ES-DE/src/components/ImageComponent.cpp

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#include "ImageComponent.h"
#include <iostream>
#include <boost/filesystem.hpp>
#include <math.h>
#include "../Log.h"
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#include "../Renderer.h"
#include "../Window.h"
Eigen::Vector2i ImageComponent::getTextureSize() const
{
if(mTexture)
return mTexture->getSize();
else
return Eigen::Vector2i(0, 0);
}
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Eigen::Vector2f ImageComponent::getCenter() const
{
return Eigen::Vector2f(mPosition.x() - (getSize().x() * mOrigin.x()) + getSize().x() / 2,
mPosition.y() - (getSize().y() * mOrigin.y()) + getSize().y() / 2);
}
ImageComponent::ImageComponent(Window* window, float offsetX, float offsetY, std::string path, float targetWidth, float targetHeight, bool allowUpscale) : GuiComponent(window),
mTiled(false), mAllowUpscale(allowUpscale), mFlipX(false), mFlipY(false), mOrigin(0.5, 0.5), mTargetSize(targetWidth, targetHeight), mColorShift(0xFFFFFFFF)
{
setPosition(offsetX, offsetY);
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if(!path.empty())
setImage(path);
}
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ImageComponent::~ImageComponent()
{
}
void ImageComponent::resize()
{
if(!mTexture)
return;
mSize << (float)getTextureSize().x(), (float)getTextureSize().y();
//(we don't resize tiled images)
if(!mTiled && (mTargetSize.x() || mTargetSize.y()))
{
Eigen::Vector2f resizeScale(Eigen::Vector2f::Zero());
if(mTargetSize.x() && (mAllowUpscale || mSize.x() > mTargetSize.x()))
{
resizeScale[0] = mTargetSize.x() / mSize.x();
}
if(mTargetSize.y() && (mAllowUpscale || mSize.y() > mTargetSize.y()))
{
resizeScale[1] = mTargetSize.y() / mSize.y();
}
if(resizeScale.x() && !resizeScale.y())
resizeScale[1] = resizeScale.x();
if(resizeScale[1] && !resizeScale.x())
resizeScale[0] = resizeScale.y();
if(resizeScale.x())
mSize[0] = (mSize.x() * resizeScale.x());
if(resizeScale.y())
mSize[1] = (mSize.y() * resizeScale.y());
}
if(mTiled)
mSize = mTargetSize;
}
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void ImageComponent::setImage(std::string path)
{
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mPath = path;
if(mPath.empty() || !mWindow->getResourceManager()->fileExists(mPath))
mTexture.reset();
else
mTexture = TextureResource::get(*mWindow->getResourceManager(), mPath);
resize();
}
void ImageComponent::setImage(const char* path, size_t length)
{
mTexture.reset();
mTexture = TextureResource::get(*mWindow->getResourceManager(), "");
mTexture->initFromMemory(path, length);
resize();
}
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void ImageComponent::setOrigin(float originX, float originY)
{
mOrigin << originX, originY;
}
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void ImageComponent::setTiling(bool tile)
{
mTiled = tile;
if(mTiled)
mAllowUpscale = false;
resize();
}
void ImageComponent::setResize(float width, float height, bool allowUpscale)
{
mTargetSize << width, height;
mAllowUpscale = allowUpscale;
resize();
}
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void ImageComponent::setFlipX(bool flip)
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{
mFlipX = flip;
}
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void ImageComponent::setFlipY(bool flip)
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{
mFlipY = flip;
}
void ImageComponent::setColorShift(unsigned int color)
{
mColorShift = color;
}
void ImageComponent::render(const Eigen::Affine3f& parentTrans)
{
Eigen::Affine3f trans = parentTrans * getTransform();
Renderer::setMatrix(trans);
if(mTexture && getOpacity() > 0)
{
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GLfloat points[12], texs[12];
GLubyte colors[6*4];
if(mTiled)
{
float xCount = mSize.x() / getTextureSize().x();
float yCount = mSize.y() / getTextureSize().y();
Renderer::buildGLColorArray(colors, (mColorShift >> 8 << 8)| (getOpacity()), 6);
buildImageArray(0, 0, points, texs, xCount, yCount);
}else{
Renderer::buildGLColorArray(colors, (mColorShift >> 8 << 8) | (getOpacity()), 6);
buildImageArray(0, 0, points, texs);
}
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drawImageArray(points, texs, colors, 6);
}
GuiComponent::renderChildren(trans);
}
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void ImageComponent::buildImageArray(int posX, int posY, GLfloat* points, GLfloat* texs, float px, float py)
{
points[0] = posX - (mSize.x() * mOrigin.x()); points[1] = posY - (mSize.y() * mOrigin.y());
points[2] = posX - (mSize.x() * mOrigin.x()); points[3] = posY + (mSize.y() * (1 - mOrigin.y()));
points[4] = posX + (mSize.x() * (1 - mOrigin.x())); points[5] = posY - (mSize.y() * mOrigin.y());
points[6] = posX + (mSize.x() * (1 - mOrigin.x())); points[7] = posY - (mSize.y() * mOrigin.y());
points[8] = posX - (mSize.x() * mOrigin.x()); points[9] = posY + (mSize.y() * (1 - mOrigin.y()));
points[10] = posX + (mSize.x() * (1 -mOrigin.x())); points[11] = posY + (mSize.y() * (1 - mOrigin.y()));
texs[0] = 0; texs[1] = py;
texs[2] = 0; texs[3] = 0;
texs[4] = px; texs[5] = py;
texs[6] = px; texs[7] = py;
texs[8] = 0; texs[9] = 0;
texs[10] = px; texs[11] = 0;
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if(mFlipX)
{
for(int i = 0; i < 11; i += 2)
if(texs[i] == px)
texs[i] = 0;
else
texs[i] = px;
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}
if(mFlipY)
{
for(int i = 1; i < 12; i += 2)
if(texs[i] == py)
texs[i] = 0;
else
texs[i] = py;
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}
}
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void ImageComponent::drawImageArray(GLfloat* points, GLfloat* texs, GLubyte* colors, unsigned int numArrays)
{
mTexture->bind();
glEnable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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if(colors != NULL)
{
glEnableClientState(GL_COLOR_ARRAY);
glColorPointer(4, GL_UNSIGNED_BYTE, 0, colors);
}
glVertexPointer(2, GL_FLOAT, 0, points);
glTexCoordPointer(2, GL_FLOAT, 0, texs);
glDrawArrays(GL_TRIANGLES, 0, numArrays);
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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if(colors != NULL)
glDisableClientState(GL_COLOR_ARRAY);
glDisable(GL_TEXTURE_2D);
glDisable(GL_BLEND);
}
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bool ImageComponent::hasImage()
{
return !mPath.empty();
}
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void ImageComponent::copyScreen()
{
mTexture.reset();
mTexture = TextureResource::get(*mWindow->getResourceManager(), "");
mTexture->initFromScreen();
resize();
}