Commit graph

7140 commits

Author SHA1 Message Date
Bim Overbohm a1cb5bdda1 Fix sounds not playing after launching a game
Correctly re-initialize SDL_Audio after launching a game.
2013-05-21 10:40:01 +02:00
Aloshi eaf157a330 Merge branch 'master' into unstable 2013-05-20 11:51:50 -05:00
Aloshi f3229f111c Fix for audio not reinitializing on restart. 2013-05-20 10:57:04 -05:00
Aloshi 79b7ab10b1 Merge https://github.com/HorstBaerbel/EmulationStation into unstable
Conflicts:
	src/platform.cpp
2013-05-17 10:05:05 -05:00
Bim Overbohm fa57968c04 Improve CMake script for Windows builds - Only CMakeLists.txt
Enable multi-processor compilation in Visual Studio / NMake. Disable
console in release builds (broken in CMake atm, you have to set linker
/SUBSYSTEM:WINDOWS manually).
Did I already say that the automatic "select all" of GitHub for Windows
sucks?!
2013-05-17 11:58:43 +02:00
Bim Overbohm 86f68f29f9 Revert "Improve CMake script for Windows builds"
This reverts commit e92a68fb46.
2013-05-17 11:55:50 +02:00
Bim Overbohm e92a68fb46 Improve CMake script for Windows builds
Enable multi-processor compilation in Visual Studio / NMake. Disable
console in release builds (broken in CMake atm, you have to set linker
/SUBSYSTEM:WINDOWS manually).
2013-05-17 11:43:50 +02:00
Aloshi d89a1020a2 Probably fix the Makefile.x86 for Linux desktop. 2013-05-16 19:17:35 -05:00
Aloshi c5e91da629 Fixed Raspberry Pi Makefile.
Fixed a reorder warning in InputManager.cpp.
2013-05-16 19:13:49 -05:00
Bim Overbohm 802aa50ad9 Fix compile errors on Ubuntu 2013-05-16 23:25:54 +02:00
Aloshi 75d0226aa5 The old Makefiles contain the proper Renderer_init_X.cpp now. 2013-05-16 14:45:30 -05:00
Aloshi cd76e2a654 Added ability to skip all inputs beyond menu by pressing Accept. 2013-05-16 14:39:40 -05:00
Bim Overbohm 4b4c891b30 Find proper home path
Should work on more systems now.
2013-05-16 21:29:41 +02:00
Bim Overbohm 42829b3b6d Add version information, add window and file icon
Version information nowe resides in EmulationStation.h and is compiled
into the EXE on Windows. An icon file is also included and on
non-Windows systems the window icon is loaded from PNG data compiled
into the EXE and set via SDL_WM_SetIcon().
2013-05-16 21:26:19 +02:00
Aloshi ec48c5d3a4 Fixed a crash with empty path names in theme box definitions. 2013-05-16 13:27:19 -05:00
Aloshi 0f6338045a Added Windows compiled files to .gitignore.
Added "WIN32" preprocessor definition to the default VS2010 project.
Replaced getHomePath() with the one mentioned in the pull request comments.
2013-05-16 12:43:16 -05:00
Bim Overbohm 8803266660 Add preliminary ES logo
Better than nothing... ;)
2013-05-16 16:02:56 +02:00
Bim Overbohm 1d9cee83a5 Improve CMake file and FindOpenGLES script
CMake should now add proper library files and paths to the build files.
FindOpenGLES.cmake should now hopefully find GLES on Raspberry Pi.
2013-05-16 12:04:02 +02:00
Bim Overbohm fb1e2d8595 Remove paths from property file
You need to set them manually there anyway...
2013-05-15 10:36:33 +02:00
Bim Overbohm 517ccbefb5 Fix that Sounds can't restart
Sounds now restart when e.g. scrolling up/down repeatedly.
2013-05-15 10:12:51 +02:00
Bim Overbohm a2c990bd26 Fix compile errors on Rasbian
Add proper EGL/GLES libraries. Change glVertexPointer() call, because
GLES only can use GL_BYTE, GL_SHORT, GL_FIXED and GL_FLOAT...
2013-05-15 09:50:59 +02:00
Bim Overbohm 1f91fe6cdf Fix compile errors on Ubuntu
Set the GCC compiler flags properly. Add missing include.
2013-05-15 09:40:16 +02:00
Bim Overbohm 288eb3c1b2 Update platform file to fit to CMakeLists
The #defines "USE_OPENGL_ES" and "USE_OPENGL_DESKTOP" to control GLES
vs. Desktop OpenGL usage. The #define _RPI_ is used solely on Raspberry
Pi now.
