Aloshi
2aa72928e5
Fixed fonts not being centered.
2014-03-22 14:24:32 -05:00
Aloshi
f2bd7004e1
Added SVGs for most resources.
2014-03-22 13:04:14 -05:00
Aloshi
d0261dcc5a
Added "fade" transition between views in ViewController.
...
You can change the "transition style" in the UI options.
Added "string" type to "Settings".
Fixed problems with loading settings when --home-path was not the exactly first
argument supplied.
2014-03-22 11:44:57 -05:00
Aloshi
98b17bf246
Try to guess the proper inputConfig entry from deviceName if deviceGUID is missing.
2014-03-22 11:43:33 -05:00
Aloshi
3c5fa89eaf
Added "PRESS ANYTHING" and "ALREADY TAKEN" notifications to GuiInputConfig.
2014-03-21 20:38:16 -05:00
Aloshi
980a2c4ec6
InputManager mostly redone to handle rolling joystick changes instead of completely deinitializing/reinitializing itself every time a change is detected.
...
Some other slight changes to better fit with SDL2's joystick improvements.
Completely redid GuiDetectDevice and GuiInputConfig.
Inching closer and closer to beta.
2014-03-21 20:16:07 -05:00
Aloshi
9a3b0af337
ComponentList elements can now choose not to be inverted when selected.
...
TextComponent now has a proper "alignment" setting (left, center, and right).
Did some more styling on GuiMetaDataEd.
2014-03-21 14:51:25 -05:00
Aloshi
b4f5577bd5
Hooked up the "INPUT" button on scraper searches.
2014-03-21 13:07:17 -05:00
Aloshi
9fe7ceeb72
Changed makeButtonGrid() to return a pre-padded ComponentGrid so every GUI doesn't have to do its own thing for vertical padding.
2014-03-21 11:54:48 -05:00
Aloshi
91546ac2bc
Added new text editing style to GuiMetaDataEd as per UI concepts.
2014-03-21 11:10:19 -05:00
Aloshi
ada4f83089
Fixed ComponentList not passing focus to entries.
...
Some improvements to TextEditComponent:
- cursor now repeats if you hold left/right
- use FONT_PATH_LIGHT instead of regular to match UI concepts
- added some horizontal and vertical padding to the text area
- cursor is a little thinner and not as freakishly tall
2014-03-20 21:47:45 -05:00
Aloshi
a82ef25886
Added .svg vector graphics file support.
...
Should "just work" for any TextureResource::get("*.svg"). dynamic_cast it to an SVGResource and call rasterizeAt(w, h) if you need to re-rasterize it.
Only supports scaling that maintains aspect ratio.
2014-03-19 20:13:59 -05:00
Aloshi
07edad611f
"Fixed" the long-time weird rendering artifacts that are apparently caused by vertex coordinates not being integers.
...
A better fix would be to move to OpenGL 3/GLES 2 and do rounding in the shader. But I don't have time for that.
2014-03-19 15:03:23 -05:00
Aloshi
daa62123d1
Changed Font::getHeight to return a float like it should.
...
Added minimum message height to GuiMsgBox.
TextComponent now vertically centers text.
Fixed a bug that would cause ScraperSearchComponent to return results
continuously until another search was started.
2014-03-19 13:10:30 -05:00
Aloshi
8e5c910de3
Fixed a sneaky crash.
...
Added metadata display to ScraperSearchComponent.
2014-03-19 11:21:21 -05:00
Aloshi
1e8b040f73
Replaced AsyncReqComponent with some handles.
...
UI is no longer completely blocked during asynchronous operations.
2014-03-18 19:55:37 -05:00
Aloshi
dbde900629
Redid Scrapers to return ScraperSearchHandles for async searches.
...
This allows for much better error handling and doesn't take over the UI.
Redid GuiScraperLog to fit new UI concept.
2014-03-18 16:05:56 -05:00
Aloshi
3c05d6bc21
Added the OpenSans Hebrew Condensed Light font.
