Duckstation/src/core/cpu_core.cpp

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#include "cpu_core.h"
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#include "bus.h"
#include "common/align.h"
#include "common/file_system.h"
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#include "common/log.h"
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#include "common/state_wrapper.h"
#include "cpu_core_private.h"
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#include "cpu_disasm.h"
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
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#include "cpu_recompiler_thunks.h"
#include "gte.h"
#include "host_interface.h"
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#include "pgxp.h"
#include "settings.h"
#include "system.h"
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
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#include "timing_event.h"
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#include <cstdio>
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Log_SetChannel(CPU::Core);
namespace CPU {
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JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
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static void SetPC(u32 new_pc);
static void UpdateLoadDelay();
static void Branch(u32 target);
static void FlushPipeline();
State g_state;
bool g_using_interpreter = false;
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bool TRACE_EXECUTION = false;
static std::FILE* s_log_file = nullptr;
static bool s_log_file_opened = false;
static bool s_trace_to_log = false;
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static constexpr u32 INVALID_BREAKPOINT_PC = UINT32_C(0xFFFFFFFF);
static std::vector<Breakpoint> s_breakpoints;
static u32 s_breakpoint_counter = 1;
static u32 s_last_breakpoint_check_pc = INVALID_BREAKPOINT_PC;
static bool s_single_step = false;
bool IsTraceEnabled()
{
return s_trace_to_log;
}
void StartTrace()
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{
if (s_trace_to_log)
return;
s_trace_to_log = true;
UpdateDebugDispatcherFlag();
}
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void StopTrace()
{
if (!s_trace_to_log)
return;
if (s_log_file)
std::fclose(s_log_file);
s_log_file_opened = false;
s_trace_to_log = false;
UpdateDebugDispatcherFlag();
}
void WriteToExecutionLog(const char* format, ...)
{
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std::va_list ap;
va_start(ap, format);
if (!s_log_file_opened)
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{
s_log_file = FileSystem::OpenCFile("cpu_log.txt", "wb");
s_log_file_opened = true;
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}
if (s_log_file)
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{
std::vfprintf(s_log_file, format, ap);
#ifdef _DEBUG
std::fflush(s_log_file);
#endif
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}
va_end(ap);
}
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
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void Initialize()
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{
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// From nocash spec.
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
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g_state.cop0_regs.PRID = UINT32_C(0x00000002);
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g_state.use_debug_dispatcher = false;
s_breakpoints.clear();
s_breakpoint_counter = 1;
s_last_breakpoint_check_pc = INVALID_BREAKPOINT_PC;
s_single_step = false;
UpdateFastmemBase();
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
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GTE::Initialize();
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}
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
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void Shutdown()
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{
ClearBreakpoints();
StopTrace();
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
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}
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JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
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void Reset()
{
g_state.pending_ticks = 0;
g_state.downcount = 0;
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JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
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g_state.regs = {};
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JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
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g_state.cop0_regs.BPC = 0;
g_state.cop0_regs.BDA = 0;
g_state.cop0_regs.TAR = 0;
g_state.cop0_regs.BadVaddr = 0;
g_state.cop0_regs.BDAM = 0;
g_state.cop0_regs.BPCM = 0;
g_state.cop0_regs.EPC = 0;
g_state.cop0_regs.sr.bits = 0;
g_state.cop0_regs.cause.bits = 0;
ClearICache();
UpdateFastmemBase();
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
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GTE::Reset();
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SetPC(RESET_VECTOR);
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}
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
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bool DoState(StateWrapper& sw)
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{
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
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sw.Do(&g_state.pending_ticks);
sw.Do(&g_state.downcount);
sw.DoArray(g_state.regs.r, countof(g_state.regs.r));
sw.Do(&g_state.cop0_regs.BPC);
sw.Do(&g_state.cop0_regs.BDA);
sw.Do(&g_state.cop0_regs.TAR);
sw.Do(&g_state.cop0_regs.BadVaddr);
sw.Do(&g_state.cop0_regs.BDAM);
sw.Do(&g_state.cop0_regs.BPCM);
sw.Do(&g_state.cop0_regs.EPC);
sw.Do(&g_state.cop0_regs.PRID);
sw.Do(&g_state.cop0_regs.sr.bits);
sw.Do(&g_state.cop0_regs.cause.bits);
sw.Do(&g_state.cop0_regs.dcic.bits);
sw.Do(&g_state.next_instruction.bits);
sw.Do(&g_state.current_instruction.bits);
sw.Do(&g_state.current_instruction_pc);
sw.Do(&g_state.current_instruction_in_branch_delay_slot);
sw.Do(&g_state.current_instruction_was_branch_taken);
sw.Do(&g_state.next_instruction_is_branch_delay_slot);
sw.Do(&g_state.branch_was_taken);
sw.Do(&g_state.exception_raised);
sw.Do(&g_state.interrupt_delay);
sw.Do(&g_state.load_delay_reg);
sw.Do(&g_state.load_delay_value);
sw.Do(&g_state.next_load_delay_reg);
sw.Do(&g_state.next_load_delay_value);
sw.Do(&g_state.cache_control.bits);
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
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sw.DoBytes(g_state.dcache.data(), g_state.dcache.size());
if (!GTE::DoState(sw))
return false;
if (sw.GetVersion() < 48)
{
DebugAssert(sw.IsReading());
ClearICache();
}
else
{
sw.Do(&g_state.icache_tags);
sw.Do(&g_state.icache_data);
}
if (sw.IsReading())
{
UpdateFastmemBase();
g_state.gte_completion_tick = 0;
}
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return !sw.HasError();
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}
void UpdateFastmemBase()
{
if (g_state.cop0_regs.sr.Isc)
g_state.fastmem_base = nullptr;
else
g_state.fastmem_base = Bus::GetFastmemBase();
}
ALWAYS_INLINE_RELEASE void SetPC(u32 new_pc)
{
DebugAssert(Common::IsAlignedPow2(new_pc, 4));
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
g_state.regs.npc = new_pc;
FlushPipeline();
}
ALWAYS_INLINE_RELEASE void Branch(u32 target)
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{
if (!Common::IsAlignedPow2(target, 4))
{
// The BadVaddr and EPC must be set to the fetching address, not the instruction about to execute.
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
g_state.cop0_regs.BadVaddr = target;
RaiseException(Cop0Registers::CAUSE::MakeValueForException(Exception::AdEL, false, false, 0), target);
return;
}
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
g_state.regs.npc = target;
g_state.branch_was_taken = true;
2019-09-09 07:01:26 +00:00
}
ALWAYS_INLINE static u32 GetExceptionVector(bool debug_exception = false)
{
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
const u32 base = g_state.cop0_regs.sr.BEV ? UINT32_C(0xbfc00100) : UINT32_C(0x80000000);
return base | (debug_exception ? UINT32_C(0x00000040) : UINT32_C(0x00000080));
}
ALWAYS_INLINE_RELEASE static void RaiseException(u32 CAUSE_bits, u32 EPC, u32 vector)
{
g_state.cop0_regs.EPC = EPC;
g_state.cop0_regs.cause.bits = (g_state.cop0_regs.cause.bits & ~Cop0Registers::CAUSE::EXCEPTION_WRITE_MASK) |
(CAUSE_bits & Cop0Registers::CAUSE::EXCEPTION_WRITE_MASK);
#ifdef _DEBUG
if (g_state.cop0_regs.cause.Excode != Exception::INT && g_state.cop0_regs.cause.Excode != Exception::Syscall &&
g_state.cop0_regs.cause.Excode != Exception::BP)
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{
Log_DevPrintf("Exception %u at 0x%08X (epc=0x%08X, BD=%s, CE=%u)",
static_cast<u8>(g_state.cop0_regs.cause.Excode.GetValue()), g_state.current_instruction_pc,
g_state.cop0_regs.EPC, g_state.cop0_regs.cause.BD ? "true" : "false",
g_state.cop0_regs.cause.CE.GetValue());
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
DisassembleAndPrint(g_state.current_instruction_pc, 4, 0);
2021-01-04 13:41:19 +00:00
if (s_trace_to_log)
{
CPU::WriteToExecutionLog("Exception %u at 0x%08X (epc=0x%08X, BD=%s, CE=%u)\n",
static_cast<u8>(g_state.cop0_regs.cause.Excode.GetValue()),
g_state.current_instruction_pc, g_state.cop0_regs.EPC,
g_state.cop0_regs.cause.BD ? "true" : "false", g_state.cop0_regs.cause.CE.GetValue());
}
2019-10-04 10:23:47 +00:00
}
#endif
if (g_state.cop0_regs.cause.BD)
2019-10-03 16:48:19 +00:00
{
// TAR is set to the address which was being fetched in this instruction, or the next instruction to execute if the
// exception hadn't occurred in the delay slot.
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
g_state.cop0_regs.EPC -= UINT32_C(4);
g_state.cop0_regs.TAR = g_state.regs.pc;
2019-10-03 16:48:19 +00:00
}
// current -> previous, switch to kernel mode and disable interrupts
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
g_state.cop0_regs.sr.mode_bits <<= 2;
2019-09-09 07:01:26 +00:00
// flush the pipeline - we don't want to execute the previously fetched instruction
g_state.regs.npc = vector;
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
g_state.exception_raised = true;
2019-09-09 07:01:26 +00:00
FlushPipeline();
}
ALWAYS_INLINE_RELEASE static void DispatchCop0Breakpoint()
{
// When a breakpoint address match occurs the PSX jumps to 80000040h (ie. unlike normal exceptions, not to 80000080h).
