlin
8f9bbb0bba
Vulkan: Support VK_KHR_display
2021-02-04 19:25:21 +10:00
Connor McLaughlin
fd269ec9dd
FullscreenUI: Use format string for TextWrapped()
2021-02-02 04:06:57 +10:00
Connor McLaughlin
e0dd45c35e
FullscreenUI: Fix game list settings not applying
2021-02-02 01:56:28 +10:00
Connor McLaughlin
1e8752759d
NoGUI: Set default settings if missing
2021-02-02 01:47:27 +10:00
Connor McLaughlin
c54842830f
FullscreenUI: Support modal error/confirmation
2021-02-02 01:40:37 +10:00
Connor McLaughlin
904680f0df
Settings: Make integer and linear upscaling mutually exclusive
2021-02-01 18:39:15 +10:00
Connor McLaughlin
91092847f8
CommonHostInterface: Restore display skip on exit/pause
...
Fixes CPU usage/controller moving too quickly in menus after fast
forwarding in big duck mode.
2021-02-01 02:08:52 +10:00
Connor McLaughlin
1a9120135f
FullscreenUI: Fix some advanced setings not saving
2021-02-01 01:13:05 +10:00
Connor McLaughlin
590513350c
NoGUI: Start in fullscreen when option or command line flag is set
2021-02-01 01:10:32 +10:00
Connor McLaughlin
d1a5b89f0a
FullscreenUI: Fix some textures leaking at shutdown
2021-02-01 01:10:32 +10:00
Connor McLaughlin
18405a713c
FullscreenUI: Fix debug windows not drawing
2021-02-01 01:10:32 +10:00
Connor McLaughlin
c17fb88426
FullscreenUI: Fix controller binding setting instantly
2021-01-31 18:11:56 +10:00
Connor McLaughlin
bb2e35b732
FullscreenUI: Load covers on demand
2021-01-31 18:11:56 +10:00
Connor McLaughlin
85b4a02f20
Fix Android build
2021-01-31 17:28:37 +10:00
Connor McLaughlin
61e4e6f140
Add "Fullscreen UI"
2021-01-31 17:10:27 +10:00
Connor McLaughlin
3a7d9f1725
CommonHostInterface: Add controller nav helpers
2021-01-31 17:10:27 +10:00
Connor McLaughlin
41be96ef93
CommonHostInterface: Make RunLater()/ApplySettings() virtual
2021-01-31 17:10:27 +10:00
Connor McLaughlin
ec60fa3c9d
CommonHostInterface: Make fullscreen/exit functions public
2021-01-31 17:10:27 +10:00
Connor McLaughlin
2dbb3325ff
CommonHostInterface: Tweak frame boundary for loading screen
2021-01-31 17:10:27 +10:00
Connor McLaughlin
e1bf362d13
CommonHostInterface: Extract ff/turbo hotkeys to functions
2021-01-31 17:10:27 +10:00
Connor McLaughlin
bed1abf0b8
CommonHostInterface: Add media path to save state info
2021-01-31 17:10:27 +10:00
Connor McLaughlin
4540a190c1
CommonHostInterface: Make input profile functions public
2021-01-31 17:10:27 +10:00
Connor McLaughlin
556cd6d168
CommonHostInterface: Add enumerator for OSD messages
2021-01-31 17:10:27 +10:00
Connor McLaughlin
48f78a9c41
GameList: Expose search directories list
2021-01-31 17:10:27 +10:00
Connor McLaughlin
98b4101cd7
Settings: Expose Save() method to interface
2021-01-31 17:10:27 +10:00
Connor McLaughlin
7a48bcc585
FrontendCommon: Remove WITH_IMGUI #ifdefs
...
We never compile FrontendCommon without imgui anyway.
2021-01-31 17:10:27 +10:00
Connor McLaughlin
e697d9aa33
HostDisplay: Move imgui context creation to base class
2021-01-31 17:10:27 +10:00
Connor McLaughlin
e132cac0e5
ImGui: Clear memory for font after creating texture
2021-01-31 17:10:27 +10:00
Connor McLaughlin
d8ea9c2983
GameSettings: Add helper to query number of user settings
2021-01-31 17:10:27 +10:00
Connor McLaughlin
582c77b604
ImGuiStyle: Return the font we create
2021-01-31 17:10:26 +10:00
Connor McLaughlin
a563f99191
dep/imgui: Update to 9499afdf5e7f22e2cf4bf7c365d18f7e1d07572b
2021-01-31 17:10:10 +10:00
Connor McLaughlin
5aeabf028b
Qt: Install crash handler on startup
2021-01-31 17:00:57 +10:00
Connor McLaughlin
4bb3fb48f9
System: Add a new throttler/pacer which can catch up on lost time
...
This can result in worse frame pacing, so if you have a decent machine
you'll probably want to turn on "display all frames" in display
settings.
But, it's sadly needed for Android.
2021-01-28 21:04:23 +10:00
Connor McLaughlin
1320e4fdab
GameSettings: Fix texture filter setting not loading from ini
2021-01-27 01:21:03 +10:00
Connor McLaughlin
a5dfc68ac9
GameSettings: Add runahead as per-game setting
2021-01-26 03:38:32 +10:00
Connor McLaughlin
0d473e8681
ImGui: Fix incorrect buffer binding/crash in GLES2
2021-01-26 03:38:31 +10:00
Connor McLaughlin
8cafe856f0
OpenGLHostDisplay: Work around functions unavailable in GLES2
2021-01-26 03:38:31 +10:00
Connor McLaughlin
24dd49e05d
GPU: Fix runahead with MSAA enabled in D3D11/Vulkan
2021-01-26 03:22:23 +10:00
Connor McLaughlin
6eeca57a06
CommonHostInterface: Wrap OSD messages
2021-01-25 01:15:46 +10:00