...
OptionListComponent and SliderComponent now use it.
SliderComponent suffix is now vertically centered properly.
2014-03-16 19:52:15 -05:00
Aloshi
08dfc32f89
Added the new help images. Still need to redo HelpComponent to be better.
...
Added some more back buttons.
Forced text in OptionListComponent to be all capitals.
2014-03-15 17:06:16 -05:00
Aloshi
613787931a
Added a border above buttons on GuiMsgBox.
...
Reluctantly changed button font to FONT_SIZE_MEDIUM because FONT_SIZE_SMALL has messed up sizing for some unknown reason.
2014-03-15 13:39:19 -05:00
Aloshi
088b146fe9
Redid message boxes.
2014-03-15 12:18:50 -05:00
Aloshi
45ffbf978c
Added --home-path [path] argument that redirects calls to getHomePath() to some directory [path].
...
Changed some existing command line arguments too:
-w and -h are now just --resolution [width] [height].
-h is now synonymous with --help.
2014-03-13 22:17:46 -05:00
Aloshi
18b428f79a
Fixed help system being broken for MenuComponent. Still missing in a few places.
...
Added some "BACK" buttons to various GUIs.
2014-03-13 14:09:50 -05:00
Aloshi
5039b38d8d
Split old, big settings into three submenus from the main menu.
...
Window now only draws the bottom and top of the GuiStack, instead of everything (hides windows-behind-windows and is faster).
2014-03-12 18:24:34 -05:00
Aloshi
bbb8aeeac3
Completely rewrote ComponentGrid to use shared pointers, have support for
...
borders, work better with nested components, and generally suck less.
Split the scraper screen into a "ScraperSearchComponent" so it can be reused in other menus (what could this possibly mean for the future?!).
Re-designed the ScraperSearchComponent to fit UI concepts.
Added the ability to put a row of buttons at the bottom of a MenuComponent.
Redid GuiMetaDataEd to use a MenuComponent instead of ComponentGrid.
Redid GuiGameScraper to use a ComponentGrid containing a ScraperSearchComponent.
Fixed Renderer::pushClipRect not clipping new rects to be within the bounds of the existing clipRect stack.
A ton of little fixes that I forgot to mention.
It's a good thing I'm the only developer currently, or I would have to actually break this into multiple commits.
2014-03-11 22:00:08 -05:00
Aloshi
70b3408823
Renamed all theme "header" elements to "logo" (and "headerText" to
...
"logoText"). Documentation updated to reflect the change.
2014-03-08 13:07:16 -06:00
Aloshi
6db26742ff
Renamed all the internal "Settings" identifiers to be consistent in
...
capitalization style. Probably should delete your old es_settings.cfg
file.
Removed --dimtime as an argument since you can set it internally now.
2014-03-08 13:00:18 -06:00
Aloshi
b2165dd17b
Redid scraper start menu.
2014-03-08 12:19:21 -06:00
Aloshi
671dbc62c1
New button style.
...
Started redoing GuiMsgBoxs to use the new style.
2014-03-08 11:48:47 -06:00
Aloshi
1c3135b726
Use checkbox graphics for switches.
...
Slight optimization to TextComponent (by guaranteeing always having a font).
2014-03-07 19:35:16 -06:00
Aloshi
076131f35c
New slider art.
2014-03-07 18:16:08 -06:00
Aloshi
5d6733991a
Removed the overly-complicated "common" view.
...
Replaced it with the ability to specify multiple views in a theme tag,
just like for elements.
2014-03-06 21:35:13 -06:00
Aloshi
3ba7cd1247
Finished re-implementing OptionListComponent.
...
More new art to go with it (thanks Nils!).
2014-03-06 13:45:03 -06:00
Aloshi
d0dfe480fa
Work on new OptionListComponent.
2014-03-05 19:49:32 -06:00
Aloshi
8928ce49ec
Small UI tweaks.
...
Replaced arrow text with an image.
Better frame.png (thanks Nils!).