// The Excode value in the CAUSE register is set to 09h (same as BREAK opcode), and EPC contains the return address,
// as usually. One of the first things to be done in the exception handler is to disable breakpoints (eg. if the
// any-jump break is enabled, then it must be disabled BEFORE jumping from 80000040h to the actual exception handler).
RaiseException(Cop0Registers::CAUSE::MakeValueForException(
Exception::BP, g_state.current_instruction_in_branch_delay_slot,
g_state.current_instruction_was_branch_taken, g_state.current_instruction.cop.cop_n),
g_state.current_instruction_pc, GetExceptionVector(true));
}
void RaiseException(u32 CAUSE_bits, u32 EPC)
{
RaiseException(CAUSE_bits, EPC, GetExceptionVector());
}
void RaiseException(Exception excode)
{
RaiseException(Cop0Registers::CAUSE::MakeValueForException(excode, g_state.current_instruction_in_branch_delay_slot,
g_state.current_instruction_was_branch_taken,
g_state.current_instruction.cop.cop_n),
g_state.current_instruction_pc, GetExceptionVector());
}
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
void SetExternalInterrupt(u8 bit)
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{
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
g_state.cop0_regs.cause.Ip |= static_cast<u8>(1u << bit);
if (g_settings.cpu_execution_mode == CPUExecutionMode::Interpreter)
{
g_state.interrupt_delay = 1;
}
else
{
g_state.interrupt_delay = 0;
CheckForPendingInterrupt();
}
2019-09-17 06:26:00 +00:00
}
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
void ClearExternalInterrupt(u8 bit)
2019-09-17 06:26:00 +00:00
{
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
g_state.cop0_regs.cause.Ip &= static_cast<u8>(~(1u << bit));
2019-09-17 06:26:00 +00:00
}
ALWAYS_INLINE_RELEASE static void UpdateLoadDelay()
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
{
// the old value is needed in case the delay slot instruction overwrites the same register
if (g_state.load_delay_reg != Reg::count)
g_state.regs.r[static_cast<u8>(g_state.load_delay_reg)] = g_state.load_delay_value;
g_state.load_delay_reg = g_state.next_load_delay_reg;
g_state.load_delay_value = g_state.next_load_delay_value;
g_state.next_load_delay_reg = Reg::count;
}
ALWAYS_INLINE_RELEASE static void FlushPipeline()
{
// loads are flushed
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
g_state.next_load_delay_reg = Reg::count;
if (g_state.load_delay_reg != Reg::count)
{
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
g_state.regs.r[static_cast<u8>(g_state.load_delay_reg)] = g_state.load_delay_value;
g_state.load_delay_reg = Reg::count;
}
2019-09-09 07:01:26 +00:00
// not in a branch delay slot
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
g_state.branch_was_taken = false;
g_state.next_instruction_is_branch_delay_slot = false;
g_state.current_instruction_pc = g_state.regs.pc;
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// prefetch the next instruction
FetchInstruction();
// and set it as the next one to execute
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
g_state.current_instruction.bits = g_state.next_instruction.bits;
g_state.current_instruction_in_branch_delay_slot = false;
g_state.current_instruction_was_branch_taken = false;
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}
ALWAYS_INLINE static u32 ReadReg(Reg rs)
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{
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
return g_state.regs.r[static_cast<u8>(rs)];
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}
ALWAYS_INLINE static void WriteReg(Reg rd, u32 value)
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{
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
g_state.regs.r[static_cast<u8>(rd)] = value;
g_state.load_delay_reg = (rd == g_state.load_delay_reg) ? Reg::count : g_state.load_delay_reg;
// prevent writes to $zero from going through - better than branching/cmov
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
g_state.regs.zero = 0;
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}
ALWAYS_INLINE_RELEASE static void WriteRegDelayed(Reg rd, u32 value)
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{
DebugAssert(g_state.next_load_delay_reg == Reg::count);
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if (rd == Reg::zero)
return;
// double load delays ignore the first value
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
if (g_state.load_delay_reg == rd)
g_state.load_delay_reg = Reg::count;
// save the old value, if something else overwrites this reg we want to preserve it
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
g_state.next_load_delay_reg = rd;
g_state.next_load_delay_value = value;
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}
ALWAYS_INLINE_RELEASE static u32 ReadCop0Reg(Cop0Reg reg)
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{
switch (reg)
{
case Cop0Reg::BPC:
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
return g_state.cop0_regs.BPC;
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case Cop0Reg::BPCM:
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
return g_state.cop0_regs.BPCM;
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case Cop0Reg::BDA:
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
return g_state.cop0_regs.BDA;
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case Cop0Reg::BDAM:
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
return g_state.cop0_regs.BDAM;
2019-09-21 16:06:47 +00:00
case Cop0Reg::DCIC:
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
return g_state.cop0_regs.dcic.bits;
2019-09-21 16:06:47 +00:00
case Cop0Reg::JUMPDEST:
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
return g_state.cop0_regs.TAR;
2019-09-21 16:06:47 +00:00
case Cop0Reg::BadVaddr:
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
return g_state.cop0_regs.BadVaddr;
2019-09-21 16:06:47 +00:00
case Cop0Reg::SR:
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
return g_state.cop0_regs.sr.bits;
2019-09-21 16:06:47 +00:00
case Cop0Reg::CAUSE:
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
return g_state.cop0_regs.cause.bits;
2019-09-21 16:06:47 +00:00
case Cop0Reg::EPC:
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
return g_state.cop0_regs.EPC;
2019-09-21 16:06:47 +00:00
case Cop0Reg::PRID:
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
return g_state.cop0_regs.PRID;
2019-09-21 16:06:47 +00:00
default:
return 0;
2019-09-21 16:06:47 +00:00
}
}
ALWAYS_INLINE_RELEASE static void WriteCop0Reg(Cop0Reg reg, u32 value)
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{
switch (reg)
{
case Cop0Reg::BPC:
{
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
g_state.cop0_regs.BPC = value;
Log_DevPrintf("COP0 BPC <- %08X", value);
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}
break;
case Cop0Reg::BPCM:
{
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
g_state.cop0_regs.BPCM = value;
Log_DevPrintf("COP0 BPCM <- %08X", value);
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}
break;
case Cop0Reg::BDA:
{
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
g_state.cop0_regs.BDA = value;
Log_DevPrintf("COP0 BDA <- %08X", value);
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}
break;
case Cop0Reg::BDAM:
{
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
g_state.cop0_regs.BDAM = value;
Log_DevPrintf("COP0 BDAM <- %08X", value);
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}
break;
case Cop0Reg::JUMPDEST:
{
Log_WarningPrintf("Ignoring write to Cop0 JUMPDEST");
}
break;
case Cop0Reg::DCIC:
{
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
g_state.cop0_regs.dcic.bits =
(g_state.cop0_regs.dcic.bits & ~Cop0Registers::DCIC::WRITE_MASK) | (value & Cop0Registers::DCIC::WRITE_MASK);
Log_DevPrintf("COP0 DCIC <- %08X (now %08X)", value, g_state.cop0_regs.dcic.bits);
UpdateDebugDispatcherFlag();
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}
break;
case Cop0Reg::SR:
{
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
g_state.cop0_regs.sr.bits =
(g_state.cop0_regs.sr.bits & ~Cop0Registers::SR::WRITE_MASK) | (value & Cop0Registers::SR::WRITE_MASK);
Log_DebugPrintf("COP0 SR <- %08X (now %08X)", value, g_state.cop0_regs.sr.bits);
CheckForPendingInterrupt();
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}
break;
case Cop0Reg::CAUSE:
{
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
g_state.cop0_regs.cause.bits =
(g_state.cop0_regs.cause.bits & ~Cop0Registers::CAUSE::WRITE_MASK) | (value & Cop0Registers::CAUSE::WRITE_MASK);
Log_DebugPrintf("COP0 CAUSE <- %08X (now %08X)", value, g_state.cop0_regs.cause.bits);
CheckForPendingInterrupt();
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}
break;
default:
Log_DevPrintf("Unknown COP0 reg write %u (%08X)", ZeroExtend32(static_cast<u8>(reg)), value);
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break;
}
}
ALWAYS_INLINE_RELEASE void Cop0ExecutionBreakpointCheck()
{
if (!g_state.cop0_regs.dcic.ExecutionBreakpointsEnabled())
return;
const u32 pc = g_state.current_instruction_pc;
const u32 bpc = g_state.cop0_regs.BPC;
const u32 bpcm = g_state.cop0_regs.BPCM;
// Break condition is "((PC XOR BPC) AND BPCM)=0".
if (bpcm == 0 || ((pc ^ bpc) & bpcm) != 0u)
return;
Log_DevPrintf("Cop0 execution breakpoint at %08X", pc);
g_state.cop0_regs.dcic.status_any_break = true;
g_state.cop0_regs.dcic.status_bpc_code_break = true;
DispatchCop0Breakpoint();
}
template<MemoryAccessType type>
ALWAYS_INLINE_RELEASE void Cop0DataBreakpointCheck(VirtualMemoryAddress address)
{
if constexpr (type == MemoryAccessType::Read)
{
if (!g_state.cop0_regs.dcic.DataReadBreakpointsEnabled())
return;
}
else
{
if (!g_state.cop0_regs.dcic.DataWriteBreakpointsEnabled())
return;
}
// Break condition is "((addr XOR BDA) AND BDAM)=0".
