Commit graph

630 commits

Author SHA1 Message Date
Ian Curtis 6d1aa4d527 fix compilation 2016-05-03 18:38:06 +00:00
Bart Trzynadlowski fa65542d76 Added support for A1RGB5 to BMP file writer and added a (commented-out) example of how to use it to dump texture memory in ~CReal3D() 2016-05-03 00:28:56 +00:00
Ian Curtis c459772f8e wrap invalid texture sizes, seems to fix bad textures in srally2 (skid marks) 2016-05-01 19:52:02 +00:00
Ian Curtis 7ec7906c0f Turn off lighting if fixed shading (or no normals) flag is present. Fixes some of the lighting weirdness in scud 2016-04-30 20:32:44 +00:00
Bart Trzynadlowski 48767b2267 Legacy engine: fixed per-vertex fixed shading to incorporate Ian's findings that the intensity value is signed and that fixed shading applies only when lighting is enabled 2016-04-30 16:23:25 +00:00
Ian Curtis 23a5839d46 Daytona seems to use 3 bits for texture transparency, will figure it out later but for now this works 2016-04-30 09:02:38 +00:00
Ian Curtis 30ca1792bb Fix fixed shading maths 2016-04-30 08:58:13 +00:00
Bart Trzynadlowski e0513ec723 Updated to-do comments 2016-04-29 23:57:15 +00:00
Ian Curtis c499e6640c fixed shading code 2016-04-29 23:03:46 +00:00
Bart Trzynadlowski 57d5bc8367 Legacy engine: preliminary per-vertex fixed shading. Only limited testing with LA Machineguns (appears to work), Sega Rally 2 (appears okay), and Scud Race (fixes expert course bridge but not other mis-colored polygons). 2016-04-29 03:56:06 +00:00
Ian Curtis 2785ecd25f read front buffer 2016-04-28 22:15:36 +00:00
Bart Trzynadlowski 7456aa745c Luminous bit is now also dumped in polygon header analysis because shading modes may depend on whether or not lighting is enabled 2016-04-28 13:18:56 +00:00
Bart Trzynadlowski 34e8f00382 Legacy engine: extracting fixed shading component (but still can't use it because unsure of how to activate) 2016-04-28 13:18:15 +00:00
Bart Trzynadlowski 0ae9e8013b Fixed polygon header bit analysis code: was forgetting to swap GL buffer back to retrieve pixels from last rendered frame 2016-04-28 01:27:35 +00:00
Ian Curtis 09e27e3082 color flag 2016-04-27 16:42:31 +00:00
Ian Curtis 74e7ff3d7d update project 2016-04-27 11:17:28 +00:00
Ian Curtis a246fc1454 make compilable with visual studio 2016-04-27 11:17:12 +00:00
Ian Curtis 8f6ab2fcf9 simplify 2016-04-27 08:13:22 +00:00
Bart Trzynadlowski 3c5fcbd241 Forgot a newline 2016-04-27 04:15:22 +00:00
Bart Trzynadlowski c0ec610e99 Polygon header bit analysis code (need to #define DEBUG and use -gfx-state option) 2016-04-27 04:09:50 +00:00
Bart Trzynadlowski 04fba1466d Added utility function to write BMP files 2016-04-27 04:08:49 +00:00
Bart Trzynadlowski 3682ab7300 Updated polygon header description with double-sided bit (forgot it in last update!) 2016-04-26 23:06:40 +00:00
Bart Trzynadlowski 85a77bb016 Added an updated description of the polygon header to the top of Legacy3D/Models.cpp 2016-04-26 23:04:11 +00:00
Ian Curtis 3e8439c09c fix model normals, add code for fixed shading, as of yet flag to turn it on is unknown 2016-04-26 09:06:48 +00:00
Bart Trzynadlowski b730fc466c Legacy engine: vertex normals are standalone and do not need to be added to polygon normal 2016-04-26 00:12:02 +00:00
Bart Trzynadlowski 112777385e Added a debug option to load and render a single frame of graphics state from a save state file. Only available if compiled with DEBUG defined. Invoked using: -gfx-state=<file> on command line. 2016-04-24 17:06:14 +00:00
