Connor McLaughlin
516d685dd0
System: Add memory-only save states and rewind
2021-01-25 01:15:45 +10:00
Connor McLaughlin
6c6fdeb15e
HostDisplay: Make textures have levels/layers/samples attributes
2021-01-24 20:41:40 +10:00
Connor McLaughlin
4a60cc4c1e
VulkanHostDisplay: Ensure previous frame is presented before acquiring image
2021-01-24 17:37:09 +10:00
Connor McLaughlin
6a122623fa
GameList: Increment progress on each file, not each load
2021-01-24 17:37:09 +10:00
Connor McLaughlin
f61427017d
GameList: Remove exe/psf extensions from titles in game list
2021-01-24 17:37:09 +10:00
Connor McLaughlin
76ec38ee47
GameList: Support scanning PSF/MiniPSF files
2021-01-24 17:37:09 +10:00
Connor McLaughlin
41a9231a87
GameList: Use region from exe
2021-01-24 17:37:09 +10:00
Connor McLaughlin
cbee8fab66
CommonHostInterface: Throttle rumble updates to changes or every 100ms
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These updates appear to be synchronous, and limit how fast we can fast
forward when controllers are connected via bluetooth.
2021-01-19 00:27:34 +10:00
Connor McLaughlin
ffa3744b3b
Settings: Add 20:9 display aspect ratio
2021-01-14 00:45:46 +10:00
Connor McLaughlin
37f9f118c4
Android: Add 'Open Pause Menu' hotkey
2021-01-13 19:26:24 +10:00
Connor McLaughlin
b5ffbfe826
Qt: Fix audio sliders not applying correctly
2021-01-13 02:37:04 +10:00
Connor McLaughlin
16ad54143b
HostInterface: Don't sleep when syncing to host refresh
2021-01-12 02:19:23 +10:00
Connor McLaughlin
fd166a4485
ShaderCache: Add a data version field
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We can increment this to prevent people's shader caches from growing too
large with shader changes.
2021-01-11 15:24:38 +10:00
Connor McLaughlin
bc5fb850d4
AudioStream: Reset resampler state on emptying buffers
2021-01-11 03:58:14 +10:00
Connor McLaughlin
43d01776dc
HostInterface: Add "Sync To Host Refresh Rate" option
2021-01-11 03:50:44 +10:00
Connor McLaughlin
bb572741ae
HostDisplay: Add GetHostRefreshRate() function
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Only implemented in Windows for now.
2021-01-11 03:50:13 +10:00
Connor McLaughlin
54f5563321
Qt: Add turbo speed setting
2021-01-11 01:57:10 +10:00
Connor McLaughlin
a5f9aa11e1
Settings: Add audio resampling when running at non-standard speed
2021-01-11 01:14:32 +10:00
Connor McLaughlin
4fafb34251
CommonHostInterface: Move input map update to frontend
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Fixes controller state getting reset when loading input profile.
2021-01-09 14:54:53 +10:00
Connor McLaughlin
b0398f5aa7
Qt: Add shutdown without saving menu option
2021-01-09 00:23:02 +10:00
Albert Liu
d860c14267
CommonHostInterface: Update rumble every frame regardless of change
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Fixes SDL rumble cutting off early when a game sends the same motor
strength values every frame over a long duration.
2021-01-07 18:30:43 -08:00
Connor McLaughlin
419726f4cc
Remove libretro core - core will now be maintained by libretro
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libretro have agreed to take over maintenance of the core.
Please see their fork at https://github.com/libretro/duckstation if you
wish to continue to use it.
2021-01-08 01:37:59 +10:00
Silent
de075fffc3
Register more glyph ranges supported by Roboto
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Adds support for Polish, makes Russian use a default font
2021-01-05 18:17:18 +01:00
Connor McLaughlin
0534f36b8d
D3D11HostDisplay: Fix incorrect format support check
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Was resulting in RGB565 textures trying to be created when unsupported.
