Bart Trzynadlowski
0257f1f9e8
Contour processing (discarding of pixels when alpha==0) enabled for A4L4 texture formats. Improves smoke and fire in Daytona 2.
2012-02-17 07:45:50 +00:00
Bart Trzynadlowski
5709010cb2
Default SCSP balance set to 0. Was erroneously set at +50%.
2012-02-14 09:13:36 +00:00
Bart Trzynadlowski
79d24d403f
- NOTE: In this revision (possibly earlier), I've started to notice some intermittent geometry glitches in Spikeout and slowdown while playing certain characters.
...
- Added multi-texture fragment shader to repo.
- Added a multiTexture option (enabled by default) to use multi-texturing to decode textures.
- Added some comments regarding timing to the PowerPC execution loop.
2012-02-14 03:28:52 +00:00
Nik Henson
30130f2bd5
Updated fragment shaders' floating point comparisons and also some knock-on changes from SVN revision 246.
2012-02-13 23:51:32 +00:00
Nik Henson
8a4ea64994
Added OSD/Video.h to provide OSD-dependent video functionality. The static functions in here get called by Model3.cpp from within the render thread so that any OSD related rendering can also be run in parallel for a further speed increase.
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Updated OSD/SDL/Main.cpp to provide the SDL implementations of the functions in OSD/Video.h.
2012-02-13 23:37:48 +00:00
Nik Henson
84eb017744
Added support for multiple texture sheets (with up to one per Model 3 texture format) as a rather brute-force way to handle overlapping texture formats in the current 3D engine. This fixes some corrupt textures in Daytona 2 and Virtua Striker 2 (and possibly other games) and also offers a small speed increase when some scenes load multiple overlapping textures.
...
This feature only enables itself when a compatible shader script is loaded. Since none have been checked in yet this means it is currently disabled.
2012-02-13 21:54:26 +00:00
Bart Trzynadlowski
35a47bc7e3
Added command line options to force windowed mode and to control GPU multi-threading.
2012-02-11 16:40:09 +00:00
Bart Trzynadlowski
1b8740165c
Added a wide screen hack that can be enabled with the -'wide-screen' argument or WideScreen in the config file.
2012-02-10 19:53:51 +00:00
Bart Trzynadlowski
40a51287df
Tweaked help text slightly.
2012-02-09 17:15:15 +00:00
Bart Trzynadlowski
09f9bd81fd
Fixed left/right stereo channels -- they were reversed by default.
2012-02-09 17:12:13 +00:00
Bart Trzynadlowski
c5d0cb0d97
Added front/rear speaker balance (actually the master/slave SCSP balance). Balance setting is stored in CSoundBoardConfig and can be set on the command line (-balance) or config file (Balance). Valid range is 100 (front speaker volume doubled, rear muted) to -100. The default is 0, both sets at full volume. Balance is applied in the SCSP core before overall sound and music volume settings.
2012-02-09 07:58:07 +00:00
Bart Trzynadlowski
6814ef1ed8
Added preliminary specular lighting to shaders. The "no spotlight" shader has not yet been updated.
2012-02-06 02:54:43 +00:00
Bart Trzynadlowski
9fc0d7b3cc
Updated some comments regarding the VF3 ROM patches. It seems many of them are no longer necessary. The single necessary patch affects timing (note how the warning screen stays up longer when it is removed). This needs to be investigated -- perhaps it can lead to a timing fix for vf3, vs2, and fvipers2?
2012-02-01 18:08:13 +00:00
Bart Trzynadlowski
0fcb9686f9
Documented the tile generator.
2012-01-27 22:27:38 +00:00
Bart Trzynadlowski
8a8609f383
- Added specular highlight support to the 3D engine. A shininess parameter is now be passed to the shaders. Does not work correctly and I will save the shaders themselves for a future commit.
...
- Added support for layer priorities. Highly unoptimal! This absolutely needs to be polished up before any release (and properly documented). For now, priorities in the popular games seem to be fixed but not all possible priority settings have been figured out yet.
2012-01-27 05:52:59 +00:00
Bart Trzynadlowski
c38ec7d5af
Removed unused dirty rectangle code.
