Bart Trzynadlowski
ab719720c7
Renamed drive board ROMs to MAME's naming convention.
2011-09-14 22:46:15 +00:00
Bart Trzynadlowski
8276a4452f
-Updated copyright information in Makefiles.
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-Updated README.txt revision log.
2011-09-14 19:09:23 +00:00
Bart Trzynadlowski
2f5bf43bda
Updated copyright information and added headers to all remaining files except debugger.
2011-09-14 19:08:43 +00:00
Bart Trzynadlowski
5bf4a6d52b
- Added mutex for MIDI FIFO access to SCSP.cpp.
2011-09-14 07:38:56 +00:00
Bart Trzynadlowski
d200dff89e
- Changed EmulateSCSP -> EmulateSound and -no-scsp -> -no-sound.
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- Changed gear shifting behavior: neutral gear has its own button now.
- Removed SUPERMODEL_SOUND.
- DirectInput is the default input system for Windows now.
- Multi-threading is on by default, replaced -multi-threaded w/ -no-threads.
- Made crosshairs larger and more visible.
- Added Nik to co-author list and began updating file copyright notices.
- Fixed Virtua Striker 2 input names (player 2 inputs end with the number 2 instead of 1).
- Added documentation to a Docs/ subdirectory.
- Exported all default input configurations to Supermodel.ini and added that to the repository. Internally, Supermodel initializes all controls to "NONE" now.
2011-09-14 06:16:22 +00:00
Nik Henson
d34223ebd2
Improved way constant force and vibrate effects are combined to control left and right vibration motors under XInput
2011-09-13 22:50:50 +00:00
Nik Henson
f6af182467
Added comment
2011-09-13 22:46:21 +00:00
Nik Henson
ca8d838826
Added stopping of all force feedback effects on reset (just in case some were playing at that point)
2011-09-13 22:45:32 +00:00
Bart Trzynadlowski
c10e839dc0
Added a scissor box to clip viewable area. Prevents garbage in the "overscan" areas due to renderer creating viewports that exceed intended display area.
2011-09-13 06:30:42 +00:00
Bart Trzynadlowski
fdedc60f84
Constant force commands for XInput devices fixed so that they will stop when 0 force is applied.
2011-09-13 02:39:48 +00:00
Bart Trzynadlowski
02c0c32398
Fixed a possible INI file problem: unterminated strings will end at a newline now.
2011-09-12 23:09:06 +00:00
Nik Henson
e223d388eb
Driveboard changes:
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- added notification message if drive board is disabled when loading incompatible save state
- removed some superflous print statements, but have kept in printing out of force feedback commands for now (which have also been made more visual)
- made sure that feedback state is reset in SendStopAll()
2011-09-12 21:07:03 +00:00
Nik Henson
75d446c272
Changes to Audio.cpp:
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- audio buffer is now kept as full as possible with new audio buffering method rather than just half full like before (this is okay now that buffer overruns have been eliminated)
- altered minimum size of audio buffer so that audio still works with a zero latency setting (obviously there will still be some latency)
2011-09-12 21:03:16 +00:00
Nik Henson
b0bda2c356
Added note to command line options indicating that force feedback is experimental still
2011-09-12 20:08:50 +00:00
Nik Henson
dc368c1edd
Added configuring of DirectInput and XInput force feedback parameters via config file
2011-09-12 20:05:58 +00:00
Nik Henson
8dfb033034
Changed drive board logic slightly for stopping vibrate effect as wasn't always cancelling the effect in Daytona 2
2011-09-12 19:55:53 +00:00
Bart Trzynadlowski
e6f19c40ef
Fixed 68K save state problem: pending interrupts were not being saved, sometimes causing the DSB2 to take an invalid interrupt (from the sound board 68K) after loading a save state. Save states are no longer compatible with previous revision.
2011-09-12 18:14:49 +00:00
Bart Trzynadlowski
cf73207c98
- Nik's new decoupled audio code with fixes to minimize overruns.
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- VBlank timing: increased to 20% of a frame.
2011-09-12 05:43:37 +00:00
Nik Henson
4c18925679
Fixed bug with loading/saving of state - it wasn't persisting the ram array properly
2011-09-11 18:55:13 +00:00
Nik Henson
5b5d24293f
Fixed bug which was crashing emulator when loading/saving state of games that do not use the drive board
2011-09-10 21:00:33 +00:00
Bart Trzynadlowski
0716285fc2
Fixed error reporting for -input-system option.
2011-09-09 21:59:23 +00:00
Bart Trzynadlowski
e724d0ec0b
Fixed error message when multiple files detected on command line.
2011-09-09 20:41:55 +00:00
Nik Henson
0495421cbc
DriveBoard changes:
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- fixed bug in SendConstantForce which was sending incorrect values at times
- removed friction effect for now, until can determine its exact command seq
- added checking of compatibility of saved state and temporary disabling of drive board if not compatible
2011-09-09 07:18:52 +00:00
Bart Trzynadlowski
b76b43cc93
- Fixed drive board. Now determines whether it is attached and enabled in Reset().
2011-09-08 17:58:25 +00:00
Bart Trzynadlowski
11d1d61bc2
- Removed BOOL and replaced it with native C++ type, bool.
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- Removed TRUE and FALSE, changed to 'true' and 'false' keywords.
