Commit graph

6263 commits

Author SHA1 Message Date
Stenzek dce1221021
Bus: Log when RAM_SIZE changes 2024-07-23 23:00:44 +10:00
Stenzek 68575d15a4
CDROM: Shift instead of divide in ZigZagInterpolate 2024-07-23 22:10:04 +10:00
Stenzek 5ec9c8a397
CDROM: Fix handling of 8-bit ADPCM and decoder overruns
Fixes pops in menu music in Simple 1500 Series Vol. 92 - The Tozan
RPG - Ginrei no Hasha.

I haven't seen anything that _properly_ uses 8-bit ADPCM yet. The above
game does, but only in the inaudible portion of the start of the track.
2024-07-23 21:54:22 +10:00
Stenzek 861d4a5aa2
FullscreenUI: Reorder graphics settings to match Qt 2024-07-23 21:11:01 +10:00
Stenzek 5e8870ec69
D3D12: Avoid redundant render pass restarts 2024-07-23 21:11:01 +10:00
Stenzek 0407f939fc
CPU: Fix loading recompiler-saved states with interpreter 2024-07-23 21:11:01 +10:00
Anderson Cardoso b7bfbc0cf6
Atualização Português do Brasil (#3258)
Atualizado para a última versão.
2024-07-23 14:47:20 +10:00
Stenzek 2a617c505a
GPU/HW: Support using ROV for accurate blending 2024-07-23 14:46:06 +10:00
Stenzek 1006fa00da
GPUDevice: Add support for Raster Ordered Views 2024-07-23 14:46:06 +10:00
Stenzek e743c5d1b1
GPU/HW: Force update CLUT on save state
Fixes switching from hardware->software renderer in games that are
drawing without reloading the CLUT.
2024-07-22 21:25:14 +10:00
Stenzek 298f39a0c8
GPU/HW: Fully report shader/pipeline creation failures 2024-07-22 15:43:18 +10:00
Stenzek ba6b65401d
GPUDevice: Improve pipeline error reporting 2024-07-22 15:43:06 +10:00
Stenzek deed0c9713
GameDatabase: Merge compatibility messages 2024-07-22 14:59:55 +10:00
Stenzek fe55446c25
ImGuiManager: Fix stutter when multiple OSD messages lapse 2024-07-22 14:59:55 +10:00
zkdpower 28c74f1325
update the Simple-Chinese translation to latest. (#3257) 2024-07-22 14:38:58 +10:00
Stenzek 533022bb7d
Qt: Ensure fullscreen UI is stopped on exiting 2024-07-21 20:29:38 +10:00
Stenzek 2938602d75
Qt: Remove BIOS search directory from per-game settings
Rather than just disabling it and confusing the user.
2024-07-21 16:22:30 +10:00
Stenzek b4136d2834
TimingEvents: Avoid heap allocation in SortEvents() 2024-07-21 16:15:40 +10:00
Stenzek 022b2fc013
Qt: Disable incompatible settings in game properties 2024-07-21 16:10:39 +10:00
Stenzek ad374ef5e2
Sockets: Use epoll on Linux 2024-07-21 16:10:39 +10:00
Stenzek 78800870bc
Sockets: Properly handle POLLHUP events
Stops client socket leaking.
2024-07-21 16:10:39 +10:00
Stenzek 6b78364eab
Sockets: Ignore SIGPIPE on Linux
Stops our process terminating if the socket is disconnected
mid-write.
2024-07-21 16:10:39 +10:00
dreamsyntax d9ada75d4f
Qt: Toggle for DualSense Player LED (#3254) 2024-07-21 16:07:36 +10:00
Stenzek 3172eac8df
PINE: Disable nagle buffering 2024-07-21 13:43:21 +10:00
Stenzek cc667cd88c
Sockets: Add SetNagleBuffering() 2024-07-21 13:43:14 +10:00
Stenzek f2e88ce0e5
PINE: Add MsgReadBytes/MsgWriteBytes 2024-07-21 13:34:10 +10:00
Stenzek 79644bfb2a
CPU: Add Safe{Read,Write}MemoryBytes 2024-07-21 13:33:54 +10:00
Stenzek f1f89d3f0f
BinarySpanReaderWriter: Add subspan methods 2024-07-21 13:33:41 +10:00
Stenzek 52f9e8556a
CDROM: Deactivate command attempt before queueing another
Reduces chances of ending up with unordered events.
2024-07-20 22:35:32 +10:00
Stenzek efd8aab437
TimingEvents: Fix events ending up out-of-order 2024-07-20 22:35:32 +10:00
Stenzek 9b77a9aff7
TimingEvents: Move interrupt dispatch to end of loop
Saves another iteration.
2024-07-20 13:42:01 +10:00
Stenzek 4f7ddfaae6
TimingEvents: Remove pointer indirection
Probably should move this to one big array for locality.
2024-07-19 22:56:41 +10:00
Stenzek 56dd9878e1
Misc: RISC-V build fixes 2024-07-19 22:25:57 +10:00
Stenzek 0815aedca2
FileSystem: Drop use of stat64()
We define _FILE_OFFSET_BITS on 32-bit Linux anyway.
2024-07-19 22:25:57 +10:00
Stenzek 2e96931c32
CPU/CodeCache: Dynamically compute BIOS memory access timing
The timings can change if the game does so. Instead of forcing the
blocks to recompile, we can just manually multiply size * word_time.