const u32 bda = g_state.cop0_regs.BDA;
const u32 bdam = g_state.cop0_regs.BDAM;
if (bdam == 0 || ((address ^ bda) & bdam) != 0u)
return;
Log_DevPrintf("Cop0 data breakpoint for %08X at %08X", address, g_state.current_instruction_pc);
g_state.cop0_regs.dcic.status_any_break = true;
g_state.cop0_regs.dcic.status_bda_data_break = true;
if constexpr (type == MemoryAccessType::Read)
g_state.cop0_regs.dcic.status_bda_data_read_break = true;
else
g_state.cop0_regs.dcic.status_bda_data_write_break = true;
DispatchCop0Breakpoint();
}
static void TracePrintInstruction()
{
const u32 pc = g_state.current_instruction_pc;
const u32 bits = g_state.current_instruction.bits;
TinyString instr;
TinyString comment;
DisassembleInstruction(&instr, pc, bits);
DisassembleInstructionComment(&comment, pc, bits, &g_state.regs);
if (!comment.IsEmpty())
{
for (u32 i = instr.GetLength(); i < 30; i++)
instr.AppendCharacter(' ');
instr.AppendString("; ");
instr.AppendString(comment);
}
std::printf("%08x: %08x %s\n", pc, bits, instr.GetCharArray());
}
static void PrintInstruction(u32 bits, u32 pc, Registers* regs, const char* prefix)
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{
TinyString instr;
TinyString comment;
DisassembleInstruction(&instr, pc, bits);
DisassembleInstructionComment(&comment, pc, bits, regs);
if (!comment.IsEmpty())
{
for (u32 i = instr.GetLength(); i < 30; i++)
instr.AppendCharacter(' ');
instr.AppendString("; ");
instr.AppendString(comment);
}
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Log_DevPrintf("%s%08x: %08x %s", prefix, pc, bits, instr.GetCharArray());
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}
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
static void LogInstruction(u32 bits, u32 pc, Registers* regs)
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{
TinyString instr;
TinyString comment;
DisassembleInstruction(&instr, pc, bits);
DisassembleInstructionComment(&comment, pc, bits, regs);
if (!comment.IsEmpty())
{
for (u32 i = instr.GetLength(); i < 30; i++)
instr.AppendCharacter(' ');
instr.AppendString("; ");
instr.AppendString(comment);
}
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WriteToExecutionLog("%08x: %08x %s\n", pc, bits, instr.GetCharArray());
}
ALWAYS_INLINE static constexpr bool AddOverflow(u32 old_value, u32 add_value, u32 new_value)
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{
return (((new_value ^ old_value) & (new_value ^ add_value)) & UINT32_C(0x80000000)) != 0;
}
ALWAYS_INLINE static constexpr bool SubOverflow(u32 old_value, u32 sub_value, u32 new_value)
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{
return (((new_value ^ old_value) & (old_value ^ sub_value)) & UINT32_C(0x80000000)) != 0;
}
void DisassembleAndPrint(u32 addr, const char* prefix)
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{
u32 bits = 0;
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
SafeReadMemoryWord(addr, &bits);
PrintInstruction(bits, addr, &g_state.regs, prefix);
2019-09-09 07:01:26 +00:00
}
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
void DisassembleAndPrint(u32 addr, u32 instructions_before /* = 0 */, u32 instructions_after /* = 0 */)
{
u32 disasm_addr = addr - (instructions_before * sizeof(u32));
for (u32 i = 0; i < instructions_before; i++)
{
DisassembleAndPrint(disasm_addr, "");
disasm_addr += sizeof(u32);
}
// <= to include the instruction itself
for (u32 i = 0; i <= instructions_after; i++)
{
DisassembleAndPrint(disasm_addr, (i == 0) ? "---->" : "");
disasm_addr += sizeof(u32);
}
}
template<PGXPMode pgxp_mode, bool debug>
ALWAYS_INLINE_RELEASE static void ExecuteInstruction()
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{
restart_instruction:
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
const Instruction inst = g_state.current_instruction;
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#if 0
if (g_state.current_instruction_pc == 0x80030000)
{
TRACE_EXECUTION = true;
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__debugbreak();
}
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#endif
#ifdef _DEBUG
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if (TRACE_EXECUTION)
TracePrintInstruction();
#endif
// Skip nops. Makes PGXP-CPU quicker, but also the regular interpreter.
if (inst.bits == 0)
return;
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switch (inst.op)
{
case InstructionOp::funct:
{
switch (inst.r.funct)
{
case InstructionFunct::sll:
{
const u32 new_value = ReadReg(inst.r.rt) << inst.r.shamt;
if constexpr (pgxp_mode >= PGXPMode::CPU)
PGXP::CPU_SLL(inst.bits, ReadReg(inst.r.rt));
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WriteReg(inst.r.rd, new_value);
}
break;
case InstructionFunct::srl:
{
const u32 new_value = ReadReg(inst.r.rt) >> inst.r.shamt;
if constexpr (pgxp_mode >= PGXPMode::CPU)
PGXP::CPU_SRL(inst.bits, ReadReg(inst.r.rt));
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WriteReg(inst.r.rd, new_value);
}
break;
case InstructionFunct::sra:
{
const u32 new_value = static_cast<u32>(static_cast<s32>(ReadReg(inst.r.rt)) >> inst.r.shamt);
if constexpr (pgxp_mode >= PGXPMode::CPU)
PGXP::CPU_SRA(inst.bits, ReadReg(inst.r.rt));
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WriteReg(inst.r.rd, new_value);
}
break;
case InstructionFunct::sllv:
{
const u32 shift_amount = ReadReg(inst.r.rs) & UINT32_C(0x1F);
const u32 new_value = ReadReg(inst.r.rt) << shift_amount;
if constexpr (pgxp_mode >= PGXPMode::CPU)
PGXP::CPU_SLLV(inst.bits, ReadReg(inst.r.rt), shift_amount);
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WriteReg(inst.r.rd, new_value);
}
break;
case InstructionFunct::srlv:
{
const u32 shift_amount = ReadReg(inst.r.rs) & UINT32_C(0x1F);
const u32 new_value = ReadReg(inst.r.rt) >> shift_amount;
if constexpr (pgxp_mode >= PGXPMode::CPU)
PGXP::CPU_SRLV(inst.bits, ReadReg(inst.r.rt), shift_amount);
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WriteReg(inst.r.rd, new_value);
}
break;
case InstructionFunct::srav:
{
const u32 shift_amount = ReadReg(inst.r.rs) & UINT32_C(0x1F);
const u32 new_value = static_cast<u32>(static_cast<s32>(ReadReg(inst.r.rt)) >> shift_amount);
if constexpr (pgxp_mode >= PGXPMode::CPU)
PGXP::CPU_SRAV(inst.bits, ReadReg(inst.r.rt), shift_amount);
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WriteReg(inst.r.rd, new_value);
}
break;
case InstructionFunct::and_:
{
const u32 new_value = ReadReg(inst.r.rs) & ReadReg(inst.r.rt);
if constexpr (pgxp_mode >= PGXPMode::CPU)
PGXP::CPU_AND_(inst.bits, ReadReg(inst.r.rs), ReadReg(inst.r.rt));
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WriteReg(inst.r.rd, new_value);
}
break;
case InstructionFunct::or_:
{
const u32 new_value = ReadReg(inst.r.rs) | ReadReg(inst.r.rt);
if constexpr (pgxp_mode >= PGXPMode::CPU)
PGXP::CPU_OR_(inst.bits, ReadReg(inst.r.rs), ReadReg(inst.r.rt));
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WriteReg(inst.r.rd, new_value);
}
break;
case InstructionFunct::xor_:
{
const u32 new_value = ReadReg(inst.r.rs) ^ ReadReg(inst.r.rt);
if constexpr (pgxp_mode >= PGXPMode::CPU)
PGXP::CPU_XOR_(inst.bits, ReadReg(inst.r.rs), ReadReg(inst.r.rt));
2019-09-09 07:01:26 +00:00
WriteReg(inst.r.rd, new_value);
}
break;
case InstructionFunct::nor:
{
const u32 new_value = ~(ReadReg(inst.r.rs) | ReadReg(inst.r.rt));
if constexpr (pgxp_mode >= PGXPMode::CPU)
PGXP::CPU_NOR(inst.bits, ReadReg(inst.r.rs), ReadReg(inst.r.rt));
2019-09-09 07:01:26 +00:00
WriteReg(inst.r.rd, new_value);
}
break;
case InstructionFunct::add:
{
const u32 old_value = ReadReg(inst.r.rs);
const u32 add_value = ReadReg(inst.r.rt);
const u32 new_value = old_value + add_value;
if (AddOverflow(old_value, add_value, new_value))
{
RaiseException(Exception::Ov);
return;
}
2019-09-09 07:01:26 +00:00
if constexpr (pgxp_mode == PGXPMode::CPU)
PGXP::CPU_ADD(inst.bits, ReadReg(inst.r.rs), ReadReg(inst.r.rt));
