Commit graph

52 commits

Author SHA1 Message Date
Leon Styhre dd0f36f82b Changed most increment and decrement operators from postfix to prefix for es-app. 2021-11-17 17:35:34 +01:00
Leon Styhre 5942b2815e Added support for selecting alternative emulators per game.
Also made some changes to the system-wide alternative emulators logic.
2021-09-04 11:21:55 +02:00
Leon Styhre da2e5f07f1 Small change to the Gamelist log output when updating the alternativeEmulator tag. 2021-08-25 20:58:03 +02:00
Leon Styhre 5381f38231 Added support for defining and choosing between alternative emulators. 2021-08-22 15:26:38 +02:00
Leon Styhre 7b5d673050 Replaced the internal Vector2i data type and functions with the GLM library equivalent.
Also applied some code formatting changes for braced lists using clang-format.
2021-08-17 18:41:45 +02:00
Leon Styhre af5e32e121 Formatted the es-app source tree using clang-format. 2021-07-07 20:03:42 +02:00
Leon Styhre 4bbbd902be Single-byte change. 2021-07-01 17:53:05 +02:00
Leon Styhre efe1478c0b Fixed a memory leak when processing arcade assets. 2021-03-15 21:01:59 +01:00
Leon Styhre 5ff003186c Small log output change during gamelist.xml processing. 2021-03-10 18:04:58 +01:00
Leon Styhre b55ae5faeb Added Info log entries when loading systems without gamelist.xml files. 2021-02-08 20:59:10 +01:00
Leon Styhre 8f32be00b4 Some general code cleanup. 2021-01-25 18:07:11 +01:00
Leon Styhre 9dd8aacb28 Fixed two minor cosmetic issues. 2021-01-11 18:18:44 +01:00
Leon Styhre f4cfcbed65 Some improvements to the application logging. 2021-01-01 18:36:53 +01:00
Leon Styhre debf072a0e Rewrote some code from C to C++ 2020-12-16 23:59:00 +01:00
Leon Styhre e5fcb51f57 Added support for multiple search results for ScreenScraper.
Also fixed some other scraping issues and added some additional scraper logging.
2020-11-14 15:30:49 +01:00
Leon Styhre 3aa10177cf Fixed multiple issues with hidden games. 2020-11-08 18:33:28 +01:00
Leon Styhre 0b6d0bfcd6 Improved some logging as well as handling of a missing es_systems.cfg file. 2020-10-19 17:28:20 +02:00
Leon Styhre d7372df031 Greatly simplified the handling of hidden games. 2020-10-18 19:14:34 +02:00
Leon Styhre 66bab7386b Fixed an issue where entries were unnecessarily saved to the gamelist.xml files during multi-scraping.
Also changed the gamelist write logging from Info to Debug and removed the superfluous saving timer.
2020-10-18 12:42:37 +02:00
Leon Styhre 8db04c5fcb Added SPDX license identifiers to all source files. 2020-09-21 19:17:34 +02:00
Leon Styhre 88a5962926 Changed '#ifdef' to '#if defined()' throughout the code. 2020-08-23 17:04:30 +02:00
Leon Styhre b5485b4ca9 Changed log levels from numbers to text. 2020-07-26 23:30:45 +02:00
Leon Styhre 329a8da441 Properly implemented hiding of games.
Also added a flag to force the Full UI mode from the command line.
2020-07-26 22:19:29 +02:00
Leon Styhre 496e653ae7 Fixed an issue on Unix where hidden games folders would crash the application. 2020-07-26 15:21:41 +02:00
Leon Styhre e2bd5d05b1 Fixed an issue where hidden files would still show up if they had a gamelist.xml entry. 2020-07-26 13:58:49 +02:00
Leon Styhre 40be69cd64 Deletion of a game now removes its media files and its entry in the gamelist.xml file. 2020-07-13 20:13:48 +02:00
Leon Styhre 31da561695 Complete UTF-16 (Unicode) support added for Windows.
ROM names with Unicode characters are supported, as well as running ES from a directory that has Unicode characters in its name.
2020-07-10 18:32:23 +02:00
Leon Styhre fb4c5708b7 Made pugixml an external dependency and fixed the cmake/cpack installation and package creation.
As pugixml seems to be well supported nowadays and seems to ship with most distributions it's pretty pointless to keep bundling it with EmulationStation.
2020-06-24 17:38:41 +02:00
Leon Styhre 67aa6b3dbd Huge code cleanup and code documentation update.
Includes lots of conversions from tabs to spaces. Only cosmetic code changes in this commit.
2020-06-21 14:25:28 +02:00
Leon Styhre f2f7d34bb6 Monster commit. Rewrote gamelist sorting logic and made per-gamelist sort settings session-permanent. Cleaned up a lot of code and started to reformat for 100 characters line length. 2020-05-24 10:29:29 +02:00
verybadsoldier a136179fc9 save also metadata that have default values. they might not had default values on start so they have to be saved 2019-12-13 21:38:01 +01:00
Tomas Jakobsson 07a9f18ac6 Fix FilesystemUtil::isEquivalent by eliminating it entirely 2019-03-13 21:18:58 +01:00
Rael Gugelmin Cunha 065fd8edf1 Skip mame bios/devices 2018-11-04 15:26:03 -02:00
Tomas Jakobsson 421e4a23df The final traces of boost has been eliminated 2018-01-30 19:21:09 +01:00
Tomas Jakobsson 403b798572 Remove the last traces of boost::filesystem::operational, this is PR 4 of 5 in the boost::filesystem removal quest 2018-01-27 22:52:14 +01:00
Tomas Jakobsson 3d3fb2c277 Switched over the last functions in Utils.cpp to Utils::String, step 3 of 5 in the quest to remove boost::filesystem 2018-01-27 18:04:28 +01:00
Tomas Jakobsson ed2eb3d4d0 Move more functionality from Util.cpp to utils/StringUtil.cpp in the quest too remove the need for boost 2018-01-27 02:12:16 +01:00
Tomas Jakobsson c1f8e7294c Update and rename some Utils::FileSystem functions
Replace boost::filesystem::is_directory
with    Utils::FileSystem::isDirectory