2012-01-26 02:57:02 +00:00
Bart Trzynadlowski
e00a372cef
Removed unused dirty rectangle code.
2012-01-26 02:49:07 +00:00
Bart Trzynadlowski
b7980aa562
Removed unused dirty rectangle code.
2012-01-26 02:48:16 +00:00
Bart Trzynadlowski
3315fb463b
Small correction to lighting model in shaders. Light intensity is no longer clipped.
2012-01-22 01:05:59 +00:00
Bart Trzynadlowski
b57ba51e44
Removed unused (and non-functional) 'stack machine' scene graph traversal.
2012-01-18 08:12:23 +00:00
Bart Trzynadlowski
611ef43ba5
Now compiles with MinGW. Among other things, the use of __uuidof() was removed.
2012-01-18 04:59:42 +00:00
Nik Henson
d1d5175548
New multi-threaded rendering changes that parallelise graphics rendering and PPC execution in order to increase performance on multi-core machines.
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New gpuMultiThreaded config option to enable/disable multi-threaded rendering (enabled by default, disabling it reverts to previous behaviour).
Other rendering optimisations:
- texture uploads now only affect appropriate region in the texture sheet, rather than uploading the whole sheet each time
- performance of clearing the model caches has been improved
New Alt+O key input added to toggle outputting of frame timings for debugging purposes.
2012-01-16 23:21:14 +00:00
Nik Henson
0835e38b94
Removed unecessary SDL include
2012-01-16 23:04:37 +00:00
Nik Henson
b7242d27e8
Added CThread::Sleep && CThread::GetTicks methods
2012-01-16 22:07:17 +00:00
Bart Trzynadlowski
2ece814f43
Assigned new version number: 0.3a-WIP.
2011-12-27 19:16:22 +00:00
Bart Trzynadlowski
532eafef55
Fixed a bug w/ Read16() -- was not casting to a pointer properly, caused Scud Race to crash.
2011-12-26 07:15:32 +00:00
Bart Trzynadlowski
bdf11c765f
Preliminary backface culling fix. Matrices which effectively change the polygon winding without changing the Z component of the polygon normal are tested for when appending items to the display list. If necessary, the polygon winding is changed on the fly to ensure visibility is correct. This code desperately needs to be optimized. Note: Not yet thoroughly tested.
2011-12-26 06:10:55 +00:00
Bart Trzynadlowski
a71af94edb
Fixed ROM banking -- appears to fix the sounds in Daytona 2 PE and VON2 but otherwise has not been extensively tested. The high 8MB of the 68K address is treated as a single window into the 16MB sample ROM, and can point either to the low or high 8MB bank.
2011-12-23 21:06:45 +00:00
Bart Trzynadlowski
4c3d6e1abf
Fixed a MAGIC_NUMBER comment typo.
2011-12-23 21:03:24 +00:00
Nik Henson
885d946458
Small bug fix
2011-12-23 19:34:50 +00:00
Nik Henson
68554108ac
Small tweak to improve startup time
2011-12-23 12:39:34 +00:00
Nik Henson
b9375bb09b
Optimisations to improve performance when running with debugger. Now runs at about 2/3 speed of full speed of emulator, rather than 1/3 like before.
2011-12-23 12:01:31 +00:00
Nik Henson
dfa77e9207
Added support for joystick sliders to input system.
...
Added extra debugging output to calibration input detection routine (activated by pressing Shift).
2011-11-01 23:24:37 +00:00
Nik Henson
e431b79f57
Fixed small bug which meant wasn't correctly clearing SCSP structures on initialisation.
2011-11-01 23:16:36 +00:00
Nik Henson
e6fd2e2240
Added DirectInputConstForceLeftMax and DirectInputConstForceRightMax options to allow different force feedback strengths in each direction. DirectInputConstForceMax still works as before but these new options will override it for the given direction if they are specified.
2011-10-02 20:53:12 +00:00
Nik Henson
0c4f93897f
Force feedback fixes in DirectInputSystem.cpp:
...
- Fixed bug which meant right constant force was not being capped to DI_EFFECTS_MAX
- Made sure all values are being clamped to sensible ranges
2011-09-25 22:46:58 +00:00
Bart Trzynadlowski
d2b381ce8b
- Documentation updates.
