Commit graph

6263 commits

Author SHA1 Message Date
Stenzek 92038da3d5
CDROM: Handle speed change while reading
Fixes level music in Croc 2 demo.
2024-07-18 00:31:19 +10:00
Anderson Cardoso 0a86aba1cb
Atualização Português do Brasil (#3253)
Atualizado para a última versão.
2024-07-17 23:52:25 +10:00
Stenzek 9a89ab3bab
GameDatabase: Add deinterlacing mode override 2024-07-17 20:57:36 +10:00
Stenzek f1ca914512
CDROM: Further adjust IRQ delay
Fixes audio dropouts in Crime Crackers, Ogre Battle seems fine now as
well.
2024-07-17 20:57:36 +10:00
Stenzek 9392c19a70
CDROM: Handle audio sectors in 2X mode
Fixes menu background in 360 Three Sixty.
2024-07-17 20:57:35 +10:00
Stenzek 44b9d16d9f
CDROM: Defer set of autopause track
Pitball's menu music starts mid-second, and there's no pregap,
so the first couple of reports are for the previous track.

It doesn't enable autopause until receiving a couple, and it's
actually playing the track it wants.
2024-07-17 20:57:35 +10:00
Stenzek fb747d6ded
CDROM: Drop setloc on double Play
And limit the locations position is updated while seeking.

Fixes menu music in Hot Wheels: Extreme Racing.
2024-07-17 20:57:35 +10:00
Stenzek bc30569a6d
SPU: Reverb input should be muted when SPU muted
Fixes pause menu in Bubsy 3D, Tuning Car Battle Spec R.
2024-07-17 20:57:17 +10:00
Stenzek 889427e7f6
Qt: Disable a couple of unusable per-game settings 2024-07-15 22:17:42 +10:00
Stenzek 00cc3b65fc
Qt: Fix a few places per-game settings were not checked 2024-07-15 22:17:42 +10:00
Stenzek 5381ad9cd1
Qt: Adjust controller diagrams 2024-07-15 22:17:42 +10:00
Stenzek fae6b7ae86
System: Fix double error on load/boot cancel 2024-07-14 21:32:10 +10:00
Stenzek fee888758f
System: Purge unused RecreateSystem() 2024-07-14 21:30:52 +10:00
Stenzek 154a5b35b8
CDImageCHD: Refactor mode conversion to string_view
Incorrect length found by PVS-Studio.
2024-07-14 21:29:57 +10:00
Stenzek 640ed4a2d3
CPU/Recompiler: Eliminate redundant speculative reg read 2024-07-14 21:26:17 +10:00
Stenzek 59a2309a83
GPU: Use half width vector types where appropriate 2024-07-14 21:25:48 +10:00
Stenzek d70f5ddb32
GSVector: Remove unused functions 2024-07-14 21:25:48 +10:00
Stenzek df979d4648
Build: Fix DiscordRPC not being included in Mac bundle 2024-07-14 21:25:26 +10:00
Stenzek 500fbe5ef1
Achievements: Fix potential uninitialized data read 2024-07-14 21:25:25 +10:00
Stenzek 8698298499
CPU/NewRec: Fix incorrect condition in GenerateCall() 2024-07-14 21:25:25 +10:00
Stenzek a5a320720a
GPU/HW: Fix incorrect dirty rect union
Reduces GPU usage during screen waves effect in Um Jammer Lammy from
over 70% down to 3% on my 7900GRE at 9x.
2024-07-14 18:26:02 +10:00
Stenzek 5d4f6e44d2
Qt: Use device pixel ratio when scaling gameicons 2024-07-14 18:26:02 +10:00
Stenzek 594962d247
Qt: Scale down custom icon pixmaps
Don't want it going outside of the control bounds.
2024-07-14 18:26:02 +10:00
Stenzek fd0626aa6d
GameList: Re-extract memcard icon if deleted
But don't keep trying if the game doesn't have a save.
2024-07-14 18:26:02 +10:00
Stenzek ff77bd029f
ImGuiFullscreen: Don't upload failed-loaded images 2024-07-14 00:01:06 +10:00
Stenzek afea18f65e
Image: Fix crash loading corrupted/invalid JPEG files 2024-07-14 00:00:48 +10:00
Stenzek b7da118f96
Qt: Don't boot system twice on rapid clicking 2024-07-13 20:47:03 +10:00
Stenzek 5da6c926d9
GameList: Always open icon cache with r+b on Linux
Fixes flock() error on startup.
2024-07-13 18:32:42 +10:00
Stenzek 2cfa535784
System: Fix certain GPU settings not applying until unpause 2024-07-13 17:52:42 +10:00
Mrlinkwii 0f0cc4ea17
Qt: Re-add QDarkStyle theme option (#3250) 2024-07-13 12:55:01 +10:00
Stenzek 7c45ad3fed
GameList: Add dedicated gameicons directory 2024-07-11 17:17:25 +10:00
Stenzek 2ac2ad605e
CPU/Recompiler: Break blocks on invalid instructions 2024-07-11 17:17:25 +10:00
Stenzek 3b9c489787
CPU: Pass instruction query values by reference 2024-07-11 17:17:25 +10:00
Anderson Cardoso 58470cea09
Atualização Português do Brasil (#3249)
Atualizado para a última versão.
2024-07-11 17:17:12 +10:00
Stenzek 226a8eac81
MemoryCardIconCache: Ignore shared cards 2024-07-10 21:47:02 +10:00
Stenzek 11f7bfc461
CPU/PGXP: Refactor add/sub for small speedup 2024-07-10 20:56:42 +10:00
Stenzek e5c62b8baf
CPU/PGXP: Fix incorrect Y on invalid add/sub 2024-07-10 20:56:21 +10:00
Stenzek 5881133cf5
CPU/PGXP: Set valid on bitwise ops from lowprec 2024-07-10 19:10:56 +10:00
Stenzek 9be7a37416
GSVector: SIMD-ify YUVToRGB
Almost 10x speedup on the function alone, 15% in practice ingame.
2024-07-10 15:18:42 +10:00
Stenzek 18b0b11094
CommonTests: Add GSVector MDEC YUVToRGB test 2024-07-10 15:18:42 +10:00
Anderson Cardoso 989a19d144
Atualização Português do Brasil (#3246)
* Atualização Português do Brasil

