Connor McLaughlin
b6f871d2b9
JIT optimizations and refactoring ( #675 )
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* CPU/Recompiler: Use rel32 call where possible for no-args
* JitCodeBuffer: Support using preallocated buffer
* CPU/Recompiler/AArch64: Use bl instead of blr for short branches
* CPU/CodeCache: Allocate recompiler buffer in program space
This means we don't need 64-bit moves for every call out of the
recompiler.
* GTE: Don't store as u16 and load as u32
* CPU/Recompiler: Add methods to emit global load/stores
* GTE: Convert class to namespace
* CPU/Recompiler: Call GTE functions directly
* Settings: Turn into a global variable
* GPU: Replace local pointers with global
* InterruptController: Turn into a global pointer
* System: Replace local pointers with global
* Timers: Turn into a global instance
* DMA: Turn into a global instance
* SPU: Turn into a global instance
* CDROM: Turn into a global instance
* MDEC: Turn into a global instance
* Pad: Turn into a global instance
* SIO: Turn into a global instance
* CDROM: Move audio FIFO to the heap
* CPU/Recompiler: Drop ASMFunctions
No longer needed since we have code in the same 4GB window.
* CPUCodeCache: Turn class into namespace
* Bus: Local pointer -> global pointers
* CPU: Turn class into namespace
* Bus: Turn into namespace
* GTE: Store registers in CPU state struct
Allows relative addressing on ARM.
* CPU/Recompiler: Align code storage to page size
* CPU/Recompiler: Fix relative branches on A64
* HostInterface: Local references to global
* System: Turn into a namespace, move events out
* Add guard pages
* Android: Fix build
2020-07-31 17:09:18 +10:00
Connor McLaughlin
3edb8e113e
StringUtil: Add wide string<->utf8 conversion for Windows
2020-07-31 16:04:00 +10:00
Connor McLaughlin
8665a24eee
CommonHostInterface: Fix crash when there's no controller interface
2020-07-26 23:59:47 +10:00
Albert Liu
79576ca956
AnalogController: Expose axis scale setting to frontend
2020-07-24 19:18:41 -07:00
Connor McLaughlin
4a3e5ed644
VulkanHostDisplay: Fix custom crosshair rendering on NVIDIA
2020-07-24 02:40:46 +10:00
Albert Liu
855fc9a31c
CommonHostInterface: Prevent some potential null pointer dereferences
2020-07-21 17:14:11 -07:00
Connor McLaughlin
68d98af497
Qt: Remove usage of QString where possible for settings
2020-07-21 20:10:06 +10:00
Connor McLaughlin
eb7da791ea
CommonHostInterface: Fix command line help not printing on Windows
2020-07-21 20:09:54 +10:00
Albert Liu
79adabeb91
CommonHostInterface: Bump to settings version 3
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This is required for phasing out QSettings usage because game paths were
being saved using the QSettings multi-value format, which is
incompatible with SimpleIni.
2020-07-16 20:35:49 -07:00
Connor McLaughlin
8febf5df04
D3D11HostDisplay: Fix reversed feature level order
2020-07-12 00:44:13 +10:00
Connor McLaughlin
d6ec1fd84e
Build fix
2020-07-10 14:46:44 +10:00
Connor McLaughlin
c01854e9d1
Define LIBRETRO macro when building core, skip swap chain
2020-07-10 14:02:45 +10:00
Connor McLaughlin
a5fe740e30
Fix a bunch of compiler warnings
2020-07-09 13:30:16 +10:00
Connor McLaughlin
60a739e305
D3D11HostDisplay: Add __has_include check for dxgi1_5.h
2020-07-09 13:24:56 +10:00
Connor McLaughlin
5984f977ca
D3D11HostDisplay: Ensure we only get feature level 10-11
2020-07-09 13:00:31 +10:00
Connor McLaughlin
97a946bd62
CommonHostInterface: Implement frame step hotkey
2020-07-08 02:05:36 +10:00
Connor McLaughlin
76cb52407b
SDLControllerInterface: Init joystick API as well
2020-07-06 02:47:33 +10:00
Connor McLaughlin
b9ffca1ddf
libretro: Vulkan renderer support
2020-07-04 22:14:07 +10:00
Connor McLaughlin
2c4fce3f0d
D3D11HostDisplay: Don't create swap chain for headless
2020-07-04 17:37:50 +10:00
Albert Liu
0a0a2024fd
SDLControllerInterface: Prefer cbutton.which for button events
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Functionally the same as caxis.which due to SDL_Event union, but prefer
using SDL_ControllerButtonEvent members for button events.