2014-03-04 16:48:33 -06:00
Aloshi
e97dd8ff36
ComponentList now only scrolls if content > size.
...
ComponentList now has a default input handler behavior (forward to
rightmost component in row).
ComponentList now updates the currently selected row.
GuiSettingsMenu has been redone to use the new
MenuComponent/ComponentList scheme.
GuiMenu refactored slightly to be less needlessly ridiculous.
2014-03-02 12:36:23 -06:00
Aloshi
fdbbf96d5e
Added scrolling to ComponentList.
...
--no-exit works again.
Changed default screen dim time from 30 seconds to 120 seconds.
2014-03-02 10:41:02 -06:00
Aloshi
c525d994d3
First implementation of the new ComponentList stuff.
2014-03-01 16:08:21 -06:00
Aloshi
139fc720ac
Moved Guis from src/components to src/guis.
...
Renamed ComponentListComponent to ComponentGrid.
Changed some older files' #ifdefs to #pragma once to be more consistent.
2014-02-28 19:00:38 -06:00
Aloshi
8e8c2fed6b
Tweaked some system view constants.
...
Centering still screwy.
2014-02-28 18:48:11 -06:00
Aloshi
64aaac050f
Fix centering of logos in SystemView (text is still a bit wonky).
...
Added a band beneath the logo carousel to improve visibility.
Revert CMakeLists.txt because I didn't mean to commit it yet.
2014-02-27 15:29:22 -06:00
Aloshi
4c3b4834be
Replaced hard-coded background + title in SystemView with a ThemeExtras
...
layer.
2014-02-27 14:20:31 -06:00
Aloshi
0266b2e802
More work on system carousel, added title + background image.
2014-02-24 19:26:58 -06:00
Aloshi
fcb8623b3d
First form of the new system select carousel.
2014-02-21 09:33:23 -06:00
Aloshi
2886e8e8d8
Compile on Linux/gcc again
...
This better not have broken VS
2014-02-17 11:40:31 -06:00
Aloshi
816247ac20
Changed scroll gradient to a radial gradient and made the display full
...
screen instead of just inside the list.
Embedded the OpenSans font as the default font instead of relying on a
platform-dependent system default.
2014-02-16 12:27:58 -06:00
Aloshi
a592dd4cf5
Added title overlay when scrolling through lists.
2014-02-13 17:10:28 -06:00
Aloshi
63749d2d9d
Scroll after updating tier so isScrolling() returns accurately.
2014-02-07 22:17:24 -06:00
Aloshi
1aa291ebe7
ImageGridComponent & TextListComponent have had common list functionality
...
refactored into IList.
2014-02-07 21:45:28 -06:00
Aloshi
7699a4f9be
First IList implementation
2014-02-07 20:15:48 -06:00
Aloshi
5c12395442
Fix the crash from writing files when the gamelist.xml contains games that
...
do not exist on the filesystem.
Write that ES has cleanly shut down to the log file instead of standard
output.
2014-01-30 17:19:32 -06:00
Aloshi
ac57e111d2
Work around for boost::assign::map_list_of and gcc
2014-01-26 16:20:21 -06:00
Aloshi
4ef5f64ff3
Added on-screen help system.
...
Very intrusive right now. You can turn it off in the Settings menu until
that gets worked out.
2014-01-25 17:34:29 -06:00
Aloshi
612b196b11
Added the ability to theme multiple elements of the same type
...
simultaneously.
2014-01-24 19:25:15 -06:00
Aloshi
420dc912e0
If no keyboard input config is found, load a default.
...
(Previously would only load the keyboard default if *no* input configs were found.)
2014-01-24 18:29:53 -06:00
Aloshi
253ea2b5d3
Metadata now fades out while scrolling.
...
TextListComponent::isScrolling() now only returns true if the key has been
held down long enough for scrolling to really start.
Fixed opacity for RatingComponent and DateTimeComponent.
Exposed some more of AnimationController.