else if constexpr (pgxp_mode >= PGXPMode::Memory)
{
if (add_value == 0)
{
PGXP::CPU_MOVE((static_cast<u32>(inst.r.rd.GetValue()) << 8) | static_cast<u32>(inst.r.rs.GetValue()),
old_value);
}
}
2019-09-09 07:01:26 +00:00
WriteReg(inst.r.rd, new_value);
}
break;
case InstructionFunct::addu:
{
const u32 old_value = ReadReg(inst.r.rs);
const u32 add_value = ReadReg(inst.r.rt);
const u32 new_value = old_value + add_value;
if constexpr (pgxp_mode >= PGXPMode::CPU)
PGXP::CPU_ADD(inst.bits, old_value, add_value);
else if constexpr (pgxp_mode >= PGXPMode::Memory)
{
if (add_value == 0)
{
PGXP::CPU_MOVE((static_cast<u32>(inst.r.rd.GetValue()) << 8) | static_cast<u32>(inst.r.rs.GetValue()),
old_value);
}
}
2019-09-09 07:01:26 +00:00
WriteReg(inst.r.rd, new_value);
2019-09-14 03:39:36 +00:00
}
break;
case InstructionFunct::sub:
{
const u32 old_value = ReadReg(inst.r.rs);
const u32 sub_value = ReadReg(inst.r.rt);
const u32 new_value = old_value - sub_value;
if (SubOverflow(old_value, sub_value, new_value))
{
RaiseException(Exception::Ov);
2019-09-14 03:39:36 +00:00
return;
}
if constexpr (pgxp_mode >= PGXPMode::CPU)
PGXP::CPU_SUB(inst.bits, ReadReg(inst.r.rs), ReadReg(inst.r.rt));
2019-09-14 03:39:36 +00:00
WriteReg(inst.r.rd, new_value);
2019-09-09 07:01:26 +00:00
}
break;
case InstructionFunct::subu:
{
const u32 new_value = ReadReg(inst.r.rs) - ReadReg(inst.r.rt);
if constexpr (pgxp_mode >= PGXPMode::CPU)
PGXP::CPU_SUB(inst.bits, ReadReg(inst.r.rs), ReadReg(inst.r.rt));
2019-09-09 07:01:26 +00:00
WriteReg(inst.r.rd, new_value);
}
break;
case InstructionFunct::slt:
{
const u32 result = BoolToUInt32(static_cast<s32>(ReadReg(inst.r.rs)) < static_cast<s32>(ReadReg(inst.r.rt)));
if constexpr (pgxp_mode >= PGXPMode::CPU)
PGXP::CPU_SLT(inst.bits, ReadReg(inst.r.rs), ReadReg(inst.r.rt));
2019-09-09 07:01:26 +00:00
WriteReg(inst.r.rd, result);
}
break;
case InstructionFunct::sltu:
{
const u32 result = BoolToUInt32(ReadReg(inst.r.rs) < ReadReg(inst.r.rt));
if constexpr (pgxp_mode >= PGXPMode::CPU)
PGXP::CPU_SLTU(inst.bits, ReadReg(inst.r.rs), ReadReg(inst.r.rt));
2019-09-09 07:01:26 +00:00
WriteReg(inst.r.rd, result);
}
break;
case InstructionFunct::mfhi:
{
if constexpr (pgxp_mode >= PGXPMode::CPU)
PGXP::CPU_MFHI(inst.bits, g_state.regs.hi);
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
WriteReg(inst.r.rd, g_state.regs.hi);
2019-09-09 07:01:26 +00:00
}
break;
case InstructionFunct::mthi:
{
const u32 value = ReadReg(inst.r.rs);
if constexpr (pgxp_mode >= PGXPMode::CPU)
PGXP::CPU_MTHI(inst.bits, value);
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
g_state.regs.hi = value;
2019-09-09 07:01:26 +00:00
}
break;
case InstructionFunct::mflo:
{
if constexpr (pgxp_mode >= PGXPMode::CPU)
PGXP::CPU_MFLO(inst.bits, g_state.regs.lo);
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
WriteReg(inst.r.rd, g_state.regs.lo);
2019-09-09 07:01:26 +00:00
}
break;
case InstructionFunct::mtlo:
{
const u32 value = ReadReg(inst.r.rs);
if constexpr (pgxp_mode == PGXPMode::CPU)
PGXP::CPU_MTLO(inst.bits, value);
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
g_state.regs.lo = value;
2019-09-09 07:01:26 +00:00
}
break;
case InstructionFunct::mult:
{
const u32 lhs = ReadReg(inst.r.rs);
const u32 rhs = ReadReg(inst.r.rt);
const u64 result =
static_cast<u64>(static_cast<s64>(SignExtend64(lhs)) * static_cast<s64>(SignExtend64(rhs)));
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
g_state.regs.hi = Truncate32(result >> 32);
g_state.regs.lo = Truncate32(result);
if constexpr (pgxp_mode >= PGXPMode::CPU)
PGXP::CPU_MULT(inst.bits, lhs, rhs);
2019-09-09 07:01:26 +00:00
}
break;
case InstructionFunct::multu:
{
const u32 lhs = ReadReg(inst.r.rs);
const u32 rhs = ReadReg(inst.r.rt);
const u64 result = ZeroExtend64(lhs) * ZeroExtend64(rhs);
if constexpr (pgxp_mode >= PGXPMode::CPU)
PGXP::CPU_MULTU(inst.bits, lhs, rhs);
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
g_state.regs.hi = Truncate32(result >> 32);
g_state.regs.lo = Truncate32(result);
2019-09-09 07:01:26 +00:00
}
break;
case InstructionFunct::div:
{
const s32 num = static_cast<s32>(ReadReg(inst.r.rs));
const s32 denom = static_cast<s32>(ReadReg(inst.r.rt));
if (denom == 0)
{
// divide by zero
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
g_state.regs.lo = (num >= 0) ? UINT32_C(0xFFFFFFFF) : UINT32_C(1);
g_state.regs.hi = static_cast<u32>(num);
2019-09-09 07:01:26 +00:00
}
else if (static_cast<u32>(num) == UINT32_C(0x80000000) && denom == -1)
{
// unrepresentable
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
g_state.regs.lo = UINT32_C(0x80000000);
g_state.regs.hi = 0;
2019-09-09 07:01:26 +00:00
}
else
{
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
g_state.regs.lo = static_cast<u32>(num / denom);
g_state.regs.hi = static_cast<u32>(num % denom);
2019-09-09 07:01:26 +00:00
}
if constexpr (pgxp_mode >= PGXPMode::CPU)
PGXP::CPU_DIV(inst.bits, num, denom);
2019-09-09 07:01:26 +00:00
}
break;
case InstructionFunct::divu:
{
const u32 num = ReadReg(inst.r.rs);
const u32 denom = ReadReg(inst.r.rt);
if (denom == 0)
{
// divide by zero
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
g_state.regs.lo = UINT32_C(0xFFFFFFFF);
g_state.regs.hi = static_cast<u32>(num);
2019-09-09 07:01:26 +00:00
}
else
{
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
g_state.regs.lo = num / denom;
g_state.regs.hi = num % denom;
2019-09-09 07:01:26 +00:00
}
if constexpr (pgxp_mode >= PGXPMode::CPU)
PGXP::CPU_DIVU(inst.bits, num, denom);
2019-09-09 07:01:26 +00:00
}
break;
case InstructionFunct::jr:
{
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
g_state.next_instruction_is_branch_delay_slot = true;
2019-09-09 07:01:26 +00:00
const u32 target = ReadReg(inst.r.rs);
Branch(target);
}
break;
case InstructionFunct::jalr:
{
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
g_state.next_instruction_is_branch_delay_slot = true;
2019-09-09 07:01:26 +00:00
const u32 target = ReadReg(inst.r.rs);
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
WriteReg(inst.r.rd, g_state.regs.npc);
2019-09-09 07:01:26 +00:00
Branch(target);
}
break;
case InstructionFunct::syscall:
{
RaiseException(Exception::Syscall);
2019-09-09 07:01:26 +00:00
}
break;
2019-09-14 04:41:41 +00:00
case InstructionFunct::break_:
{
RaiseException(Exception::BP);
}
break;
2019-09-09 07:01:26 +00:00
default:
{
RaiseException(Exception::RI);
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break;
}
2019-09-09 07:01:26 +00:00
}
}
break;
case InstructionOp::lui:
{
const u32 value = inst.i.imm_zext32() << 16;
WriteReg(inst.i.rt, value);
if constexpr (pgxp_mode >= PGXPMode::CPU)
PGXP::CPU_LUI(inst.bits);
2019-09-09 07:01:26 +00:00
}
break;
case InstructionOp::andi:
{
const u32 new_value = ReadReg(inst.i.rs) & inst.i.imm_zext32();
if constexpr (pgxp_mode >= PGXPMode::CPU)
PGXP::CPU_ANDI(inst.bits, ReadReg(inst.i.rs));
WriteReg(inst.i.rt, new_value);
2019-09-09 07:01:26 +00:00
}
break;
case InstructionOp::ori:
{
const u32 new_value = ReadReg(inst.i.rs) | inst.i.imm_zext32();
if constexpr (pgxp_mode >= PGXPMode::CPU)
PGXP::CPU_ORI(inst.bits, ReadReg(inst.i.rs));
WriteReg(inst.i.rt, new_value);
2019-09-09 07:01:26 +00:00
}
break;
2019-09-14 03:31:44 +00:00
case InstructionOp::xori:
{
const u32 new_value = ReadReg(inst.i.rs) ^ inst.i.imm_zext32();
if constexpr (pgxp_mode >= PGXPMode::CPU)
PGXP::CPU_XORI(inst.bits, ReadReg(inst.i.rs));
WriteReg(inst.i.rt, new_value);
2019-09-14 03:31:44 +00:00
}
break;
2019-09-09 07:01:26 +00:00
case InstructionOp::addi:
{
const u32 old_value = ReadReg(inst.i.rs);
const u32 add_value = inst.i.imm_sext32();
const u32 new_value = old_value + add_value;
if (AddOverflow(old_value, add_value, new_value))
{
RaiseException(Exception::Ov);
return;
}
2019-09-09 07:01:26 +00:00
if constexpr (pgxp_mode >= PGXPMode::CPU)
PGXP::CPU_ADDI(inst.bits, ReadReg(inst.i.rs));