2020-07-02 17:45:44 -07:00
Connor McLaughlin
655dff84e2
VulkanHostDisplay: Fix software cursor rendering
2020-07-01 01:57:25 +10:00
Connor McLaughlin
400ee3d9b3
OpenGLHostDisplay: Fix software cursor rendering
2020-07-01 01:57:25 +10:00
Connor McLaughlin
8cd9e0887e
libretro: Use framebuffer view dimensions not texture dimensions
2020-07-01 01:57:25 +10:00
Connor McLaughlin
ed6065d7f5
D3D11HostDisplay: Fix software cursor rendering
2020-07-01 00:56:46 +10:00
Connor McLaughlin
4dc9e10777
HostInterface: Support per-controller-type settings
2020-07-01 00:56:46 +10:00
Connor McLaughlin
2a38090e7a
HostDisplay: Move most backend logic to FrontendCommon
2020-06-30 03:03:56 +10:00
Albert Liu
1a45ee3018
CommonHostInterface: Use largeImage fields in Discord presence payload
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Fixes application icon not showing up in Discord Rich Presence.
2020-06-26 22:28:48 -07:00
Connor McLaughlin
58b0e6859a
Frontend: Reset/restore GPU state before saving screenshot
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Fixes driver crashes in Vulkan.
2020-06-27 02:59:58 +10:00
Albert Liu
293c2f50cd
ControllerInterface: Make axis-to-button deadzone customizable
2020-06-23 08:15:17 -07:00
Albert Liu
6b7c068f83
ControllerInterface: Implement axis scaling for axis-to-axis mappings
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This feature allows us to work around analog stick range issues at the
intercardinal directions in certain titles (e.g. Rockman DASH 2) caused
by modern controllers having a tighter logical range of reporting than
PS1 analog controllers.
2020-06-23 08:14:37 -07:00
Connor McLaughlin
eaca5eca07
GPU/Vulkan: Use Metal layer instead NSView on macOS.
2020-06-22 15:58:07 +10:00
Connor McLaughlin
f846817848
Vulkan: Fix crash when opening settings window -> resizing
2020-06-22 15:58:00 +10:00
Connor McLaughlin
1455e793d5
Vulkan: Fix crash when drag-resizing window
2020-06-22 15:57:54 +10:00
Connor McLaughlin
77291096db
Settings: Add GPU adapter option and hook up to D3D11/Vulkan
2020-06-20 03:34:19 +10:00
Connor McLaughlin
1b5f8db2fc
Vulkan/Context: Support specifying GPU to use
2020-06-20 03:34:19 +10:00
Connor McLaughlin
7fce9b102e
FrontendCommon: Add GPU enumeration methods to D3D11/Vulkan host displays
2020-06-20 03:34:19 +10:00
Connor McLaughlin
1e26ded73c
SDL: Use FrontendCommon D3D11 host display wrapper
2020-06-20 03:34:19 +10:00
Connor McLaughlin
6eb2079088
FrontendCommon: Add D3D11 helper for host display
2020-06-20 03:33:34 +10:00
Connor McLaughlin
6aacf0019a
FrontendCommon: Add a Vulkan host display interface
2020-06-19 00:18:19 +10:00
Connor McLaughlin
63cc4ab197
CommonHostInterface: Release save state selector before display
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This can have GPU objects, so needs to be released first.
2020-06-19 00:16:59 +10:00
Albert Liu
8a94fc944a
CommonHostInterface: Fix minor log message typo
2020-06-16 09:53:18 -07:00
Connor McLaughlin
8d2c7db224
Qt: Source input profiles from program and user directory
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This way Linux users as well as Windows users who use the Documents
user directory can use the shipped input profiles.
2020-06-12 02:47:40 +10:00
Connor McLaughlin
075380f8e0
Move most helper logic from base HostInterface to FrontendCommon
2020-06-09 02:35:37 +10:00
Connor McLaughlin
b9bfe30b1e
SDL: Fix compilation on older versions
2020-06-07 01:38:38 +10:00
Connor McLaughlin
531c3ad5fa
AudioStream: Replace buffer queue with ring buffer
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Should achieve a decent overall minimum latency reduction.