Improves stability of Nightmare Creatures booting, and fixes corrupted
text in Formula Circus when using the cached interpreter.
2024-07-19 22:25:57 +10:00
Stenzek 5f36c2948f
Updater: Fix missing newline on MacOS 2024-07-19 17:47:51 +10:00
Stenzek d9a224ef6c
GameList: Fix bogus entries on disc change due to disc set 2024-07-19 15:51:25 +10:00
Stenzek 6a920b268e
CDROM: Handle BFRD clears inbetween DMA transfers
Fixes disc detection in Metal Gear Solid: Special Missions.
2024-07-19 15:51:25 +10:00
Stenzek f0945ca3ca
BIOS: Refactor loading/hashing of images
Fixes identification of PS2 BIOSes. However, they are not (yet) fastboot
compatible.
2024-07-19 15:51:25 +10:00
Stenzek 19063d4288
Bus: Mirror BIOS area up to 4MB
Fixes bus error when using PS2 BIOS.
2024-07-19 15:51:25 +10:00
Stenzek 7217536fdd
MD5Digest: Span-ify 2024-07-19 15:51:25 +10:00
Stenzek 41e15539f9
FileSystem: Add Error parameter to more functions 2024-07-19 15:51:25 +10:00
Stenzek a6cf320776
Qt: Fix scan percent dropping back to 0% at end 2024-07-19 15:51:25 +10:00
Stenzek 6176a21ff1
ProgressCallback: Eliminate redundancy and drop C format strings 2024-07-19 15:51:25 +10:00
Stenzek 24ef76bfee
StringUtil: Purge StdStringFromFormat() 2024-07-19 14:01:16 +10:00
Stenzek 567b86ce79
Host: Purge ReportFormattedDebuggerMessage() 2024-07-19 14:00:29 +10:00
Stenzek aa94b07f30
Qt: Purge format string usage from AutoUpdaterDialog 2024-07-19 13:54:00 +10:00
Stenzek ca2a8f1e1f
Host: Purge C format string error overloads 2024-07-19 13:45:33 +10:00
Stenzek 00ccea84b8
GPUDevice: Replace remaining StdStringFromFromFormat() with fmt 2024-07-19 13:44:09 +10:00
Stenzek c286112966
Updater: Replace all StdStringFromFormat() with fmt 2024-07-19 13:28:48 +10:00
Stenzek 92038da3d5
CDROM: Handle speed change while reading
Fixes level music in Croc 2 demo.
2024-07-18 00:31:19 +10:00
Anderson Cardoso 0a86aba1cb
Atualização Português do Brasil (#3253)
Atualizado para a última versão.
2024-07-17 23:52:25 +10:00
Stenzek 9a89ab3bab
GameDatabase: Add deinterlacing mode override 2024-07-17 20:57:36 +10:00
Stenzek f1ca914512
CDROM: Further adjust IRQ delay
Fixes audio dropouts in Crime Crackers, Ogre Battle seems fine now as
well.
2024-07-17 20:57:36 +10:00
Stenzek 9392c19a70
CDROM: Handle audio sectors in 2X mode
Fixes menu background in 360 Three Sixty.
2024-07-17 20:57:35 +10:00
Stenzek 44b9d16d9f
CDROM: Defer set of autopause track
Pitball's menu music starts mid-second, and there's no pregap,
so the first couple of reports are for the previous track.

It doesn't enable autopause until receiving a couple, and it's
actually playing the track it wants.
2024-07-17 20:57:35 +10:00
Stenzek fb747d6ded
CDROM: Drop setloc on double Play
And limit the locations position is updated while seeking.