else if constexpr (pgxp_mode >= PGXPMode::Memory)
{
if (add_value == 0)
{
PGXP::CPU_MOVE((static_cast<u32>(inst.i.rt.GetValue()) << 8) | static_cast<u32>(inst.i.rs.GetValue()),
old_value);
}
}
2019-09-09 07:01:26 +00:00
WriteReg(inst.i.rt, new_value);
}
break;
case InstructionOp::addiu:
{
const u32 old_value = ReadReg(inst.i.rs);
const u32 add_value = inst.i.imm_sext32();
const u32 new_value = old_value + add_value;
if constexpr (pgxp_mode >= PGXPMode::CPU)
PGXP::CPU_ADDI(inst.bits, ReadReg(inst.i.rs));
else if constexpr (pgxp_mode >= PGXPMode::Memory)
{
if (add_value == 0)
{
PGXP::CPU_MOVE((static_cast<u32>(inst.i.rt.GetValue()) << 8) | static_cast<u32>(inst.i.rs.GetValue()),
old_value);
}
}
WriteReg(inst.i.rt, new_value);
2019-09-09 07:01:26 +00:00
}
break;
case InstructionOp::slti:
{
const u32 result = BoolToUInt32(static_cast<s32>(ReadReg(inst.i.rs)) < static_cast<s32>(inst.i.imm_sext32()));
if constexpr (pgxp_mode >= PGXPMode::CPU)
PGXP::CPU_SLTI(inst.bits, ReadReg(inst.i.rs));
2019-09-09 07:01:26 +00:00
WriteReg(inst.i.rt, result);
}
break;
case InstructionOp::sltiu:
{
const u32 result = BoolToUInt32(ReadReg(inst.i.rs) < inst.i.imm_sext32());
if constexpr (pgxp_mode >= PGXPMode::CPU)
PGXP::CPU_SLTIU(inst.bits, ReadReg(inst.i.rs));
2019-09-09 07:01:26 +00:00
WriteReg(inst.i.rt, result);
}
break;
case InstructionOp::lb:
{
const VirtualMemoryAddress addr = ReadReg(inst.i.rs) + inst.i.imm_sext32();
if constexpr (debug)
Cop0DataBreakpointCheck<MemoryAccessType::Read>(addr);
u8 value;
if (!ReadMemoryByte(addr, &value))
return;
2020-08-01 14:25:07 +00:00
const u32 sxvalue = SignExtend32(value);
WriteRegDelayed(inst.i.rt, sxvalue);
if constexpr (pgxp_mode >= PGXPMode::Memory)
2020-08-01 14:25:07 +00:00
PGXP::CPU_LBx(inst.bits, sxvalue, addr);
2019-09-09 07:01:26 +00:00
}
break;
case InstructionOp::lh:
{
const VirtualMemoryAddress addr = ReadReg(inst.i.rs) + inst.i.imm_sext32();
if constexpr (debug)
Cop0DataBreakpointCheck<MemoryAccessType::Read>(addr);
u16 value;
if (!ReadMemoryHalfWord(addr, &value))
return;
2020-08-01 14:25:07 +00:00
const u32 sxvalue = SignExtend32(value);
WriteRegDelayed(inst.i.rt, sxvalue);
if constexpr (pgxp_mode >= PGXPMode::Memory)
2020-08-01 14:25:07 +00:00
PGXP::CPU_LHx(inst.bits, sxvalue, addr);
2019-09-09 07:01:26 +00:00
}
break;
case InstructionOp::lw:
{
const VirtualMemoryAddress addr = ReadReg(inst.i.rs) + inst.i.imm_sext32();
if constexpr (debug)
Cop0DataBreakpointCheck<MemoryAccessType::Read>(addr);
u32 value;
if (!ReadMemoryWord(addr, &value))
return;
2019-09-09 07:01:26 +00:00
WriteRegDelayed(inst.i.rt, value);
2020-08-01 14:25:07 +00:00
if constexpr (pgxp_mode >= PGXPMode::Memory)
2020-08-01 14:25:07 +00:00
PGXP::CPU_LW(inst.bits, value, addr);
2019-09-09 07:01:26 +00:00
}
break;
case InstructionOp::lbu:
{
const VirtualMemoryAddress addr = ReadReg(inst.i.rs) + inst.i.imm_sext32();
if constexpr (debug)
Cop0DataBreakpointCheck<MemoryAccessType::Read>(addr);
u8 value;
if (!ReadMemoryByte(addr, &value))
return;
2020-08-01 14:25:07 +00:00
const u32 zxvalue = ZeroExtend32(value);
WriteRegDelayed(inst.i.rt, zxvalue);
if constexpr (pgxp_mode >= PGXPMode::Memory)
2020-08-01 14:25:07 +00:00
PGXP::CPU_LBx(inst.bits, zxvalue, addr);
2019-09-09 07:01:26 +00:00
}
break;
case InstructionOp::lhu:
{
const VirtualMemoryAddress addr = ReadReg(inst.i.rs) + inst.i.imm_sext32();
if constexpr (debug)
Cop0DataBreakpointCheck<MemoryAccessType::Read>(addr);
u16 value;
if (!ReadMemoryHalfWord(addr, &value))
return;
2020-08-01 14:25:07 +00:00
const u32 zxvalue = ZeroExtend32(value);
WriteRegDelayed(inst.i.rt, zxvalue);
if constexpr (pgxp_mode >= PGXPMode::Memory)
2020-08-01 14:25:07 +00:00
PGXP::CPU_LHx(inst.bits, zxvalue, addr);
2019-09-09 07:01:26 +00:00
}
break;
case InstructionOp::lwl:
case InstructionOp::lwr:
{
const VirtualMemoryAddress addr = ReadReg(inst.i.rs) + inst.i.imm_sext32();
const VirtualMemoryAddress aligned_addr = addr & ~UINT32_C(3);
if constexpr (debug)
Cop0DataBreakpointCheck<MemoryAccessType::Read>(addr);
u32 aligned_value;
if (!ReadMemoryWord(aligned_addr, &aligned_value))
return;
// Bypasses load delay. No need to check the old value since this is the delay slot or it's not relevant.
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
const u32 existing_value = (inst.i.rt == g_state.load_delay_reg) ? g_state.load_delay_value : ReadReg(inst.i.rt);
const u8 shift = (Truncate8(addr) & u8(3)) * u8(8);
u32 new_value;
if (inst.op == InstructionOp::lwl)
{
const u32 mask = UINT32_C(0x00FFFFFF) >> shift;
new_value = (existing_value & mask) | (aligned_value << (24 - shift));
}
else
{
const u32 mask = UINT32_C(0xFFFFFF00) << (24 - shift);
new_value = (existing_value & mask) | (aligned_value >> shift);
}
WriteRegDelayed(inst.i.rt, new_value);
2020-08-01 14:25:07 +00:00
if constexpr (pgxp_mode >= PGXPMode::Memory)
2020-08-01 14:25:07 +00:00
PGXP::CPU_LW(inst.bits, new_value, addr);
}
break;
2019-09-09 07:01:26 +00:00
case InstructionOp::sb:
{
const VirtualMemoryAddress addr = ReadReg(inst.i.rs) + inst.i.imm_sext32();
if constexpr (debug)
Cop0DataBreakpointCheck<MemoryAccessType::Write>(addr);
const u32 value = ReadReg(inst.i.rt);
2019-09-09 07:01:26 +00:00
WriteMemoryByte(addr, value);
2020-08-01 14:25:07 +00:00
if constexpr (pgxp_mode >= PGXPMode::Memory)
PGXP::CPU_SB(inst.bits, Truncate8(value), addr);
2019-09-09 07:01:26 +00:00
}
break;
case InstructionOp::sh:
{
const VirtualMemoryAddress addr = ReadReg(inst.i.rs) + inst.i.imm_sext32();
if constexpr (debug)
Cop0DataBreakpointCheck<MemoryAccessType::Write>(addr);
const u32 value = ReadReg(inst.i.rt);
2019-09-09 07:01:26 +00:00
WriteMemoryHalfWord(addr, value);
2020-08-01 14:25:07 +00:00
if constexpr (pgxp_mode >= PGXPMode::Memory)
PGXP::CPU_SH(inst.bits, Truncate16(value), addr);
2019-09-09 07:01:26 +00:00
}
break;
case InstructionOp::sw:
{
const VirtualMemoryAddress addr = ReadReg(inst.i.rs) + inst.i.imm_sext32();
if constexpr (debug)
Cop0DataBreakpointCheck<MemoryAccessType::Write>(addr);
2019-09-09 07:01:26 +00:00
const u32 value = ReadReg(inst.i.rt);
WriteMemoryWord(addr, value);
2020-08-01 14:25:07 +00:00
if constexpr (pgxp_mode >= PGXPMode::Memory)
2020-08-01 14:25:07 +00:00
PGXP::CPU_SW(inst.bits, value, addr);
2019-09-09 07:01:26 +00:00
}
break;
case InstructionOp::swl:
case InstructionOp::swr:
{
const VirtualMemoryAddress addr = ReadReg(inst.i.rs) + inst.i.imm_sext32();
const VirtualMemoryAddress aligned_addr = addr & ~UINT32_C(3);
if constexpr (debug)
Cop0DataBreakpointCheck<MemoryAccessType::Write>(aligned_addr);
const u32 reg_value = ReadReg(inst.i.rt);
const u8 shift = (Truncate8(addr) & u8(3)) * u8(8);
u32 mem_value;
if (!ReadMemoryWord(aligned_addr, &mem_value))
return;
u32 new_value;
if (inst.op == InstructionOp::swl)
{
const u32 mem_mask = UINT32_C(0xFFFFFF00) << shift;
new_value = (mem_value & mem_mask) | (reg_value >> (24 - shift));
}
else
{
const u32 mem_mask = UINT32_C(0x00FFFFFF) >> (24 - shift);
new_value = (mem_value & mem_mask) | (reg_value << shift);
}
WriteMemoryWord(aligned_addr, new_value);
2020-08-01 14:25:07 +00:00
if constexpr (pgxp_mode >= PGXPMode::Memory)
2020-08-01 14:25:07 +00:00
PGXP::CPU_SW(inst.bits, new_value, addr);
}
break;
2019-09-09 07:01:26 +00:00
case InstructionOp::j:
{
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
g_state.next_instruction_is_branch_delay_slot = true;
Branch((g_state.regs.pc & UINT32_C(0xF0000000)) | (inst.j.target << 2));
2019-09-09 07:01:26 +00:00
}
break;
case InstructionOp::jal:
{
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
WriteReg(Reg::ra, g_state.regs.npc);
g_state.next_instruction_is_branch_delay_slot = true;
Branch((g_state.regs.pc & UINT32_C(0xF0000000)) | (inst.j.target << 2));
2019-09-09 07:01:26 +00:00
}
break;
case InstructionOp::beq:
{
2019-10-03 16:48:19 +00:00
// We're still flagged as a branch delay slot even if the branch isn't taken.