2013-05-14 22:07:19 +02:00
Bim Overbohm 6d2e25aacc Update CMakeLists according to last commit
GLES renderer file had a different name.
2013-05-14 22:01:21 +02:00
Bim Overbohm 2e09563544 Make GLES renderer work on other systems than RPI
The #define _RPI_ now does special stuff when setting up a GLES context
on the Raspberry Pi. This should hopefully make the code work on other
systems too.
2013-05-14 21:58:54 +02:00
Bim Overbohm acba3bd258 Remove .cpp #includes
It is cleaner to not do that and just include the proper file in the
build files if needed.
2013-05-14 21:54:47 +02:00
Bim Overbohm e8472581fa Minor cleanup
Move member initialization to initializer list. Add iostream to logger
for convenience.
2013-05-14 21:45:56 +02:00
Bim Overbohm eb4bafcb2f Use CMake to generate EmulationStation build files
CMake is much more versatile, providing build support on multiple
platforms to generate Makefiles. This should serve as a starting point
for CMake builds.
Please note the /CMake/* scripts are actually ripped from the ORGE3D
repositories, but they seem to be in the Public Domain. Thanks!
2013-05-14 21:40:21 +02:00
Bim Overbohm af9b9f732f Remove the need for SDL_mixer
SDL_mixer is not in the standard SDL distribution. The mixing is now
done using regular SDL_Audio functions. AudioManager is converted to a
singleton and std::shared_ptrs are used for all Sound objects. Note that
for GCC "-std=c++11" might need to be added to the CMAKE_CXX_FLAGS.
2013-05-14 21:31:39 +02:00
Bim Overbohm a1353def89 Find proper font path in Windows
Build a font path boost can find. The font should be adjusted to
something that actually resembles DejaVuSerif...
2013-05-14 21:01:08 +02:00
Aloshi 54dfe2f24a Quick fix for Linux 2013-05-13 15:06:18 -05:00
Aloshi ffe573d1d6 Ported to Windows.
Added --windowed for desktop builds.
2013-05-13 14:53:28 -05:00
Aloshi 149c1bcbdd More descriptive names for inputs 2013-04-18 16:44:43 -05:00
Aloshi a119997ec7 Added page up/page down to the Input Config screen.
Updated the README.
2013-04-13 18:10:23 -05:00
Aloshi 608545118a Hopefully fixed infinite recursion. 2013-04-13 17:30:57 -05:00
Aloshi 4a05288e71 Started fix for infinite recursion in directory trees. 2013-04-13 16:33:18 -05:00
Aloshi 1e2cc1eb0a Moved an Error to a Warning. 2013-04-13 13:52:32 -05:00
Aloshi c6a7f8abf9 Fixed InputManager's handling of controllers with duplicate names.
Added emergency keyboard config if no players can be loaded.
Switched some console output to log output.
2013-04-13 13:19:06 -05:00
Aloshi 1007821ca3 Add device name to input config files.
Properly init/deinit renderer stuff in Renderer_init_rpi.cpp. Probably.
2013-04-11 21:59:19 -05:00
Aloshi a5f4749d5d Added InputConfig saving/loading. 2013-04-11 17:27:27 -05:00
Aloshi 14a05d4943 Init/deinit theme-declared fonts. 2013-04-11 16:33:12 -05:00
Aloshi b01f2705de More work on reinitialization. Fonts still not working. 2013-04-10 12:29:07 -05:00
Aloshi 05c258f515 Functionality seems to have been restored at last. 2013-04-09 13:13:47 -05:00
Aloshi 4747d70e1f More work. 2013-04-08 12:40:15 -05:00
Aloshi 04841ca436 More work.
I really am nuts.
2013-04-08 11:52:40 -05:00
Aloshi 4a35c34dc0 Began refactoring away the GuiComponent system in favor of ES-config's Gui system.
Man, I'm nuts.
2013-04-08 09:41:25 -05:00
Aloshi 3e6adf7be4 Backported InputConfig. 2013-04-08 09:28:28 -05:00
Aloshi 47dfe5d5fb Quick fix for the joystick event state with GuiInputConfig. 2013-03-28 21:57:01 -05:00
Aloshi e088fb9c35 Hopefully fixed issue #57. 2013-03-28 21:55:29 -05:00
Aloshi dc50170370 Hopefully fixed waking up from sleep with axes. 2013-03-25 08:16:54 -05:00