Commit graph

28 commits

Author SHA1 Message Date
Aloshi 25a4c8a2e5 Added fastSelectBackgroundImage and menuCloseSound to ThemeData, implemented some missing sounds. 2013-11-28 13:52:21 -06:00
Aloshi 0cfa38fcf9 Mostly reimplemented the fast select GUI.
Still not sure how I want to store sort state. I'd kind of like to move
sorting out of the FileData tree altogether and into the display classes.
2013-11-25 14:49:02 -06:00
Aloshi a7359a2d08 Themes mostly stable, documentation updated 2013-11-21 16:47:26 -06:00
Aloshi 3a3471cfe8 Combined FolderData and GameData into one class, FileData.
You don't need to dynamic_cast everywhere to check things anymore.
Folders can have metadata now (currently not set up).
Metadata is now a public member variable instead of a function that
returns a pointer to make actually using const possible.
2013-11-05 19:41:49 -06:00
Aloshi d7a6cae4ce Moved the fast select GUI to nine patches.
Luckily, no one ever used it anyway.
2013-09-14 12:32:21 -05:00
Aloshi 542d41c682 Move from homegrown Vector2 class to Eigen.
Pass a matrix (Eigen::Affine3f) in GuiComponent::render instead of doing
glTranslate behind the scenes.
2013-07-10 06:29:43 -05:00
Aloshi a15031733b Fix crash when no fast-select font specified 2013-07-09 18:52:10 -05:00
Aloshi 6b373924d2 Moved Fonts to be Resources.
Moved Renderer::drawText stuff to the Font class.
Fonts are now used as std::shared_ptrs.
2013-07-03 02:54:55 -05:00
Bim 94e32f198b Make sort order changeable via fast-select menu
Use the left/right keys to switch it.
2013-06-30 19:24:09 +02:00
Aloshi 424fcb0329 Basic GuiComponent refactor complete. 2013-06-02 10:08:32 -05:00
Bim Overbohm af9b9f732f Remove the need for SDL_mixer
SDL_mixer is not in the standard SDL distribution. The mixing is now
done using regular SDL_Audio functions. AudioManager is converted to a
singleton and std::shared_ptrs are used for all Sound objects. Note that
for GCC "-std=c++11" might need to be added to the CMAKE_CXX_FLAGS.
2013-05-14 21:31:39 +02:00
Aloshi ffe573d1d6 Ported to Windows.
Added --windowed for desktop builds.
2013-05-13 14:53:28 -05:00
Aloshi 4747d70e1f More work. 2013-04-08 12:40:15 -05:00
Aloshi 04841ca436 More work.
I really am nuts.
2013-04-08 11:52:40 -05:00
Aloshi 34c3d607b5 Added fast select font tag. 2013-03-17 12:16:40 -05:00
Aloshi 3ebb819a7c Fixed up some things that were causing compiler warnings. 2012-10-28 18:07:05 -05:00
Aloshi aa6506aec1 Began paving the way for custom font support.
Font sizes might be a little different than they were before - sorry about that!
2012-10-24 10:28:37 -05:00
Aloshi 8b1e061929 Reworked opacity to be stored in that wasted color byte. 2012-10-17 13:21:56 -05:00
Aloshi 358658a36d Initial GuiAnimation added. 2012-10-17 12:15:58 -05:00
Aloshi 65701c58c1 Added some more menu sound theming tags.
Menu scroll sound now also applies to the fast select menu.
2012-10-13 15:05:43 -05:00
Aloshi b6264f4858 Fixed GuiBox/GuiFastSelect render order. 2012-10-10 08:56:34 -05:00
Aloshi 6de46003d9 Added theming tag for the Fast Select box's text color. 2012-10-10 08:51:48 -05:00
Aloshi 9b3589a22f Added theme tags for the Fast Select GuiBox.
See THEMES.md for more detail.
2012-10-07 17:59:20 -05:00
Aloshi 57461ba676 More progress with GuiBox. 2012-10-07 17:25:51 -05:00
Aloshi 41f164e53b Further work on GuiBox. 2012-10-07 16:56:33 -05:00
Aloshi aea93748d5 Began working on GuiBox for theming of boxes (a revolutionary concept). 2012-10-05 15:04:12 -05:00
Aloshi a3c128f4ce GuiFastSelect is working.
Should be able to map a joystick input to Fast Select too, but untested.
2012-10-05 08:44:18 -05:00
Aloshi 31aebf3a7d Added <listSelectedColor> tag.
Began implementing GuiFastSelect. You can see what's currently in place by holding F2 and pressing up/down.
Hopefully fixed nearest neighbor filters with GuiImage.
2012-09-30 22:29:55 -05:00