Commit graph

2764 commits

Author SHA1 Message Date
Stenzek ee538ae0ea
CDROM: Improve resampling quality of 18900hz XA 2024-08-04 16:21:35 +10:00
Stenzek a2f98541b3
Misc: Slim down some header includes 2024-08-04 14:49:55 +10:00
Stenzek 143acca03b
Core: Purge resources.cpp
Save around 64KB in binary size.
2024-08-04 14:13:15 +10:00
Stenzek 1b9b4699d9
Qt: Fix render-window-resize with 270deg rotation 2024-08-03 01:19:22 +10:00
Stenzek 9a626caad9
Qt: Reduce game list jank after shutting down VM
Prevents progress bar briefly appearing, and the list scrolling to the
top when you exit a game.
2024-08-03 00:50:04 +10:00
Stenzek 3a83c4265c
Misc: Fix a bunch of code analysis warnings
Some of which were even actual errors.
2024-08-02 23:56:07 +10:00
Stenzek 33f6cc246e
System: Use default compression level
I'd intended to make this an option.
2024-07-29 22:06:21 +10:00
Stenzek e0911d7f54
GPU/HW: Fix spec violation with Vulkan fbfetch 2024-07-29 17:27:33 +10:00
Stenzek 6ce9e571ed
Misc: Purge remaining ByteStream references 2024-07-29 17:27:32 +10:00
Stenzek a6518ff9dc
System: Rewrite save state I/O
No more ByteStream or virtual calls for every piece of data.
2024-07-29 17:27:32 +10:00
Stenzek dd8bf2c9d9
MemoryCard: Purge use of ByteStream 2024-07-29 17:27:32 +10:00
Stenzek b5009da2bc
GameList: Purge use of ByteStream 2024-07-29 17:27:32 +10:00
Stenzek 7aaaf7c575
GameDatabase: Purge use of ByteStream 2024-07-29 17:27:32 +10:00
Stenzek ab7a3e1934
BinaryReaderWriter: Add class for files as well as spans 2024-07-29 17:27:32 +10:00
Stenzek 6fe0c986fa
System: Rewrite EXE override/loading
Relies on POST=7 as a kernel initialization indicator, instead of
patching the BIOS.

Fixes EXE loading with OpenBIOS and PS2 BIOS, and fast boot getting
baked into save states.
2024-07-28 19:05:56 +10:00
Stenzek 7b99fcbbf3
GPU: Fix edge bleeding with Bilinear Integer scaling 2024-07-28 14:08:28 +10:00
Stenzek a3acb0c5db
GPU/HW: Always allow shader blend with fbfetch 2024-07-27 19:52:08 +10:00
Stenzek c2d24f436c
CDROM: Re-enable error-on-seeking-pause behaviour
See the comments in the diff. This **will** cause lag in Final Fantasy
VII during preload areas, but that has also been confirmed on console.

Duke Nukem - Total Meltdown does this silly Read -> Pause command chain,
except it sets its data/INT1 callback on the read, but never clears it
after the pause. Therefore, if it doesn't receive at least one sector,
the callback never gets cleared, and when the next read happens, it
stores the "current" callback in the "backup" variable, which should be
null, but now has the callback from the dud read.

The result is any INT1 during XA playback running the dud callback,
which says "hey, I'm not expecting any data, so pause, and stops the
background music playback. Making sure at least one sector from that
silly chain is delivered ensures the callback is cleared, and this does
not happen.

Since the pause first mentioned above will now error out until the first
sector is delievered, the game spams pause until it eventually does
succeed after the INT1. This behaviour has also been verified on
hardware, thanks to rama for the xStation logs.
2024-07-27 14:24:23 +10:00
Stenzek 440e08cf3e
Qt: Fix crash opening game compatibility report 2024-07-27 01:31:22 +10:00
Stenzek 7a3a72ec3d
GPU: Add display rotation option 2024-07-26 23:09:33 +10:00
Stenzek 0b5287f199
Bus: Implement RAM_SIZE register
Fixes Rock-Climbing - Mitouhou e no Chousen - Alps Hen (Japan) crashing
on boot. Silly game does a 512 word DMA from CDROM to 0x001FFF04, with the
mapped memory size set to 4MB, expecting the DMA to trigger a bus error,
because if it doesn't, then your kernel memory goes bye bye.