Fixes menu music in Hot Wheels: Extreme Racing.
2024-07-17 20:57:35 +10:00
Stenzek bc30569a6d
SPU: Reverb input should be muted when SPU muted
Fixes pause menu in Bubsy 3D, Tuning Car Battle Spec R.
2024-07-17 20:57:17 +10:00
Stenzek 889427e7f6
Qt: Disable a couple of unusable per-game settings 2024-07-15 22:17:42 +10:00
Stenzek 00cc3b65fc
Qt: Fix a few places per-game settings were not checked 2024-07-15 22:17:42 +10:00
Stenzek 5381ad9cd1
Qt: Adjust controller diagrams 2024-07-15 22:17:42 +10:00
Stenzek fae6b7ae86
System: Fix double error on load/boot cancel 2024-07-14 21:32:10 +10:00
Stenzek fee888758f
System: Purge unused RecreateSystem() 2024-07-14 21:30:52 +10:00
Stenzek 154a5b35b8
CDImageCHD: Refactor mode conversion to string_view
Incorrect length found by PVS-Studio.
2024-07-14 21:29:57 +10:00
Stenzek 640ed4a2d3
CPU/Recompiler: Eliminate redundant speculative reg read 2024-07-14 21:26:17 +10:00
Stenzek 59a2309a83
GPU: Use half width vector types where appropriate 2024-07-14 21:25:48 +10:00
Stenzek d70f5ddb32
GSVector: Remove unused functions 2024-07-14 21:25:48 +10:00
Stenzek df979d4648
Build: Fix DiscordRPC not being included in Mac bundle 2024-07-14 21:25:26 +10:00
Stenzek 500fbe5ef1
Achievements: Fix potential uninitialized data read 2024-07-14 21:25:25 +10:00
Stenzek 8698298499
CPU/NewRec: Fix incorrect condition in GenerateCall() 2024-07-14 21:25:25 +10:00
Stenzek a5a320720a
GPU/HW: Fix incorrect dirty rect union
Reduces GPU usage during screen waves effect in Um Jammer Lammy from
over 70% down to 3% on my 7900GRE at 9x.
2024-07-14 18:26:02 +10:00
Stenzek 5d4f6e44d2
Qt: Use device pixel ratio when scaling gameicons 2024-07-14 18:26:02 +10:00
Stenzek 594962d247
Qt: Scale down custom icon pixmaps
Don't want it going outside of the control bounds.
2024-07-14 18:26:02 +10:00
Stenzek fd0626aa6d
GameList: Re-extract memcard icon if deleted
But don't keep trying if the game doesn't have a save.
2024-07-14 18:26:02 +10:00
Stenzek ff77bd029f
ImGuiFullscreen: Don't upload failed-loaded images 2024-07-14 00:01:06 +10:00
Stenzek afea18f65e
Image: Fix crash loading corrupted/invalid JPEG files 2024-07-14 00:00:48 +10:00
Stenzek b7da118f96
Qt: Don't boot system twice on rapid clicking 2024-07-13 20:47:03 +10:00
Stenzek 5da6c926d9
GameList: Always open icon cache with r+b on Linux
Fixes flock() error on startup.
2024-07-13 18:32:42 +10:00
Stenzek 2cfa535784
System: Fix certain GPU settings not applying until unpause 2024-07-13 17:52:42 +10:00
Mrlinkwii 0f0cc4ea17
Qt: Re-add QDarkStyle theme option (#3250) 2024-07-13 12:55:01 +10:00
Stenzek 7c45ad3fed
GameList: Add dedicated gameicons directory 2024-07-11 17:17:25 +10:00
Stenzek 2ac2ad605e
CPU/Recompiler: Break blocks on invalid instructions 2024-07-11 17:17:25 +10:00
Stenzek 3b9c489787
CPU: Pass instruction query values by reference 2024-07-11 17:17:25 +10:00
Anderson Cardoso 58470cea09
Atualização Português do Brasil (#3249)
Atualizado para a última versão.
2024-07-11 17:17:12 +10:00
Stenzek 226a8eac81
MemoryCardIconCache: Ignore shared cards 2024-07-10 21:47:02 +10:00
Stenzek 11f7bfc461
CPU/PGXP: Refactor add/sub for small speedup 2024-07-10 20:56:42 +10:00
Stenzek e5c62b8baf
CPU/PGXP: Fix incorrect Y on invalid add/sub 2024-07-10 20:56:21 +10:00
Stenzek 5881133cf5
CPU/PGXP: Set valid on bitwise ops from lowprec 2024-07-10 19:10:56 +10:00
Stenzek 9be7a37416
GSVector: SIMD-ify YUVToRGB
Almost 10x speedup on the function alone, 15% in practice ingame.
2024-07-10 15:18:42 +10:00
Stenzek 18b0b11094
CommonTests: Add GSVector MDEC YUVToRGB test 2024-07-10 15:18:42 +10:00
Anderson Cardoso 989a19d144
Atualização Português do Brasil (#3246)
* Atualização Português do Brasil

Atualizado para a última versão.

