Aloshi
28f7a9c6e1
Fix Settings menu and associated components.
2013-07-16 23:18:30 -05:00
Aloshi
542d41c682
Move from homegrown Vector2 class to Eigen.
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Pass a matrix (Eigen::Affine3f) in GuiComponent::render instead of doing
glTranslate behind the scenes.
2013-07-10 06:29:43 -05:00
Aloshi
919662be85
Merge branch 'master' into unstable
2013-07-09 19:03:46 -05:00
Aloshi
7085d74e31
Changed default centering behavior.
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Now the detailed view will default to left-aligned.
2013-07-09 19:02:59 -05:00
Aloshi
a15031733b
Fix crash when no fast-select font specified
2013-07-09 18:52:10 -05:00
Aloshi
77e9f2d150
Refactor some of the startup code.
2013-07-09 05:37:37 -05:00
Aloshi
40dc9abdf8
Fix GuiGameList list positioning.
2013-07-09 01:10:48 -05:00
Aloshi
c8900f4099
Moved to class-individualized static gets for resources.
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See issue #95 for discussion.
2013-07-09 00:44:24 -05:00
Aloshi
6b373924d2
Moved Fonts to be Resources.
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Moved Renderer::drawText stuff to the Font class.
Fonts are now used as std::shared_ptrs.
2013-07-03 02:54:55 -05:00
Aloshi
fe8c592623
Merge branch 'master' into unstable
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Conflicts:
src/components/ImageComponent.h
2013-07-03 01:30:44 -05:00
Aloshi
04946d9fed
Remove red test background on ScrollableContainer
2013-07-02 22:25:48 -05:00
Aloshi
d616b4a202
Merge remote-tracking branch 'horstbaerbel/master'
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Conflicts:
src/components/GuiGameList.cpp
2013-07-02 22:24:43 -05:00
Aloshi
ed384e057b
Move scrolling out of TextComponent and into a generic
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ScrollableContainer.
2013-07-02 20:01:58 -05:00
Bim
acc22739b0
Merge remote-tracking branch 'upstream/master'
2013-07-03 02:12:49 +02:00
Aloshi
df78b5352d
Changed AnimationComponent to use GuiComponent instead of ImageComponent.
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Possible now that the opacity logic has been moved to GuiComponent.
2013-07-02 18:13:55 -05:00
Bim
ac51656527
Read/Write sort order to settings
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Not written to disk atm.
2013-07-02 23:14:33 +02:00
Bim
ded54a6884
Merge 94e32f198b
from unstable branch top master
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Had to hand-merge GuiGameList.cpp again :/
2013-07-02 22:49:53 +02:00
Bim
f72e80b629
Merge remote-tracking branch 'upstream/master'
...
had to hand-merge GuiGameList.cpp
2013-07-02 21:52:02 +02:00
Sir_Leon
be86423712
Merge branch 'master' of https://github.com/leandromacrini/EmulationStation
2013-07-02 17:01:28 +02:00
Sir_Leon
b4e554153a
Moved Opacity logic to GuiComponent
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Moved Opacity logic from ImageComponent to GuiComponent so any extender
of GuiComponent che implement its opacity logic.
Implemented Opacity logic for TextComponent (now text can have fade
animation)
2013-07-02 16:51:33 +02:00
Aloshi
0a6196dd9f
Refactored Font class to use a TextCache for vertex data.
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The TextComponent class should start using it soon.
2013-07-02 02:53:23 -05:00
Aloshi
e785a2dfe0
You can now mix and match game list detail levels.
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Basically, only games that have a gamelist.xml will use the detailed view.
2013-07-02 02:04:52 -05:00
Aloshi
ec7ad28fdc
Finally added scrolling description text. :)
2013-07-02 00:57:31 -05:00
Bim
94e32f198b
Make sort order changeable via fast-select menu
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Use the left/right keys to switch it.
2013-06-30 19:24:09 +02:00
Bim
b329a5e1a0
Merge remote-tracking branch 'upstream/master'
2013-06-30 18:00:16 +02:00
Aloshi
3971fdc674
Fix last entry not showing (issue #90 )
2013-06-29 20:57:14 -05:00
Aloshi
c18877fdf1
Merge branch 'master' into unstable
2013-06-29 20:44:54 -05:00
Aloshi
f4e2a14685
Temporarily disable polling while configuring inputs.
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Polling is disabled once the first device is chosen, and resumed once the
last device is configured.