2021-01-05 17:47:59 +10:00
Connor McLaughlin
c3b0a87029
CommonHostInterface: Move settings filename to start of class
2021-01-05 00:58:32 +10:00
johnnyruz
f7b0c0f493
Add cli parameter to override default settings file ( #1375 )
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* Add cli parameter to specify alternate settings file
* fix issue with error message string parameter
2021-01-05 00:46:16 +10:00
Connor McLaughlin
f369e3c476
HostDisplay: Fix vram pixels bleeding into edges of display with linear filtering
2021-01-04 03:11:14 +10:00
Connor McLaughlin
b3bf9f3f10
GameSettings: Fix compilation with libretro
2021-01-03 19:06:24 +10:00
Connor McLaughlin
4eee5ebdb7
Android: Add per-game settings and properties UI
2021-01-03 18:30:06 +10:00
Connor McLaughlin
6ff73f35bd
GameSettings: Add string key accessors
2021-01-03 17:26:51 +10:00
Connor McLaughlin
3ffbbe82e8
SDLControllerInterface: Use SDL_GameControllerRumble where supported
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Allows vibration on DualShock 4 without using DS4Windows.
2020-12-31 19:41:51 +10:00
Connor McLaughlin
e464a8c332
CommonHostInterface: Disable some hotkeys on Android
2020-12-30 19:42:14 +10:00
Connor McLaughlin
78282d1508
GameSettings: Add downsampling mode
2020-12-30 17:53:51 +10:00
Connor McLaughlin
59e8363075
D3D11: Support mipmaps in wrapper textures
2020-12-30 17:39:40 +10:00
Connor McLaughlin
6bf37f51be
Android: Add controller interface class
2020-12-29 22:49:52 +10:00
Connor McLaughlin
0945744f9b
FrontendCommon: Add DInput controller interface
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Still needs force feedback/vibration support.
2020-12-29 22:49:52 +10:00
Connor McLaughlin
a3e4c61a0b
CommonHostInterface: Add a method to get top-level window handle
2020-12-29 22:49:52 +10:00
Albert Liu
1c1ca45e4e
VulkanHostDisplay: Fix post shader uniform buffer
2020-12-29 01:33:41 -08:00
Connor McLaughlin
f181b45760
libretro: Build fix
2020-12-27 02:41:43 +10:00
Connor McLaughlin
dc46d52029
FrontendCommon: Remove unnecessary #ifndef LIBRETRO macros
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These were only needed because of ancient compilers on the libretro
buildbot, it still compiles fine with these fields on the latest
compilers.
2020-12-27 00:54:53 +10:00
Connor McLaughlin
702ed21207
HostDisplay: Add threaded presentation for Vulkan renderer
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Can add a significant speedup for fast forward. Automatically disabled
when vsync is enabled.
2020-12-27 00:54:53 +10:00
Connor McLaughlin
41b803ed2b
FrontendCommon: Add a hotkey to reload texture replacements
2020-12-26 00:47:03 +10:00
Michael Forney
7a40a843d4
Common/FileSystem: Fix misspelling of 'separator'
2020-12-26 00:47:02 +10:00
Connor McLaughlin
d320d5c830
GameSettings: Add game settings/hotkey for PGXP depth
2020-12-23 01:39:49 +10:00
Connor McLaughlin
ca84925ff8
HostDisplay: Support screenshotting 16-bit display formats
2020-12-22 03:24:51 +10:00
Albert Liu
189656cbc4
CommonHostInterface: Fully clear controller section before loading profile
2020-12-22 03:24:51 +10:00
Albert Liu
a5f04f2a8e
CommonHostInterface: Don't save/load input profile rumble for motorless controller types
2020-12-22 03:24:51 +10:00
Connor McLaughlin
b24245dd1d
GameList: Bump cache list version
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Required due to aspect ratio change.