* Atualização Português do Brasil

Atualizado para a última versão.
2024-07-09 21:49:17 +10:00
Stenzek a56ebf24b2
Qt: Fix incorrect sort indicator on loading 2024-07-09 21:49:17 +10:00
Stenzek 93836636a1
Qt: Center type icon in game list 2024-07-09 21:49:17 +10:00
Stenzek addadbabc6
Qt: Use memory card icon as window icon 2024-07-09 21:49:12 +10:00
Stenzek 9143116616
Qt: Show memory card icons in game list
You can disable it if you really hate it.
2024-07-09 21:38:38 +10:00
Stenzek 8659c8cca6
Core: Add MemoryCardIconCache 2024-07-09 21:38:38 +10:00
Stenzek ec851c9d6d
FileSystem: Add FTruncate64() 2024-07-09 21:38:38 +10:00
Stenzek de27e5de92
GPU: Add option to disable PGXP on 2D polygons 2024-07-09 20:37:58 +10:00
Stenzek f0e2d1a9fa
CPU/PGXP: Rewrite SLTI/SLTIU handlers
Don't read uninitialized memory...
2024-07-09 20:14:08 +10:00
Stenzek d922a43127
CPU/PGXP: Don't force valid input on slt/sltu 2024-07-09 19:45:44 +10:00
Stenzek 3b7844be5a
CPU/PGXP: Don't force valid inputs on mult/div 2024-07-09 19:21:47 +10:00
Stenzek d831cb69a9
CPU/PGXP: Normalize variable names 2024-07-09 19:16:16 +10:00
Stenzek 5410a42fd7
CPU/PGXP: Explicitly handle addi rt, zero, nnnn 2024-07-09 19:07:17 +10:00
Stenzek b6f7420018
CPU/PGXP: Don't force inputs to valid on add/sub 2024-07-08 17:18:27 +10:00
Stenzek 7f21226a99
GameDatabase: Warn if vertex cache is enabled but unnecessary 2024-07-07 14:29:29 +10:00
Stenzek d63ae8718f
GPU: Always calculate draw rect
Stops postfx shaders that depend on the draw rect going into NaN
territory.
2024-07-07 12:46:09 +10:00
Stenzek 6f50e12ea2
PostProcessing/FX: Remove debug shader dump 2024-07-07 12:46:09 +10:00
Nik Chizhov a3d600d5c3 fix: moved vairable access 2024-07-07 12:45:49 +10:00
Nik Chizhov 5cdcdb565f fix: string to c-string to string 2024-07-07 12:45:49 +10:00
Nik Chizhov 40048cbbc8 fix: remove duplicated code 2024-07-07 12:45:49 +10:00
Nik Chizhov e4470a9929 fix: out-of-border access 2024-07-07 12:45:49 +10:00
PugsyMAME d372609bdc
Add memory contents to "Addr=" string in debugger
Tweaks the format of the addr= string in the debugger/trace so that it includes the memory contents.
It will also take the 2nd character of the opcode and if it's b or h it will size it accordingly.
so
addr=800BC2D0
becomes
addr=800BC2D0[00000000]  or addr=800BC2D0[0000]  or addr=800BC2D0[00]

This change amongst other things will facilitate a widescreen cheat scanner, that will take a lot of the work away from making widescreen cheats.
2024-07-06 22:51:59 +10:00
Stenzek ed5a99066f
GPU: Cull off-screen sprites/lines
And further optimizations to culling in general.
2024-07-06 22:13:46 +10:00
Stenzek bc73dacea4
System: Use socket multiplier for sleeping when connected
Should significantly reduce PINE latency.
2024-07-06 21:56:30 +10:00
Stenzek 1fd8d2701d
Sockets: Add HasAnyClientSockets() 2024-07-06 21:56:30 +10:00
Stenzek b06fceffa4
GDB/PINE: Fix listen socket leak on shutdown 2024-07-06 21:56:30 +10:00
Stenzek 9a70003b70
MSBuild: Silence MSVC warning C4324 2024-07-06 19:45:16 +10:00
Stenzek eba0794b4f
FileSystem: Add Error to file writing 2024-07-06 19:36:15 +10:00
Stenzek 29b3fa2b95
GSVector: Add {min,max}v_{u8,u16} 2024-07-06 19:36:15 +10:00
Anderson Cardoso b9155ec5ac
Atualização Português do Brasil (#3242)
Atualizado para a última versão.
2024-07-06 19:34:58 +10:00
shikulja c51db5c6a7
Update Russian translation (#3241)
* Update ts

