ES-DE/src/components/ImageComponent.cpp

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#include "ImageComponent.h"
#include <iostream>
#include <boost/filesystem.hpp>
#include <math.h>
#include "../Log.h"
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#include "../Renderer.h"
Vector2u ImageComponent::getTextureSize() { return mTextureSize; }
ImageComponent::ImageComponent(Window* window, int offsetX, int offsetY, std::string path, unsigned int resizeWidth, unsigned int resizeHeight, bool allowUpscale) : GuiComponent(window)
{
mTextureID = 0;
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setOffset(Vector2i(offsetX, offsetY));
//default origin is the center of image
mOrigin.x = 0.5;
mOrigin.y = 0.5;
mOpacity = 255;
mTiled = false;
mTargetSize.x = resizeWidth;
mTargetSize.y = resizeHeight;
mAllowUpscale = allowUpscale;
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mFlipX = false;
mFlipY = false;
if(!path.empty())
setImage(path);
}
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ImageComponent::~ImageComponent()
{
unloadImage();
}
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void ImageComponent::loadImage(std::string path)
{
//make sure the file *exists*
if(!boost::filesystem::exists(path))
{
LOG(LogError) << "Image \"" << path << "\" not found!";
return;
}
//make sure we don't already have an image
unloadImage();
FREE_IMAGE_FORMAT format = FIF_UNKNOWN;
FIBITMAP* image = NULL;
BYTE* imageData = NULL;
unsigned int width, height;
//detect the filetype
format = FreeImage_GetFileType(path.c_str(), 0);
if(format == FIF_UNKNOWN)
format = FreeImage_GetFIFFromFilename(path.c_str());
if(format == FIF_UNKNOWN)
{
LOG(LogError) << "Error - could not detect filetype for image \"" << path << "\"!";
return;
}
//make sure we can read this filetype first, then load it
if(FreeImage_FIFSupportsReading(format))
{
image = FreeImage_Load(format, path.c_str());
}else{
LOG(LogError) << "Error - file format reading not supported for image \"" << path << "\"!";
return;
}
//make sure it loaded properly
if(!image)
{
LOG(LogError) << "Error loading image \"" << path << "\"!";
return;
}
//convert to 32bit
FIBITMAP* imgConv = FreeImage_ConvertTo32Bits(image);
FreeImage_Unload(image);
image = imgConv;
//get a pointer to the image data as BGRA
imageData = FreeImage_GetBits(image);
if(!imageData)
{
LOG(LogError) << "Error retriving bits from image \"" << path << "\"!";
return;
}
width = FreeImage_GetWidth(image);
height = FreeImage_GetHeight(image);
//if width or height are zero then something is clearly wrong
if(!width || !height)
{
LOG(LogError) << "Width or height are zero for image \"" << path << "\"!";
FreeImage_Unload(image);
return;
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}
//convert from BGRA to RGBA
GLubyte* imageRGBA = new GLubyte[4*width*height];
for(unsigned int i = 0; i < width*height; i++)
{
imageRGBA[i*4+0] = imageData[i*4+2];
imageRGBA[i*4+1] = imageData[i*4+1];
imageRGBA[i*4+2] = imageData[i*4+0];
imageRGBA[i*4+3] = imageData[i*4+3];
}
//now for the openGL texture stuff
glGenTextures(1, &mTextureID);
glBindTexture(GL_TEXTURE_2D, mTextureID);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, imageRGBA);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
mTextureSize.x = width;
mTextureSize.y = height;
//free the image data
FreeImage_Unload(image);
//free the memory from that pointer
delete[] imageRGBA;
resize();
}
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void ImageComponent::resize()
{
mSize.x = mTextureSize.x;
mSize.y = mTextureSize.y;
//(we don't resize tiled images)
if(!mTiled && (mTargetSize.x || mTargetSize.y))
{
Vector2f resizeScale;
if(mTargetSize.x && (mAllowUpscale || mSize.x > mTargetSize.x))
{
resizeScale.x = (float)mTargetSize.x / mSize.x;
}
if(mTargetSize.y && (mAllowUpscale || mSize.y > mTargetSize.y))
{
resizeScale.y = (float)mTargetSize.y / mSize.y;
}
if(resizeScale.x && !resizeScale.y)
resizeScale.y = resizeScale.x;
if(resizeScale.y && !resizeScale.x)
resizeScale.x = resizeScale.y;
if(resizeScale.x)
mSize.x = (int)(mSize.x * resizeScale.x);
if(resizeScale.y)
mSize.y = (int)(mSize.y * resizeScale.y);
}
if(mTiled)
{
mSize = mTargetSize;
}
}
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void ImageComponent::unloadImage()
{
if(mTextureID)
{
glDeleteTextures(1, &mTextureID);
mTextureID = 0;
}
}
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void ImageComponent::setImage(std::string path)
{
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if(mPath == path)
return;
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mPath = path;
unloadImage();
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if(!path.empty())
loadImage(path);
}