Atualizado para a última versão.

* Atualização Português do Brasil

Atualizado para a última versão.
2024-07-09 21:49:17 +10:00
Stenzek a56ebf24b2
Qt: Fix incorrect sort indicator on loading 2024-07-09 21:49:17 +10:00
Stenzek 93836636a1
Qt: Center type icon in game list 2024-07-09 21:49:17 +10:00
Stenzek addadbabc6
Qt: Use memory card icon as window icon 2024-07-09 21:49:12 +10:00
Stenzek 9143116616
Qt: Show memory card icons in game list
You can disable it if you really hate it.
2024-07-09 21:38:38 +10:00
Stenzek 8659c8cca6
Core: Add MemoryCardIconCache 2024-07-09 21:38:38 +10:00
Stenzek ec851c9d6d
FileSystem: Add FTruncate64() 2024-07-09 21:38:38 +10:00
Stenzek de27e5de92
GPU: Add option to disable PGXP on 2D polygons 2024-07-09 20:37:58 +10:00
Stenzek f0e2d1a9fa
CPU/PGXP: Rewrite SLTI/SLTIU handlers
Don't read uninitialized memory...
2024-07-09 20:14:08 +10:00
Stenzek d922a43127
CPU/PGXP: Don't force valid input on slt/sltu 2024-07-09 19:45:44 +10:00
Stenzek 3b7844be5a
CPU/PGXP: Don't force valid inputs on mult/div 2024-07-09 19:21:47 +10:00
Stenzek d831cb69a9
CPU/PGXP: Normalize variable names 2024-07-09 19:16:16 +10:00
Stenzek 5410a42fd7
CPU/PGXP: Explicitly handle addi rt, zero, nnnn 2024-07-09 19:07:17 +10:00
Stenzek b6f7420018
CPU/PGXP: Don't force inputs to valid on add/sub 2024-07-08 17:18:27 +10:00
Stenzek 7f21226a99
GameDatabase: Warn if vertex cache is enabled but unnecessary 2024-07-07 14:29:29 +10:00
Stenzek d63ae8718f
GPU: Always calculate draw rect
Stops postfx shaders that depend on the draw rect going into NaN
territory.
2024-07-07 12:46:09 +10:00
Stenzek 6f50e12ea2
PostProcessing/FX: Remove debug shader dump 2024-07-07 12:46:09 +10:00
Nik Chizhov a3d600d5c3 fix: moved vairable access 2024-07-07 12:45:49 +10:00
Nik Chizhov 5cdcdb565f fix: string to c-string to string 2024-07-07 12:45:49 +10:00
Nik Chizhov 40048cbbc8 fix: remove duplicated code 2024-07-07 12:45:49 +10:00
Nik Chizhov e4470a9929 fix: out-of-border access 2024-07-07 12:45:49 +10:00
PugsyMAME d372609bdc
Add memory contents to "Addr=" string in debugger
Tweaks the format of the addr= string in the debugger/trace so that it includes the memory contents.
It will also take the 2nd character of the opcode and if it's b or h it will size it accordingly.
so
addr=800BC2D0
becomes
addr=800BC2D0[00000000]  or addr=800BC2D0[0000]  or addr=800BC2D0[00]