2014-01-24 18:10:13 -06:00
Aloshi
3ceeca968f
Updated/added comments.
2014-01-24 16:21:10 -06:00
Aloshi
8eb9800127
Added color tag to ImageComponent (for colorshift).
...
Changed TextComponent's truncation from ".." to "...".
Updated documentation.
2014-01-23 15:30:32 -06:00
Aloshi
305e91c9f8
Fixed detailed view launch animation targetting wrong point when game
...
image is not at origin 0.5 0.5.
Tweaked launch animation to zoom a little faster so that images that the
camera doesn't overstep the bounds of the UI when the image is closer to
the edge.
2014-01-22 17:40:31 -06:00
Aloshi
dd0c37ac23
Fix DateTimeComponent relative display for days.
2014-01-22 17:12:38 -06:00
Aloshi
ea009315e9
Added horizontal margins to textlist.
...
Updated and corrected documentation (center -> alignment for textlist, not text!).
2014-01-21 21:16:18 -06:00
Aloshi
fa8e60b7b5
Changed "center" property of textlist to "alignment".
...
TextListComponent can now be aligned either left, right, or center.
2014-01-21 20:43:33 -06:00
Aloshi
49130464ba
Added developer and genre to the archive.vg scraper.
...
Renamed the "Play count:" label to "Times played:".
2014-01-20 19:33:24 -06:00
Aloshi
ddcc43b930
Made rating component size work a bit better.
...
Send an onFileChanged(FILE_METADATA_CHANGED) when a game is launched to catch stat changes.
Updated documentation.
2014-01-20 12:23:39 -06:00
Aloshi
45592544c1
Renamed some theme elements to be more consistent.
...
Heavily updated the theming documentation.
2014-01-19 18:59:04 -06:00
Aloshi
5606a07f88
Ratings are now themable.
2014-01-19 17:37:08 -06:00
Aloshi
43972c5be9
Added developer, publisher, genre, and number of players metadata.
...
Updated TheGamesDB scraper to retrieve said metadata, still need to do the
archive.vg scraper.
TextComponent now abbreviates text if the component's size is single-line and the text is too long.
DateTimeComponent now correctly updates its size.
2014-01-19 17:24:56 -06:00
Aloshi
640493e0a6
Added more metadata to the detailed gamelist view.
2014-01-19 16:06:13 -06:00
Aloshi
3f1fcf2400
Changed texture wrap mode to be determined as part of texture creation.
...
Should hopefully fix some of the weird artifacts at certain resolutions.
2014-01-19 12:23:01 -06:00
Aloshi
5b5e99c366
Removed "infoPanel" element.
...
Faked it so the <text name="description"> element looks like it has no container.
2014-01-10 19:18:51 -06:00
Aloshi
8b688d3913
Made description size themable.
2014-01-10 18:28:50 -06:00
Aloshi
a83ce289e0
Make new resizing algorithm actually work properly.
2014-01-10 18:05:37 -06:00
Aloshi
b35d365dc8
Removed the allowUpscale option for ImageComponent::setResize.
...
Added ImageComponent::setMaxSize(size).
Added "maxSize" theming option for ImageComponent.
2014-01-10 17:47:34 -06:00
Aloshi
92a6678736
Added DIMTIME slider to settings.
...
Sliders now show their exact value + a unit suffix to the right of the
slider.
2014-01-10 16:01:28 -06:00
Aloshi
2862171dab
Fix creating default theme when default theme file is not present.
2014-01-10 14:58:03 -06:00
Aloshi
330f20f375
Added Ctrl-R shortcut to reload current gamelist view if in debug mode.
2014-01-10 14:41:23 -06:00
Aloshi
b7b2998720
Added center theme option for TextListComponent.
2014-01-10 14:24:07 -06:00
Aloshi
997751f56a
Fixed draw order for extra elements.
2014-01-09 17:13:52 -06:00
Aloshi
81a9941645
Added an error if the <systemList> tag is missing.
...