2011-09-08 06:34:18 +00:00
Bart Trzynadlowski
abd86a5624
- Cleaned up game names (primary sets no longer have revision labels in title).
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- Added volume controls to UI.
- Renamed "Sega Rally Controls" to "Sega Rally/Dirt Devils Controls" (even though Dirt Devils has no hand brake).
- Hooked up gear shifting and view change for Dirt Devils.
- Removed debug printf()'s from DSB.cpp.
- Removed debug printf() from Real3D.cpp.
- Disabled assertions in SCSPDSP.cpp.
- Converted all error messages in Amp library to Supermodel format.
2011-09-08 05:08:16 +00:00
Bart Trzynadlowski
4040b7eeee
Forgot to disable drive board if ROM not loaded.
2011-09-08 01:13:25 +00:00
Bart Trzynadlowski
70ec09de92
- Added drive board ROM loading.
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- Changed EnableFFeedback -> ForceFeedback to be more consistent with the other options.
- Updated help text.
2011-09-08 01:07:06 +00:00
Bart Trzynadlowski
cd5bf4c1dd
- Updated help text.
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- Corrected a typo: EnableFeedback -> EnableFFeedback.
2011-09-07 16:44:20 +00:00
Nik Henson
532c6e7edb
Added method to fetch current PC value
2011-09-07 07:36:08 +00:00
Nik Henson
0a512d79eb
Added -force-feedback command line option
2011-09-07 07:28:34 +00:00
Nik Henson
d7ee278f69
Added handling of drive board (if attached)
2011-09-07 07:21:56 +00:00
Nik Henson
07b94f6c32
Added drive board
2011-09-07 07:13:59 +00:00
Nik Henson
4948c66a67
Added drive board header
2011-09-07 07:08:32 +00:00
Nik Henson
d08ba050bd
Added in drive board config
2011-09-07 07:07:19 +00:00
Nik Henson
5c8af8d259
Initial version of drive board (still work-in-progress)
2011-09-07 07:06:40 +00:00
Nik Henson
c5d585440c
Changes to CDirectInputSystem:
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- Added parameters for DirectInput and XInput force feedback effects (although still need to add code to persist them in configuration file)
- Added extra friction feedback effect and tidied up existing effects
2011-09-06 19:05:22 +00:00
Nik Henson
48e98ff75d
Added friction effect to feedback enumeration
2011-09-06 18:56:25 +00:00
Nik Henson
c6e1c9a2ad
- Changes to let SCSP.cpp compile under Visual Studio 64-bit
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- Fixed unsigned int overflow bug in SCSP.cpp that was causing VF3 to crash on selection screen when running 64-bit
2011-09-05 20:55:33 +00:00
Bart Trzynadlowski
9f6a01eb55
Made save states 64-bit safe.
2011-09-05 20:07:14 +00:00
Bart Trzynadlowski
498d90d667
Multithreading was always enabled in the CModel3 constructor. Disabled this behavior.
2011-09-05 19:05:47 +00:00
Bart Trzynadlowski
99149124e6
First part of SCSP clean up: pointer arithmetic made more safe (I hope). To-do: convert data types to Supermodel standards.
2011-09-05 06:53:26 +00:00
Nik Henson
7b58fd0644
Fixed bug which meant that a buffer over-run occuring under certain conditions would leave the write position dangling past the end of the buffer, causing no further sound to be written to the buffer and leaving playback looping indefinitely.
2011-09-01 21:58:10 +00:00
Bart Trzynadlowski
bda9efebac
- getbass now uses MPC106.
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- Fixed some error messages in 53C810.cpp.
- Fixed stereo (was swapped) and added a flip stereo option.
2011-09-01 06:43:01 +00:00
Nik Henson
b25cbb2391
Removed setting of writeWrapped to false always on buffer under-run when underRunLoop is true as this is wrong. Suspect this may have been causing looping bug.
2011-08-31 22:30:45 +00:00
Bart Trzynadlowski
de3e56fc96
Inadvertently left SUPERMODEL_LOG_SOUND enabled. Now disabled.
2011-08-29 16:32:24 +00:00
Bart Trzynadlowski
b647cd5a4b
- Added Spikeout Final Edition.
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- Minor change to DSB save state loading: only loopEnd is checked before using MPEG_SetLoop().
2011-08-28 20:56:36 +00:00
Bart Trzynadlowski
87dc5b4181
- Fixed format strings for messages involving __LINE__.
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- Fixed an MPEG related crash when loading save states. If usingLoopStart is 0, it is important not to call MPEG_SetLoop()!
- -input-system is working again.
- Changed the format of some messages here and there.
2011-08-28 04:37:41 +00:00
Bart Trzynadlowski
8be2966ecb
- Added crosshairs for light gun games and disabled mouse cursor in full screen mode (no way to re-enable it now).
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- Fixed Real3D FIFO buffer overflow bug.
- Input system cannot be changed for non-Windows builds (only SDL is available).
- Added Spikeout-specific controls.
2011-08-27 21:37:37 +00:00
Bart Trzynadlowski
b19f600fec
- Added mappings for individual joysticks in Virtual On for dual-joystick gamepads.
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- Input settings are now only read from "global" to avoid confusion.
2011-08-26 05:06:34 +00:00