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//EmulationStation, a graphical front-end for ROM browsing. Created by Alec "Aloshi" Lofquist.
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//http://www.aloshi.com
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# include <SDL.h>
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# include <iostream>
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# include <iomanip>
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# include "Renderer.h"
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# include "components/GuiGameList.h"
# include "SystemData.h"
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# include <boost/filesystem.hpp>
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# include "components/GuiDetectDevice.h"
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# include "AudioManager.h"
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# include "platform.h"
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# include "Log.h"
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# include "Window.h"
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# include "EmulationStation.h"
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# include "Settings.h"
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# include "ScraperCmdLine.h"
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# include <sstream>
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namespace fs = boost : : filesystem ;
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bool scrape_cmdline = false ;
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bool parseArgs ( int argc , char * argv [ ] , unsigned int * width , unsigned int * height )
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{
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if ( argc > 1 )
{
for ( int i = 1 ; i < argc ; i + + )
{
if ( strcmp ( argv [ i ] , " -w " ) = = 0 )
{
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* width = atoi ( argv [ i + 1 ] ) ;
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i + + ; //skip the argument value
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} else if ( strcmp ( argv [ i ] , " -h " ) = = 0 )
{
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* height = atoi ( argv [ i + 1 ] ) ;
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i + + ; //skip the argument value
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} else if ( strcmp ( argv [ i ] , " --gamelist-only " ) = = 0 )
{
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Settings : : getInstance ( ) - > setBool ( " PARSEGAMELISTONLY " , true ) ;
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} else if ( strcmp ( argv [ i ] , " --ignore-gamelist " ) = = 0 )
{
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Settings : : getInstance ( ) - > setBool ( " IGNOREGAMELIST " , true ) ;
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} else if ( strcmp ( argv [ i ] , " --draw-framerate " ) = = 0 )
{
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Settings : : getInstance ( ) - > setBool ( " DRAWFRAMERATE " , true ) ;
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} else if ( strcmp ( argv [ i ] , " --no-exit " ) = = 0 )
{
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Settings : : getInstance ( ) - > setBool ( " DONTSHOWEXIT " , true ) ;
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} else if ( strcmp ( argv [ i ] , " --debug " ) = = 0 )
{
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Settings : : getInstance ( ) - > setBool ( " DEBUG " , true ) ;
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Log : : setReportingLevel ( LogDebug ) ;
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} else if ( strcmp ( argv [ i ] , " --dimtime " ) = = 0 )
{
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Settings : : getInstance ( ) - > setInt ( " DIMTIME " , atoi ( argv [ i + 1 ] ) * 1000 ) ;
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i + + ; //skip the argument value
} else if ( strcmp ( argv [ i ] , " --windowed " ) = = 0 )
{
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Settings : : getInstance ( ) - > setBool ( " WINDOWED " , true ) ;
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} else if ( strcmp ( argv [ i ] , " --scrape " ) = = 0 )
{
scrape_cmdline = true ;
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} else if ( strcmp ( argv [ i ] , " --help " ) = = 0 )
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{
std : : cout < < " EmulationStation, a graphical front-end for ROM browsing. \n " ;
std : : cout < < " Command line arguments: \n " ;
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std : : cout < < " -w [width in pixels] set screen width \n " ;
std : : cout < < " -h [height in pixels] set screen height \n " ;
std : : cout < < " --gamelist-only skip automatic game detection, only read from gamelist.xml \n " ;
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std : : cout < < " --ignore-gamelist ignore the gamelist (useful for troubleshooting) \n " ;
std : : cout < < " --draw-framerate display the framerate \n " ;
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std : : cout < < " --no-exit don't show the exit option in the menu \n " ;
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std : : cout < < " --debug even more logging \n " ;
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std : : cout < < " --dimtime [seconds] time to wait before dimming the screen (default 30, use 0 for never) \n " ;
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std : : cout < < " --scrape scrape using command line interface \n " ;
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std : : cout < < " --windowed not fullscreen \n " ;
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std : : cout < < " --help summon a sentient, angry tuba \n \n " ;
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std : : cout < < " More information available in README.md. \n " ;
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return false ; //exit after printing help
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}
}
}
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return true ;
}
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bool verifyHomeFolderExists ( )
{
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//make sure the config directory exists
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std : : string home = getHomePath ( ) ;
