Leon Styhre
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254b00a3d8
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Large refactoring to improve thread safety and improve singleton pattern usage.
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2022-01-04 21:21:26 +01:00 |
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Leon Styhre
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2d8d1e6831
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(macOS) Reduced the CPU usage significantly while running in the background.
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2021-12-14 18:17:46 +01:00 |
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Leon Styhre
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08bba3cbaf
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(macOS) Removed the Monterey VSync workaround as Apple has patched its OS.
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2021-12-14 17:15:04 +01:00 |
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Leon Styhre
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045e56ae3f
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(Windows) Changed the fullscreen mode to SDL_WINDOW_BORDERLESS.
Also removed the 'AMD and Intel GPU game launch workaround' menu option.
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2021-12-09 18:53:22 +01:00 |
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Leon Styhre
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0978c697a2
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(macOS) Updated a code comment as the issue described was resolved with SDL 2.0.18
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2021-12-08 21:19:24 +01:00 |
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Leon Styhre
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515577c8f9
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(Unix) Changed the fullscreen mode to SDL_WINDOW_FULLSCREEN_DESKTOP.
Also removed the --windowed, --fullscreen-normal and --fullscreen-borderless command line options and menu entry.
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2021-12-05 13:51:39 +01:00 |
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Leon Styhre
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af52d9b0ac
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Changed most increment and decrement operators from postfix to prefix for es-core.
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2021-11-17 17:48:49 +01:00 |
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Leon Styhre
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1005dfcdb7
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(macOS) Added a Monterey VSync bug workaround.
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2021-11-12 19:49:24 +01:00 |
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Leon Styhre
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3e12fcb420
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General refactoring and minor optimizations throughout the codebase.
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2021-11-09 22:40:08 +01:00 |
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Leon Styhre
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db5fb48cf8
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OCD commit to fix some spelling inconsistencies.
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2021-09-21 22:53:08 +02:00 |
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Leon Styhre
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63767347f2
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Fixed numerous compiler warnings reported by the -Wall and -Wpedantic flags.
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2021-09-19 14:37:10 +02:00 |
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Leon Styhre
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0b6d987263
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Fixed lots of compiler warnings reported by the -Wall and -Wpedantic flags.
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2021-09-18 09:53:26 +02:00 |
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Leon Styhre
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655340a94c
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OCD commit.
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2021-08-19 21:51:42 +02:00 |
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Leon Styhre
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91879c9b4a
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Cleaned up some rendering code.
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2021-08-19 21:39:01 +02:00 |
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Leon Styhre
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6e882dd564
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Added support for upscaling bitmap images using linear filtering.
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2021-08-19 20:16:42 +02:00 |
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Leon Styhre
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b6b431f0fd
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Fixed two debug messages that contained incorrect function names.
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2021-08-17 22:51:28 +02:00 |
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Leon Styhre
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12c853bc31
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Moved the remaining math functions to a math utility namespace.
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2021-08-17 22:11:16 +02:00 |
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Leon Styhre
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7b5d673050
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Replaced the internal Vector2i data type and functions with the GLM library equivalent.
Also applied some code formatting changes for braced lists using clang-format.
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2021-08-17 18:41:45 +02:00 |
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Leon Styhre
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1fb0ccef0d
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Replaced the internal Vector2f data type and functions with the GLM library equivalent.
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2021-08-16 18:25:01 +02:00 |
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Leon Styhre
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64a7b8e54a
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Replaced the internal Vector3f and Vector4f data types and functions with the GLM library equivalents.
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2021-08-15 22:03:17 +02:00 |
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Leon Styhre
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722468129e
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Replaced all internal matrix data types and functions with the GLM library equivalents.
Also changed some vectors.
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2021-08-15 19:30:31 +02:00 |
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Leon Styhre
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1c31a8a49e
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Hack to be able to build on Raspberry Pi.
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2021-07-08 18:08:43 +02:00 |
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Leon Styhre
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23fdc00044
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Formatted the es-core source tree using clang-format.