* Update Russian translation

* .
2024-07-06 19:34:48 +10:00
Stenzek 23962fd07e
GTE: Pack local config in struct 2024-07-06 19:33:38 +10:00
Stenzek b6a264b8b4
TimingEvents: Pack state in struct 2024-07-06 19:18:25 +10:00
Stenzek a57101c1f0
Timers: Pack state in struct 2024-07-06 19:18:25 +10:00
Stenzek f5cae1957b
MDEC: Pack state in struct 2024-07-06 19:18:25 +10:00
Stenzek e1a4c7dfdd
DMA: Pack state in struct 2024-07-06 19:18:25 +10:00
Stenzek 536b48d706
SPU: Pack state in struct 2024-07-06 19:18:25 +10:00
Stenzek 77488db3dc
Misc: Align CPU state and SPU voices to cache lines
Fixes the ~12% performance regression from the texture replacement
namespace'ify commit. Apparently LTO was placing the CPU struct in the
middle of a cache line...
2024-07-06 18:49:37 +10:00
Stenzek 4c0250716d
GPU/HW: Ensure buffers are freed prior to recreating 2024-07-04 21:54:44 +10:00
Stenzek 3749b812a3
GPUDevice: Add ExecuteAndWaitForGPUIdle() 2024-07-04 21:54:19 +10:00
Stenzek 9fcc98a60a
InputSource: Explicitly construct binding key 2024-07-04 21:40:32 +10:00
Stenzek c02bf0f662
CPU/NewRec/RV64: Compile fix 2024-07-04 21:40:19 +10:00
Stenzek 487eb102b7
Common: __m128 shouldn't be used in nosimd 2024-07-04 19:18:47 +10:00
Stenzek 87f2995f3d
TextureReplacements: Namespace-ify 2024-07-04 15:52:32 +10:00
Stenzek 69c35c9fcd
Deps: Remove rapidjson from in-tree 2024-07-04 15:52:32 +10:00
Stenzek f6d3a7987d
System: Load discord-rpc dynamically 2024-07-04 15:52:32 +10:00
Stenzek 00d2d862c2
Build: Use shared discord-rpc 2024-07-04 15:52:32 +10:00
Stenzek eb8df23366
Qt: Fix gap in advanced graphics settings on Linux 2024-07-04 13:25:27 +10:00
Stenzek 4b61a3cbf3
Qt: Unrestrict resolution scale up to device limits 2024-07-04 13:25:27 +10:00
Stenzek 7927ec647f
Qt: Fix a couple of instances of inconsistent sorting 2024-07-04 13:25:26 +10:00
Stenzek 63b30e2925
Qt: Annotate unofficial release builds 2024-07-04 13:25:26 +10:00
Stenzek d178853392
PostProcessing/FX: Fix incorrect draw rect 2024-07-04 00:32:22 +10:00
Stenzek 3c230ba1bf
PlatformMisc: Swap include order for Mac 2024-07-03 16:04:05 +10:00
Stenzek e0509ebd9f
Common: Remove Rectangle class 2024-07-03 15:54:32 +10:00
Stenzek 29533650a8
MetalDevice: Rectangle -> GSVector4i 2024-07-03 15:54:32 +10:00
Stenzek 2bcb85d431
GPU/HW: Push all draws/writes through a common path 2024-07-03 15:44:12 +10:00
Stenzek 9ef7e8c5d0
GPU/HW: Use GSVector instead of Rectangle 2024-07-03 15:44:12 +10:00
Stenzek ef152c47a6
GPU/HW: Interpolate native texture coordinates when upscaling 2024-07-03 15:44:12 +10:00
Stenzek 2a7de25505
Common: Remove gsvector.h dependency on assert.h 2024-07-03 15:44:12 +10:00
Stenzek 044d7a4797
GPU: Eliminate heap allocation on state load 2024-07-03 00:24:12 +10:00