2020-06-07 01:22:03 +10:00
Albert Liu
e1e3cf4f5a
CommonHostInterface: Simplify input profile saving
2020-05-27 17:49:06 -07:00
Albert Liu
f8fea1b215
INISettingsInterface: Return bool on saving settings
2020-05-27 17:48:33 -07:00
Connor McLaughlin
b17a5832e5
System: Simplify save state booting
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Fixes memory card warning messages on load state.
2020-05-27 02:01:11 +10:00
Connor McLaughlin
47c2b29395
Build: Use bin directory for cmake, fix Windows/cmake build
2020-05-16 13:10:31 +10:00
Connor McLaughlin
6477e5fb54
CommonHostInterface: Add volume up/down/mute hotkeys
2020-05-10 00:54:23 +10:00
Connor McLaughlin
c67e877d82
CommonHostInterface: Fix -state command line parameter not working
2020-05-08 00:57:46 +10:00
Connor McLaughlin
2d6bdc1f82
Qt: Fix rumble not stopping on power off
2020-05-01 16:42:47 +10:00
Connor McLaughlin
1ed86f4897
Frontends: Add Discord Presence support
2020-05-01 01:01:53 +10:00
Connor McLaughlin
d8ab587153
HostInterface: Modify settings loading interface to support per-frontend settings
2020-05-01 01:01:50 +10:00
Connor McLaughlin
63692a012f
Qt: Add "New..." to input profile save button
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This will ensure the profile gets saved to the correct location.
2020-04-27 01:05:03 +10:00
Connor McLaughlin
fce35d6dbe
CommonHostInterface: Support mouse bindings
2020-04-26 17:21:49 +10:00
Connor McLaughlin
a111e36ad7
CommonHostInterface: Add proper fast forward toggle
2020-04-26 01:22:44 +10:00
Connor McLaughlin
b9954a943a
CommonHostInterface: Default hotkeys for new save state UI
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- F1: Load
- F2: Save
- F3: Select Previous
- F4: Select Next
2020-04-21 03:07:53 +10:00
Connor McLaughlin
2a710798cc
CommonHostInterface: Add save state selector UI
2020-04-21 03:07:40 +10:00
Connor McLaughlin
7c2244f20f
FrontendCommon: Add placeholder icon binary
2020-04-21 02:50:48 +10:00
Connor McLaughlin
277c03aca0
Add auto-generated Git version to window titles
2020-04-17 02:10:56 +10:00
Connor McLaughlin
f75ea052a6
FrontendCommon: Add input profile support
2020-04-15 01:44:04 +10:00
Connor McLaughlin
d9ebb975b2
CommonHostInterface: Reimplement controller rumble support
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Even better than before, supports separate motor control.
2020-04-14 16:34:42 +10:00
Connor McLaughlin
915989fa25
CommonHostInterface: Remove extra newlines in messages
2020-04-14 04:05:10 +10:00
Connor McLaughlin
81cf4b469f
Frontends: Add shared command line interface
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Also provides batch mode and automatic fullscreen switching.
-help: Displays this information and exits.
-version: Displays version information and exits.
-batch: Enables batch mode (exits after powering off)
-fastboot: Force fast boot for provided filename
-slowboot: Force slow boot for provided filename
-resume: Load resume save state. If a boot filename is provided,
that game's resume state will be loaded, otherwise the most
recent resume save state will be loaded.
-state <index>: Loads specified save state by index. If a boot
filename is provided, a per-game state will be loaded, otherwise
a global state will be loaded.
-statefile <filename>: Loads state from the specified filename.
No boot filename is required with this option.
-fullscreen: Enters fullscreen mode immediately after starting.
-nofullscreen: Prevents fullscreen mode from triggering if enabled.
-portable: Forces "portable mode", data in same directory.
--: Signals that no more arguments will follow and the remaining
parameters make up the filename. Use when the filename contains
spaces or starts with a dash.