A bunch of other games do set the upper 4MB to be unmapped, but this
change appears to have no effect on them. As expected, they're probably
doing the correct thing.
2024-07-24 00:14:17 +10:00
Stenzek dce1221021
Bus: Log when RAM_SIZE changes 2024-07-23 23:00:44 +10:00
Stenzek 68575d15a4
CDROM: Shift instead of divide in ZigZagInterpolate 2024-07-23 22:10:04 +10:00
Stenzek 5ec9c8a397
CDROM: Fix handling of 8-bit ADPCM and decoder overruns
Fixes pops in menu music in Simple 1500 Series Vol. 92 - The Tozan
RPG - Ginrei no Hasha.

I haven't seen anything that _properly_ uses 8-bit ADPCM yet. The above
game does, but only in the inaudible portion of the start of the track.
2024-07-23 21:54:22 +10:00
Stenzek 861d4a5aa2
FullscreenUI: Reorder graphics settings to match Qt 2024-07-23 21:11:01 +10:00
Stenzek 0407f939fc
CPU: Fix loading recompiler-saved states with interpreter 2024-07-23 21:11:01 +10:00
Stenzek 2a617c505a
GPU/HW: Support using ROV for accurate blending 2024-07-23 14:46:06 +10:00
Stenzek e743c5d1b1
GPU/HW: Force update CLUT on save state
Fixes switching from hardware->software renderer in games that are
drawing without reloading the CLUT.
2024-07-22 21:25:14 +10:00
Stenzek 298f39a0c8
GPU/HW: Fully report shader/pipeline creation failures 2024-07-22 15:43:18 +10:00
Stenzek deed0c9713
GameDatabase: Merge compatibility messages 2024-07-22 14:59:55 +10:00
Stenzek b4136d2834
TimingEvents: Avoid heap allocation in SortEvents() 2024-07-21 16:15:40 +10:00
dreamsyntax d9ada75d4f
Qt: Toggle for DualSense Player LED (#3254) 2024-07-21 16:07:36 +10:00
Stenzek 3172eac8df
PINE: Disable nagle buffering 2024-07-21 13:43:21 +10:00
Stenzek f2e88ce0e5
PINE: Add MsgReadBytes/MsgWriteBytes 2024-07-21 13:34:10 +10:00
Stenzek 79644bfb2a
CPU: Add Safe{Read,Write}MemoryBytes 2024-07-21 13:33:54 +10:00
Stenzek 52f9e8556a
CDROM: Deactivate command attempt before queueing another
Reduces chances of ending up with unordered events.
2024-07-20 22:35:32 +10:00
Stenzek efd8aab437
TimingEvents: Fix events ending up out-of-order 2024-07-20 22:35:32 +10:00
Stenzek 9b77a9aff7
TimingEvents: Move interrupt dispatch to end of loop
Saves another iteration.
2024-07-20 13:42:01 +10:00
Stenzek 4f7ddfaae6
TimingEvents: Remove pointer indirection
Probably should move this to one big array for locality.
2024-07-19 22:56:41 +10:00
Stenzek 56dd9878e1
Misc: RISC-V build fixes 2024-07-19 22:25:57 +10:00
Stenzek 2e96931c32
CPU/CodeCache: Dynamically compute BIOS memory access timing
The timings can change if the game does so. Instead of forcing the
blocks to recompile, we can just manually multiply size * word_time.

