Commit graph

440 commits

Author SHA1 Message Date
Connor McLaughlin 47e26b1ad3 FullscreenUI: Put cover images through the texture cache 2021-02-27 16:25:42 +10:00
Connor McLaughlin 4380992591 Fix a couple of typos in translation sources 2021-02-27 16:21:36 +10:00
Albert Liu f9dc1a7e80 Core: Add Multitap support 2021-02-26 21:04:12 -08:00
Connor McLaughlin b4e4e5891d Qt: Fix controller navigation for fullscreen UI 2021-02-27 01:17:44 +10:00
Connor McLaughlin 0ec2c87a0e Implement RetroAchivements 2021-02-27 00:44:53 +10:00
Connor McLaughlin ef524d7dea FrontendCommon: Add HTTPDownloader class 2021-02-27 00:44:50 +10:00
Albert Liu 07ad4f63fa FullscreenUI: Update type cache when controller type is changed 2021-02-24 20:32:32 -08:00
Connor McLaughlin bfb575cf40 Qt: Improve handling of exclusive fullscreen loss
Exclusive fullscreen will be re-requested automatically when the window
regains focus.
2021-02-25 12:51:45 +10:00
Connor McLaughlin defea38a60 FullscreenUI: Add fullscreen/close buttons to landing window 2021-02-25 02:20:33 +10:00
Connor McLaughlin 1969a10034 FullscreenUI: Fix placeholder logo showing up 2021-02-25 02:20:33 +10:00
Connor McLaughlin f023c1bcde FullscreenUI: Add 'Pause on Menu' option 2021-02-25 02:20:33 +10:00
Connor McLaughlin b56b438f1f FullscreenUI: Only show debug menu bar in NoGUI 2021-02-25 02:20:33 +10:00
Chris dd3d5dbd86
Allow keyboard binding in nogui/fullscreen mode (#1679)
* Allow keyboard binding in nogui/fullscreen mode
2021-02-25 02:05:33 +10:00
Connor McLaughlin 0d0a7eac1f ImGuiFullscreen: Add animations for notifications 2021-02-24 01:22:04 +10:00
Connor McLaughlin 6e80c882df FullscreenUI: Allow vertical scaling 2021-02-24 01:22:04 +10:00
Connor McLaughlin a7e4d55d02 Move game settings apply to CommonHostInterface 2021-02-24 01:22:04 +10:00
Connor McLaughlin 28fdc5537f FullscreenUI: Draw quick menu at screen bounds, not scaled bounds 2021-02-24 01:22:04 +10:00
Connor McLaughlin 8318cdb3c1 Move ImGui setup to common, and enable fullscreen UI in Qt 2021-02-24 01:22:03 +10:00
Connor McLaughlin d0f6ff03a5 FullscreenUI: Remove local pointer to SettingsInterface 2021-02-24 01:21:43 +10:00
Connor McLaughlin 1fc53ff622 CommonHostInterface: Move settings interface pointer to base class 2021-02-24 01:21:43 +10:00
Connor McLaughlin 7e1fe166ee FullscreenUI: Add notifications API 2021-02-24 01:21:43 +10:00
Connor McLaughlin 7501e89b7a System: Add path/image to game change notification 2021-02-24 01:21:43 +10:00
Connor McLaughlin 77090865c1 OSD: Draw shadows on stats overlays (FPS/Resolution)
Makes it more visible on white backgrounds.
2021-02-24 01:21:43 +10:00
Connor McLaughlin 175abd4914 CommonHostInterface: Filter OSD messages in acquire for disabled case 2021-02-24 01:21:43 +10:00
Connor McLaughlin 75776f9b33
Merge pull request #1657 from CookiePLMonster/savestate-ui-legend
Save State UI: Add legend showing hotkeys
2021-02-24 01:21:24 +10:00
Silent 78f9136fb8
Save State UI: Cache legend strings 2021-02-22 19:34:51 +01:00
Connor McLaughlin caae06dbf4
Merge pull request #1646 from piepacker/jake/osd_locking_opt
optimize locking mechanism for OSD messages (deadlock-proofing)
2021-02-22 12:21:12 +10:00
Silent e361b9f012
Save State UI: Make the widget translatable 2021-02-19 20:14:33 +01:00
Silent 82a217570c
Save State UI: Add legend showing hotkeys 2021-02-19 20:14:00 +01:00
Connor McLaughlin 1b544ae350 GameList: Slight optimization to scanning 2021-02-19 01:37:56 +10:00
Connor McLaughlin cacf12c209 FileSystem: Migrate component extractors to std::string_view 2021-02-19 01:37:56 +10:00
Connor McLaughlin 8c7aec2edf CommonHostInterface: Ensure game list is loaded before booting
Fixes a possible race/crash when starting with a filename in NoGUI.
