Commit graph

35 commits

Author SHA1 Message Date
Aloshi 8f3a02d859 Save gamelist.xml after each game is scraped in multi-scrape mode.
Show more detailed breakdown of VRAM. Looks like there's a bug with duplicate fonts right now.
2014-05-22 15:11:19 -05:00
Aloshi 4f33a3a963 ViewController renders help prompts early so they appear "below" the fade.
The "fade" transition style can now be "cancelled" out of like the slide animations.
2014-05-14 20:58:16 -05:00
Aloshi f8355ef8b3 Merge identical help names for dpad-mapped actions. 2014-05-14 19:20:18 -05:00
Aloshi 64d6af09b4 Moved Alignment enum from inside TextComponent to global namespace in Font.h.
Removed some old functions in Font.
2014-05-02 10:22:57 -05:00
Aloshi 43bc4f5fe2 Changed InputManager to be a singleton.
Considering it has global state I don't know why it was being kept as part of the Window class.
2014-04-18 13:07:32 -05:00
Aloshi ac0bdb47ed Optimized the hell out of ImageComponent.
(been saving this one for a rainy day...)
Fixed sort order assert triggered by std::sort when sorting help prompts.
2014-04-11 20:48:13 -05:00
Aloshi 9955261a1e Changed Window to cache the framerate string as a TextCache instead of regenerate it every frame which was significantly impacting the framerate because I am dumb. 2014-04-11 19:42:04 -05:00
Aloshi 1b66150fe7 Help prompts are now sorted, to the order [dpad] [face buttons] [start/select]. 2014-04-06 19:24:01 -05:00
Aloshi cafa1b5b8d Fixed dpad_all.svg.
Added "DebugText" setting that causes TextComponents to draw a background of their size + the area of their TextCache.
It can be toggled with Ctrl-T when running with --debug.
Added std::cout output when specifying overriding home path.
2014-04-05 12:48:38 -05:00
Aloshi b3dcdb52eb Added vram usage tracking (font textures + normal textures). 2014-03-27 16:47:25 -05:00
Aloshi e931a51017 Can now press Ctrl-G to toggle show all borders on all ComponentGrids. 2014-03-25 17:46:58 -05:00
Aloshi 7ca0b0fe72 Help is now horizontal instead of vertical.
Shortened most help texts.
2014-03-23 20:33:27 -05:00
Aloshi 5039b38d8d Split old, big settings into three submenus from the main menu.
Window now only draws the bottom and top of the GuiStack, instead of everything (hides windows-behind-windows and is faster).
2014-03-12 18:24:34 -05:00
Aloshi 6db26742ff Renamed all the internal "Settings" identifiers to be consistent in
capitalization style.  Probably should delete your old es_settings.cfg
file.
Removed --dimtime as an argument since you can set it internally now.
2014-03-08 13:00:18 -06:00
Aloshi 8928ce49ec Small UI tweaks.
Replaced arrow text with an image.
Better frame.png (thanks Nils!).
2014-03-04 16:48:33 -06:00
Aloshi 4ef5f64ff3 Added on-screen help system.
Very intrusive right now. You can turn it off in the Settings menu until
that gets worked out.
2014-01-25 17:34:29 -06:00
Aloshi ccea2a7e04 Removed some old effects code from Window.
Added a simple "LOADING" screen when ES starts up.
ViewController now preloads GameListViews so there's no lag when browsing
to a system for the first time.
2013-12-12 13:48:29 -06:00
Aloshi a7359a2d08 Themes mostly stable, documentation updated 2013-11-21 16:47:26 -06:00
Aloshi 12dd8b028d Disable sleep mode while scraping.
Fix to actually update metadata.
Write changes to gamelist.xml after each game is done.
2013-10-13 16:40:36 -05:00
Aloshi b510aa8cd4 Moved ResourceManager to be a singleton.
The character count of the average Font::get decreased by 310%...
2013-10-04 18:10:39 -05:00
Aloshi bd940c56b4 Added new game launch/return effect. 2013-08-06 08:15:20 -05:00
Aloshi e2c30a568d Added a Window::normalizeNextUpdate() method.
If you know something is about to cause the framerate to tank (e.g. theme
loading), you can tell the next update to be, at maximum, the average of
the previous five seconds of frames.
The framerate drawing code has also been moved to Window.
2013-07-17 01:47:02 -05:00
Aloshi 542d41c682 Move from homegrown Vector2 class to Eigen.
Pass a matrix (Eigen::Affine3f) in GuiComponent::render instead of doing
glTranslate behind the scenes.
2013-07-10 06:29:43 -05:00
Aloshi 77e9f2d150 Refactor some of the startup code. 2013-07-09 05:37:37 -05:00
Aloshi c8900f4099 Moved to class-individualized static gets for resources.
See issue #95 for discussion.
2013-07-09 00:44:24 -05:00
Aloshi 6b373924d2 Moved Fonts to be Resources.
Moved Renderer::drawText stuff to the Font class.
Fonts are now used as std::shared_ptrs.
2013-07-03 02:54:55 -05:00
Aloshi 90af5d47ab Created the ResourceManager, Resource, and TextureResource classes.
The ResourceManager provides a unified interface for accessing resource
data, embedded or from the filesystem, with
initialization/deinitialization handled automatically behind the scenes.
It also keeps from creating duplicate resources (e.g. when two
ImageComponents use the same image file).
Audio still needs to be moved over to it.
2013-06-21 11:49:29 -05:00
Aloshi 424fcb0329 Basic GuiComponent refactor complete. 2013-06-02 10:08:32 -05:00
Bim Overbohm 970aa78cda Make master volume controllable via input
Standard mapping is +/- keys. Setting is written to es_input.cfg.
2013-05-23 11:43:50 +02:00
Aloshi f3229f111c Fix for audio not reinitializing on restart. 2013-05-20 10:57:04 -05:00
Bim Overbohm af9b9f732f Remove the need for SDL_mixer
SDL_mixer is not in the standard SDL distribution. The mixing is now
done using regular SDL_Audio functions. AudioManager is converted to a
singleton and std::shared_ptrs are used for all Sound objects. Note that
for GCC "-std=c++11" might need to be added to the CMAKE_CXX_FLAGS.
2013-05-14 21:31:39 +02:00
Aloshi b01f2705de More work on reinitialization. Fonts still not working. 2013-04-10 12:29:07 -05:00
Aloshi 05c258f515 Functionality seems to have been restored at last. 2013-04-09 13:13:47 -05:00
Aloshi 4747d70e1f More work. 2013-04-08 12:40:15 -05:00
Aloshi 4a35c34dc0 Began refactoring away the GuiComponent system in favor of ES-config's Gui system.
Man, I'm nuts.
2013-04-08 09:41:25 -05:00