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
g_state.next_instruction_is_branch_delay_slot = true;
2019-09-09 07:01:26 +00:00
const bool branch = (ReadReg(inst.i.rs) == ReadReg(inst.i.rt));
if (branch)
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
Branch(g_state.regs.pc + (inst.i.imm_sext32() << 2));
2019-09-09 07:01:26 +00:00
}
break;
case InstructionOp::bne:
{
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
g_state.next_instruction_is_branch_delay_slot = true;
2019-09-09 07:01:26 +00:00
const bool branch = (ReadReg(inst.i.rs) != ReadReg(inst.i.rt));
if (branch)
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
Branch(g_state.regs.pc + (inst.i.imm_sext32() << 2));
2019-09-09 07:01:26 +00:00
}
break;
case InstructionOp::bgtz:
{
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
g_state.next_instruction_is_branch_delay_slot = true;
2019-09-09 07:01:26 +00:00
const bool branch = (static_cast<s32>(ReadReg(inst.i.rs)) > 0);
if (branch)
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
Branch(g_state.regs.pc + (inst.i.imm_sext32() << 2));
2019-09-09 07:01:26 +00:00
}
break;
case InstructionOp::blez:
{
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
g_state.next_instruction_is_branch_delay_slot = true;
2019-09-09 07:01:26 +00:00
const bool branch = (static_cast<s32>(ReadReg(inst.i.rs)) <= 0);
if (branch)
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
Branch(g_state.regs.pc + (inst.i.imm_sext32() << 2));
2019-09-09 07:01:26 +00:00
}
break;
case InstructionOp::b:
{
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
g_state.next_instruction_is_branch_delay_slot = true;
2019-09-09 07:01:26 +00:00
const u8 rt = static_cast<u8>(inst.i.rt.GetValue());
// bgez is the inverse of bltz, so simply do ltz and xor the result
const bool bgez = ConvertToBoolUnchecked(rt & u8(1));
const bool branch = (static_cast<s32>(ReadReg(inst.i.rs)) < 0) ^ bgez;
2019-09-14 15:02:35 +00:00
// register is still linked even if the branch isn't taken
const bool link = (rt & u8(0x1E)) == u8(0x10);
if (link)
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
WriteReg(Reg::ra, g_state.regs.npc);
2019-09-14 15:02:35 +00:00
if (branch)
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
Branch(g_state.regs.pc + (inst.i.imm_sext32() << 2));
2019-09-09 07:01:26 +00:00
}
break;
case InstructionOp::cop0:
{
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
if (InUserMode() && !g_state.cop0_regs.sr.CU0)
2019-09-09 07:01:26 +00:00
{
Log_WarningPrintf("Coprocessor 0 not present in user mode");
RaiseException(Exception::CpU);
2019-09-09 07:01:26 +00:00
return;
}
if (inst.cop.IsCommonInstruction())
{
switch (inst.cop.CommonOp())
{
case CopCommonInstruction::mfcn:
{
const u32 value = ReadCop0Reg(static_cast<Cop0Reg>(inst.r.rd.GetValue()));
if constexpr (pgxp_mode == PGXPMode::CPU)
PGXP::CPU_MFC0(inst.bits, value);
WriteRegDelayed(inst.r.rt, value);
}
break;
case CopCommonInstruction::mtcn:
{
WriteCop0Reg(static_cast<Cop0Reg>(inst.r.rd.GetValue()), ReadReg(inst.r.rt));
if constexpr (pgxp_mode == PGXPMode::CPU)
PGXP::CPU_MTC0(inst.bits, ReadCop0Reg(static_cast<Cop0Reg>(inst.r.rd.GetValue())), ReadReg(inst.i.rt));
}
break;
default:
Log_ErrorPrintf("Unhandled instruction at %08X: %08X", g_state.current_instruction_pc, inst.bits);
break;
}
}
else
{
switch (inst.cop.Cop0Op())
{
case Cop0Instruction::rfe:
{
// restore mode
g_state.cop0_regs.sr.mode_bits =
(g_state.cop0_regs.sr.mode_bits & UINT32_C(0b110000)) | (g_state.cop0_regs.sr.mode_bits >> 2);
CheckForPendingInterrupt();
}
break;
case Cop0Instruction::tlbr:
case Cop0Instruction::tlbwi:
case Cop0Instruction::tlbwr:
case Cop0Instruction::tlbp:
RaiseException(Exception::RI);
break;
default:
Log_ErrorPrintf("Unhandled instruction at %08X: %08X", g_state.current_instruction_pc, inst.bits);
break;
}
}
2019-09-09 07:01:26 +00:00
}
break;
case InstructionOp::cop2:
{
if (!g_state.cop0_regs.sr.CE2)
{
Log_WarningPrintf("Coprocessor 2 not enabled");
RaiseException(Exception::CpU);
return;
}
StallUntilGTEComplete();
if (inst.cop.IsCommonInstruction())
{
// TODO: Combine with cop0.