2020-12-22 02:16:11 +10:00
Connor McLaughlin
81aad196e8
HostInterface: Add -nocontroller CLI option to disable controller interface
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Can use with buggy drivers where SDL is causing crashes.
2020-12-19 17:02:01 +10:00
Connor McLaughlin
a6a0b660d2
GameList: Bump cache version
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This should've happened with the aspect ratio changes.
2020-12-19 02:44:46 +10:00
Connor McLaughlin
fa0f177e51
HostInterface: Move PauseSystem from common to base
2020-12-17 11:57:47 +10:00
Albert Liu
62609b5008
GameSettings: Fix build warning
2020-12-12 01:00:34 -08:00
Albert Liu
def9a98cb9
GameSettings: Disable analog mode forcing instead of forcing digital controller
2020-12-11 19:50:43 -08:00
Connor McLaughlin
90997d4a8b
GameList: Prioritize game title cover image over database title
2020-12-12 12:23:53 +10:00
Connor McLaughlin
6e7f1501b5
SDLAudioStream: Fix volume not applying
2020-12-12 11:50:48 +10:00
Connor McLaughlin
eefbd8f6a6
CubebAudioStream: Use cubeb's volume control
2020-12-12 11:50:37 +10:00
Connor McLaughlin
907e0de35a
FrontendCommon: Fix volume hotkeys starting at 0% when muted
2020-12-12 11:50:20 +10:00
Connor McLaughlin
98766a490f
Log: Change success to verbose and move down in ordering
2020-12-09 01:03:32 +10:00
Connor McLaughlin
678146b907
HostInterface: Add separate volume control for fast forwarding
2020-12-09 01:03:32 +10:00
Silent
a4124fdc1b
Another fix for XInput backend
2020-12-07 18:08:48 +01:00
Connor McLaughlin
c8f33e340b
Revert "CommonHostInterface: Don't use sleep throttle when syncing to audio at standard speed"
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This reverts commit 922e17f677
.
2020-12-07 02:44:23 +10:00
Connor McLaughlin
a511882cb8
D3D11HostDisplay: Add an option to force a blit/discard swap chain
2020-12-06 23:46:23 +10:00
Connor McLaughlin
3ccfc42b0f
D3D11HostDisplay: Use shader cache for postprocessing shaders
2020-12-06 23:37:41 +10:00
Connor McLaughlin
737a87b483
CommonHostInterface: Add a hotkey to toggle all cheats
2020-12-06 23:32:32 +10:00
Connor McLaughlin
922e17f677
CommonHostInterface: Don't use sleep throttle when syncing to audio at standard speed
2020-12-06 18:18:18 +10:00
Silent
39768edd74
XInput: Fix mapping triggers to axes
2020-12-04 17:55:01 +01:00
Connor McLaughlin
362905e3df
GPU: Add display line offset game setting
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Use when games need additional cropping.
