Leon Styhre
|
4f019c3775
|
Added support for defining multiple imageType entries.
Also made some improvements to GameSelectorComponent and related logic.
|
2022-02-14 19:32:07 +01:00 |
|
Leon Styhre
|
1bca9e185e
|
Changed to the more specific imageType and systemdata theme properties.
Also made it possible to set the image interpolation method from the theme, and added clamping to the lineSpacing property.
|
2022-02-13 11:45:06 +01:00 |
|
Leon Styhre
|
f585f87497
|
Added support for setting component opacity from the theme configuration.
|
2022-02-12 17:38:55 +01:00 |
|
Leon Styhre
|
a42d63e567
|
Code cleanup by moving a lot of casts to the appropriate getter functions.
|
2022-02-11 23:38:23 +01:00 |
|
Leon Styhre
|
2c2e624160
|
Changed the opacity data type and functions from unsigned char to float.
|
2022-02-11 22:10:25 +01:00 |
|
Leon Styhre
|
89efdef39c
|
Fixed an issue where horizontal and vertical color gradients were mixed up.
Also added logging in case an invalid gradient type is used in a theme.
|
2022-02-11 18:44:24 +01:00 |
|
Leon Styhre
|
36fe3c871c
|
Fixed an issue where corrupt textures could get rendered.
|
2022-02-01 17:51:00 +01:00 |
|
Leon Styhre
|
e96aa82dd3
|
Fixed an issue where some images would not get rendered.
|
2022-01-30 20:48:31 +01:00 |
|
Leon Styhre
|
3bf46c3fb0
|
Added support for two new 'scrollFadeIn' and 'defaultImage' properties.
Also fixed some issues with theming ScrollableContainer.
|
2022-01-30 19:30:38 +01:00 |
|
Leon Styhre
|
c35a297d9a
|
Large update to get the new theme engine up and running.
|
2022-01-29 18:41:22 +01:00 |
|
Leon Styhre
|
24f65a2560
|
Prevented ImageComponent from attempting to render an empty texture.
|
2022-01-25 18:18:16 +01:00 |
|
Leon Styhre
|
a443f86235
|
Removed a huge amount of unnecessary Window* function arguments.
|
2022-01-19 18:01:54 +01:00 |
|
Leon Styhre
|
0c8efee8ad
|
General refactoring and code cleanup.
|
2022-01-16 18:18:28 +01:00 |
|
Leon Styhre
|
8a6652552f
|
Set the clang-format option SpaceBeforeCpp11BracedList to true.
|
2022-01-16 12:09:55 +01:00 |
|
Leon Styhre
|
5c07e29101
|
Fixed an issue where the cached background would sometimes miss some GUI elements.
|
2022-01-09 19:50:11 +01:00 |
|
Leon Styhre
|
254b00a3d8
|
Large refactoring to improve thread safety and improve singleton pattern usage.
|
2022-01-04 21:21:26 +01:00 |
|
Leon Styhre
|
af52d9b0ac
|
Changed most increment and decrement operators from postfix to prefix for es-core.
|
2021-11-17 17:48:49 +01:00 |
|
Leon Styhre
|
3e12fcb420
|
General refactoring and minor optimizations throughout the codebase.
|
2021-11-09 22:40:08 +01:00 |
|
Leon Styhre
|
3d3d951842
|
Renamed alwaysRasterize to forceRasterization.
Also removed an unnecessary function call in ImageComponent.
|
2021-10-26 18:22:41 +02:00 |
|
Leon Styhre
|
89aefab54c
|
Small simplification in ImageComponent.
|
2021-10-23 17:35:23 +02:00 |
|
Leon Styhre
|
6cee6d2732
|
Fixed multiple image scaling and rasterization issues.
|
2021-10-23 15:45:44 +02:00 |
|
Leon Styhre
|
1166539466
|
Fixed a general ImageComponent scaling issue caused by incorrect rounding.
|
2021-10-17 21:51:21 +02:00 |
|
Leon Styhre
|
87d6207c51
|
Removed lots of unnecessary help component texture resizing.
|
2021-09-27 21:03:53 +02:00 |
|
Leon Styhre
|
63767347f2
|
Fixed numerous compiler warnings reported by the -Wall and -Wpedantic flags.
|
2021-09-19 14:37:10 +02:00 |
|
Leon Styhre
|
0b6d987263
|
Fixed lots of compiler warnings reported by the -Wall and -Wpedantic flags.
|
2021-09-18 09:53:26 +02:00 |
|
Leon Styhre
|
6e882dd564
|
Added support for upscaling bitmap images using linear filtering.
|
2021-08-19 20:16:42 +02:00 |
|
Leon Styhre
|
7b5d673050
|
Replaced the internal Vector2i data type and functions with the GLM library equivalent.