2021-02-19 01:37:56 +10:00
Connor McLaughlin e7b9309567 GameSettings: Add PGXP projection precision 2021-02-18 02:19:43 +10:00
Connor McLaughlin 7641bbf5f2 UI: Shuffle around PGXP settings 2021-02-18 02:08:48 +10:00
Connor McLaughlin 09805c1f80 FullscreenUI: Fix controller navigation in disc change 2021-02-18 02:08:47 +10:00
Jake Stine c3c4181074 optimize locking mechanism for OSD messages, use EnumerateOSDMessages more generally 2021-02-15 16:53:40 -08:00
Silent 82469ac425
Fix a missing comma in the PGXP message
+ translations fixed to account for that
2021-02-15 23:36:39 +01:00
Connor McLaughlin 65daf1d6a0 Vulkan: Support fullscreen resolution enumeration 2021-02-16 02:58:25 +10:00
Connor McLaughlin 0110295f2c Android: Fix some game settings saving/loading incorrectly 2021-02-15 00:21:27 +10:00
Connor McLaughlin d4143399eb OpenGLHostDisplay: Support fullscreen mode enumeration (DRM only) 2021-02-14 18:36:21 +10:00
Connor McLaughlin 0c71a97e02 FullscreenUI: Add resolution selection 2021-02-14 18:36:21 +10:00
Connor McLaughlin 5a66639d78 HostDisplay: Add virtual method for getting resolutions 2021-02-14 18:36:21 +10:00
Connor McLaughlin c8efade20c CommonHostInterface: Don't draw OSD/FPS as windows
Slight performance improvement.
2021-02-12 01:01:30 +10:00
Connor McLaughlin de688615ff Qt: Add Clear and Reset buttons to cheat manager 2021-02-12 01:01:30 +10:00
Connor McLaughlin 5f6fce9d98 CommonHostInterface: Remove Rewind hotkey on Android
It's not enablable in the UI anywhere.
2021-02-11 01:40:00 +10:00
Connor McLaughlin 537f833658 FullscreenUI: Fix binding immediately when activating with controller 2021-02-08 00:57:56 +10:00
Connor McLaughlin 53fb55ff15 Add evdev controller interface 2021-02-08 00:47:39 +10:00
Connor McLaughlin ee3aa0dc4d OpenGLHostDisplay: Fix incorrect default for PBO streaming 2021-02-08 00:47:34 +10:00
Connor McLaughlin b20b1a2fa8 OpenGLHostDisplay: Only disable streaming PBO on Adreno
It's slightly faster on Mali.
2021-02-06 20:19:10 +10:00
Connor McLaughlin d416dbb461 FullscreenUI: Ensure fonts are at least one pixel high 2021-02-06 19:21:39 +10:00
Connor McLaughlin c6ed19cc7b OpenGLHostDisplay: Don't use PBOs for software upload on GLES 2021-02-06 19:20:05 +10:00
Connor McLaughlin 701edb335a Various warning fixes 2021-02-06 19:19:55 +10:00
Connor McLaughlin 3c910782ca FullscreenUI: Fix heading line width not being scaled 2021-02-06 19:19:21 +10:00
Connor McLaughlin 105376b1b3 FullscreenUI: Don't draw OSD over windows 2021-02-06 19:18:44 +10:00
Connor McLaughlin d7962fdac7 ImGui: Use safe strcat/scanf on MSVC 2021-02-06 19:16:39 +10:00
C.W. Betts 662d6e9711 Fix possible log formatting errors. 2021-02-04 17:54:51 -07:00
Connor McLaughlin 43d1495a63 OpenGLHostDisplay: Allow filtering to be toggled for GLES2 path 2021-02-05 02:28:03 +10:00
Connor McLaughlin d455b61d5e OpenGLHostDisplay: Fix interlaced software renderer output 2021-02-05 02:16:45 +10:00
Connor McLaughlin 8f9bbb0bba Vulkan: Support VK_KHR_display 2021-02-04 19:25:21 +10:00
Connor McLaughlin fd269ec9dd FullscreenUI: Use format string for TextWrapped() 2021-02-02 04:06:57 +10:00
Connor McLaughlin e0dd45c35e FullscreenUI: Fix game list settings not applying 2021-02-02 01:56:28 +10:00
Connor McLaughlin 1e8752759d NoGUI: Set default settings if missing 2021-02-02 01:47:27 +10:00
Connor McLaughlin c54842830f FullscreenUI: Support modal error/confirmation 2021-02-02 01:40:37 +10:00
Connor McLaughlin 904680f0df Settings: Make integer and linear upscaling mutually exclusive 2021-02-01 18:39:15 +10:00
Connor McLaughlin 91092847f8 CommonHostInterface: Restore display skip on exit/pause
Fixes CPU usage/controller moving too quickly in menus after fast
forwarding in big duck mode.