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- Added fflush() to config dialog output where it was missing.
2011-09-24 20:54:47 +00:00
Bart Trzynadlowski
7f97346fc9
- Tweaked some error messages and comments. Hopefully, this is the last update for v0.2a's code.
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- Documentation updates.
2011-09-24 01:49:48 +00:00
Bart Trzynadlowski
83067f076f
- Only player 1 crosshair is shown by default now.
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- Tweaked Makefiles a bit.
- More documentation updates.
- Changed version string to 0.2a in preparation for the final release :)
2011-09-23 07:18:40 +00:00
Bart Trzynadlowski
33f35effaf
- Tweaked text in input configuration dialog.
...
- Changed version string to 0.2a-RC3 because RC2 build was sent out to testers earlier.
2011-09-22 18:15:29 +00:00
Bart Trzynadlowski
4527014e75
- Getting/setting MPEG playback position also includes the end offset. Hopefully will fix save states from crashing when reloaded sometimes in DSB1 and DSB2 games.
2011-09-22 18:04:39 +00:00
Bart Trzynadlowski
a1346b57f5
- Changed spelling of some messages in drive board code.
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- Added an extra blank line after info display in CModel3.
- Cleaned up comments in Main.cpp.
- More document updates. Fixed '-no-music'->'-no-dsb', 'EmulateMusic'->'EmulateDSB'.
2011-09-22 17:28:49 +00:00
Bart Trzynadlowski
2a314041ad
Commented out verbose/debug output in drive board code for release.
2011-09-22 09:02:50 +00:00
Bart Trzynadlowski
d00b03f65b
Force feedback no longer available as an option on non-Windows builds.
2011-09-22 07:24:15 +00:00
Bart Trzynadlowski
46bc52bb12
- Changed save state error messages slightly.
...
- Wrapped rows that exceed 80 columns in Supermodel.ini.
- Added some member and function comments to a few header files.
- Changed version string to 0.2a-RC2 in anticipation of sending another release candidate build to testers.
- Added GAME_INPUT_RALLY flag to dirtdvlsa, eca, and ecax.
- Configuration dialog no longer refers to Sega Rally 2 and Dirt Devils; instead, "Miscellaneous Driving Game Buttons"
- More additions to README.txt.
2011-09-22 06:11:47 +00:00
Nik Henson
206ef1aca4
Changes to get debugger classes to compile under Linux
2011-09-21 23:49:55 +00:00
Nik Henson
232da52dd0
Changes to get debugger classes to compile under Linux
2011-09-21 23:48:33 +00:00
Nik Henson
eaa3bbf8b7
Changes to get debugger classes to compile under Linux
2011-09-21 23:47:11 +00:00
Nik Henson
773c2ec9ad
Fix to get InputSystem.cpp to compile under Linux again after updates today
2011-09-21 23:45:49 +00:00
Nik Henson
55e6a843bb
Added copyright headers to all debugger files and replaced C standard library headers with c++ versions
2011-09-21 22:53:41 +00:00
Nik Henson
cb2b8f9235
Tweaked header comment!
2011-09-21 22:32:16 +00:00
Nik Henson
dba953d1a0
Added copyright header to file
2011-09-21 22:31:27 +00:00
Nik Henson
b87f24cdf2
Removed DirectInputEffectsGain force feedback configuration parameter as it's not that useful as it's easier to adjust effects individually
2011-09-21 22:28:13 +00:00
Nik Henson
0528a4f0c6
Changes to input system:
...
- altered PrintSettings to output all settings for attached controls, even if no different to defaults
- added option on calibration screen to detect an axis simply by moving the axis
2011-09-21 22:15:16 +00:00
Nik Henson
c0dc0b83b6
Changes to DirectInputSystem:
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- corrected axis identification code as was not enumerating axes properly in all cases
- added fallback which just adds all axes if there is any hint of an irregularity whilst enumerating axes
2011-09-21 22:08:36 +00:00
Bart Trzynadlowski
24f46e9f86
Updated UNIX Makefile, fixed some syntax errors.
