Commit graph

201 commits

Author SHA1 Message Date
Leon Styhre 59507ecc0c Renamed the zh_rCN locale to zh_CN 2024-07-12 21:25:43 +02:00
Leon Styhre a5b1b17c2c Changed the application name in all header files 2024-07-10 18:04:40 +02:00
Leon Styhre 6d9a95a667 Added initial zh_rCN localization support 2024-07-10 17:52:44 +02:00
Leon Styhre 1df2641e0c Changed to scaling the menu title per language instead of the overall menu 2024-07-04 19:33:07 +02:00
Leon Styhre 661bb5d539 Added support for per-language menu scaling 2024-07-04 18:38:49 +02:00
Leon Styhre dfc217d006 Added localization support for en_US to be able to handle special cases 2024-07-04 18:36:37 +02:00
Leon Styhre eeccee307d Added a menu option for selecting the application language 2024-07-02 23:57:44 +02:00
Leon Styhre e3148e6cda (Windows) Added an extra precaution in case of an invalid locale entry 2024-07-02 22:09:51 +02:00
Leon Styhre 2d3a559cee Added support for falling back to the closest matching locale if there is not an exact match 2024-07-02 22:05:40 +02:00
Leon Styhre 63729cce19 (Android) Added localization support 2024-07-02 18:04:42 +02:00
Leon Styhre 302305b3ee Changed to using SDL_GetPreferredLocales() also on Linux
Also set the LANGUAGE environment variable on Linux
2024-06-30 23:22:48 +02:00
Leon Styhre 552f540a49 (macOS) Added language auto-detection 2024-06-30 23:10:04 +02:00
Leon Styhre 51c9507b87 (Windows) Added localization support 2024-06-30 22:27:22 +02:00
Leon Styhre ec8a49623a Added initial localization support 2024-06-29 21:24:28 +02:00
Leon Styhre 4260ecdbfc (Linux and Unix) Made it possible to change the application data directory using the ESDE_APPDATA_DIR environment variable 2024-03-10 14:56:19 +01:00
Leon Styhre a49f22144f (Android) Removed symlink support 2024-03-09 12:30:28 +01:00
Leon Styhre 6bad84a27a Fixed a number of potential issues where SDL_Event unions were not properly initialized 2024-01-05 10:42:28 +01:00
Leon Styhre 83ff89acb2 (Android) Removed support for using the SAF to list directory contents 2024-01-03 17:32:04 +01:00
Leon Styhre d934cfb48f Added support for filtering UTF-8 strings using UTF8-CPP 2024-01-03 17:29:22 +01:00
Leon Styhre 63c21fcea0 (Android) Added support for getting directory listings via the SAF 2023-12-30 17:01:54 +01:00
Leon Styhre 116d73c62a Removed some std::filesystem code
Also fixed an issue with launching emulators not defined via find rules
2023-12-19 17:35:58 +01:00
Leon Styhre a0d636ffb8 Changed the application name to ES-DE in all source file headers 2023-12-16 19:48:25 +01:00
Leon Styhre 946a783100 The .emulationstation directory is now ignored if there is already an ES-DE directory 2023-12-16 12:37:09 +01:00
Leon Styhre 361bf832e1 Changed the application name from EmulationStation Desktop Edition to ES-DE 2023-12-16 12:30:13 +01:00
Leon Styhre 6b0bfbfc09 Changed to a new application data directory structure 2023-12-15 22:35:28 +01:00
Leon Styhre 56ccba81d1 Removed all instances of hardcoded application directory entries
Also changed some source file headers
2023-12-15 18:33:02 +01:00
Leon Styhre 932cb60027 Changed some more FileSystemUtil functions to use std::filesystem facilities 2023-12-14 00:25:08 +01:00
Leon Styhre b72e2a20a8 Changed a number of FileSystemUtil functions to use std::filesystem facilities 2023-12-13 22:04:14 +01:00
Leon Styhre 6bcbd70237 (Android) Changed a variable for the private data directory 2023-12-13 20:07:23 +01:00
Leon Styhre 8571dfe7bf (Android) Implemented a cleaner way of handling the private data directory 2023-12-12 23:21:27 +01:00
Leon Styhre 8403b40d4c Moved some code 2023-12-11 18:23:20 +01:00
Leon Styhre 3ae7bc6b5b (Android) Updated the game launching logic 2023-12-07 18:51:09 +01:00
Leon Styhre d87bb4e3a4 (Android) Resources and themes are now only copied to internal storage after upgrades or for new installations 2023-12-07 18:33:08 +01:00
Leon Styhre a83763c2c3 (Android) Added preliminary support for copying assets to the internal data directory 2023-12-07 18:28:55 +01:00
Leon Styhre 811118d3ee (Android) Added support for launching emulators with scoped storage permissions 2023-12-07 18:22:43 +01:00
Leon Styhre b2e9507b0e (Android) Small change to PlatformUtil 2023-12-07 18:19:34 +01:00
Leon Styhre 25f017d9f8 (Android) Added support for defining a specific Intent action in the find rule configuration 2023-12-07 18:16:38 +01:00
Leon Styhre 310fb6e809 (Android) Added find rules logic and launch command configuration logic
Also did some general refactoring of the emulator launch code
2023-12-07 18:15:04 +01:00
Leon Styhre a09e4096ac (Android) Added preliminary support for requesting storage permissions 2023-12-07 18:10:47 +01:00
Leon Styhre 87a8d5a23a Fixed a few issues reported by scan-build 2023-11-02 12:38:19 +01:00
Leon Styhre 78a4223b8e (Windows) Fixed an issue where Unicode characters in folder names would sometimes crash the application 2023-10-17 23:58:38 +02:00
Leon Styhre 925d1b218b Added event polling when suspending ES-DE on game launch
Also added a ~5 MB log output size limitation for launched games on Unix and macOS
2023-10-16 18:27:46 +02:00
Leon Styhre e3e319f2af Fixed a regression where StringUtil::toCapitalized() stopped working 2023-08-21 17:01:43 +02:00
Leon Styhre fd1da398ac The %STARTDIR% variable could not be combined with running ES-DE in the background while launching games on Linux and macOS 2023-08-16 23:02:38 +02:00
Leon Styhre 88373f06ee Changed two FileSystemUtil functions to use std::filesystem facilities 2023-08-14 19:03:37 +02:00
Leon Styhre de4bd7341f Changed a number of stream operations to open files in binary mode to always get proper Unix line breaks 2023-08-10 23:02:36 +02:00
Leon Styhre 590591d0fb Added a check to MathUtil::md5Hash() to not attempt to hash directories 2023-08-03 20:14:04 +02:00
Leon Styhre 57fffd88b2 Added support to MathUtil::md5Hash() for streaming files in chunks 2023-08-02 20:34:32 +02:00
Leon Styhre c22bdae16e Changed most try/catch statements in FileSystemUtil to actually output the std::filesystem error messages 2023-08-02 20:28:29 +02:00
Leon Styhre 05cfbb55bd Added try/catch statements to a couple of std::filesystem functions in FileSystemUtil 2023-08-02 19:32:46 +02:00