Improves stability of Nightmare Creatures booting, and fixes corrupted
text in Formula Circus when using the cached interpreter.
2024-07-19 22:25:57 +10:00
Stenzek d9a224ef6c
GameList: Fix bogus entries on disc change due to disc set 2024-07-19 15:51:25 +10:00
Stenzek 6a920b268e
CDROM: Handle BFRD clears inbetween DMA transfers
Fixes disc detection in Metal Gear Solid: Special Missions.
2024-07-19 15:51:25 +10:00
Stenzek f0945ca3ca
BIOS: Refactor loading/hashing of images
Fixes identification of PS2 BIOSes. However, they are not (yet) fastboot
compatible.
2024-07-19 15:51:25 +10:00
Stenzek 19063d4288
Bus: Mirror BIOS area up to 4MB
Fixes bus error when using PS2 BIOS.
2024-07-19 15:51:25 +10:00
Stenzek 7217536fdd
MD5Digest: Span-ify 2024-07-19 15:51:25 +10:00
Stenzek 6176a21ff1
ProgressCallback: Eliminate redundancy and drop C format strings 2024-07-19 15:51:25 +10:00
Stenzek 567b86ce79
Host: Purge ReportFormattedDebuggerMessage() 2024-07-19 14:00:29 +10:00
Stenzek 92038da3d5
CDROM: Handle speed change while reading
Fixes level music in Croc 2 demo.
2024-07-18 00:31:19 +10:00
Stenzek 9a89ab3bab
GameDatabase: Add deinterlacing mode override 2024-07-17 20:57:36 +10:00
Stenzek f1ca914512
CDROM: Further adjust IRQ delay
Fixes audio dropouts in Crime Crackers, Ogre Battle seems fine now as
well.
2024-07-17 20:57:36 +10:00
Stenzek 9392c19a70
CDROM: Handle audio sectors in 2X mode
Fixes menu background in 360 Three Sixty.
2024-07-17 20:57:35 +10:00
Stenzek 44b9d16d9f
CDROM: Defer set of autopause track
Pitball's menu music starts mid-second, and there's no pregap,
so the first couple of reports are for the previous track.

It doesn't enable autopause until receiving a couple, and it's
actually playing the track it wants.
2024-07-17 20:57:35 +10:00
Stenzek fb747d6ded
CDROM: Drop setloc on double Play
And limit the locations position is updated while seeking.

Fixes menu music in Hot Wheels: Extreme Racing.
2024-07-17 20:57:35 +10:00
Stenzek bc30569a6d
SPU: Reverb input should be muted when SPU muted
Fixes pause menu in Bubsy 3D, Tuning Car Battle Spec R.
2024-07-17 20:57:17 +10:00
Stenzek fae6b7ae86
System: Fix double error on load/boot cancel 2024-07-14 21:32:10 +10:00
Stenzek fee888758f
System: Purge unused RecreateSystem() 2024-07-14 21:30:52 +10:00
Stenzek 640ed4a2d3
CPU/Recompiler: Eliminate redundant speculative reg read 2024-07-14 21:26:17 +10:00
Stenzek 59a2309a83
GPU: Use half width vector types where appropriate 2024-07-14 21:25:48 +10:00
Stenzek df979d4648
Build: Fix DiscordRPC not being included in Mac bundle 2024-07-14 21:25:26 +10:00
Stenzek 500fbe5ef1
Achievements: Fix potential uninitialized data read 2024-07-14 21:25:25 +10:00
Stenzek 8698298499
CPU/NewRec: Fix incorrect condition in GenerateCall() 2024-07-14 21:25:25 +10:00
Stenzek a5a320720a
GPU/HW: Fix incorrect dirty rect union
Reduces GPU usage during screen waves effect in Um Jammer Lammy from
over 70% down to 3% on my 7900GRE at 9x.
2024-07-14 18:26:02 +10:00
Stenzek fd0626aa6d
GameList: Re-extract memcard icon if deleted
But don't keep trying if the game doesn't have a save.
2024-07-14 18:26:02 +10:00
Stenzek 5da6c926d9
GameList: Always open icon cache with r+b on Linux
Fixes flock() error on startup.
2024-07-13 18:32:42 +10:00
Stenzek 2cfa535784
System: Fix certain GPU settings not applying until unpause 2024-07-13 17:52:42 +10:00
Stenzek 7c45ad3fed
GameList: Add dedicated gameicons directory 2024-07-11 17:17:25 +10:00
Stenzek 2ac2ad605e
CPU/Recompiler: Break blocks on invalid instructions 2024-07-11 17:17:25 +10:00
Stenzek 3b9c489787
CPU: Pass instruction query values by reference 2024-07-11 17:17:25 +10:00
Stenzek 226a8eac81
MemoryCardIconCache: Ignore shared cards 2024-07-10 21:47:02 +10:00
Stenzek 11f7bfc461
CPU/PGXP: Refactor add/sub for small speedup 2024-07-10 20:56:42 +10:00
Stenzek e5c62b8baf
CPU/PGXP: Fix incorrect Y on invalid add/sub 2024-07-10 20:56:21 +10:00
Stenzek 5881133cf5
CPU/PGXP: Set valid on bitwise ops from lowprec 2024-07-10 19:10:56 +10:00
Stenzek 9be7a37416
GSVector: SIMD-ify YUVToRGB
Almost 10x speedup on the function alone, 15% in practice ingame.
2024-07-10 15:18:42 +10:00
Stenzek 8659c8cca6
Core: Add MemoryCardIconCache 2024-07-09 21:38:38 +10:00
Stenzek de27e5de92
GPU: Add option to disable PGXP on 2D polygons 2024-07-09 20:37:58 +10:00
Stenzek f0e2d1a9fa
CPU/PGXP: Rewrite SLTI/SLTIU handlers
Don't read uninitialized memory...
2024-07-09 20:14:08 +10:00
Stenzek d922a43127
CPU/PGXP: Don't force valid input on slt/sltu 2024-07-09 19:45:44 +10:00
Stenzek 3b7844be5a
CPU/PGXP: Don't force valid inputs on mult/div 2024-07-09 19:21:47 +10:00
Stenzek d831cb69a9
CPU/PGXP: Normalize variable names 2024-07-09 19:16:16 +10:00
Stenzek 5410a42fd7
CPU/PGXP: Explicitly handle addi rt, zero, nnnn 2024-07-09 19:07:17 +10:00
Stenzek b6f7420018
CPU/PGXP: Don't force inputs to valid on add/sub 2024-07-08 17:18:27 +10:00
Stenzek 7f21226a99
GameDatabase: Warn if vertex cache is enabled but unnecessary 2024-07-07 14:29:29 +10:00
Stenzek d63ae8718f
GPU: Always calculate draw rect
Stops postfx shaders that depend on the draw rect going into NaN
territory.
2024-07-07 12:46:09 +10:00
Nik Chizhov a3d600d5c3 fix: moved vairable access 2024-07-07 12:45:49 +10:00
Nik Chizhov 5cdcdb565f fix: string to c-string to string 2024-07-07 12:45:49 +10:00
PugsyMAME d372609bdc
Add memory contents to "Addr=" string in debugger
Tweaks the format of the addr= string in the debugger/trace so that it includes the memory contents.
It will also take the 2nd character of the opcode and if it's b or h it will size it accordingly.
so
addr=800BC2D0
becomes
addr=800BC2D0[00000000]  or addr=800BC2D0[0000]  or addr=800BC2D0[00]