2011-09-21 19:12:50 +00:00
Bart Trzynadlowski
ee471539c5
- Fixed newlines in logs.
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- Set default PowerPC frequency to 50 MHz.
- Minor tweak to help text.
- More README.txt updates.
2011-09-19 03:56:15 +00:00
Nik Henson
c61c4d6ce1
Fixed mistake in previous commit!
2011-09-18 23:38:15 +00:00
Nik Henson
d80c7b97ad
Added missing memory regions for DSB CPUs
2011-09-18 23:35:22 +00:00
Nik Henson
f695ff7094
CModel3::StopThreads() now makes sures threads are paused before deleting thread objects.
2011-09-18 22:49:21 +00:00
Nik Henson
5a0f038171
Changes to allow debugging of Musashi 68K core:
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- added methods to attach/debug debugger.
- added instruction hook & callback to m68kconf.h and added hooks into CMusashi68KDebug to allow debugger to control execution.
- added methods to allow reading/writing of 68K registers (for all registers and for a given context, rather than just current one).
2011-09-18 22:44:20 +00:00
Nik Henson
c155ae7503
Small cosmetic changes...
2011-09-18 22:31:42 +00:00
Nik Henson
65536fd0fe
Changes to allow debugging of Z80 core:
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- added methods to attach/detach debugger.
- added hooks into CZ80Debug to allow debugger to control execution.
- added methods to allow reading/writing of Z80 registers.
2011-09-18 22:21:14 +00:00
Nik Henson
041e6659b3
Changes due to updates in debugger classes.
2011-09-18 22:13:20 +00:00
Nik Henson
5f82fd79c3
Small bug fix in INIFile.cpp - was not parsing negative numbers.
2011-09-18 22:03:06 +00:00
Nik Henson
c8f4fbc901
Added includes for new debugger header files Musashi68KDebug.h & Z80Debug.h
2011-09-18 22:01:35 +00:00
Nik Henson
e8e02ba685
Changes to debugger classes:
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- updated debugger classes to compile again with all recent changes.
- improved debugger classes to allow them to work in multi-threaded emulator and be able to handle CPUs on different threads.
- added debug classes for new Z80 and Musashi 68K CPU cores.
- added logging of cycle counts and frames.
- moved all Supermodel specific code & configuration to CSupermodelDebugger.
- added all Model 3 CPUs (PPC, sound board 68K, DSB 68K/Z80 and drive board Z80) to CSupermodelDebugger.
- added persisting of custom entry points in saved debug state to CCodeAnalyser.
- fixed bug with listing I/O ports in CConsoleDebugger and added displaying of cycle counts and CPU speeds when listing CPUs.
2011-09-18 21:59:23 +00:00
Nik Henson
b9430cd988
Changes to input system:
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- Joystick axis saturation values can now range from 1-200 rather than just 1-100. This lets the user make axis less sensitive, if required.
- Added joystick axes calibration menus to -config-inputs.
- Moved DirectInput & XInput feedback settings out of CDirectInputSystem and into COSDConfig (so that they can be configured per-game).
- DirectInput mode now only grabs background access to keyboard, mice and joystick when configuring inputs, otherwise it only grabs foreground access.
Other changes:
- Main.cpp now ensures all Model3 threads are paused before shutting down.
2011-09-18 21:44:40 +00:00
Bart Trzynadlowski
f0697dbc84
- Tweaked formatting of help message
2011-09-17 23:42:42 +00:00
Bart Trzynadlowski
45603b5549
- Tweaked comments in Supermodel.ini
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- More work on README.txt
- Tweaked some error/info messages.
2011-09-17 23:41:12 +00:00
Nik Henson
58954ee4cc
Small updates:
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- added methods to CModel3 to access sound board and drive board
- added methods to CSoundBoard to access 68K and DSB (if attached)
- added methods to CDSB1 & CDSB2 to access Z80 & 68K respectively
- small code tweak in DriveBoard.cpp
- comment tweaks in Model3.h & Model3.cpp
2011-09-15 21:10:38 +00:00
Bart Trzynadlowski
1629cd711c
- Updated README (far from finished).
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- Music volume cannot be changed if game has no DSB.
