Leon Styhre
c2619fd520
Added media type checks for fan art and TheGamesDB box back covers to the multi-scraper.
2022-01-15 18:29:38 +01:00
Leon Styhre
d343e785af
Fixed an issue with scraping fan art images using ScreenScraper.
2022-01-15 18:14:11 +01:00
Leon Styhre
5df9e722a5
Documentation update.
2022-01-15 16:24:20 +01:00
Leon Styhre
97e08922a0
Renamed GamelistFileParse to GamelistFileParser and moved it to its own namespace.
2022-01-15 14:12:56 +01:00
Leon Styhre
b43c991a9d
Renamed Gamelist.cpp/Gamelist.h to GamelistFileParse.
2022-01-15 13:57:08 +01:00
Leon Styhre
7323dd5dfd
Renamed some GAME_LIST constants to GAMELIST.
2022-01-15 13:49:14 +01:00
Leon Styhre
c7964b7ebc
Renamed GameList to Gamelist throughout the codebase.
2022-01-15 13:38:09 +01:00
Leon Styhre
92f5284bf3
Added support for scraping fan art images.
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Also added scraping of box back covers when using TheGamesDB.
2022-01-15 13:16:23 +01:00
Leon Styhre
a135edb02e
Fixed multiple issues with scraping and saving metadata in GuiMetaDataEd.
2022-01-15 13:02:45 +01:00
Leon Styhre
65702b6689
Added the ability to set a sortname specifically for custom collections.
2022-01-15 11:50:51 +01:00
Leon Styhre
6ca4d6b96e
Removed an unused constructor parameter for GuiMetaDataEd.
2022-01-14 23:42:52 +01:00
Leon Styhre
3fd060dc4f
Fixed an issue where some media files were sometimes not removed when clearing games.
2022-01-14 21:17:00 +01:00
Leon Styhre
dde456cbc8
Removed the unnecessary Renderer::getWindowFlags() function.
2022-01-14 18:23:51 +01:00
Leon Styhre
1fc3dfda8c
Fixed an issue when changing the grouping setting for custom collections.
2022-01-14 17:29:20 +01:00
Leon Styhre
cd2ef3d179
Fixed an issue where custom collections could get the wrong sort order after metadata changes.
2022-01-14 17:27:42 +01:00
Leon Styhre
c38b5bd2d3
Added some Emscripten build files to .gitignore
2022-01-13 21:34:26 +01:00
Leon Styhre
4745a8edf3
Added a missing Emscripten compiler flag to CMakeLists.txt
2022-01-13 21:27:33 +01:00
Leon Styhre
69d218e58a
Added CMake configuration for Emscripten WebAssembly builds.
2022-01-13 20:32:30 +01:00
Leon Styhre
73beeeaeaf
Fixed two Emscripten compiler warnings.
2022-01-13 20:07:04 +01:00
Leon Styhre
8596aca68c
Added an OpenGL ES 2.0 renderer.
2022-01-13 19:39:49 +01:00
Leon Styhre
90fa63f91c
Removed support for supplying a separate format than internalFormat when creating OpenGL textures.
2022-01-12 22:25:41 +01:00
Leon Styhre
750ee07351
Improved the structure of main.cpp
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Also partially added support for Emscripten.
2022-01-12 21:38:37 +01:00
Leon Styhre
d85c966e49
Added logging of the display refresh rate on startup.
2022-01-12 21:26:43 +01:00
Leon Styhre
a233b96c2a
Removed some unnecessary typedefs and replaced the remaining ones with the more modern 'using' keyword.
...
Also harmonized the names of some user defined types and made some other minor cleanup.
2022-01-11 21:57:00 +01:00
Leon Styhre
c477c12dde
(Windows) Fixed some build script issues.
2022-01-11 17:33:34 +01:00
Leon Styhre
d45a67eeab
(Windows) Fixed a few compiler errors and warnings.
2022-01-10 19:53:23 +01:00
Leon Styhre
b4e08ba92b
Renamed Platform to utils/PlatformUtil
2022-01-10 18:56:04 +01:00
Leon Styhre
2d149c5161
Moved all Platform functions to the utility namespace.
2022-01-10 18:43:17 +01:00
Leon Styhre
5a085c585e
Fixed a frame caching issue in LottieComponent.
2022-01-10 17:42:01 +01:00
Leon Styhre
c3dbdd431c
Fixed some potential segfaults on emergency shutdown.
2022-01-10 17:41:08 +01:00
Leon Styhre
f80658696c
Removed some unnecessary time measurement constants.
2022-01-09 23:50:08 +01:00
Leon Styhre
aeb0292a3e
Changed a variable to inline static in BadgeComponent.
2022-01-09 23:41:56 +01:00
Leon Styhre
7c640c24bf
Some minor CMake configuration cleanup, mostly for Windows.
2022-01-09 23:40:59 +01:00
Leon Styhre
167ee26fa1
Documentation update.
2022-01-09 20:40:36 +01:00
Leon Styhre
5c07e29101
Fixed an issue where the cached background would sometimes miss some GUI elements.
2022-01-09 19:50:11 +01:00
Leon Styhre
f66bb91496
Decreased the background caching invalidation delay from 50 to 25 ms.
2022-01-09 19:48:29 +01:00
Leon Styhre
6ff91e89ca
Disabled debug mode in LottieComponent and fixed a small bug.
2022-01-09 19:26:42 +01:00
Leon Styhre
93adea943b
Removed two temporary Lottie animations from the resources directory.
2022-01-09 18:18:09 +01:00
Leon Styhre
cd7cfe36ce
Added play direction support to LottieComponent.
...
Also fixed some bugs and cleaned up the code a bit.
2022-01-09 18:17:23 +01:00
Leon Styhre
e730d24da0
Added a small delay to the cached background invalidation to give components some time to render.
2022-01-09 17:56:17 +01:00
Leon Styhre
a1abaa7112
Increased the default per-file maximum Lottie cache size from 100 to 150 MiB.
2022-01-09 13:45:44 +01:00
Leon Styhre
b16ea29088
Added theme support and proper application integration for LottieComponent.
2022-01-09 13:43:42 +01:00
Leon Styhre
0c31124cd2
Disabled threading for rlottie as it causes performance degradations.
2022-01-09 13:32:28 +01:00
Leon Styhre
d45c690586
Some CMake configuration changes for building with rlottie.
2022-01-08 16:23:23 +01:00
Leon Styhre
b3421823a7
Added rudimentary frame caching support to LottieComponent.
2022-01-08 15:04:10 +01:00
Leon Styhre
3f629b6c1e
Created proper program structure for LottieComponent.
2022-01-08 11:25:29 +01:00
Leon Styhre
8d648867e1
(Windows) Disabled threading support in rlottie since it was unstable when built using MinGW.
2022-01-07 22:51:14 +01:00
Leon Styhre
29eceedde0
(RPi) Added custom patch to rlottie to be able to link against it.
2022-01-07 19:45:52 +01:00
Leon Styhre
3ee4e4cb35
Added threading support and proper frame pacing to LottieComponent.
2022-01-07 19:09:07 +01:00
Leon Styhre
0c552dd8fb
Added a GLSL shader to convert the color model BGRA to RGBA.
...
Also added support for specifying a separate format as compared to internalFormat when creating textures, although the shader should be used primarily as this is not really supported by the OpenGL standard.
2022-01-07 18:54:52 +01:00