Made SystemView more themable (added a ThemeExtras component, made theming on pre-existing elements less restrictive).
2014-01-07 16:57:30 -06:00
Aloshi
5a84bc03ea
Rewrote the theming documentation.
2014-01-06 13:27:34 -06:00
Aloshi
8d1ac3087e
Changed the sound cache to be part of the Sound class instead of
...
ThemeData.
2014-01-03 10:48:34 -06:00
Aloshi
8a52866ca6
Added support for theme "extras".
...
Fixed a few crashes (e.g. TextListComponent::applyTheme).
2014-01-03 08:26:39 -06:00
Aloshi
e6d0da998b
Theme applicators have become the virtual method
...
GuiComponent::applyTheme(theme, view, element, properties).
Applying fonts works now.
2013-12-31 23:39:22 -06:00
Aloshi
8bc33ce309
Better "common" view.
...
Added <include> tag.
2013-12-30 21:48:28 -06:00
Aloshi
7f46e50688
First part of the theming system rewrite.
2013-12-30 17:23:34 -06:00
Aloshi
6f442556c0
Refactored SystemListView directly into ViewController.
...
Made system views match up with their gamelist views.
Pressing "back" on a gamelist view now takes you to the correct system view.
2013-12-24 11:50:26 -06:00
Aloshi
b6577e630d
Hopefully fixed the "black screen" bug.
...
At least for input configuration.
2013-12-23 20:22:15 -06:00
Aloshi
120f9a4e7b
Fix accidentally making the grid view the default (woops)
2013-12-23 18:31:37 -06:00
Aloshi
4df8fc9af0
Fix bad dimming during sleep (again...)
2013-12-22 19:42:10 -06:00
Aloshi
93f850df75
Maybe fix the Linux compile errors
2013-12-22 16:56:11 -06:00
Aloshi
12ee215873
Refactored duplicate functionality in GridGameList and BasicGameList into
...
ISimpleGameList.
BasicGameList and DetailedGameList now automatically switch as metadata
changes.
2013-12-22 16:16:01 -06:00
N1xx1
b8d44be6c2
Segmentation Fault for pointer being null.
2013-12-22 14:08:20 +01:00
N1xx1
05948e9302
Segmentation Fault for pointer being null.
2013-12-22 14:03:05 +01:00
Aloshi
4b6f8d9007
Move menu open code to ViewController so you can open it in the system
...
select
2013-12-20 15:47:21 -06:00
Aloshi
bce46cb925
Fixed sleep mode dimming not working
2013-12-20 15:44:12 -06:00
Aloshi
bec3a2599a
Only run input code when input is pressed, not released.
2013-12-20 15:09:35 -06:00
Aloshi
1398785468
Lock input during launch animation.
2013-12-13 14:38:34 -06:00
Aloshi
7e9b20fac5
Added a fade in from black for ViewController.
...
Added LambdaAnimation (which lets you use a lambda for the apply method).
Useful for simple one-off animations.
Added animation slots - only one animation can play per slot. This way
you can have two animations run at the same time.
2013-12-12 21:17:59 -06:00
Aloshi
67818d5727
Don't create gamelist folders even if their parent directory is valid.
2013-12-12 16:08:52 -06:00
Aloshi
0423dc03dd
Added folder metadata loading/saving.
...
Rewrote a lot of the gamelist reading/saving code, let me know if I broke
it.
2013-12-12 16:04:15 -06:00
Aloshi
ccea2a7e04
Removed some old effects code from Window.
...
Added a simple "LOADING" screen when ES starts up.
ViewController now preloads GameListViews so there's no lag when browsing
to a system for the first time.
2013-12-12 13:48:29 -06:00
Aloshi
3fb06d1833
Better positioning for system images.
2013-12-12 13:17:03 -06:00
Aloshi
7152ca6246
First version of the system select menu.
2013-12-10 21:23:47 -06:00
Aloshi
abb568aa6e
Don't scrape systems without a platform ID set by default.
