Aloshi
6db26742ff
Renamed all the internal "Settings" identifiers to be consistent in
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capitalization style. Probably should delete your old es_settings.cfg
file.
Removed --dimtime as an argument since you can set it internally now.
2014-03-08 13:00:18 -06:00
Aloshi
fdbbf96d5e
Added scrolling to ComponentList.
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--no-exit works again.
Changed default screen dim time from 30 seconds to 120 seconds.
2014-03-02 10:41:02 -06:00
Aloshi
139fc720ac
Moved Guis from src/components to src/guis.
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Renamed ComponentListComponent to ComponentGrid.
Changed some older files' #ifdefs to #pragma once to be more consistent.
2014-02-28 19:00:38 -06:00
Aloshi
5c12395442
Fix the crash from writing files when the gamelist.xml contains games that
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do not exist on the filesystem.
Write that ES has cleanly shut down to the log file instead of standard
output.
2014-01-30 17:19:32 -06:00
Aloshi
81a9941645
Added an error if the <systemList> tag is missing.
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Made SystemView more themable (added a ThemeExtras component, made theming on pre-existing elements less restrictive).
2014-01-07 16:57:30 -06:00
Aloshi
6f442556c0
Refactored SystemListView directly into ViewController.
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Made system views match up with their gamelist views.
Pressing "back" on a gamelist view now takes you to the correct system view.
2013-12-24 11:50:26 -06:00
Aloshi
4df8fc9af0
Fix bad dimming during sleep (again...)
2013-12-22 19:42:10 -06:00
Aloshi
bce46cb925
Fixed sleep mode dimming not working
2013-12-20 15:44:12 -06:00
Aloshi
7e9b20fac5
Added a fade in from black for ViewController.
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Added LambdaAnimation (which lets you use a lambda for the apply method).
Useful for simple one-off animations.
Added animation slots - only one animation can play per slot. This way
you can have two animations run at the same time.
2013-12-12 21:17:59 -06:00
Aloshi
ccea2a7e04
Removed some old effects code from Window.
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Added a simple "LOADING" screen when ES starts up.
ViewController now preloads GameListViews so there's no lag when browsing
to a system for the first time.
2013-12-12 13:48:29 -06:00
Aloshi
a7359a2d08
Themes mostly stable, documentation updated
2013-11-21 16:47:26 -06:00
Aloshi
12dd8b028d
Disable sleep mode while scraping.
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Fix to actually update metadata.
Write changes to gamelist.xml after each game is done.
2013-10-13 16:40:36 -05:00
Aloshi
e7135d869c
Updated README.md and --help command.
2013-09-30 14:34:22 -05:00
Aloshi
bbc387ce8a
Initial command-line scraper.
2013-09-28 21:54:15 -05:00
Aloshi
10ed603f27
Unified renderer initialization on RPi and other platforms! Woo, SDL2!
2013-09-28 01:17:41 +00:00
Aloshi
1418f85ba7
Fixed some subtle bugs with SDL2 joystick changes.
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Removed platform-specific input device list polling.
Now we use SDL2's handy SDL_JOYDEVICEADDED event.
2013-08-19 09:05:30 -05:00
Aloshi
dbcb9aed37
Moved es_systems.cfg to use XML.
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Updated README.md to reflect new format.
"descname" has been renamed to "fullname".
2013-08-13 01:56:10 -05:00
Aloshi
c7a150046a
Re-added the old fix for the "automatically starting emulator" bug that
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got removed during refactoring.
2013-08-08 19:15:50 -05:00
Aloshi
55b71fab49
Fixed ScrollableContainer clipping.
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Changed game select effect to interpolate more interestingly.
2013-08-06 22:46:25 -05:00
Aloshi
e2c30a568d
Added a Window::normalizeNextUpdate() method.
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If you know something is about to cause the framerate to tank (e.g. theme
loading), you can tell the next update to be, at maximum, the average of
the previous five seconds of frames.
The framerate drawing code has also been moved to Window.
2013-07-17 01:47:02 -05:00
Aloshi
542d41c682
Move from homegrown Vector2 class to Eigen.
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Pass a matrix (Eigen::Affine3f) in GuiComponent::render instead of doing
glTranslate behind the scenes.
2013-07-10 06:29:43 -05:00
Aloshi
77e9f2d150
Refactor some of the startup code.
2013-07-09 05:37:37 -05:00
Aloshi
c8900f4099
Moved to class-individualized static gets for resources.
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See issue #95 for discussion.
2013-07-09 00:44:24 -05:00
Aloshi
6b373924d2
Moved Fonts to be Resources.