This change amongst other things will facilitate a widescreen cheat scanner, that will take a lot of the work away from making widescreen cheats.
2024-07-06 22:51:59 +10:00
Stenzek ed5a99066f
GPU: Cull off-screen sprites/lines
And further optimizations to culling in general.
2024-07-06 22:13:46 +10:00
Stenzek bc73dacea4
System: Use socket multiplier for sleeping when connected
Should significantly reduce PINE latency.
2024-07-06 21:56:30 +10:00
Stenzek 1fd8d2701d
Sockets: Add HasAnyClientSockets() 2024-07-06 21:56:30 +10:00
Stenzek b06fceffa4
GDB/PINE: Fix listen socket leak on shutdown 2024-07-06 21:56:30 +10:00
Stenzek 9a70003b70
MSBuild: Silence MSVC warning C4324 2024-07-06 19:45:16 +10:00
Stenzek eba0794b4f
FileSystem: Add Error to file writing 2024-07-06 19:36:15 +10:00
Stenzek 29b3fa2b95
GSVector: Add {min,max}v_{u8,u16} 2024-07-06 19:36:15 +10:00
Anderson Cardoso b9155ec5ac
Atualização Português do Brasil (#3242)
Atualizado para a última versão.
2024-07-06 19:34:58 +10:00
shikulja c51db5c6a7
Update Russian translation (#3241)
* Update ts