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std : : string configDir = home + " /.emulationstation " ;
if ( ! fs : : exists ( configDir ) )
{
std : : cout < < " Creating config directory \" " < < configDir < < " \" \n " ;
fs : : create_directory ( configDir ) ;
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if ( ! fs : : exists ( configDir ) )
{
std : : cerr < < " Config directory could not be created! \n " ;
return false ;
}
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}
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return true ;
}
//called on exit, assuming we get far enough to have the log initialized
void onExit ( )
{
Log : : close ( ) ;
}
int main ( int argc , char * argv [ ] )
{
unsigned int width = 0 ;
unsigned int height = 0 ;
if ( ! parseArgs ( argc , argv , & width , & height ) )
return 0 ;
//if ~/.emulationstation doesn't exist and cannot be created, bail
if ( ! verifyHomeFolderExists ( ) )
return 1 ;
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//start the logger
Log : : open ( ) ;
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LOG ( LogInfo ) < < " EmulationStation - " < < PROGRAM_VERSION_STRING ;
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//always close the log and deinit the BCM library on exit
atexit ( & onExit ) ;
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//try loading the system config file
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if ( ! SystemData : : loadConfig ( SystemData : : getConfigPath ( ) , true ) )
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{
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LOG ( LogError ) < < " Error parsing system config file! " ;
return 1 ;
}
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//make sure it wasn't empty
if ( SystemData : : sSystemVector . size ( ) = = 0 )
{
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LOG ( LogError ) < < " No systems found! Does at least one system have a game present? (check that extensions match!) \n (Also, make sure you've updated your es_systems.cfg for XML!) " ;
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return 1 ;
}
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//run the command line scraper ui then quit
if ( scrape_cmdline )
{
return run_scraper_cmdline ( ) ;
}
Window window ;
if ( ! window . init ( width , height ) )
{
LOG ( LogError ) < < " Window failed to initialize! " ;
return 1 ;
}
//dont generate joystick events while we're loading (hopefully fixes "automatically started emulator" bug)
SDL_JoystickEventState ( SDL_DISABLE ) ;
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//choose which GUI to open depending on if an input configuration already exists
if ( fs : : exists ( InputManager : : getConfigPath ( ) ) )
{
GuiGameList : : create ( & window ) ;
} else {
window . pushGui ( new GuiDetectDevice ( & window ) ) ;
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}
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//generate joystick events since we're done loading
SDL_JoystickEventState ( SDL_ENABLE ) ;
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bool sleeping = false ;
unsigned int timeSinceLastEvent = 0 ;
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int lastTime = 0 ;
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bool running = true ;
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while ( running )
{
SDL_Event event ;
while ( SDL_PollEvent ( & event ) )
{
switch ( event . type )
{
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case SDL_JOYHATMOTION :
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case SDL_JOYBUTTONDOWN :
case SDL_JOYBUTTONUP :
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case SDL_KEYDOWN :
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case SDL_KEYUP :
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case SDL_JOYAXISMOTION :
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case SDL_TEXTINPUT :
case SDL_TEXTEDITING :
case SDL_JOYDEVICEADDED :
case SDL_JOYDEVICEREMOVED :
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if ( window . getInputManager ( ) - > parseEvent ( event ) )
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{
sleeping = false ;
timeSinceLastEvent = 0 ;
}
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break ;
case SDL_QUIT :
running = false ;
break ;
}
}
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if ( sleeping )
{
lastTime = SDL_GetTicks ( ) ;
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SDL_Delay ( 1 ) ; //this doesn't need to be accurate
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continue ;
}
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int curTime = SDL_GetTicks ( ) ;
int deltaTime = curTime - lastTime ;
lastTime = curTime ;
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//cap deltaTime at 1000
if ( deltaTime > 1000 | | deltaTime < 0 )
deltaTime = 1000 ;
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window . update ( deltaTime ) ;
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Renderer : : swapBuffers ( ) ; //swap here so we can read the last screen state during updates (see ImageComponent::copyScreen())
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window . render ( ) ;
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//sleep if we're past our threshold
//sleeping entails setting a flag to start skipping frames
//and initially drawing a black semi-transparent rect to dim the screen
timeSinceLastEvent + = deltaTime ;
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if ( timeSinceLastEvent > = ( unsigned int ) Settings : : getInstance ( ) - > getInt ( " DIMTIME " ) & & Settings : : getInstance ( ) - > getInt ( " DIMTIME " ) ! = 0 )
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{
sleeping = true ;
timeSinceLastEvent = 0 ;
Renderer : : drawRect ( 0 , 0 , Renderer : : getScreenWidth ( ) , Renderer : : getScreenHeight ( ) , 0x000000A0 ) ;
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Renderer : : swapBuffers ( ) ;
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}
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Log : : flush ( ) ;
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}
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window . deinit ( ) ;
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SystemData : : deleteSystems ( ) ;
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std : : cout < < " EmulationStation cleanly shutting down... \n " ;
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return 0 ;
}