2021-02-01 02:08:52 +10:00
Connor McLaughlin 1a9120135f FullscreenUI: Fix some advanced setings not saving 2021-02-01 01:13:05 +10:00
Connor McLaughlin 590513350c NoGUI: Start in fullscreen when option or command line flag is set 2021-02-01 01:10:32 +10:00
Connor McLaughlin d1a5b89f0a FullscreenUI: Fix some textures leaking at shutdown 2021-02-01 01:10:32 +10:00
Connor McLaughlin 18405a713c FullscreenUI: Fix debug windows not drawing 2021-02-01 01:10:32 +10:00
Connor McLaughlin c17fb88426 FullscreenUI: Fix controller binding setting instantly 2021-01-31 18:11:56 +10:00
Connor McLaughlin bb2e35b732 FullscreenUI: Load covers on demand 2021-01-31 18:11:56 +10:00
Connor McLaughlin 85b4a02f20 Fix Android build 2021-01-31 17:28:37 +10:00
Connor McLaughlin 61e4e6f140 Add "Fullscreen UI" 2021-01-31 17:10:27 +10:00
Connor McLaughlin 3a7d9f1725 CommonHostInterface: Add controller nav helpers 2021-01-31 17:10:27 +10:00
Connor McLaughlin 41be96ef93 CommonHostInterface: Make RunLater()/ApplySettings() virtual 2021-01-31 17:10:27 +10:00
Connor McLaughlin ec60fa3c9d CommonHostInterface: Make fullscreen/exit functions public 2021-01-31 17:10:27 +10:00
Connor McLaughlin 2dbb3325ff CommonHostInterface: Tweak frame boundary for loading screen 2021-01-31 17:10:27 +10:00
Connor McLaughlin e1bf362d13 CommonHostInterface: Extract ff/turbo hotkeys to functions 2021-01-31 17:10:27 +10:00
Connor McLaughlin bed1abf0b8 CommonHostInterface: Add media path to save state info 2021-01-31 17:10:27 +10:00
Connor McLaughlin 4540a190c1 CommonHostInterface: Make input profile functions public 2021-01-31 17:10:27 +10:00
Connor McLaughlin 556cd6d168 CommonHostInterface: Add enumerator for OSD messages 2021-01-31 17:10:27 +10:00
Connor McLaughlin 48f78a9c41 GameList: Expose search directories list 2021-01-31 17:10:27 +10:00
Connor McLaughlin 98b4101cd7 Settings: Expose Save() method to interface 2021-01-31 17:10:27 +10:00
Connor McLaughlin 7a48bcc585 FrontendCommon: Remove WITH_IMGUI #ifdefs
We never compile FrontendCommon without imgui anyway.
2021-01-31 17:10:27 +10:00
Connor McLaughlin e697d9aa33 HostDisplay: Move imgui context creation to base class 2021-01-31 17:10:27 +10:00
Connor McLaughlin e132cac0e5 ImGui: Clear memory for font after creating texture 2021-01-31 17:10:27 +10:00
Connor McLaughlin d8ea9c2983 GameSettings: Add helper to query number of user settings 2021-01-31 17:10:27 +10:00
Connor McLaughlin 582c77b604 ImGuiStyle: Return the font we create 2021-01-31 17:10:26 +10:00
Connor McLaughlin a563f99191 dep/imgui: Update to 9499afdf5e7f22e2cf4bf7c365d18f7e1d07572b 2021-01-31 17:10:10 +10:00
Connor McLaughlin 5aeabf028b Qt: Install crash handler on startup 2021-01-31 17:00:57 +10:00
Connor McLaughlin 4bb3fb48f9 System: Add a new throttler/pacer which can catch up on lost time
This can result in worse frame pacing, so if you have a decent machine
you'll probably want to turn on "display all frames" in display
settings.

But, it's sadly needed for Android.
2021-01-28 21:04:23 +10:00
Connor McLaughlin 1320e4fdab GameSettings: Fix texture filter setting not loading from ini 2021-01-27 01:21:03 +10:00
Connor McLaughlin a5dfc68ac9 GameSettings: Add runahead as per-game setting 2021-01-26 03:38:32 +10:00
Connor McLaughlin 0d473e8681 ImGui: Fix incorrect buffer binding/crash in GLES2 2021-01-26 03:38:31 +10:00
Connor McLaughlin 8cafe856f0 OpenGLHostDisplay: Work around functions unavailable in GLES2 2021-01-26 03:38:31 +10:00
Connor McLaughlin 24dd49e05d GPU: Fix runahead with MSAA enabled in D3D11/Vulkan 2021-01-26 03:22:23 +10:00
Connor McLaughlin 6eeca57a06 CommonHostInterface: Wrap OSD messages 2021-01-25 01:15:46 +10:00
Connor McLaughlin 516d685dd0 System: Add memory-only save states and rewind 2021-01-25 01:15:45 +10:00
Connor McLaughlin 6c6fdeb15e HostDisplay: Make textures have levels/layers/samples attributes 2021-01-24 20:41:40 +10:00
Connor McLaughlin 4a60cc4c1e VulkanHostDisplay: Ensure previous frame is presented before acquiring image 2021-01-24 17:37:09 +10:00