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2021-07-07 20:31:46 +02:00 |
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Leon Styhre
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dc29b97e91
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Changed es_settings.cfg to es_settings.xml
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2021-06-16 19:05:24 +02:00 |
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Leon Styhre
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75430f210a
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Some cosmetic code cleanup.
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2021-06-11 17:02:06 +02:00 |
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Leon Styhre
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08aefdb48e
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(macOS) Made the application work properly on high DPI displays.
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2021-05-02 12:35:16 +02:00 |
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Leon Styhre
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330a539241
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Made a Windows-specific fix for the white screen flashing during startup.
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2021-03-20 08:52:08 +01:00 |
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Leon Styhre
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cd19ef7b16
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Properly fixed the white screen flash seen on application startup.
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2021-03-19 20:05:34 +01:00 |
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Leon Styhre
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adaec71f5b
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Some minor code cleanup.
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2021-03-19 18:25:37 +01:00 |
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Leon Styhre
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5f727f8c00
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Improved the scaling of the scanline shader in relation to screen resolution.
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2021-03-18 19:52:48 +01:00 |
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Leon Styhre
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ded5b1d29b
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Greatly improved the shader post processing code and fixed some related bugs.
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2021-03-17 20:29:43 +01:00 |
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Leon Styhre
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f08b434bc6
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Fixed two regressions that could lead to crashes.
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2021-03-17 20:16:22 +01:00 |
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Leon Styhre
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6a57a44df9
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Improved the sizes of some menu GUI elements on 4:3 aspect ratio displays.
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2021-03-09 17:17:33 +01:00 |
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Leon Styhre
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b44a21dc5a
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(Unix) Added a menu option to enable or disable the desktop compositor.
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2021-02-22 21:13:06 +01:00 |
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Leon Styhre
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ec5f1c1b5f
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Fixed the annoying white screen flashing when starting the application.
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2021-01-25 18:11:18 +01:00 |
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Leon Styhre
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4d2ef89864
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Added multi-monitor support.
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2021-01-24 23:44:50 +01:00 |
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Leon Styhre
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f7207edca5
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(Windows) Fixed an issue with reliably launching games.
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2021-01-24 13:51:40 +01:00 |
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Leon Styhre
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88235a0f06
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Started to add support for multi-monitor setups.
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2021-01-24 12:03:44 +01:00 |
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Leon Styhre
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97a6558472
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(Windows) Made the application have the correct fullscreen size on high DPI displays.
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2021-01-21 21:52:28 +01:00 |
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Leon Styhre
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632d11e46f
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Minor code update.
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2021-01-16 23:01:13 +01:00 |
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Leon Styhre
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ef25c675f7
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Fixed an issue where separator lines would not get rendered on lower resolutions.
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2021-01-16 22:55:38 +01:00 |
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Leon Styhre
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ee8e0a0c89
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Some minor code cleanup.
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2021-01-15 18:47:01 +01:00 |
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Leon Styhre
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11bf8046d8
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Added screen resolution modifiers to get proper high resolution scaling.
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2021-01-13 19:42:06 +01:00 |
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Leon Styhre
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001a46341e
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Small improvements to the VSync setup and logging.
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2021-01-07 00:17:59 +01:00 |
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Leon Styhre
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c95334756d
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Fixed a lot of MSVC compiler warnings.
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2020-12-29 12:54:24 +01:00 |
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Leon Styhre
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0365e9c572
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Fixed some MSVC compiler warnings.
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2020-12-29 11:06:01 +01:00 |
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Leon Styhre
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0cce86beca
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Created a common pixel conversion function for both renderers.
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2020-12-18 16:49:11 +01:00 |
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Leon Styhre
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debf072a0e
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Rewrote some code from C to C++
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2020-12-16 23:59:00 +01:00 |
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Leon Styhre
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dc620aa11b
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Cosmetic log output change to the renderer.
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2020-11-29 20:33:17 +01:00 |
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Leon Styhre
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fe4bb0b7e9
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Allowed non-accelerated rendering.
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2020-11-27 21:04:49 +01:00 |
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