- Extra hardware (DSB, drive board) is printed in information display when ROM is loaded.
2011-09-15 07:13:19 +00:00
Bart Trzynadlowski
9ff9f3c28f
Now always saves feedback effect configuration (this way, defaults do not have to be defined in multiple places).
2011-09-14 23:29:04 +00:00
Bart Trzynadlowski
ab719720c7
Renamed drive board ROMs to MAME's naming convention.
2011-09-14 22:46:15 +00:00
Bart Trzynadlowski
2f5bf43bda
Updated copyright information and added headers to all remaining files except debugger.
2011-09-14 19:08:43 +00:00
Bart Trzynadlowski
5bf4a6d52b
- Added mutex for MIDI FIFO access to SCSP.cpp.
2011-09-14 07:38:56 +00:00
Bart Trzynadlowski
d200dff89e
- Changed EmulateSCSP -> EmulateSound and -no-scsp -> -no-sound.
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- Changed gear shifting behavior: neutral gear has its own button now.
- Removed SUPERMODEL_SOUND.
- DirectInput is the default input system for Windows now.
- Multi-threading is on by default, replaced -multi-threaded w/ -no-threads.
- Made crosshairs larger and more visible.
- Added Nik to co-author list and began updating file copyright notices.
- Fixed Virtua Striker 2 input names (player 2 inputs end with the number 2 instead of 1).
- Added documentation to a Docs/ subdirectory.
- Exported all default input configurations to Supermodel.ini and added that to the repository. Internally, Supermodel initializes all controls to "NONE" now.
2011-09-14 06:16:22 +00:00
Nik Henson
d34223ebd2
Improved way constant force and vibrate effects are combined to control left and right vibration motors under XInput
2011-09-13 22:50:50 +00:00
Nik Henson
f6af182467
Added comment
2011-09-13 22:46:21 +00:00
Nik Henson
ca8d838826
Added stopping of all force feedback effects on reset (just in case some were playing at that point)
2011-09-13 22:45:32 +00:00
Bart Trzynadlowski
c10e839dc0
Added a scissor box to clip viewable area. Prevents garbage in the "overscan" areas due to renderer creating viewports that exceed intended display area.
2011-09-13 06:30:42 +00:00
Bart Trzynadlowski
fdedc60f84
Constant force commands for XInput devices fixed so that they will stop when 0 force is applied.
2011-09-13 02:39:48 +00:00
Bart Trzynadlowski
02c0c32398
Fixed a possible INI file problem: unterminated strings will end at a newline now.
2011-09-12 23:09:06 +00:00
Nik Henson
e223d388eb
Driveboard changes:
...
- added notification message if drive board is disabled when loading incompatible save state
- removed some superflous print statements, but have kept in printing out of force feedback commands for now (which have also been made more visual)
- made sure that feedback state is reset in SendStopAll()
2011-09-12 21:07:03 +00:00
Nik Henson
75d446c272
Changes to Audio.cpp:
...
- audio buffer is now kept as full as possible with new audio buffering method rather than just half full like before (this is okay now that buffer overruns have been eliminated)
- altered minimum size of audio buffer so that audio still works with a zero latency setting (obviously there will still be some latency)
2011-09-12 21:03:16 +00:00
Nik Henson
b0bda2c356
Added note to command line options indicating that force feedback is experimental still
2011-09-12 20:08:50 +00:00
Nik Henson
dc368c1edd
Added configuring of DirectInput and XInput force feedback parameters via config file
2011-09-12 20:05:58 +00:00
Nik Henson
8dfb033034
Changed drive board logic slightly for stopping vibrate effect as wasn't always cancelling the effect in Daytona 2
2011-09-12 19:55:53 +00:00
Bart Trzynadlowski
e6f19c40ef
Fixed 68K save state problem: pending interrupts were not being saved, sometimes causing the DSB2 to take an invalid interrupt (from the sound board 68K) after loading a save state. Save states are no longer compatible with previous revision.
2011-09-12 18:14:49 +00:00
Bart Trzynadlowski
cf73207c98
- Nik's new decoupled audio code with fixes to minimize overruns.