switch (inst.cop.CommonOp())
{
case CopCommonInstruction::cfcn:
{
const u32 value = GTE::ReadRegister(static_cast<u32>(inst.r.rd.GetValue()) + 32);
WriteRegDelayed(inst.r.rt, value);
if constexpr (pgxp_mode >= PGXPMode::Memory)
PGXP::CPU_CFC2(inst.bits, value, value);
}
break;
case CopCommonInstruction::ctcn:
{
const u32 value = ReadReg(inst.r.rt);
GTE::WriteRegister(static_cast<u32>(inst.r.rd.GetValue()) + 32, value);
if constexpr (pgxp_mode >= PGXPMode::Memory)
PGXP::CPU_CTC2(inst.bits, value, value);
}
break;
case CopCommonInstruction::mfcn:
{
const u32 value = GTE::ReadRegister(static_cast<u32>(inst.r.rd.GetValue()));
WriteRegDelayed(inst.r.rt, value);
if constexpr (pgxp_mode >= PGXPMode::Memory)
PGXP::CPU_MFC2(inst.bits, value, value);
}
break;
case CopCommonInstruction::mtcn:
{
const u32 value = ReadReg(inst.r.rt);
GTE::WriteRegister(static_cast<u32>(inst.r.rd.GetValue()), value);
if constexpr (pgxp_mode >= PGXPMode::Memory)
PGXP::CPU_MTC2(inst.bits, value, value);
}
break;
default:
Log_ErrorPrintf("Unhandled instruction at %08X: %08X", g_state.current_instruction_pc, inst.bits);
break;
}
}
else
{
GTE::ExecuteInstruction(inst.bits);
}
2019-09-09 07:01:26 +00:00
}
break;
2019-09-21 16:06:47 +00:00
case InstructionOp::lwc2:
{
if (!g_state.cop0_regs.sr.CE2)
2019-09-21 16:06:47 +00:00
{
Log_WarningPrintf("Coprocessor 2 not enabled");
RaiseException(Exception::CpU);
2019-09-21 16:06:47 +00:00
return;
}
const VirtualMemoryAddress addr = ReadReg(inst.i.rs) + inst.i.imm_sext32();
u32 value;
if (!ReadMemoryWord(addr, &value))
return;
StallUntilGTEComplete();
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
GTE::WriteRegister(ZeroExtend32(static_cast<u8>(inst.i.rt.GetValue())), value);
2020-08-01 14:25:07 +00:00
if constexpr (pgxp_mode >= PGXPMode::Memory)
2020-08-01 14:25:07 +00:00
PGXP::CPU_LWC2(inst.bits, value, addr);
2019-09-21 16:06:47 +00:00
}
break;
case InstructionOp::swc2:
{
if (!g_state.cop0_regs.sr.CE2)
2019-09-21 16:06:47 +00:00
{
Log_WarningPrintf("Coprocessor 2 not enabled");
RaiseException(Exception::CpU);
2019-09-21 16:06:47 +00:00
return;
}
StallUntilGTEComplete();
2019-09-21 16:06:47 +00:00
const VirtualMemoryAddress addr = ReadReg(inst.i.rs) + inst.i.imm_sext32();
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
const u32 value = GTE::ReadRegister(ZeroExtend32(static_cast<u8>(inst.i.rt.GetValue())));
2019-09-21 16:06:47 +00:00
WriteMemoryWord(addr, value);
2020-08-01 14:25:07 +00:00
if constexpr (pgxp_mode >= PGXPMode::Memory)
2020-08-01 14:25:07 +00:00
PGXP::CPU_SWC2(inst.bits, value, addr);
2019-09-21 16:06:47 +00:00
}
break;
// swc0/lwc0/cop1/cop3 are essentially no-ops
case InstructionOp::cop1:
2019-09-09 07:01:26 +00:00
case InstructionOp::cop3:
case InstructionOp::lwc0:
2019-09-21 16:06:47 +00:00
case InstructionOp::lwc1:
case InstructionOp::lwc3:
case InstructionOp::swc0:
case InstructionOp::swc1:
2019-09-21 16:06:47 +00:00
case InstructionOp::swc3:
2019-09-09 07:01:26 +00:00
{
}
break;
// everything else is reserved/invalid
2019-09-09 07:01:26 +00:00
default:
{
u32 ram_value;
if (SafeReadInstruction(g_state.current_instruction_pc, &ram_value) &&
ram_value != g_state.current_instruction.bits)
{
Log_ErrorPrintf("Stale icache at 0x%08X - ICache: %08X RAM: %08X", g_state.current_instruction_pc,
g_state.current_instruction.bits, ram_value);
g_state.current_instruction.bits = ram_value;
goto restart_instruction;
}
RaiseException(Exception::RI);
}
break;
2019-09-09 07:01:26 +00:00
}
}
void DispatchInterrupt()
{
// If the instruction we're about to execute is a GTE instruction, delay dispatching the interrupt until the next
// instruction. For some reason, if we don't do this, we end up with incorrectly sorted polygons and flickering..
2020-10-18 04:43:09 +00:00
SafeReadInstruction(g_state.regs.pc, &g_state.next_instruction.bits);
if (g_state.next_instruction.op == InstructionOp::cop2 && !g_state.next_instruction.cop.IsCommonInstruction())
{
StallUntilGTEComplete();
GTE::ExecuteInstruction(g_state.next_instruction.bits);
}
// Interrupt raising occurs before the start of the instruction.
RaiseException(
Cop0Registers::CAUSE::MakeValueForException(Exception::INT, g_state.next_instruction_is_branch_delay_slot,
g_state.branch_was_taken, g_state.next_instruction.cop.cop_n),
g_state.regs.pc);
}
void UpdateDebugDispatcherFlag()
{
const bool has_any_breakpoints = !s_breakpoints.empty();
// TODO: cop0 breakpoints
const auto& dcic = g_state.cop0_regs.dcic;
const bool has_cop0_breakpoints =
dcic.super_master_enable_1 && dcic.super_master_enable_2 && dcic.execution_breakpoint_enable;
const bool use_debug_dispatcher = has_any_breakpoints || has_cop0_breakpoints || s_trace_to_log;
if (use_debug_dispatcher == g_state.use_debug_dispatcher)
return;
Log_DevPrintf("%s debug dispatcher", use_debug_dispatcher ? "Now using" : "No longer using");
g_state.use_debug_dispatcher = use_debug_dispatcher;
ForceDispatcherExit();
}
void ForceDispatcherExit()
{
// zero the downcount so we break out and switch
g_state.downcount = 0;
g_state.frame_done = true;
}
bool HasAnyBreakpoints()
{
return !s_breakpoints.empty();
}
bool HasBreakpointAtAddress(VirtualMemoryAddress address)
{
for (const Breakpoint& bp : s_breakpoints)
{
if (bp.address == address)
return true;
}
return false;
}
BreakpointList GetBreakpointList(bool include_auto_clear, bool include_callbacks)
{
BreakpointList bps;
bps.reserve(s_breakpoints.size());
for (const Breakpoint& bp : s_breakpoints)
{
if (bp.callback && !include_callbacks)
continue;
if (bp.auto_clear && !include_auto_clear)
continue;
bps.push_back(bp);
}
return bps;
}
bool AddBreakpoint(VirtualMemoryAddress address, bool auto_clear, bool enabled)
{
if (HasBreakpointAtAddress(address))
return false;
Log_InfoPrintf("Adding breakpoint at %08X, auto clear = %u", address, static_cast<unsigned>(auto_clear));
Breakpoint bp{address, nullptr, auto_clear ? 0 : s_breakpoint_counter++, 0, auto_clear, enabled};
s_breakpoints.push_back(std::move(bp));
UpdateDebugDispatcherFlag();
if (!auto_clear)
{
g_host_interface->ReportFormattedDebuggerMessage(
g_host_interface->TranslateString("DebuggerMessage", "Added breakpoint at 0x%08X."), address);
}
return true;
}
bool AddBreakpointWithCallback(VirtualMemoryAddress address, BreakpointCallback callback)
{
if (HasBreakpointAtAddress(address))
return false;
Log_InfoPrintf("Adding breakpoint with callback at %08X", address);
Breakpoint bp{address, callback, 0, 0, false, true};
s_breakpoints.push_back(std::move(bp));
UpdateDebugDispatcherFlag();
return true;
}
bool RemoveBreakpoint(VirtualMemoryAddress address)
{
auto it = std::find_if(s_breakpoints.begin(), s_breakpoints.end(),
[address](const Breakpoint& bp) { return bp.address == address; });
if (it == s_breakpoints.end())
return false;
g_host_interface->ReportFormattedDebuggerMessage(
g_host_interface->TranslateString("DebuggerMessage", "Removed breakpoint at 0x%08X."), address);
s_breakpoints.erase(it);
UpdateDebugDispatcherFlag();
if (address == s_last_breakpoint_check_pc)
s_last_breakpoint_check_pc = INVALID_BREAKPOINT_PC;
return true;
}
void ClearBreakpoints()
{
s_breakpoints.clear();
s_breakpoint_counter = 0;
s_last_breakpoint_check_pc = INVALID_BREAKPOINT_PC;
UpdateDebugDispatcherFlag();
}
bool AddStepOverBreakpoint()
{
u32 bp_pc = g_state.regs.pc;
Instruction inst;
if (!SafeReadInstruction(bp_pc, &inst.bits))
return false;
bp_pc += sizeof(Instruction);
if (!IsCallInstruction(inst))
{
g_host_interface->ReportFormattedDebuggerMessage(
g_host_interface->TranslateString("DebuggerMessage", "0x%08X is not a call instruction."), g_state.regs.pc);
return false;
}
if (!SafeReadInstruction(bp_pc, &inst.bits))
return false;
if (IsBranchInstruction(inst))
{
g_host_interface->ReportFormattedDebuggerMessage(
g_host_interface->TranslateString("DebuggerMessage", "Can't step over double branch at 0x%08X"), g_state.regs.pc);
return false;
}
// skip the delay slot
bp_pc += sizeof(Instruction);
g_host_interface->ReportFormattedDebuggerMessage(
g_host_interface->TranslateString("DebuggerMessage", "Stepping over to 0x%08X."), bp_pc);
return AddBreakpoint(bp_pc, true);
}
bool AddStepOutBreakpoint(u32 max_instructions_to_search)
{
// find the branch-to-ra instruction.
u32 ret_pc = g_state.regs.pc;
for (u32 i = 0; i < max_instructions_to_search; i++)
{
ret_pc += sizeof(Instruction);
Instruction inst;
if (!SafeReadInstruction(ret_pc, &inst.bits))
{
g_host_interface->ReportFormattedDebuggerMessage(
g_host_interface->TranslateString("DebuggerMessage",
"Instruction read failed at %08X while searching for function end."),
ret_pc);
return false;
}
if (IsReturnInstruction(inst))
{
g_host_interface->ReportFormattedDebuggerMessage(
g_host_interface->TranslateString("DebuggerMessage", "Stepping out to 0x%08X."), ret_pc);
return AddBreakpoint(ret_pc, true);
}
}
g_host_interface->ReportFormattedDebuggerMessage(
g_host_interface->TranslateString("DebuggerMessage",
"No return instruction found after %u instructions for step-out at %08X."),
max_instructions_to_search, g_state.regs.pc);
return false;
}
ALWAYS_INLINE_RELEASE static bool BreakpointCheck()
{
const u32 pc = g_state.regs.pc;
// single step - we want to break out after this instruction, so set a pending exit
// the bp check happens just before execution, so this is fine
if (s_single_step)
{
ForceDispatcherExit();
s_single_step = false;
s_last_breakpoint_check_pc = pc;
return false;
}
if (pc == s_last_breakpoint_check_pc)
{
// we don't want to trigger the same breakpoint which just paused us repeatedly.