2013-06-29 20:43:13 -05:00
Bim Overbohm
a60fe463d4
Support sorting of game list via input
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You can now map the functions "sortordernext" and "sortorderprevious" to
inputs (in es_input.cfg) and toggle the game list sort order with them.
The order is: "file name, ascending" (default), "file name, descending",
"rating ascending", "rating descending", "user rating ascending", "user
rating descending", "time played ascending", "times played descending",
"last played time ascending", "last played time descending".
2013-06-28 19:44:28 +02:00
Aloshi
441e0f660c
Merge branch 'master' into unstable
2013-06-26 20:33:18 -05:00
Aloshi
6f9ea15696
Fixed GuiGameList screenshot crash. For real, this time, probably.
2013-06-26 20:32:51 -05:00
Aloshi
85f3ebf152
Fixed GuiGameList crashing on non-detailed view.
2013-06-21 16:54:41 -05:00
Aloshi
90af5d47ab
Created the ResourceManager, Resource, and TextureResource classes.
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The ResourceManager provides a unified interface for accessing resource
data, embedded or from the filesystem, with
initialization/deinitialization handled automatically behind the scenes.
It also keeps from creating duplicate resources (e.g. when two
ImageComponents use the same image file).
Audio still needs to be moved over to it.
2013-06-21 11:49:29 -05:00
Aloshi
5619674c55
Work-around for no front buffer access on GLES.
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Buffer swap now occurs after update but before render.
2013-06-19 19:56:45 -05:00
Aloshi
f651ea401c
Removed volume from GuiInputConfig since it's in GuiSettingsMenu now.
2013-06-19 16:07:12 -05:00
Aloshi
62529029d7
Hooked up GuiSettingsMenu.
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Settings now save/load from ~/.emulationstation/es_settings.cfg.
2013-06-19 16:02:42 -05:00
Aloshi
1534cec865
Added ComponentListComponent for laying out elements in a grid and
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navigating through them.
Added SliderComponent for selecting from a range of values.
Added SwitchComponent for selecting an "ON" or "OFF" value.
2013-06-18 20:12:30 -05:00
Aloshi
e8465baaba
Moved externs for command-line args into a Settings singleton.
2013-06-17 14:01:03 -05:00
Aloshi
19eb1c412f
Merge remote-tracking branch 'origin/unstable' into unstable
2013-06-16 16:24:17 -05:00
Aloshi
da6ae9ac10
Initial screen transition when switching systems.
2013-06-16 16:23:04 -05:00
Aloshi
1b71abd44c
Fixed marquee effect staying on when changing systems.
2013-06-15 13:06:52 -05:00
Aloshi
861297ae25
Added initial TextComponent.
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Reworked GuiGameList to use a TextComponent for description.
Changed set/clearClipRect to push/popClipRect.
Fixed Y coordinate in the clip rect functions.
Sorta fixed AnimationComponent being totally out of whack with VSync off.
2013-06-14 10:48:13 -05:00
Aloshi
aec15ba0a1
Refactored Font to use a Vertex struct and Vector2.
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Fixed InputConfig error messages dumping to console and not logging.
Fixed skipped inputs being saved.
2013-06-14 07:34:12 -05:00
Aloshi
f577a72c23
Re-added input config fix that went missing...
2013-06-02 19:18:26 -05:00
Aloshi
7faf9fca53
Added Size and getSize() to GuiComponent.
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Added setClipRect and clearClipRect to Renderer.
TextListComponent finally has a marquee. :)
2013-06-02 17:33:49 -05:00
Aloshi
826624481a
Refactored ImageComponent to use Vector2.
2013-06-02 16:05:29 -05:00
Aloshi
24512c0c9f
Component rendering now uses OpenGL translation.
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You don't need to take into account offset when rendering anymore.
2013-06-02 14:34:50 -05:00
Aloshi
424fcb0329
Basic GuiComponent refactor complete.
2013-06-02 10:08:32 -05:00
Aloshi
80e33849b5
Fixed a few crashes, better support for higan
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Fixed AudioManager/InputManager unsigned vs signed comparison warnings.
Fixed a FolderData sorting crash (I can't believe nobody's reported
this).
Fixed a GuiTheme crash for empty paths.
Added the %ROM_RAW% tag, for the unescaped ROM name - useful for higan
on windows.
SystemData will now add folders that end in EXTENSION as GameDatas, and
not recurse through them. Also useful for higan.
2013-05-27 12:13:38 -05:00
Bim Overbohm
970aa78cda
Make master volume controllable via input
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Standard mapping is +/- keys. Setting is written to es_input.cfg.
2013-05-23 11:43:50 +02:00