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- VBlank timing: increased to 20% of a frame.
2011-09-12 05:43:37 +00:00
Nik Henson
4c18925679
Fixed bug with loading/saving of state - it wasn't persisting the ram array properly
2011-09-11 18:55:13 +00:00
Nik Henson
5b5d24293f
Fixed bug which was crashing emulator when loading/saving state of games that do not use the drive board
2011-09-10 21:00:33 +00:00
Bart Trzynadlowski
0716285fc2
Fixed error reporting for -input-system option.
2011-09-09 21:59:23 +00:00
Bart Trzynadlowski
e724d0ec0b
Fixed error message when multiple files detected on command line.
2011-09-09 20:41:55 +00:00
Nik Henson
0495421cbc
DriveBoard changes:
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- fixed bug in SendConstantForce which was sending incorrect values at times
- removed friction effect for now, until can determine its exact command seq
- added checking of compatibility of saved state and temporary disabling of drive board if not compatible
2011-09-09 07:18:52 +00:00
Bart Trzynadlowski
b76b43cc93
- Fixed drive board. Now determines whether it is attached and enabled in Reset().
2011-09-08 17:58:25 +00:00
Bart Trzynadlowski
11d1d61bc2
- Removed BOOL and replaced it with native C++ type, bool.
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- Removed TRUE and FALSE, changed to 'true' and 'false' keywords.
2011-09-08 06:34:18 +00:00
Bart Trzynadlowski
abd86a5624
- Cleaned up game names (primary sets no longer have revision labels in title).
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- Added volume controls to UI.
- Renamed "Sega Rally Controls" to "Sega Rally/Dirt Devils Controls" (even though Dirt Devils has no hand brake).
- Hooked up gear shifting and view change for Dirt Devils.
- Removed debug printf()'s from DSB.cpp.
- Removed debug printf() from Real3D.cpp.
- Disabled assertions in SCSPDSP.cpp.
- Converted all error messages in Amp library to Supermodel format.
2011-09-08 05:08:16 +00:00
Bart Trzynadlowski
4040b7eeee
Forgot to disable drive board if ROM not loaded.
2011-09-08 01:13:25 +00:00
Bart Trzynadlowski
70ec09de92
- Added drive board ROM loading.
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- Changed EnableFFeedback -> ForceFeedback to be more consistent with the other options.
- Updated help text.
2011-09-08 01:07:06 +00:00
Bart Trzynadlowski
cd5bf4c1dd
- Updated help text.
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- Corrected a typo: EnableFeedback -> EnableFFeedback.
2011-09-07 16:44:20 +00:00
Nik Henson
532c6e7edb
Added method to fetch current PC value
2011-09-07 07:36:08 +00:00
Nik Henson
0a512d79eb
Added -force-feedback command line option
2011-09-07 07:28:34 +00:00
Nik Henson
d7ee278f69
Added handling of drive board (if attached)
2011-09-07 07:21:56 +00:00
Nik Henson
4948c66a67
Added drive board header
2011-09-07 07:08:32 +00:00
Nik Henson
d08ba050bd
Added in drive board config
2011-09-07 07:07:19 +00:00
Nik Henson
5c8af8d259
Initial version of drive board (still work-in-progress)
2011-09-07 07:06:40 +00:00
Nik Henson
c5d585440c
Changes to CDirectInputSystem:
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- Added parameters for DirectInput and XInput force feedback effects (although still need to add code to persist them in configuration file)
- Added extra friction feedback effect and tidied up existing effects
2011-09-06 19:05:22 +00:00
Nik Henson
48e98ff75d
Added friction effect to feedback enumeration
2011-09-06 18:56:25 +00:00
Nik Henson
c6e1c9a2ad
- Changes to let SCSP.cpp compile under Visual Studio 64-bit
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- Fixed unsigned int overflow bug in SCSP.cpp that was causing VF3 to crash on selection screen when running 64-bit
2011-09-05 20:55:33 +00:00
Bart Trzynadlowski
9f6a01eb55
Made save states 64-bit safe.
2011-09-05 20:07:14 +00:00
Bart Trzynadlowski
498d90d667
Multithreading was always enabled in the CModel3 constructor. Disabled this behavior.