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Moved Renderer::drawText stuff to the Font class.
Fonts are now used as std::shared_ptrs.
2013-07-03 02:54:55 -05:00
Bim Overbohm
887a1e00f8
Fix ES freezing without input
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And also hook up SDL joystick reinit when device removal or insertion is
detected.
2013-06-27 10:26:56 +02:00
Aloshi
5619674c55
Work-around for no front buffer access on GLES.
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Buffer swap now occurs after update but before render.
2013-06-19 19:56:45 -05:00
Aloshi
e8465baaba
Moved externs for command-line args into a Settings singleton.
2013-06-17 14:01:03 -05:00
Aloshi
b3fd961986
Merge remote-tracking branch 'horstbaerbel/master' into unstable
2013-06-14 06:22:17 -05:00
Aloshi
826624481a
Refactored ImageComponent to use Vector2.
2013-06-02 16:05:29 -05:00
Aloshi
1cef2f5433
Write PROGRAM_VERSION_STRING at start of log.
2013-06-02 11:17:13 -05:00
Bim Overbohm
c8bf0cf652
Better frame rate / time display
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Calculate and update every 500ms which makes it much more readable
2013-05-29 20:22:02 +02:00
Bim Overbohm
762952e7ea
Poll joystick / HID devices without SDL on Windows / Linux
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Get a list of joysticks / HID devices from the system (scan
"/dev/input/js*" on Linux / use GetRawInputDeviceInfo() on Windows) and
poll again every 5s via a SDL timer. If the list changes SDL can be
re-inited. Atm only a log message is written.
2013-05-24 13:44:40 +02:00
Bim Overbohm
af9b9f732f
Remove the need for SDL_mixer
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SDL_mixer is not in the standard SDL distribution. The mixing is now
done using regular SDL_Audio functions. AudioManager is converted to a
singleton and std::shared_ptrs are used for all Sound objects. Note that
for GCC "-std=c++11" might need to be added to the CMAKE_CXX_FLAGS.
2013-05-14 21:31:39 +02:00
Aloshi
ffe573d1d6
Ported to Windows.
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Added --windowed for desktop builds.
2013-05-13 14:53:28 -05:00
Aloshi
a5f4749d5d
Added InputConfig saving/loading.
2013-04-11 17:27:27 -05:00
Aloshi
b01f2705de
More work on reinitialization. Fonts still not working.
2013-04-10 12:29:07 -05:00
Aloshi
05c258f515
Functionality seems to have been restored at last.
2013-04-09 13:13:47 -05:00
Aloshi
04841ca436
More work.
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I really am nuts.
2013-04-08 11:52:40 -05:00
Aloshi
e088fb9c35
Hopefully fixed issue #57 .
2013-03-28 21:55:29 -05:00
Aloshi
dc50170370
Hopefully fixed waking up from sleep with axes.
2013-03-25 08:16:54 -05:00
Aloshi
0d7ac5a10a
Added sleep mode/dimming. Use --dimtime [seconds] to change behavior. Default is 30, use 0 for never.
2013-03-19 09:29:44 -05:00
Aloshi
9da01403a0
Fixed crash when the ~/.emulationstation folder does not exist.
2013-01-07 20:24:59 -06:00
Aloshi
e59c430b89
Added <basicTheme> support.
2013-01-06 14:33:50 -06:00
Aloshi
2efca58869
Added a logging system to ES.
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You should no longer see non-error output with ES except for "cleanly shutting down".
The new log file is located in ~/.emulationstation/es_log.txt.
If you notice any performance degredation, please tell me!
2013-01-04 17:31:51 -06:00
Aloshi
d0cea1b8e7
Added --debug switch.
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You no longer need a keyboard to save input configuration; that was stupid anyway. You should be able to set up ES without a keyboard now!
2012-12-20 12:29:05 -06:00
Aloshi
af36932f30
Added --no-exit switch.
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This switch will keep ES from displaying the "Exit" option in the menu.
2012-12-18 09:20:13 -06:00
Aloshi
fe030fb6c7
Added custom font support.
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Check out THEMES.md for more information.
2012-10-31 09:46:06 -05:00
Aloshi
aa6506aec1
Began paving the way for custom font support.
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Font sizes might be a little different than they were before - sorry about that!
2012-10-24 10:28:37 -05:00
Aloshi
358658a36d
Initial GuiAnimation added.
2012-10-17 12:15:58 -05:00
Aloshi
ea1a3117a5
Added menu sounds. See THENMES.md for more details.
2012-10-13 13:29:53 -05:00