return false;
}
u32 count = static_cast<u32>(s_breakpoints.size());
for (u32 i = 0; i < count;)
{
Breakpoint& bp = s_breakpoints[i];
if (!bp.enabled || bp.address != pc)
{
i++;
continue;
}
bp.hit_count++;
if (bp.callback)
{
// if callback returns false, the bp is no longer recorded
if (!bp.callback(pc))
{
s_breakpoints.erase(s_breakpoints.begin() + i);
count--;
UpdateDebugDispatcherFlag();
}
else
{
i++;
}
}
else
{
g_host_interface->PauseSystem(true);
if (bp.auto_clear)
{
g_host_interface->ReportFormattedDebuggerMessage("Stopped execution at 0x%08X.", pc);
s_breakpoints.erase(s_breakpoints.begin() + i);
count--;
UpdateDebugDispatcherFlag();
}
else
{
g_host_interface->ReportFormattedDebuggerMessage("Hit breakpoint %u at 0x%08X.", bp.number, pc);
i++;
}
}
}
s_last_breakpoint_check_pc = pc;
return System::IsPaused();
}
template<PGXPMode pgxp_mode, bool debug>
static void ExecuteImpl()
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{
g_using_interpreter = true;
g_state.frame_done = false;
while (!g_state.frame_done)
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{
TimingEvents::UpdateCPUDowncount();
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while (g_state.pending_ticks < g_state.downcount)
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{
if (HasPendingInterrupt() && !g_state.interrupt_delay)
DispatchInterrupt();
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if constexpr (debug)
{
Cop0ExecutionBreakpointCheck();
if (BreakpointCheck())
{
// continue is measurably faster than break on msvc for some reason
continue;
}
}
g_state.interrupt_delay = false;
g_state.pending_ticks++;
// now executing the instruction we previously fetched
g_state.current_instruction.bits = g_state.next_instruction.bits;
g_state.current_instruction_pc = g_state.regs.pc;
g_state.current_instruction_in_branch_delay_slot = g_state.next_instruction_is_branch_delay_slot;
g_state.current_instruction_was_branch_taken = g_state.branch_was_taken;
g_state.next_instruction_is_branch_delay_slot = false;
g_state.branch_was_taken = false;
g_state.exception_raised = false;
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// fetch the next instruction - even if this fails, it'll still refetch on the flush so we can continue
if (!FetchInstruction())
continue;
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// trace functionality
if constexpr (debug)
{
if (s_trace_to_log)
LogInstruction(g_state.current_instruction.bits, g_state.current_instruction_pc, &g_state.regs);
}
#if 0 // GTE flag test debugging
if (g_state.m_current_instruction_pc == 0x8002cdf4)
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{
if (g_state.m_regs.v1 != g_state.m_regs.v0)
printf("Got %08X Expected? %08X\n", g_state.m_regs.v1, g_state.m_regs.v0);
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}
#endif
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// execute the instruction we previously fetched
ExecuteInstruction<pgxp_mode, debug>();
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// next load delay
UpdateLoadDelay();
}
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TimingEvents::RunEvents();
}
}
void Execute()
{
if (g_settings.gpu_pgxp_enable)
{
if (g_settings.gpu_pgxp_cpu)
ExecuteImpl<PGXPMode::CPU, false>();
else
ExecuteImpl<PGXPMode::Memory, false>();
}
else
{
ExecuteImpl<PGXPMode::Disabled, false>();
}
}
void ExecuteDebug()
{
if (g_settings.gpu_pgxp_enable)
{
if (g_settings.gpu_pgxp_cpu)
ExecuteImpl<PGXPMode::CPU, true>();
else
ExecuteImpl<PGXPMode::Memory, true>();
}
else
{
ExecuteImpl<PGXPMode::Disabled, true>();
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
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}
}
void SingleStep()
{
s_single_step = true;
ExecuteDebug();
g_host_interface->ReportFormattedDebuggerMessage("Stepped to 0x%08X.", g_state.regs.pc);
}
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
namespace CodeCache {
template<PGXPMode pgxp_mode>
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
void InterpretCachedBlock(const CodeBlock& block)
{
// set up the state so we've already fetched the instruction
DebugAssert(g_state.regs.pc == block.GetPC());
g_state.regs.npc = block.GetPC() + 4;
for (const CodeBlockInstruction& cbi : block.instructions)
{
g_state.pending_ticks++;
// now executing the instruction we previously fetched
g_state.current_instruction.bits = cbi.instruction.bits;
g_state.current_instruction_pc = cbi.pc;
g_state.current_instruction_in_branch_delay_slot = cbi.is_branch_delay_slot;
g_state.current_instruction_was_branch_taken = g_state.branch_was_taken;
g_state.branch_was_taken = false;
g_state.exception_raised = false;
// update pc
g_state.regs.pc = g_state.regs.npc;
g_state.regs.npc += 4;
// execute the instruction we previously fetched
ExecuteInstruction<pgxp_mode, false>();
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
// next load delay
UpdateLoadDelay();
if (g_state.exception_raised)
break;
}
// cleanup so the interpreter can kick in if needed
g_state.next_instruction_is_branch_delay_slot = false;
}
template void InterpretCachedBlock<PGXPMode::Disabled>(const CodeBlock& block);
template void InterpretCachedBlock<PGXPMode::Memory>(const CodeBlock& block);
template void InterpretCachedBlock<PGXPMode::CPU>(const CodeBlock& block);
template<PGXPMode pgxp_mode>
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
void InterpretUncachedBlock()
{
g_state.regs.npc = g_state.regs.pc;
if (!FetchInstructionForInterpreterFallback())
return;
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
// At this point, pc contains the last address executed (in the previous block). The instruction has not been fetched
// yet. pc shouldn't be updated until the fetch occurs, that way the exception occurs in the delay slot.
bool in_branch_delay_slot = false;
for (;;)
{
g_state.pending_ticks++;
// now executing the instruction we previously fetched
g_state.current_instruction.bits = g_state.next_instruction.bits;
g_state.current_instruction_pc = g_state.regs.pc;
g_state.current_instruction_in_branch_delay_slot = g_state.next_instruction_is_branch_delay_slot;
g_state.current_instruction_was_branch_taken = g_state.branch_was_taken;
g_state.next_instruction_is_branch_delay_slot = false;
g_state.branch_was_taken = false;
g_state.exception_raised = false;
// Fetch the next instruction, except if we're in a branch delay slot. The "fetch" is done in the next block.
const bool branch = IsBranchInstruction(g_state.current_instruction);
if (!g_state.current_instruction_in_branch_delay_slot || branch)
{
if (!FetchInstructionForInterpreterFallback())
break;
}
else
{
g_state.regs.pc = g_state.regs.npc;
}
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
// execute the instruction we previously fetched
ExecuteInstruction<pgxp_mode, false>();
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
// next load delay
UpdateLoadDelay();
if (g_state.exception_raised || (!branch && in_branch_delay_slot) ||
IsExitBlockInstruction(g_state.current_instruction))
{
break;
}
in_branch_delay_slot = branch;
}
}
template void InterpretUncachedBlock<PGXPMode::Disabled>();
template void InterpretUncachedBlock<PGXPMode::Memory>();
template void InterpretUncachedBlock<PGXPMode::CPU>();
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
} // namespace CodeCache
namespace Recompiler::Thunks {
bool InterpretInstruction()
{
ExecuteInstruction<PGXPMode::Disabled, false>();
return g_state.exception_raised;
}
bool InterpretInstructionPGXP()
{
ExecuteInstruction<PGXPMode::Memory, false>();
JIT optimizations and refactoring (#675) * CPU/Recompiler: Use rel32 call where possible for no-args * JitCodeBuffer: Support using preallocated buffer * CPU/Recompiler/AArch64: Use bl instead of blr for short branches * CPU/CodeCache: Allocate recompiler buffer in program space This means we don't need 64-bit moves for every call out of the recompiler. * GTE: Don't store as u16 and load as u32 * CPU/Recompiler: Add methods to emit global load/stores * GTE: Convert class to namespace * CPU/Recompiler: Call GTE functions directly * Settings: Turn into a global variable * GPU: Replace local pointers with global * InterruptController: Turn into a global pointer * System: Replace local pointers with global * Timers: Turn into a global instance * DMA: Turn into a global instance * SPU: Turn into a global instance * CDROM: Turn into a global instance * MDEC: Turn into a global instance * Pad: Turn into a global instance * SIO: Turn into a global instance * CDROM: Move audio FIFO to the heap * CPU/Recompiler: Drop ASMFunctions No longer needed since we have code in the same 4GB window. * CPUCodeCache: Turn class into namespace * Bus: Local pointer -> global pointers * CPU: Turn class into namespace * Bus: Turn into namespace * GTE: Store registers in CPU state struct Allows relative addressing on ARM. * CPU/Recompiler: Align code storage to page size * CPU/Recompiler: Fix relative branches on A64 * HostInterface: Local references to global * System: Turn into a namespace, move events out * Add guard pages * Android: Fix build
2020-07-31 07:09:18 +00:00
return g_state.exception_raised;
}
} // namespace Recompiler::Thunks
} // namespace CPU