Also applied some code formatting changes for braced lists using clang-format.
|
2021-08-17 18:41:45 +02:00 |
|
Leon Styhre
|
1fb0ccef0d
|
Replaced the internal Vector2f data type and functions with the GLM library equivalent.
|
2021-08-16 18:25:01 +02:00 |
|
Leon Styhre
|
722468129e
|
Replaced all internal matrix data types and functions with the GLM library equivalents.
Also changed some vectors.
|
2021-08-15 19:30:31 +02:00 |
|
Leon Styhre
|
23fdc00044
|
Formatted the es-core source tree using clang-format.
|
2021-07-07 20:31:46 +02:00 |
|
Leon Styhre
|
651b7a4d02
|
Fixed an issue with an endless loop when attempting to load a corrupt image file.
|
2021-07-02 20:33:50 +02:00 |
|
Leon Styhre
|
d1a30133d1
|
Fixed an issue where images were only scaled down but never up during cropping.
|
2021-06-14 19:56:21 +02:00 |
|
Leon Styhre
|
aeb74055d0
|
Added a function to ImageComponent to crop fully transparent areas around an image.
|
2021-06-12 21:08:35 +02:00 |
|
Leon Styhre
|
cf2b9534e8
|
Some code cleanup.
|
2021-03-23 22:01:47 +01:00 |
|
Leon Styhre
|
acef76d791
|
Changed some debug overlay colors.
|
2021-03-22 17:56:38 +01:00 |
|
Leon Styhre
|
320f81ab4f
|
Fixed a texture pop-in problem for some bundled graphic files.
|
2021-03-16 21:43:14 +01:00 |
|
Leon Styhre
|
8f32be00b4
|
Some general code cleanup.
|
2021-01-25 18:07:11 +01:00 |
|
Leon Styhre
|
c95334756d
|
Fixed a lot of MSVC compiler warnings.
|
2020-12-29 12:54:24 +01:00 |
|
Leon Styhre
|
963f93e0f8
|
Replaced the custom math functions with standard C++ functions.
|
2020-12-28 11:29:32 +01:00 |
|
Leon Styhre
|
51ab69b54c
|
Fixed an issue where some SVG graphics would have their right side cut off slightly.
|
2020-12-23 20:32:12 +01:00 |
|
Leon Styhre
|
0cce86beca
|
Created a common pixel conversion function for both renderers.
|
2020-12-18 16:49:11 +01:00 |
|
Leon Styhre
|
2c3b452401
|
Some cosmetic code cleanup and some small documentation updates.
|
2020-11-08 22:58:06 +01:00 |
|
Leon Styhre
|
2a852170a8
|
(Windows) Fixed some build issues and got the OpenGL shaders to work.
Also some additional code cleanup.
|
2020-09-16 22:14:35 +02:00 |
|
Leon Styhre
|
66829b4ffa
|
Added multiple animations and effects (mostly using shaders).
|
2020-09-13 13:21:38 +02:00 |
|
Leon Styhre
|
79b5bfffef
|
Some minor cosmetic changes.
|
2020-09-04 19:05:48 +02:00 |
|
Leon Styhre
|
d512c2b11d
|
Implemented OpenGL GLSL shader support.
|
2020-08-30 22:19:37 +02:00 |
|
Leon Styhre
|
ad960b28ac
|
Various updates to make the application compile on macOS.
|
2020-08-17 19:15:05 +02:00 |
|
Leon Styhre
|
70d0057295
|
Both user changes and scraper changes are now color marked in the metadata editor.
User changes are marked with blue and scraper changes with red.
|
2020-07-15 17:44:27 +02:00 |
|
Leon Styhre
|
e4fdd1e20d
|
Code cleanup and code documentation update.
As of this commit, the initial code cleanup and code documentation has been completed for the entire application.
|
2020-06-28 18:39:18 +02:00 |
|
John Rassa
|
b43f1b43d3
|
clean up opacity handling for ImageComponent, RatingComponent
|
2019-09-08 09:24:25 -04:00 |
|