* Update Russian translation

* .
2024-07-06 19:34:48 +10:00
Stenzek 23962fd07e
GTE: Pack local config in struct 2024-07-06 19:33:38 +10:00
Stenzek b6a264b8b4
TimingEvents: Pack state in struct 2024-07-06 19:18:25 +10:00
Stenzek a57101c1f0
Timers: Pack state in struct 2024-07-06 19:18:25 +10:00
Stenzek f5cae1957b
MDEC: Pack state in struct 2024-07-06 19:18:25 +10:00
Stenzek e1a4c7dfdd
DMA: Pack state in struct 2024-07-06 19:18:25 +10:00
Stenzek 536b48d706
SPU: Pack state in struct 2024-07-06 19:18:25 +10:00
Stenzek 77488db3dc
Misc: Align CPU state and SPU voices to cache lines
Fixes the ~12% performance regression from the texture replacement
namespace'ify commit. Apparently LTO was placing the CPU struct in the
middle of a cache line...
2024-07-06 18:49:37 +10:00
Stenzek 4c0250716d
GPU/HW: Ensure buffers are freed prior to recreating 2024-07-04 21:54:44 +10:00
Stenzek 3749b812a3
GPUDevice: Add ExecuteAndWaitForGPUIdle() 2024-07-04 21:54:19 +10:00
Stenzek 9fcc98a60a
InputSource: Explicitly construct binding key 2024-07-04 21:40:32 +10:00
Stenzek c02bf0f662
CPU/NewRec/RV64: Compile fix 2024-07-04 21:40:19 +10:00
Stenzek 487eb102b7
Common: __m128 shouldn't be used in nosimd 2024-07-04 19:18:47 +10:00
Stenzek 87f2995f3d
TextureReplacements: Namespace-ify 2024-07-04 15:52:32 +10:00
Stenzek 69c35c9fcd
Deps: Remove rapidjson from in-tree 2024-07-04 15:52:32 +10:00
Stenzek f6d3a7987d
System: Load discord-rpc dynamically 2024-07-04 15:52:32 +10:00
Stenzek 00d2d862c2
Build: Use shared discord-rpc 2024-07-04 15:52:32 +10:00
Stenzek eb8df23366
Qt: Fix gap in advanced graphics settings on Linux 2024-07-04 13:25:27 +10:00
Stenzek 4b61a3cbf3
Qt: Unrestrict resolution scale up to device limits 2024-07-04 13:25:27 +10:00
Stenzek 7927ec647f
Qt: Fix a couple of instances of inconsistent sorting 2024-07-04 13:25:26 +10:00
Stenzek 63b30e2925
Qt: Annotate unofficial release builds 2024-07-04 13:25:26 +10:00
Stenzek d178853392
PostProcessing/FX: Fix incorrect draw rect 2024-07-04 00:32:22 +10:00
Stenzek 3c230ba1bf
PlatformMisc: Swap include order for Mac 2024-07-03 16:04:05 +10:00
Stenzek e0509ebd9f
Common: Remove Rectangle class 2024-07-03 15:54:32 +10:00
Stenzek 29533650a8
MetalDevice: Rectangle -> GSVector4i 2024-07-03 15:54:32 +10:00
Stenzek 2bcb85d431
GPU/HW: Push all draws/writes through a common path 2024-07-03 15:44:12 +10:00
Stenzek 9ef7e8c5d0
GPU/HW: Use GSVector instead of Rectangle 2024-07-03 15:44:12 +10:00
Stenzek ef152c47a6
GPU/HW: Interpolate native texture coordinates when upscaling 2024-07-03 15:44:12 +10:00
Stenzek 2a7de25505
Common: Remove gsvector.h dependency on assert.h 2024-07-03 15:44:12 +10:00
Stenzek 044d7a4797
GPU: Eliminate heap allocation on state load 2024-07-03 00:24:12 +10:00
Stenzek f9bf2e8239
GPU: Use GSVector for SW scanout 2024-07-03 00:24:12 +10:00
Stenzek 0968610ba7
CDROM: Use GSVector 2024-07-03 00:24:12 +10:00
Stenzek 69471950f0
ImGuiOverlays: Use GSVector 2024-07-03 00:24:12 +10:00
Stenzek faa151d5ad
CDImageCHD: Use GSVector 2024-07-03 00:24:12 +10:00
Stenzek 0654b2dc43