This change amongst other things will facilitate a widescreen cheat scanner, that will take a lot of the work away from making widescreen cheats.
2024-07-06 22:51:59 +10:00
Stenzek ed5a99066f
GPU: Cull off-screen sprites/lines
And further optimizations to culling in general.
2024-07-06 22:13:46 +10:00
Stenzek bc73dacea4
System: Use socket multiplier for sleeping when connected
Should significantly reduce PINE latency.
2024-07-06 21:56:30 +10:00
Stenzek b06fceffa4
GDB/PINE: Fix listen socket leak on shutdown 2024-07-06 21:56:30 +10:00
Stenzek 9a70003b70
MSBuild: Silence MSVC warning C4324 2024-07-06 19:45:16 +10:00
Stenzek 23962fd07e
GTE: Pack local config in struct 2024-07-06 19:33:38 +10:00
Stenzek b6a264b8b4
TimingEvents: Pack state in struct 2024-07-06 19:18:25 +10:00
Stenzek a57101c1f0
Timers: Pack state in struct 2024-07-06 19:18:25 +10:00
Stenzek f5cae1957b
MDEC: Pack state in struct 2024-07-06 19:18:25 +10:00
Stenzek e1a4c7dfdd
DMA: Pack state in struct 2024-07-06 19:18:25 +10:00
Stenzek 536b48d706
SPU: Pack state in struct 2024-07-06 19:18:25 +10:00
Stenzek 77488db3dc
Misc: Align CPU state and SPU voices to cache lines
Fixes the ~12% performance regression from the texture replacement
namespace'ify commit. Apparently LTO was placing the CPU struct in the
middle of a cache line...
2024-07-06 18:49:37 +10:00
Stenzek 4c0250716d
GPU/HW: Ensure buffers are freed prior to recreating 2024-07-04 21:54:44 +10:00
Stenzek c02bf0f662
CPU/NewRec/RV64: Compile fix 2024-07-04 21:40:19 +10:00