2020-12-04 00:33:04 +10:00
Connor McLaughlin
c3932e945d
GameSettings: Fix PGXP culling disabled message showing when PGXP disabled
2020-11-30 01:15:44 +10:00
Connor McLaughlin
eaafd0a00c
Cheats: Support parsing built-in database
2020-11-30 01:15:44 +10:00
Connor McLaughlin
d1a42df121
GameList: Fix cover image detection based on file title
2020-11-28 02:04:18 +10:00
Connor McLaughlin
16a6c1706e
Qt: Fix manual redump database downloading/updating
2020-11-28 00:42:09 +10:00
Connor McLaughlin
3137eb41c4
GameList: Make cover functions const
2020-11-28 00:14:45 +10:00
Connor McLaughlin
263f7b673b
GameList: Use shipped redump database/compatibility settings
2020-11-28 00:14:45 +10:00
Connor McLaughlin
5f69216f70
HostInterface: Add OpenPackageFile method
2020-11-28 00:14:45 +10:00
Connor McLaughlin
859f23f4d5
libretro: Add compatibility settings loading
2020-11-28 00:14:44 +10:00
Connor McLaughlin
b73fd7a4e8
SDLControllerInterface: Ship game controller db with builds
2020-11-28 00:14:44 +10:00
Albert Liu
32e47fba93
System: Limit maximum loadable save state version
2020-11-26 19:51:45 -08:00
Connor McLaughlin
f7a75941b5
GameSettings: Add PGXP tolerance and MSAA
2020-11-27 01:40:50 +10:00
Connor McLaughlin
24fef20485
CommonHostInterface: Compress screenshots in background/use worker thread
2020-11-27 01:40:50 +10:00
Connor McLaughlin
df14fa4d75
CommonHostInterface: Fix compatible/old version save states not showing in browser
2020-11-27 01:40:50 +10:00
Connor McLaughlin
7fd22958ae
OpenGLHostDisplay: Fix crash in libretro core
2020-11-24 14:54:06 +10:00
Connor McLaughlin
497759b4d6
VulkanHostDisplay: Support 16-bit scanout
2020-11-21 21:12:38 +10:00
Connor McLaughlin
cb407263ea
XInputControllerInterface: Fix device connected spam
2020-11-21 18:58:27 +10:00
Connor McLaughlin
7f058169b9
OpenGLHostDisplay: Add a GLES2 render path
2020-11-21 18:39:04 +10:00
Connor McLaughlin
d3d881aa6b
GPU/Software: Reduce number of copies by one, enable 16-bit scanout
2020-11-21 18:39:04 +10:00
Connor McLaughlin
3185c5df0f
Merge pull request #1078 from CookiePLMonster/sdl-joystick-support
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Add SDL_Joystick support
2020-11-21 18:37:20 +10:00
Connor McLaughlin
e4d2b7331b
CommonHostInterface: Add resize window to scale functions
2020-11-19 00:40:02 +10:00
Silent
086f251370
Tidy up SDL controller methods interface
2020-11-15 16:12:39 +01:00
Silent
2880b71b48
Support for SDL Joysticks
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This enables use of non-controller peripherals,
such as DirectInput steering wheels or flight sticks
2020-11-15 16:12:39 +01:00
Albert Liu
d87ab23fec
ControllerInterface: Move axis scaling into AnalogController class
2020-11-11 23:55:23 -08:00
Connor McLaughlin
56ab103559
GameSettings: Fix CD-ROM read speedup incorrectly saved to ini
2020-11-08 00:22:35 +10:00
Connor McLaughlin
3e6bc0e10d
Android: Implement disc changing via playlists
2020-11-08 00:22:35 +10:00
Connor McLaughlin
8cb89636eb
Android: Empty audio buffers when returning from activity
2020-11-08 00:22:35 +10:00
Connor McLaughlin
2b66492ed8
HostInterface: Add proper turbo speed setting
2020-11-03 22:59:26 +10:00
Connor McLaughlin
2c8a4ff154
HostDisplay: Add an option to decouple display fps from emulator fps
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Makes Android so much faster...
2020-11-03 16:17:45 +10:00
Connor McLaughlin
d102b2facd
Qt: Fix selecting fullscreen mode breaking other backend borderless
2020-11-03 16:17:45 +10:00
Connor McLaughlin
414bc30f24
HostDisplay: Implement exclusive fullscreen for D3D11 renderer
2020-11-02 00:56:05 +10:00
Connor McLaughlin
ed0777cd8d
OpenGLHostDisplay: Make sure vsync is on at startup
2020-10-31 14:27:58 +10:00
Connor McLaughlin
fdb770a596
ImGui: Get rid of serializing GL calls in OpenGL renderer
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Gives a 25% performance improvement on NVIDIA.
2020-10-31 14:27:58 +10:00
Connor McLaughlin
2eaebd8921
GPU: Implement support for multisample antialiasing
2020-10-31 14:27:58 +10:00