AudioStream: Use GSVector 2024-07-03 00:24:12 +10:00
Stenzek b094c9cd87
MDEC: Vectorize IDCT 2024-07-03 00:24:12 +10:00
Stenzek 0ae6ddcf7f
Common: Add GSVector
Mostly based on PCSX2.
2024-07-03 00:24:12 +10:00
Stenzek baab966b4e
System: Check for SSE4.1 in early hardware checks 2024-07-03 00:24:12 +10:00
Stenzek 173a61039c
System: Use cpuinfo for cache line size check 2024-07-03 00:24:12 +10:00
Stenzek aabe39d0f8
GPU: Allow DMAs in Mode 1
Exact behaviour is still unknown, but it works on console (Nicolas
Noble's torus demo).
2024-07-02 16:56:11 +10:00
Stenzek e1f90e6baf
MDEC: Store scale/IDCT matrix transposed 2024-07-02 16:56:10 +10:00
Stenzek 6d6659c85e
MDEC: Increase intermediate IDCT precision 2024-07-02 16:56:07 +10:00
Stenzek da2dc5fa1e
FIFOQueue: Optimize PopRange() for trivially-copyable types 2024-07-02 14:26:16 +10:00
Stenzek 1963d80d2c
RegTest: Fix crash on startup 2024-07-01 01:07:27 +10:00
Stenzek e169189441
GPU/HW: Fix possible crash when changing texture filtering 2024-07-01 01:07:27 +10:00
Nikolai Chizhov 037519936a
GL/ContextEGL: Fix red_size to blue_size (#3238) 2024-07-01 00:28:05 +10:00
Stenzek 422102989c
CMake: Remove unused macro 2024-06-30 16:55:04 +10:00
Stenzek 44142ab4f9
CPU/Recompiler: Prefer adrp over trampoline for +/-4GB branches 2024-06-30 16:45:51 +10:00
Stenzek f3671d21f3
CPU/CodeCache: Reduce far code size when using NewRec 2024-06-30 16:45:51 +10:00
Stenzek 9b42ad3859
CPU/CodeCache: Purge JitCodeBuffer 2024-06-30 16:45:51 +10:00
Stenzek be8fbafd71
CPU/CodeCache: Always dynamically allocate code buffer
Reduces .bss size.
2024-06-30 16:45:51 +10:00
Stenzek 0d3e674500
Qt: Move resources out of exe into rcc file 2024-06-30 16:45:51 +10:00
Stenzek 890f3fcf5d
Common/Log: Make actually writing unlikely
Move it out of the hot path.
2024-06-30 16:45:51 +10:00
Anderson Cardoso 07e9a01e87
Atualização Português do Brasil (#3237)
- Novas opções de vídeo e pós-processamento traduzidas;
- Removido obsoletos;
- Atualizado para a última versão.
2024-06-30 16:45:19 +10:00
Stenzek 34d5cdec96
GPU/HW: Expose depth buffer to internal postprocessing 2024-06-29 14:25:36 +10:00
Stenzek e39a2d00bf
GPU/HW: Use D32F for PGXP depth
16-bit isn't accurate enough for post processing.
2024-06-29 13:09:45 +10:00
Stenzek d8bd35e8d6
GPUDevice: Add D24S8/D32F/D32FS8 types 2024-06-29 13:09:45 +10:00
Stenzek 3f25db79b8
D3D11Device: Make depth targets sampleable 2024-06-29 13:09:45 +10:00
Stenzek 1cb3e6bd49
ShaderGen: Support multiple render target output 2024-06-29 13:09:45 +10:00
Stenzek 80d1056ddf
GPU: Add virtual call when buffers are swapped 2024-06-28 21:15:47 +10:00
Stenzek 0c3cf1f5f8
PostProcessing: Split into internal and display chains 2024-06-28 20:17:15 +10:00
Stenzek 810ce1ce57
GPU: Remove duplicate display params fields
And enable postfx when the DAC is turned off.
2024-06-28 20:17:15 +10:00
Stenzek 3877486712
System: Ensure titles are sanitized for screenshots 2024-06-28 19:44:27 +10:00
Anderson Cardoso 41f40248d2
Atualização Português do Brasil (#3235)
* Atualização Português do Brasil