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void ImageComponent::setOrigin(float originX, float originY)
{
mOrigin.x = originX;
mOrigin.y = originY;
}
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void ImageComponent::setTiling(bool tile)
{
mTiled = tile;
if(mTiled)
mAllowUpscale = false;
resize();
}
void ImageComponent::setResize(unsigned int width, unsigned int height, bool allowUpscale)
{
mTargetSize.x = width;
mTargetSize.y = height;
mAllowUpscale = allowUpscale;
resize();
}
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void ImageComponent::setFlipX(bool flip)
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{
mFlipX = flip;
}
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void ImageComponent::setFlipY(bool flip)
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{
mFlipY = flip;
}
void ImageComponent::onRender()
{
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if(mTextureID && getOpacity() > 0)
{
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GLfloat points[12], texs[12];
GLubyte colors[6*4];
if(mTiled)
{
float xCount = (float)mSize.x / mTextureSize.x;
float yCount = (float)mSize.y / mTextureSize.y;
Renderer::buildGLColorArray(colors, 0xFFFFFF00 | (getOpacity()), 6);
buildImageArray(0, 0, points, texs, xCount, yCount);
}else{
Renderer::buildGLColorArray(colors, 0xFFFFFF00 | (getOpacity()), 6);
buildImageArray(0, 0, points, texs);
}
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drawImageArray(points, texs, colors, 6);
}
GuiComponent::onRender();
}
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void ImageComponent::buildImageArray(int posX, int posY, GLfloat* points, GLfloat* texs, float px, float py)
{
points[0] = posX - (mSize.x * mOrigin.x); points[1] = posY - (mSize.y * mOrigin.y);
points[2] = posX - (mSize.x * mOrigin.x); points[3] = posY + (mSize.y * (1 - mOrigin.y));
points[4] = posX + (mSize.x * (1 - mOrigin.x)); points[5] = posY - (mSize.y * mOrigin.y);
points[6] = posX + (mSize.x * (1 - mOrigin.x)); points[7] = posY - (mSize.y * mOrigin.y);
points[8] = posX - (mSize.x * mOrigin.x); points[9] = posY + (mSize.y * (1 - mOrigin.y));
points[10] = posX + (mSize.x * (1 -mOrigin.x)); points[11] = posY + (mSize.y * (1 - mOrigin.y));
texs[0] = 0; texs[1] = py;
texs[2] = 0; texs[3] = 0;
texs[4] = px; texs[5] = py;
texs[6] = px; texs[7] = py;
texs[8] = 0; texs[9] = 0;
texs[10] = px; texs[11] = 0;
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if(mFlipX)
{
for(int i = 0; i < 11; i += 2)
if(texs[i] == px)
texs[i] = 0;
else
texs[i] = px;
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}
if(mFlipY)
{
for(int i = 1; i < 12; i += 2)
if(texs[i] == py)
texs[i] = 0;
else
texs[i] = py;
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}
}
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void ImageComponent::drawImageArray(GLfloat* points, GLfloat* texs, GLubyte* colors, unsigned int numArrays)
{
glBindTexture(GL_TEXTURE_2D, mTextureID);
glEnable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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if(colors != NULL)
{
glEnableClientState(GL_COLOR_ARRAY);
glColorPointer(4, GL_UNSIGNED_BYTE, 0, colors);
}
glVertexPointer(2, GL_FLOAT, 0, points);
glTexCoordPointer(2, GL_FLOAT, 0, texs);
glDrawArrays(GL_TRIANGLES, 0, numArrays);
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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if(colors != NULL)
glDisableClientState(GL_COLOR_ARRAY);
glDisable(GL_TEXTURE_2D);
glDisable(GL_BLEND);
}
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void ImageComponent::init()
{
if(!mPath.empty())
loadImage(mPath);
GuiComponent::init();
}
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void ImageComponent::deinit()
{
unloadImage();
GuiComponent::deinit();
}
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bool ImageComponent::hasImage()
{
return !mPath.empty();
}
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unsigned char ImageComponent::getOpacity() { return mOpacity; }
void ImageComponent::setOpacity(unsigned char opacity) { mOpacity = opacity; }
void ImageComponent::copyScreen()
{
unloadImage();
int width = Renderer::getScreenWidth();
int height = Renderer::getScreenHeight();
//glReadBuffer(GL_FRONT);
/*char* data = new char[width*height*3];
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glReadPixels(0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, data);*/
glGenTextures(1, &mTextureID);
glBindTexture(GL_TEXTURE_2D, mTextureID);
//glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, data);
//delete[] data;
glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, width, height, 0);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
mTextureSize.x = height;
mTextureSize.y = height;
resize();
}