Commit graph

88 commits

Author SHA1 Message Date
Leon Styhre 0c552dd8fb Added a GLSL shader to convert the color model BGRA to RGBA.
Also added support for specifying a separate format as compared to internalFormat when creating textures, although the shader should be used primarily as this is not really supported by the OpenGL standard.
2022-01-07 18:54:52 +01:00
Leon Styhre 254b00a3d8 Large refactoring to improve thread safety and improve singleton pattern usage. 2022-01-04 21:21:26 +01:00
Leon Styhre 2d8d1e6831 (macOS) Reduced the CPU usage significantly while running in the background. 2021-12-14 18:17:46 +01:00
Leon Styhre 08bba3cbaf (macOS) Removed the Monterey VSync workaround as Apple has patched its OS. 2021-12-14 17:15:04 +01:00
Leon Styhre 045e56ae3f (Windows) Changed the fullscreen mode to SDL_WINDOW_BORDERLESS.
Also removed the 'AMD and Intel GPU game launch workaround' menu option.
2021-12-09 18:53:22 +01:00
Leon Styhre 0978c697a2 (macOS) Updated a code comment as the issue described was resolved with SDL 2.0.18 2021-12-08 21:19:24 +01:00
Leon Styhre 515577c8f9 (Unix) Changed the fullscreen mode to SDL_WINDOW_FULLSCREEN_DESKTOP.
Also removed the --windowed, --fullscreen-normal and --fullscreen-borderless command line options and menu entry.
2021-12-05 13:51:39 +01:00
Leon Styhre af52d9b0ac Changed most increment and decrement operators from postfix to prefix for es-core. 2021-11-17 17:48:49 +01:00
Leon Styhre 1005dfcdb7 (macOS) Added a Monterey VSync bug workaround. 2021-11-12 19:49:24 +01:00
Leon Styhre 3e12fcb420 General refactoring and minor optimizations throughout the codebase. 2021-11-09 22:40:08 +01:00
Leon Styhre db5fb48cf8 OCD commit to fix some spelling inconsistencies. 2021-09-21 22:53:08 +02:00
Leon Styhre 63767347f2 Fixed numerous compiler warnings reported by the -Wall and -Wpedantic flags. 2021-09-19 14:37:10 +02:00
Leon Styhre 0b6d987263 Fixed lots of compiler warnings reported by the -Wall and -Wpedantic flags. 2021-09-18 09:53:26 +02:00
Leon Styhre 655340a94c OCD commit. 2021-08-19 21:51:42 +02:00
Leon Styhre 91879c9b4a Cleaned up some rendering code. 2021-08-19 21:39:01 +02:00
Leon Styhre 6e882dd564 Added support for upscaling bitmap images using linear filtering. 2021-08-19 20:16:42 +02:00
Leon Styhre b6b431f0fd Fixed two debug messages that contained incorrect function names. 2021-08-17 22:51:28 +02:00
Leon Styhre 12c853bc31 Moved the remaining math functions to a math utility namespace. 2021-08-17 22:11:16 +02:00
Leon Styhre 7b5d673050 Replaced the internal Vector2i data type and functions with the GLM library equivalent.
Also applied some code formatting changes for braced lists using clang-format.
2021-08-17 18:41:45 +02:00
Leon Styhre 1fb0ccef0d Replaced the internal Vector2f data type and functions with the GLM library equivalent. 2021-08-16 18:25:01 +02:00
Leon Styhre 64a7b8e54a Replaced the internal Vector3f and Vector4f data types and functions with the GLM library equivalents. 2021-08-15 22:03:17 +02:00
Leon Styhre 722468129e Replaced all internal matrix data types and functions with the GLM library equivalents.
Also changed some vectors.
2021-08-15 19:30:31 +02:00
Leon Styhre 1c31a8a49e Hack to be able to build on Raspberry Pi. 2021-07-08 18:08:43 +02:00
Leon Styhre 23fdc00044 Formatted the es-core source tree using clang-format. 2021-07-07 20:31:46 +02:00
Leon Styhre dc29b97e91 Changed es_settings.cfg to es_settings.xml 2021-06-16 19:05:24 +02:00
Leon Styhre 75430f210a Some cosmetic code cleanup. 2021-06-11 17:02:06 +02:00
Leon Styhre 08aefdb48e (macOS) Made the application work properly on high DPI displays. 2021-05-02 12:35:16 +02:00
Leon Styhre 330a539241 Made a Windows-specific fix for the white screen flashing during startup. 2021-03-20 08:52:08 +01:00
Leon Styhre cd19ef7b16 Properly fixed the white screen flash seen on application startup. 2021-03-19 20:05:34 +01:00
Leon Styhre adaec71f5b Some minor code cleanup. 2021-03-19 18:25:37 +01:00
Leon Styhre 5f727f8c00 Improved the scaling of the scanline shader in relation to screen resolution. 2021-03-18 19:52:48 +01:00
Leon Styhre ded5b1d29b Greatly improved the shader post processing code and fixed some related bugs. 2021-03-17 20:29:43 +01:00
Leon Styhre f08b434bc6 Fixed two regressions that could lead to crashes. 2021-03-17 20:16:22 +01:00
Leon Styhre 6a57a44df9 Improved the sizes of some menu GUI elements on 4:3 aspect ratio displays. 2021-03-09 17:17:33 +01:00
Leon Styhre b44a21dc5a (Unix) Added a menu option to enable or disable the desktop compositor. 2021-02-22 21:13:06 +01:00
Leon Styhre ec5f1c1b5f Fixed the annoying white screen flashing when starting the application. 2021-01-25 18:11:18 +01:00
Leon Styhre 4d2ef89864 Added multi-monitor support. 2021-01-24 23:44:50 +01:00
Leon Styhre f7207edca5 (Windows) Fixed an issue with reliably launching games. 2021-01-24 13:51:40 +01:00
Leon Styhre 88235a0f06 Started to add support for multi-monitor setups. 2021-01-24 12:03:44 +01:00
Leon Styhre 97a6558472 (Windows) Made the application have the correct fullscreen size on high DPI displays. 2021-01-21 21:52:28 +01:00
Leon Styhre 632d11e46f Minor code update. 2021-01-16 23:01:13 +01:00
Leon Styhre ef25c675f7 Fixed an issue where separator lines would not get rendered on lower resolutions. 2021-01-16 22:55:38 +01:00
Leon Styhre ee8e0a0c89 Some minor code cleanup. 2021-01-15 18:47:01 +01:00
Leon Styhre 11bf8046d8 Added screen resolution modifiers to get proper high resolution scaling. 2021-01-13 19:42:06 +01:00
Leon Styhre 001a46341e Small improvements to the VSync setup and logging. 2021-01-07 00:17:59 +01:00
Leon Styhre c95334756d Fixed a lot of MSVC compiler warnings. 2020-12-29 12:54:24 +01:00
Leon Styhre 0365e9c572 Fixed some MSVC compiler warnings. 2020-12-29 11:06:01 +01:00
Leon Styhre 0cce86beca Created a common pixel conversion function for both renderers. 2020-12-18 16:49:11 +01:00
Leon Styhre debf072a0e Rewrote some code from C to C++ 2020-12-16 23:59:00 +01:00
Leon Styhre dc620aa11b Cosmetic log output change to the renderer. 2020-11-29 20:33:17 +01:00