2013-12-10 13:07:50 -06:00
Aloshi
aad80b73fd
Made ViewController's launch animation to add current view's position to
...
center point.
Fixed clipping with a scaled camera matrix.
2013-12-08 19:22:21 -06:00
Aloshi
5aeb2bc87f
Fixed a bug with empty font paths not resolving correctly.
2013-12-08 20:00:53 +00:00
Aloshi
886bf7b00b
Fixed ImageGridComponent
2013-12-08 19:33:43 +00:00
Aloshi
a13ed11ead
Added a simple Animation system.
...
Launch/return effect reimplemented.
ViewController's scrolling camera reimplemented as an Animation.
2013-12-08 11:35:43 -06:00
Aloshi
9875a59549
Added GridGameListView.
...
Currently no way to enable it and no way to switch systems with it.
2013-11-30 19:04:46 -06:00
Aloshi
25a4c8a2e5
Added fastSelectBackgroundImage and menuCloseSound to ThemeData, implemented some missing sounds.
2013-11-28 13:52:21 -06:00
Aloshi
0cfa38fcf9
Mostly reimplemented the fast select GUI.
...
Still not sure how I want to store sort state. I'd kind of like to move
sorting out of the FileData tree altogether and into the display classes.
2013-11-25 14:49:02 -06:00
Aloshi
94ca712759
Redid GuiMenu.
2013-11-23 14:04:11 -06:00
Aloshi
cad914ab01
Added verticalDividerImage to themes/detailedgamelistview.
2013-11-21 19:52:09 -06:00
Aloshi
4b4fff39ef
Optimized the hell out of TextListComponent (and TextComponent a bit)
2013-11-21 16:47:35 -06:00
Aloshi
87137df51e
Added infoBackgroundImage
2013-11-21 16:47:35 -06:00
Aloshi
a7359a2d08
Themes mostly stable, documentation updated
2013-11-21 16:47:26 -06:00
Aloshi
8bfde96966
Added missing sorts.
2013-11-05 20:31:52 -06:00
Aloshi
3a3471cfe8
Combined FolderData and GameData into one class, FileData.
...
You don't need to dynamic_cast everywhere to check things anymore.
Folders can have metadata now (currently not set up).
Metadata is now a public member variable instead of a function that
returns a pointer to make actually using const possible.
2013-11-05 19:41:49 -06:00
Aloshi
5c65747551
Moved metadata type declarations more behind-the-scenes.
...
The original plan was to allow each system to have customizable lists of
metadata, which made constructing metadata really painful (the declaration
list isn't stored on the metadata instance because that's pretty wasteful
for 2,000 games). Now they're constructed by passing a MetaDataListType
enum in the constructor.
Declaration lists are now managed by const globals passed by reference
through getMDDByType(MetaDataListType).
2013-11-03 19:54:13 -06:00
Aloshi
626a2692e5
Removed an unnecessary path.string() during folder population.
2013-10-27 11:18:38 -05:00
Aloshi
fb55b1cd91
Limit OptionListComponent to 5 entries on screen.
...
Can now hold up/down to scroll OptionListComponent.
2013-10-26 15:57:46 -05:00
Aloshi
68841aa654
SystemData now stores extension lists as a vector internally.
...
Don't write gamelist.xml changes if IGNOREGAMELIST is true.
2013-10-26 14:08:53 -05:00
Aloshi
20c367daa7
Fix DateTimeComponent not consuming input when leaving edit mode.
2013-10-24 11:48:29 -05:00
Aloshi
a666415302
I forgot how to #ifdef apparently
2013-10-24 11:47:09 -05:00
Aloshi
81e2f2d783
Specify for SDL to use OpenGL ES 1.x
2013-10-24 16:43:54 +00:00
Aloshi
afdd5f2862
Fixed building on Linux.
2013-10-18 14:53:14 -05:00
Aloshi
a554fea973
Fixed memory leak with FolderData::removeFileRecursive.
...