Bart Trzynadlowski 1265c8d184 Using IEmulator interface instead of CModel3 directly 2016-04-24 03:01:42 +00:00
Bart Trzynadlowski 9baa0488e3 Changed save state file version (r340 changed Real3D save format, breaking compatibility with older states, and states were probably already incompatible with 0.2a) 2016-04-24 01:50:03 +00:00
Bart Trzynadlowski 3bd8e20639 Fixed white space and warnings. Fixed second argument to -dis option in cases where other numerical parameters are specified on command line. 2016-04-24 01:40:16 +00:00
Bart Trzynadlowski 908d979cd7 Flattened out nested if-statements in new engine's fragment shader to improve compatibility with older GPUs (e.g., NVS 300) 2016-04-22 23:46:49 +00:00
Ian Curtis 58d187e59a parse viewports in normal order 2016-04-19 22:05:12 +00:00
Ian Curtis df9fefd064 walk siblings before children, fixes some of the transparency drawing issues in ocean hunter 2016-04-18 22:25:05 +00:00
Ian Curtis 057ee94210 simplify 2016-04-18 14:06:10 +00:00
Ian Curtis a5301efed6 avoid cast warning 2016-04-17 00:02:16 +00:00
Ian Curtis c4dc96ef71 simplify list code 2016-04-17 00:00:51 +00:00
Bart Trzynadlowski ad96676d68 Updated Mac OS X Makefile 2016-04-15 23:54:58 +00:00
Bart Trzynadlowski 34d4d8981d Fixed 8-bit texture decoding in legacy 3D engine. Contour mode/alpha still needs to be made consistent (as much as possible) with new engine. 2016-04-15 04:26:42 +00:00
Bart Trzynadlowski d6ce41f971 Updated Supermodel.ini with default Magical Truck Adventure controls 2016-04-14 01:15:13 +00:00
Bart Trzynadlowski 9a2bb78add Hooked up Magical Truck Adventure controls 2016-04-13 03:28:04 +00:00
Ian Curtis d2563c035f you were right Bart :) (Fixes broken sound in last build) 2016-04-11 15:16:35 +00:00
Ian Curtis 499ac0e1c9 Don't use variable sized variables across platforms, unless needed 2016-04-11 09:00:20 +00:00
Ian Curtis 6d313fcf9e Fix - cannot specify explicit initializer for arrays 2016-04-11 08:38:59 +00:00
Bart Trzynadlowski 94c66eea7b Figured out Step 1.0 VROM texture uploads. Fixes missing textures in VF3 and VF3TB. 2016-04-11 03:48:36 +00:00
Bart Trzynadlowski ef87093824 Debugger compilation fixed: CBus -> IBus 2016-04-11 03:39:19 +00:00
Bart Trzynadlowski 2524f2e837 Fixed Magical Truck Adventure by emulating VROM texture ports as a FIFO. Now, VF3 crashes on Akira's stage (and probably the other stages with texture glitches). Other games may be affected, too (not thoroughly tested yet). 2016-04-11 00:19:10 +00:00
Bart Trzynadlowski 775256118d Fixed Magical Truck Adventure country check (accidentally removed a line in previous commit). 2016-04-10 23:57:55 +00:00
Bart Trzynadlowski 7ade3a6abb Magical Truck Adventure expects 0x03 to be returned from MIDI control port (thanks, Ville). Game now boots but crashes because VROM texture uploads clobber memory for some reason. 2016-04-10 21:47:07 +00:00
Bart Trzynadlowski 198a469ff7 Created IEmulator interface, renamed CBus to IBus and CPCIDevice to IPCIDevice. Frames now rendered when emulator paused. 2016-04-10 03:42:41 +00:00
Ian Curtis f52cb3c491 tweak frustum planes 2016-04-08 23:29:31 +00:00
Bart Trzynadlowski e08b754140 Changed help text to explain that -sound-volume and -music-volume only take effect when DSB is present 2016-04-05 04:31:39 +00:00