- Feito ajustes de consistência no texto;
- Novas linhas movidas adicionadas;
- Atualizado para versão atual.

* Atualização Português do Brasil

Atualizado para a última versão.
2024-06-28 13:53:28 +10:00
Stenzek 8c72fd57f1
GPUDevice: Disable SPIR-V optimization on GLSL output
SSO causes SPIRV-Cross to redeclare builtins, which we don't want
(breaks on Mesa).
2024-06-28 13:52:01 +10:00
Stenzek dd420cbfcf
Common: Alloc failures in HeapArray are unlikely 2024-06-28 13:12:50 +10:00
Stenzek a89ec0eaf9
Achievements: Always recompute state data size on save
It can be smaller, or, apparently fail in some cases...
2024-06-28 13:12:27 +10:00
Ilham Nurjaman 12f2ff931b
Indonesian Translation 2024-06-27 12:38:41 +10:00
Stenzek ebf50edb79
System: Allocate JIT space before fastmem area
On Intel MacOS 14, the fastmem area gets allocated close to the
executable base, leaving no region free +/- 2GB for the JIT area.
2024-06-26 17:11:27 +10:00
Stenzek 8c1228a7aa
Qt: Tidy up theme change workaround 2024-06-24 13:25:16 +10:00
Stenzek db305660c1
Achievements: Implement disc change without state reset 2024-06-24 13:16:50 +10:00
Stenzek b9ff358ab3
Achievements: Support scratchpad memory 2024-06-24 13:16:50 +10:00
Stenzek e7e09023e2
Achievements: Avoid malloc on state save/load 2024-06-24 13:16:50 +10:00
Anderson Cardoso dd4b282ec5
Atualização Português do Brasil (#3233)
- Feito ajustes de consistência no texto;
- Novas linhas movidas adicionadas;
- Atualizado para versão atual.
2024-06-24 10:17:14 +10:00
Stenzek 6021e435ba
Qt: Work around QList<QPair> marshalling issue 2024-06-24 00:55:00 +10:00
Stenzek 6bfd862cb3
GPUDevice: Fix transpiled interface linking with OpenGL 2024-06-23 23:39:56 +10:00
Stenzek 1797050f97
VulkanDevice: Release swap chain images on resize 2024-06-23 16:17:31 +10:00
Stenzek 6892c3d095
Qt: Work around theme swap bug with Classic Windows 2024-06-23 13:43:50 +10:00
Stenzek e8541648ce
Deps: Bump versions 2024-06-23 13:20:48 +10:00
Stenzek 966cce1581
Postprocessing: Sort shader list lexiographically 2024-06-23 13:20:47 +10:00
Stenzek ea3fa7fe3d
Postprocessing/FX: Fix locating shaders in subdirectories 2024-06-23 13:20:47 +10:00
Stenzek 63055f1e7f
FullscreenUI: Add sprite texture filtering option 2024-06-23 13:10:10 +10:00
Anderson Cardoso d8b7e25994
Atualização Português do Brasil (#3227)
Atualizado para a última versão.
2024-06-23 11:12:58 +10:00
Víctor "IlDucci 7491ba656e
Spanish (Spain) Translation update 2024/06/19 (#3229)
- Translated all new strings.
- Backported a number of strings from PCSX2's Spanish (Spain) translation.
2024-06-23 11:12:29 +10:00
TheUbMunster 4827e548be
BinarySpanReaderWriter: Fix off-by-one error (#3230)
fix off-by-one error
2024-06-23 11:12:04 +10:00
Stenzek ccb76d1451
GameList: Add custom title/regions
Largely inspired by https://github.com/PCSX2/pcsx2/pull/9330, but almost
entirely rewritten.
2024-06-17 23:45:02 +10:00
Stenzek 01fc3258a3
CPU/Recompiler: Warning fix for ARM64/Clang 2024-06-17 17:13:23 +10:00
Stenzek 70d7d4ab67
MSBuild: Enable Vulkan on Windows ARM64
Apparently there are drivers now/in the works.
2024-06-17 17:13:23 +10:00
Stenzek 1ae79c89e3
System: Refactor unsafe settings warning
And warn about round upscaled texture coordinates option.
2024-06-17 17:02:55 +10:00
Stenzek a5f8684bcd
BIOS: Add further detail to missing BIOS message 2024-06-17 16:47:21 +10:00
Stenzek 34f20798a1
GPU/HW: Add separate 3D/2D (sprite) texture filtering 2024-06-17 15:56:56 +10:00
Stenzek be4abb016f
GPU/HW: Reduce multiple setting source of truth 2024-06-17 15:49:12 +10:00
Stenzek 6870010351
GPU/HW: Remove log spam 2024-06-16 21:15:37 +10:00
Stenzek e9a47233f7
GPUDevice: Compile warning fix 2024-06-16 20:49:30 +10:00
Stenzek 3d6b9e18c5
Settings: Include cheats in disable-all-enhancements 2024-06-16 19:22:09 +10:00
Stenzek 8455c9c3c6
GPU/HW: Add 'Force Round Upscaled Texture Coordinates' 2024-06-16 19:09:46 +10:00
Stenzek 1582b2ae5d
GPU/HW: Make texture filtering a fragment shadergen parameter 2024-06-16 19:09:46 +10:00
Stenzek 5be2e68ab9
Qt: Update glyph ranges 2024-06-16 17:15:46 +10:00
Anderson Cardoso 451d15a812
Atualização Português do Brasil (#3224)
Atualizado para a última versão.
2024-06-16 17:14:22 +10:00
nishinji d16470d761
Update Japanese translation (#3225) 2024-06-16 17:14:10 +10:00
Stenzek c1792108f4
GPU/HW: Eliminate raw texture pipeline permutations 2024-06-16 17:09:24 +10:00
Stenzek 54097fc14e
Postprocessing/FX: Expose 'viewportoffset' uniform 2024-06-16 00:00:01 +10:00
Stenzek 964b94960e
Postprocessing/FX: Ensure RT isn't bound as sampler
Prevents possible Vulkan spec violation in some shaders.
2024-06-15 23:55:33 +10:00
Stenzek ef69c31e9f
GPUDevice: Support transpiling shaders at compile time
And use it for GLSL postprocessing shaders.
2024-06-14 21:21:34 +10:00
Stenzek f0c2832d03
Dep: Update vixl to 662828c 2024-06-14 17:42:24 +10:00
Stenzek d51b880052
Postprocessing/FX: Fix incorrect pixel size uniforms 2024-06-14 00:38:08 +10:00
Stenzek 277147199e
Qt: Fix checked state on startup for disc merging 2024-06-13 22:15:53 +10:00
Stenzek 8124fb2ef5
CDROM: Fix incorrect sector dropped log message 2024-06-13 18:35:02 +10:00
Stenzek 9a88cbce09
Pad: Fix incorrect card mismatch OSD message 2024-06-13 18:35:02 +10:00
Stenzek c86f6eb639
Achievements: Fix incorrect data source for mastery points 2024-06-13 18:35:02 +10:00
Stenzek ac1bb905fe
GPU: Set idle bit during VRAM upload
Tenga Seiha does a bunch of completely-invalid VRAM writes on boot, then
expects GPU idle to be set. It's unclear what actually happens, I need to
write another test, but for now, just skip these uploads. Not setting GPU
idle during the write command breaks Doom, so that's not an option.
2024-06-13 18:35:02 +10:00
Stenzek facce0d8cb
PostProcessing: Expose aspect-correct pixel sizes
That consider the display aspect ratio/padding when sampling pixels in
the input (window size).
2024-06-11 23:32:19 +10:00
Ilham Nurjaman c2eed018c1
Indonesian Translation (#3221) 2024-06-11 14:06:37 +10:00
Stenzek 354b250642
PostProcessing: Add native width/height inputs
Available in GLSL as GetNativeSize(), GetUpscaleMultiplier(), and in
reshade as native_width/native_height/upscale_multiplier.