2020-04-13 22:17:09 +10:00
Connor McLaughlin
e843fcd9f0
SDLControllerInterface: Fix broken input when player IDs clash
2020-04-11 19:36:53 +10:00
Connor McLaughlin
674bcdfeec
INISettingsInterface: Add Save() method
2020-04-11 00:00:21 +10:00
Connor McLaughlin
e7640d5367
HostInterface: Make SetUserDirectory() overridable by frontends
2020-04-05 22:59:06 +10:00
Connor McLaughlin
11e8a91e30
CommonHostInterface: Simplify fullscreen toggle
2020-04-05 22:58:54 +10:00
Connor McLaughlin
70ccdcfc30
INISettingsInterface: Make constructor parameter a std::string
2020-04-05 22:57:29 +10:00
Connor McLaughlin
cae2e09957
SDLControllerInterface: Pass player ID to hooks not joystick ID
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Should fix controllers which show up as non-zero players.
2020-04-05 01:28:08 +10:00
Connor McLaughlin
3daa6b469a
Build: Explicitly disable spectre mitigations
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Mitigations-off gave a roughly 20-25% boost in performance on my laptop
(i7-7700HQ), even with the recompiler.
It seems AppVeyor was building with them enabled. You shouldn't treat an
emulator like a sandbox and run untrusted code in it amyway.
2020-04-01 22:30:19 +10:00
Connor McLaughlin
361bedc2c3
SDLControllerInterface: Hackfix for non-player-id supporting controllers
2020-03-22 21:31:54 +10:00
Connor McLaughlin
46f921fb95
SDLControllerInterface: Fix crash on shutdown
2020-03-22 12:54:25 +10:00
Connor McLaughlin
8190efa5dc
SDLControllerInterface: Fix compilation on Ubuntu LTS
2020-03-22 12:28:10 +10:00
Connor McLaughlin
29a09a3685
Introduce ControllerInterface class, port SDL interface over
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This breaks controller support in the SDL frontend until it's ported
over to the common interface.
2020-03-22 00:49:46 +10:00
Connor McLaughlin
1ee68ad12a
CommonHostInterface: Add Screenshot hotkey
2020-03-18 22:28:03 +10:00
Connor McLaughlin
8f39a0f154
Qt: Properly implement "Start Fullscreen"
2020-03-12 13:53:58 +10:00
Connor McLaughlin
ef2796b780
CommonHostInterface: Fix controller inputs not binding
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Fixes #46 .
2020-03-06 21:55:27 +10:00
Connor McLaughlin
d41e6dd28f
CommonHostInterface: Add some more default key bindings
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Also remove some unused code.
2020-02-29 00:41:17 +10:00
Connor McLaughlin
a298e93004
CMake: Fix Linux build
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Fixes #36 .
2020-02-28 22:43:34 +10:00
Connor McLaughlin
f2adb71a70
CommonHostInterface: Bind face buttons to keypad by default
2020-02-28 18:15:21 +10:00
Connor McLaughlin
bbdee22ea8
SDL: Move SDLSettingsInterface (ini) to frontend-common
2020-02-28 17:00:14 +10:00
Connor McLaughlin
9ab5212833
FrontendCommon: Make SDL2 dependency optional
2020-02-28 17:00:12 +10:00
Connor McLaughlin
f35970fcac
FrontendCommon: Move input binding and some other logic from Qt to common
2020-02-28 17:00:09 +10:00
Connor McLaughlin
4f794b1c37
Add precompiled versions of D3D11 display shaders
2020-02-20 23:21:54 +09:00
Connor McLaughlin
b7dfe06f74
Qt: Support axes in input binding widgets
2020-02-18 00:06:11 +09:00
Connor McLaughlin
0f7365117b
SDLControllerInterface: Add missing include
2020-02-16 00:39:06 +09:00
Connor McLaughlin
06f4d72631
FrontendCommon: Use SDL_InitSubSystem() for lazy initialization
2020-02-16 00:15:05 +09:00
Connor McLaughlin
78a6666439
SDLAudioStream: Don't allow format to change
2020-02-16 00:15:02 +09:00
Connor McLaughlin
59cf799491
Qt: Implement controller interface/binding
2020-02-16 00:14:53 +09:00
Connor McLaughlin
1e009133ae
Rename 'Default' audio backend to 'SDL'
2020-02-16 00:14:35 +09:00
Connor McLaughlin
745c2785b2
Move shared frontend code from SDL to a seperate project
2020-02-16 00:13:53 +09:00