ES-DE/src/components/ImageComponent.cpp

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#include "ImageComponent.h"
#include <iostream>
#include <boost/filesystem.hpp>
#include <math.h>
#include "../Log.h"
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#include "../Renderer.h"
#include "../Window.h"
Vector2u ImageComponent::getTextureSize()
{
if(mTexture)
return mTexture->getSize();
else
return Vector2u(0, 0);
}
ImageComponent::ImageComponent(Window* window, int offsetX, int offsetY, std::string path, unsigned int resizeWidth, unsigned int resizeHeight, bool allowUpscale) : GuiComponent(window)
{
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setOffset(Vector2i(offsetX, offsetY));
//default origin is the center of image
mOrigin.x = 0.5;
mOrigin.y = 0.5;
mOpacity = 255;
mTiled = false;
mTargetSize.x = resizeWidth;
mTargetSize.y = resizeHeight;
mAllowUpscale = allowUpscale;
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mFlipX = false;
mFlipY = false;
if(!path.empty())
setImage(path);
}
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ImageComponent::~ImageComponent()
{
}
void ImageComponent::resize()
{
if(!mTexture)
return;
mSize.x = getTextureSize().x;
mSize.y = getTextureSize().y;
//(we don't resize tiled images)
if(!mTiled && (mTargetSize.x || mTargetSize.y))
{
Vector2f resizeScale;
if(mTargetSize.x && (mAllowUpscale || mSize.x > mTargetSize.x))
{
resizeScale.x = (float)mTargetSize.x / mSize.x;
}
if(mTargetSize.y && (mAllowUpscale || mSize.y > mTargetSize.y))
{
resizeScale.y = (float)mTargetSize.y / mSize.y;
}
if(resizeScale.x && !resizeScale.y)
resizeScale.y = resizeScale.x;
if(resizeScale.y && !resizeScale.x)
resizeScale.x = resizeScale.y;
if(resizeScale.x)
mSize.x = (int)(mSize.x * resizeScale.x);
if(resizeScale.y)
mSize.y = (int)(mSize.y * resizeScale.y);
}
if(mTiled)
mSize = mTargetSize;
}
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void ImageComponent::setImage(std::string path)
{
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if(mPath == path)
return;
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mPath = path;
mTexture = mWindow->getResourceManager()->getTexture(path);
resize();
}
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void ImageComponent::setOrigin(float originX, float originY)
{
mOrigin.x = originX;
mOrigin.y = originY;
}
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void ImageComponent::setTiling(bool tile)
{
mTiled = tile;
if(mTiled)
mAllowUpscale = false;
resize();
}
void ImageComponent::setResize(unsigned int width, unsigned int height, bool allowUpscale)
{
mTargetSize.x = width;
mTargetSize.y = height;
mAllowUpscale = allowUpscale;
resize();
}
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void ImageComponent::setFlipX(bool flip)
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{
mFlipX = flip;
}
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void ImageComponent::setFlipY(bool flip)
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{
mFlipY = flip;
}
void ImageComponent::onRender()
{
if(mTexture && getOpacity() > 0)
{
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GLfloat points[12], texs[12];
GLubyte colors[6*4];
if(mTiled)
{
float xCount = (float)mSize.x / getTextureSize().x;
float yCount = (float)mSize.y / getTextureSize().y;
Renderer::buildGLColorArray(colors, 0xFFFFFF00 | (getOpacity()), 6);
buildImageArray(0, 0, points, texs, xCount, yCount);
}else{
Renderer::buildGLColorArray(colors, 0xFFFFFF00 | (getOpacity()), 6);
buildImageArray(0, 0, points, texs);
}
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drawImageArray(points, texs, colors, 6);
}
GuiComponent::onRender();
}
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void ImageComponent::buildImageArray(int posX, int posY, GLfloat* points, GLfloat* texs, float px, float py)
{
points[0] = posX - (mSize.x * mOrigin.x); points[1] = posY - (mSize.y * mOrigin.y);
points[2] = posX - (mSize.x * mOrigin.x); points[3] = posY + (mSize.y * (1 - mOrigin.y));
points[4] = posX + (mSize.x * (1 - mOrigin.x)); points[5] = posY - (mSize.y * mOrigin.y);
points[6] = posX + (mSize.x * (1 - mOrigin.x)); points[7] = posY - (mSize.y * mOrigin.y);
points[8] = posX - (mSize.x * mOrigin.x); points[9] = posY + (mSize.y * (1 - mOrigin.y));
points[10] = posX + (mSize.x * (1 -mOrigin.x)); points[11] = posY + (mSize.y * (1 - mOrigin.y));
texs[0] = 0; texs[1] = py;
texs[2] = 0; texs[3] = 0;
texs[4] = px; texs[5] = py;
texs[6] = px; texs[7] = py;
texs[8] = 0; texs[9] = 0;
texs[10] = px; texs[11] = 0;
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if(mFlipX)
{
for(int i = 0; i < 11; i += 2)
if(texs[i] == px)
texs[i] = 0;
else
texs[i] = px;
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}
if(mFlipY)
{
for(int i = 1; i < 12; i += 2)
if(texs[i] == py)
texs[i] = 0;
else
texs[i] = py;
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}
}
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void ImageComponent::drawImageArray(GLfloat* points, GLfloat* texs, GLubyte* colors, unsigned int numArrays)
{
mTexture->bind();
glEnable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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if(colors != NULL)
{
glEnableClientState(GL_COLOR_ARRAY);
glColorPointer(4, GL_UNSIGNED_BYTE, 0, colors);
}
glVertexPointer(2, GL_FLOAT, 0, points);
glTexCoordPointer(2, GL_FLOAT, 0, texs);
glDrawArrays(GL_TRIANGLES, 0, numArrays);
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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if(colors != NULL)
glDisableClientState(GL_COLOR_ARRAY);
glDisable(GL_TEXTURE_2D);
glDisable(GL_BLEND);
}
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bool ImageComponent::hasImage()
{
return !mPath.empty();
}
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void ImageComponent::copyScreen()
{
mTexture.reset();
mTexture = std::make_shared<TextureResource>();
mTexture->initFromScreen();
resize();
}