2011-09-05 19:05:47 +00:00
Bart Trzynadlowski
99149124e6
First part of SCSP clean up: pointer arithmetic made more safe (I hope). To-do: convert data types to Supermodel standards.
2011-09-05 06:53:26 +00:00
Nik Henson
7b58fd0644
Fixed bug which meant that a buffer over-run occuring under certain conditions would leave the write position dangling past the end of the buffer, causing no further sound to be written to the buffer and leaving playback looping indefinitely.
2011-09-01 21:58:10 +00:00
Bart Trzynadlowski
bda9efebac
- getbass now uses MPC106.
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- Fixed some error messages in 53C810.cpp.
- Fixed stereo (was swapped) and added a flip stereo option.
2011-09-01 06:43:01 +00:00
Nik Henson
b25cbb2391
Removed setting of writeWrapped to false always on buffer under-run when underRunLoop is true as this is wrong. Suspect this may have been causing looping bug.
2011-08-31 22:30:45 +00:00
Bart Trzynadlowski
de3e56fc96
Inadvertently left SUPERMODEL_LOG_SOUND enabled. Now disabled.
2011-08-29 16:32:24 +00:00
Bart Trzynadlowski
b647cd5a4b
- Added Spikeout Final Edition.
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- Minor change to DSB save state loading: only loopEnd is checked before using MPEG_SetLoop().
2011-08-28 20:56:36 +00:00
Bart Trzynadlowski
87dc5b4181
- Fixed format strings for messages involving __LINE__.
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- Fixed an MPEG related crash when loading save states. If usingLoopStart is 0, it is important not to call MPEG_SetLoop()!
- -input-system is working again.
- Changed the format of some messages here and there.
2011-08-28 04:37:41 +00:00
Bart Trzynadlowski
8be2966ecb
- Added crosshairs for light gun games and disabled mouse cursor in full screen mode (no way to re-enable it now).
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- Fixed Real3D FIFO buffer overflow bug.
- Input system cannot be changed for non-Windows builds (only SDL is available).
- Added Spikeout-specific controls.
2011-08-27 21:37:37 +00:00
Bart Trzynadlowski
b19f600fec
- Added mappings for individual joysticks in Virtual On for dual-joystick gamepads.
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- Input settings are now only read from "global" to avoid confusion.
2011-08-26 05:06:34 +00:00
Bart Trzynadlowski
a2ce64745f
Detailed config is logged.
2011-08-20 16:56:40 +00:00
Bart Trzynadlowski
bedbfd26d3
Detailed config is logged.
2011-08-20 16:53:52 +00:00
Bart Trzynadlowski
dbc1dbb0e8
- Forgot to add OSDConfig.h.
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- Changed more C standard library headers to C++ versions.
2011-08-19 23:47:33 +00:00
Bart Trzynadlowski
d318efe58c
- Program settings are now managed by the CConfig class.
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- Moved Logger.h to OSD/, cleaned up comments.
- Command line and config file parsing have been rewritten.
- Began replacing C standard library headers with C++ versions (eg. stdio.h -> cstdio). I think I got most of them, but not all.
2011-08-19 20:43:07 +00:00
Bart Trzynadlowski
5e1ea75374
Fixed memory pool macros to (hopefully) work with gcc.
2011-08-15 05:59:33 +00:00
Bart Trzynadlowski
6c5b4293eb
Musashi context is now cleared in M68KCtx constructor. The internal Musashi context is zeroed out initially but the dynamically allocated external contexts would sometimes be filled with garbage, which would trigger interrupts at the very first instruction after reset, making the 68K go off into the weeds. This fixes a nasty randomly-occurring bug I was seeing.
2011-08-14 23:59:01 +00:00
Bart Trzynadlowski
4e7b7cc59b
- Fixed DSB2 save states: M68K context wasn't being set.
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- INI file changes: added support for opening and creating files, for a default section alias, and for sections appearing multiple times in the section list (may prevent some bugs).
2011-08-10 07:46:42 +00:00
Bart Trzynadlowski
12e4d82471
- DSB2 save state support.
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- krom made a minor optimization of the byte reverse routines in ppc.cpp.