Made "DELETE" actually work in GuiMetaDataEd.
"DELETE" option also now asks if you're sure.
GuiMetaDataEd can be closed with the "b" button now.
GuiGameScraper now tries to put the cursor on the first game if there is
one when a search completes.
2013-10-16 18:46:05 -05:00
Aloshi
9867e902de
Fixed a Settings loading bug that would cause values from other types to
...
get loaded into a map.
Added a "Released:" label for release date on GuiGameList.
2013-10-16 18:20:21 -05:00
Aloshi
36ecb83d8d
Added color/font settings for DateTimeComponent.
...
Added "release date" entry to GuiGameList.
2013-10-16 18:11:43 -05:00
Aloshi
89fca2b875
Create folders when writing a new gamelist.xml if necessary.
2013-10-16 17:49:43 -05:00
Aloshi
bff7920f14
Added "Scrape Ratings" option to settings menu.
...
Finally changed the stupid "SAVE" label hack to an actual ButtonComponent.
2013-10-16 17:14:50 -05:00
Aloshi
56b04aec4c
updateGamelist now creates a gamelist.xml if one does not exist.
...
Added GuiMsgBoxOk and GuiMsgBoxYesNo, basic message boxes.
Added rating scraping to TheGamesDB scraper.
Added warning if platform ID is not set for a system the user has selected
to scrape.
2013-10-16 17:05:02 -05:00
Aloshi
12dd8b028d
Disable sleep mode while scraping.
...
Fix to actually update metadata.
Write changes to gamelist.xml after each game is done.
2013-10-13 16:40:36 -05:00
Aloshi
69852af751
Multi-game scraper seems to be functional!
2013-10-13 14:07:48 -05:00
Aloshi
d419bb368a
Added GuiMsgBoxOk.
2013-10-12 15:08:27 -05:00
Aloshi
9b1ba71fa3
Reworked OptionListComponent to push a second component when editing the
...
list to fix the "draw order" problem.
2013-10-12 14:03:32 -05:00
Aloshi
ff85f971b2
More work on multi-game scraping UI.
2013-10-10 19:55:57 -05:00
Aloshi
f3695a7545
Started work on "scrape multiple games" UI.
2013-10-10 16:49:59 -05:00
Aloshi
e247326b51
Better opacity support for TextComponent
2013-10-10 16:14:33 -05:00
Aloshi
2aad9cbdeb
Fix building on Linux
2013-10-10 15:55:54 -05:00
Aloshi
dca5467f7b
Boost.Asio -> libcurl to hopefully fix the Linux bugs.
2013-10-10 13:11:01 -05:00
Aloshi
4e2b57c001
Image downloading is now async for GuiMetaDataEd.
...
GamesDBScraper now uses system->getPlatformId() if set.
2013-10-09 19:50:42 -05:00
Aloshi
0fa4cf527b
Fixed SDL2 warnings on Linux (-W-no-attributes).
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Fixed #include for old Font.h location in Renderer_init_sdlgl.cpp.
2013-10-08 16:31:29 -05:00
Aloshi
5d6192613c
You can now choose a scraper in the Settings menu.
2013-10-05 21:56:06 -05:00
Aloshi
63d8908061
Synchronous scraper image downloading.
...
Code is there for async, just not hooked up to the UI yet.
2013-10-05 15:28:59 -05:00
Aloshi
a6dbaa2dea
Moved Font.h/.cpp to the "resources" directory (since it's a Reloadable).
2013-10-04 18:24:41 -05:00
Aloshi
b510aa8cd4
Moved ResourceManager to be a singleton.
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The character count of the average Font::get decreased by 310%...
2013-10-04 18:10:39 -05:00
Aloshi
a4185176da
OptionListComponent
2013-10-03 16:50:40 -05:00
Aloshi
6956211ff0
Started on OptionListComponent.
2013-10-01 16:52:30 -05:00
Aloshi
e7135d869c
Updated README.md and --help command.
2013-09-30 14:34:22 -05:00