Replace boost::filesystem::is_regular_file
with    Utils::FileSystem::isRegularFile

Replace boost::filesystem::is_symlink
with    Utils::FileSystem::isSymlink

Replace boost::filesystem::exists
with    Utils::FileSystem::exists

Replace boost::filesystem::create_directory
with    Utils::FileSystem::createDirectory

Replace boost::filesystem::remove
with    Utils::FileSystem::removeFile
2018-01-23 12:07:20 +01:00
Tomas Jakobsson 05caef2f28 Remove all namespace fs = boost::filesystem; 2017-12-28 15:03:11 +01:00
Tomas Jakobsson 9fbe95daa3 iterator -> const_iterator 2017-11-12 00:05:19 +01:00
Tomas Jakobsson 7719bff8ae Clean up pugixml.hpp includes 2017-11-10 20:16:42 +01:00
Tomas Jakobsson 92a3286fc8 Add SystemData::indexAllGameFilters that loops through all added games and add's their tags to the filter indexes
This fixes the hidden filtering in Kiosk mode when not using gamelist.xml
2017-11-04 17:32:22 +01:00
Tomas Jakobsson a8fc560749 Header inclusion cleanup 2017-11-02 19:16:01 +01:00
pjft d0cdbf2159 Adding support for Virtual Systems
- Refactoring System Environment data
- Added Virtual System Manager class
- Added "all", "favorites" and "last played" systems
- Added GuiInfoPopup class for notifications
- Added Favorites to metadata, as well as a shortcut to toggle favorites
- Added warning if enabling systems but themes don't support it
- Added "filter by favorites" per system
- Adjusted "Go to Random Game" behavior to account for the fact that we now have an "All Games" system
- Added "sort by system name" for the collections
2017-07-07 20:16:21 +01:00
pjft 80526c777e Fixing whitespaces and indentation (tabs) 2017-05-18 12:51:45 +01:00
pjft 7f84eeea94 Adding generic gamelist filter funcionality for ES, specifically genre, players, ratings and publisher/developer 2017-04-28 12:05:20 +01:00
Jools Wills 752472355a convert pugixml to git submodule and update to v1.8.1 2017-04-03 19:47:17 +01:00
verybadsoldier 44ea23ae6a when saving gamelist.xml only save metadata that has been changed (to speed things up) 2016-12-19 17:11:30 +01:00
Jacob Karleskint 0213bef499 Checks if game has metadata
Adds a function to metadata "isDefault()" which will return true if all
metadata is still set to default values and false if any values are not
set to default

When saving, a game that has no metadata would also not be saved in the
gamelist xml. so now it will just ignore looking for that game instead
of looping through every node until it reaches the end of the tree.
2016-09-03 15:45:52 -05:00
Alex Jones 454a18f9ec Trust the gamelist by not checking whether files exist and also improve the algorithm for parsing the gamelist. 2016-08-10 17:48:56 +01:00