2011-08-10 05:35:42 +00:00
Bart Trzynadlowski
91c9b9869b
R. Belmont's changes to compile under MacOS and Linux.
2011-08-10 04:24:15 +00:00
Bart Trzynadlowski
06f6bf093b
Save state support for 68K, Z80, sound board, DSB1, and MPEG playback.
2011-08-09 18:36:29 +00:00
Bart Trzynadlowski
52cd9d834b
Save state support for 68K, Z80, sound board, DSB1, and MPEG playback.
2011-08-09 18:16:06 +00:00
Nik Henson
07fd26003e
Added option to loop play position back to beginning of audio buffer when a buffer under-run occurs, rather than stalling output as before. This option is now the default behaviour.
2011-08-07 23:09:18 +00:00
Bart Trzynadlowski
6c71ec28af
Protection now works for ecax.
2011-08-07 03:10:07 +00:00
Nik Henson
416fead447
Fixed mistake in previous commit!
2011-08-07 01:07:48 +00:00
Nik Henson
466997b318
Small bug fix to get MIDI music to play at correct speed (68K was running at wrong frequency)
2011-08-07 00:30:52 +00:00
Bart Trzynadlowski
603bd1bb86
- Added a patch for vs215.
2011-08-05 06:49:51 +00:00
Bart Trzynadlowski
d859115074
- krom's patches for vf3a, harleyb, and ecax.
2011-08-05 06:22:34 +00:00
Bart Trzynadlowski
67c1b94b35
- Fixed DSB2 music looping.
2011-08-04 05:52:26 +00:00
Bart Trzynadlowski
915a6c5a17
- Fixed a DSB2 bug: masking of bytes when constructing start/end addresses is now correct (previously was allowing uninitialized garbage into upper 8 bits, which ought to be 0).
2011-08-03 06:06:18 +00:00
Bart Trzynadlowski
6a6788952c
- Fixed Daytona 2 Advertise song. DSB2 MPEG state machine can now begin playing songs from state ST_GOTA4.
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- krom: Minor fixes to Main.cpp to support wider ROM set names (up to 9 chars) and compilation under MinGW.
2011-08-03 04:29:33 +00:00
Bart Trzynadlowski
6b55cfb765
- krom added remaining ROM sets. Spikeout Final Edition disabled because it is a bad dump.
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- Added patches for scuda and scudj.
- Added a TO-DO reminder in INIFile.cpp.
2011-08-03 03:18:51 +00:00
Bart Trzynadlowski
fce3c7ad7c
- skichamp now works, but controls are not hooked up and seems to overload the display lists like many non-working Step 2.x games do. To bypass the drive board error, enter the test menu and exit again. It will reboot and run.
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- Added some notes on the cause of the "NO DAUGHTER BOARD DETECTED" error in Real3D.cpp.
- Removed some debug code from texture uploader.
2011-08-02 03:33:40 +00:00
Bart Trzynadlowski
2ca7898f1a
- Changes submitted by krom: cleaned up spacing in Games.cpp, optimized byte swapping functions in Supermodel.h, minor changes to fix compiler errors in gcc.
2011-08-01 19:12:44 +00:00
Bart Trzynadlowski
4c02a8af05
- Fixed Ski Champ loading. Fails with a "NO DAUGHTERBOARD" error.
2011-07-31 19:19:59 +00:00
Bart Trzynadlowski
d8960ad133
- Commented out debug log stuff. Now produces less noisy debug.log files.
2011-07-31 17:16:15 +00:00
Bart Trzynadlowski
357536ea5a
- Added a C fallback for inline assembly code when the compiler is not MSVC.
2011-07-31 17:12:02 +00:00
Bart Trzynadlowski
cbf28944a5
- Alphabetized ROM sets (thanks to krom) and added DSB ROMs to Spikeout.
2011-07-31 17:08:05 +00:00
Bart Trzynadlowski
c5d823f054
- Fixed compilation when DEBUG is defined.
2011-07-31 17:07:17 +00:00
Bart Trzynadlowski
4b994a873e
- Removed an unneeded printf() statement.
2011-07-31 04:58:39 +00:00