ES-DE/src/main.cpp

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//EmulationStation, a graphical front-end for ROM browsing. Created by Alec "Aloshi" Lofquist.
//http://www.aloshi.com
#include <SDL.h>
#include <iostream>
#include <iomanip>
#include "Renderer.h"
#include "components/GuiGameList.h"
#include "SystemData.h"
#include <boost/filesystem.hpp>
#include "components/GuiDetectDevice.h"
#include "AudioManager.h"
#include "platform.h"
#include "Log.h"
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#include "Window.h"
#include "EmulationStation.h"
#include "Settings.h"
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#include "ScraperCmdLine.h"
#include <sstream>
namespace fs = boost::filesystem;
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bool scrape_cmdline = false;
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bool parseArgs(int argc, char* argv[], unsigned int* width, unsigned int* height)
{
if(argc > 1)
{
for(int i = 1; i < argc; i++)
{
if(strcmp(argv[i], "-w") == 0)
{
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*width = atoi(argv[i + 1]);
i++; //skip the argument value
}else if(strcmp(argv[i], "-h") == 0)
{
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*height = atoi(argv[i + 1]);
i++; //skip the argument value
}else if(strcmp(argv[i], "--gamelist-only") == 0)
{
Settings::getInstance()->setBool("PARSEGAMELISTONLY", true);
}else if(strcmp(argv[i], "--ignore-gamelist") == 0)
{
Settings::getInstance()->setBool("IGNOREGAMELIST", true);
}else if(strcmp(argv[i], "--draw-framerate") == 0)
{
Settings::getInstance()->setBool("DRAWFRAMERATE", true);
}else if(strcmp(argv[i], "--no-exit") == 0)
{
Settings::getInstance()->setBool("DONTSHOWEXIT", true);
}else if(strcmp(argv[i], "--debug") == 0)
{
Settings::getInstance()->setBool("DEBUG", true);
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Log::setReportingLevel(LogDebug);
}else if(strcmp(argv[i], "--dimtime") == 0)
{
Settings::getInstance()->setInt("DIMTIME", atoi(argv[i + 1]) * 1000);
i++; //skip the argument value
}else if(strcmp(argv[i], "--windowed") == 0)
{
Settings::getInstance()->setBool("WINDOWED", true);
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}else if(strcmp(argv[i], "--scrape") == 0)
{
scrape_cmdline = true;
}else if(strcmp(argv[i], "--help") == 0)
{
std::cout << "EmulationStation, a graphical front-end for ROM browsing.\n";
std::cout << "Command line arguments:\n";
std::cout << "-w [width in pixels] set screen width\n";
std::cout << "-h [height in pixels] set screen height\n";
std::cout << "--gamelist-only skip automatic game detection, only read from gamelist.xml\n";
std::cout << "--ignore-gamelist ignore the gamelist (useful for troubleshooting)\n";
std::cout << "--draw-framerate display the framerate\n";
std::cout << "--no-exit don't show the exit option in the menu\n";
std::cout << "--debug even more logging\n";
std::cout << "--dimtime [seconds] time to wait before dimming the screen (default 30, use 0 for never)\n";
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std::cout << "--scrape scrape using command line interface\n";
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std::cout << "--windowed not fullscreen\n";
std::cout << "--help summon a sentient, angry tuba\n\n";
std::cout << "More information available in README.md.\n";
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return false; //exit after printing help
}
}
}
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return true;
}
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bool verifyHomeFolderExists()
{
//make sure the config directory exists
std::string home = getHomePath();
std::string configDir = home + "/.emulationstation";
if(!fs::exists(configDir))
{
std::cout << "Creating config directory \"" << configDir << "\"\n";
fs::create_directory(configDir);
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if(!fs::exists(configDir))
{
std::cerr << "Config directory could not be created!\n";
return false;
}
}
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return true;
}
//called on exit, assuming we get far enough to have the log initialized
void onExit()
{
Log::close();
}
int main(int argc, char* argv[])
{
unsigned int width = 0;
unsigned int height = 0;
if(!parseArgs(argc, argv, &width, &height))
return 0;
//if ~/.emulationstation doesn't exist and cannot be created, bail
if(!verifyHomeFolderExists())
return 1;
//start the logger
Log::open();
LOG(LogInfo) << "EmulationStation - " << PROGRAM_VERSION_STRING;
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//always close the log and deinit the BCM library on exit
atexit(&onExit);
//try loading the system config file
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if(!SystemData::loadConfig(SystemData::getConfigPath(), true))
{
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LOG(LogError) << "Error parsing system config file!";
return 1;
}
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//make sure it wasn't empty
if(SystemData::sSystemVector.size() == 0)
{
LOG(LogError) << "No systems found! Does at least one system have a game present? (check that extensions match!)\n(Also, make sure you've updated your es_systems.cfg for XML!)";
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return 1;
}
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//run the command line scraper ui then quit
if(scrape_cmdline)
{
return run_scraper_cmdline();
}
Window window;
if(!window.init(width, height))
{
LOG(LogError) << "Window failed to initialize!";
return 1;
}
//dont generate joystick events while we're loading (hopefully fixes "automatically started emulator" bug)
SDL_JoystickEventState(SDL_DISABLE);
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//choose which GUI to open depending on if an input configuration already exists
if(fs::exists(InputManager::getConfigPath()))
{
GuiGameList::create(&window);
}else{
window.pushGui(new GuiDetectDevice(&window));
}
//generate joystick events since we're done loading
SDL_JoystickEventState(SDL_ENABLE);
bool sleeping = false;
unsigned int timeSinceLastEvent = 0;
int lastTime = 0;
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bool running = true;
while(running)
{
SDL_Event event;
while(SDL_PollEvent(&event))
{
switch(event.type)
{
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case SDL_JOYHATMOTION:
case SDL_JOYBUTTONDOWN:
case SDL_JOYBUTTONUP:
case SDL_KEYDOWN:
case SDL_KEYUP:
case SDL_JOYAXISMOTION:
case SDL_TEXTINPUT:
case SDL_TEXTEDITING:
case SDL_JOYDEVICEADDED:
case SDL_JOYDEVICEREMOVED:
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if(window.getInputManager()->parseEvent(event))
{
sleeping = false;
timeSinceLastEvent = 0;
}
break;
case SDL_QUIT:
running = false;
break;
}
}
if(sleeping)
{
lastTime = SDL_GetTicks();
SDL_Delay(1); //this doesn't need to be accurate
continue;
}
int curTime = SDL_GetTicks();
int deltaTime = curTime - lastTime;
lastTime = curTime;
//cap deltaTime at 1000
if(deltaTime > 1000 || deltaTime < 0)
deltaTime = 1000;
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window.update(deltaTime);
Renderer::swapBuffers(); //swap here so we can read the last screen state during updates (see ImageComponent::copyScreen())
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window.render();
//sleep if we're past our threshold
//sleeping entails setting a flag to start skipping frames
//and initially drawing a black semi-transparent rect to dim the screen
timeSinceLastEvent += deltaTime;
if(timeSinceLastEvent >= (unsigned int)Settings::getInstance()->getInt("DIMTIME") && Settings::getInstance()->getInt("DIMTIME") != 0 && window.getAllowSleep())
{
sleeping = true;
timeSinceLastEvent = 0;
Renderer::drawRect(0, 0, Renderer::getScreenWidth(), Renderer::getScreenHeight(), 0x000000A0);
Renderer::swapBuffers();
}
Log::flush();
}
window.deinit();
SystemData::deleteSystems();
std::cout << "EmulationStation cleanly shutting down...\n";
return 0;
}