GetPaddedOriginalSize() is now deprecated, as it does not make since
since the postfx shader runs with a window-sized off-screen target as an
input, not the internal render texture.
2024-06-11 14:04:45 +10:00
Stenzek bac2ac0151
FullscreenUI: Fix incorrect padding calculation in pause menu
Fixes scrollbars appearing in menu.
2024-06-11 13:12:37 +10:00
Stenzek b464b6d668
FullscreenUI: Fix loading undo state from menu 2024-06-11 13:07:47 +10:00
Stenzek f41c238c53
VulkanDevice: Disable VK_KHR_dynamic_rendering_local_read on AMD
Like everything else on RDNA3, it appears to be broken and causes GPU
hangs/resets.
2024-06-10 17:44:10 +10:00
Stenzek 0879dff93a
Updater: Add icon/rc file 2024-06-10 13:10:11 +10:00
Stenzek e11f73ede2
Updater: Add VC runtime check 2024-06-10 13:02:20 +10:00
Stenzek 484c1dccd4
Qt: Use 64-bit comparison for VC runtime check 2024-06-10 13:01:32 +10:00
Stenzek a2e6a48d2e
Qt: Add very-early VC++ runtime version check
Yay for ABI breaks.
2024-06-09 20:55:47 +10:00
Stenzek 8595175267
CDROM: Improve accuracy of sector redelivery on DMA complete
Fixes hang in loading in Syphon Filter 2/3.
2024-06-09 19:47:51 +10:00
Stenzek 34861074c1
CDROM: Ensure complete IRQs for Init go through
Fixes booting games with OpenBIOS and its Init spam.
2024-06-08 16:58:08 +10:00
Stenzek 0675716162
D3D11Device: Fix redundant SRV set on RT change 2024-06-07 12:07:58 +10:00
Marcin Mitura 05395c8c1a
Polish localization updates (#3220)
## Comply to the latest changes:
- Translate new strings,
- Remove obsolete,
- Correct some machine translations.
2024-06-07 12:07:43 +10:00
Stenzek 7222c21cd9
CDROM: Further refine interrupt delay 2024-05-31 23:59:44 +10:00
Stenzek 3e3572c410
DMA: Fix range check in mode0 when decrementing
Fixes lag on startup in Clone (Euro Demo 42).
2024-05-31 23:08:07 +10:00
Stenzek c637e2b337
System: Fix title after loading state for EXE-boot 2024-05-31 21:08:45 +10:00
Stenzek e70f155054
MemoryCard: Implement GetID command 2024-05-31 21:08:21 +10:00
Stenzek 8ef73203b2
Bus: Ignore SPU byte writes to unaligned addresses 2024-05-31 21:00:55 +10:00