ES-DE/src/components/GuiImage.cpp

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#include "GuiImage.h"
#include <iostream>
#include <boost/filesystem.hpp>
#include <math.h>
#include "../Log.h"
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#include "../Renderer.h"
unsigned int GuiImage::getWidth() { return mDrawWidth; }
unsigned int GuiImage::getHeight() { return mDrawHeight; }
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GuiImage::GuiImage(Window* window, int offsetX, int offsetY, std::string path, unsigned int resizeWidth, unsigned int resizeHeight, bool resizeExact) : Gui(window)
{
mTextureID = 0;
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setOffset(offsetX, offsetY);
//default origin is the center of image
mOriginX = 0.5;
mOriginY = 0.5;
mWidth = mDrawWidth = 0;
mHeight = mDrawHeight = 0;
mTiled = false;
mResizeWidth = resizeWidth;
mResizeHeight = resizeHeight;
mResizeExact = resizeExact;
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mFlipX = false;
mFlipY = false;
if(!path.empty())
setImage(path);
}
GuiImage::~GuiImage()
{
unloadImage();
}
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void GuiImage::loadImage(std::string path)
{
//make sure the file *exists*
if(!boost::filesystem::exists(path))
{
LOG(LogError) << "File \"" << path << "\" not found!";
return;
}
//make sure we don't already have an image
unloadImage();
FREE_IMAGE_FORMAT format = FIF_UNKNOWN;
FIBITMAP* image = NULL;
BYTE* imageData = NULL;
unsigned int width, height;
//detect the filetype
format = FreeImage_GetFileType(path.c_str(), 0);
if(format == FIF_UNKNOWN)
format = FreeImage_GetFIFFromFilename(path.c_str());
if(format == FIF_UNKNOWN)
{
LOG(LogError) << "Error - could not detect filetype for image \"" << path << "\"!";
return;
}
//make sure we can read this filetype first, then load it
if(FreeImage_FIFSupportsReading(format))
{
image = FreeImage_Load(format, path.c_str());
}else{
LOG(LogError) << "Error - file format reading not supported for image \"" << path << "\"!";
return;
}
//make sure it loaded properly
if(!image)
{
LOG(LogError) << "Error loading image \"" << path << "\"!";
return;
}
//convert to 32bit
FIBITMAP* imgConv = FreeImage_ConvertTo32Bits(image);
FreeImage_Unload(image);
image = imgConv;
//get a pointer to the image data as BGRA
imageData = FreeImage_GetBits(image);
if(!imageData)
{
LOG(LogError) << "Error retriving bits from image \"" << path << "\"!";
return;
}
width = FreeImage_GetWidth(image);
height = FreeImage_GetHeight(image);
//if width or height are zero then something is clearly wrong
if(!width || !height)
{
LOG(LogError) << "Width or height are zero for image \"" << path << "\"!";
FreeImage_Unload(image);
return;
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}
/*
//set width/height to powers of 2 for OpenGL
for(unsigned int i = 0; i < 22; i++)
{
unsigned int pwrOf2 = pow(2, i);
if(!widthPwrOf2 && pwrOf2 >= width)
widthPwrOf2 = pwrOf2;
if(!heightPwrOf2 && pwrOf2 >= height)
heightPwrOf2 = pwrOf2;
if(widthPwrOf2 && heightPwrOf2)
break;
}
if(!widthPwrOf2 || !heightPwrOf2)
{
LOG(LogError) << "Error assigning power of two for width or height of image!";
FreeImage_Unload(image);
return;
}*/
//convert from BGRA to RGBA
GLubyte* imageRGBA = new GLubyte[4*width*height];
for(unsigned int i = 0; i < width*height; i++)
{
imageRGBA[i*4+0] = imageData[i*4+2];
imageRGBA[i*4+1] = imageData[i*4+1];
imageRGBA[i*4+2] = imageData[i*4+0];
imageRGBA[i*4+3] = imageData[i*4+3];
}
//now for the openGL texture stuff
glGenTextures(1, &mTextureID);
glBindTexture(GL_TEXTURE_2D, mTextureID);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, imageRGBA);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
mWidth = width;
mHeight = height;
//free the image data
FreeImage_Unload(image);
//free the memory from that pointer
delete[] imageRGBA;
resize();
}
void GuiImage::resize()
{
mDrawWidth = mWidth;
mDrawHeight = mHeight;
//(we don't resize tiled images)
if(!mTiled)
{
float resizeScaleX = 0, resizeScaleY = 0;
if(mResizeExact)
{
if(mResizeWidth)
resizeScaleX = (float)mResizeWidth / mWidth;
if(mResizeHeight)
resizeScaleY = (float)mResizeHeight / mHeight;
}else{
if(mResizeWidth && mWidth > mResizeWidth)
resizeScaleX = (float)mResizeWidth / mWidth;
if(mResizeHeight && mHeight > mResizeHeight)
resizeScaleY = (float)mResizeHeight / mHeight;
}
if(resizeScaleX && !resizeScaleY)
resizeScaleY = resizeScaleX;
if(resizeScaleY && !resizeScaleX)
resizeScaleX = resizeScaleY;
if(resizeScaleX)
mDrawWidth *= resizeScaleX;
if(resizeScaleY)
mDrawHeight *= resizeScaleY;
}
}
void GuiImage::unloadImage()
{
if(mTextureID)
{
glDeleteTextures(1, &mTextureID);
mTextureID = 0;
}
}
void GuiImage::setImage(std::string path)
{
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if(mPath == path)
return;
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mPath = path;
unloadImage();
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if(!path.empty())
loadImage(path);
}
void GuiImage::setOrigin(float originX, float originY)
{
mOriginX = originX;
mOriginY = originY;
}
void GuiImage::setTiling(bool tile)
{
mTiled = tile;
if(mTiled)
mResizeExact = false;
}
void GuiImage::setResize(unsigned int width, unsigned int height, bool resizeExact)
{
mResizeWidth = width;
mResizeHeight = height;
mResizeExact = resizeExact;
resize();
}
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void GuiImage::setFlipX(bool flip)
{
mFlipX = flip;
}
void GuiImage::setFlipY(bool flip)
{
mFlipY = flip;
}
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void GuiImage::render()
{
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if(mTextureID && getOpacity() > 0)
{
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GLfloat points[12], texs[12];
GLubyte colors[6*4];
if(mTiled)
{
float xCount = ((float)mResizeWidth/mWidth);
float yCount = ((float)mResizeHeight/mHeight);
Renderer::buildGLColorArray(colors, 0xFFFFFF00 | (getOpacity()), 6);
buildImageArray(getOffsetX(), getOffsetY(), points, texs, xCount, yCount);
}else{
Renderer::buildGLColorArray(colors, 0xFFFFFF00 | (getOpacity()), 6);
buildImageArray(getOffsetX(), getOffsetY(), points, texs);
}
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drawImageArray(points, texs, colors, 6);
}
}
void GuiImage::buildImageArray(int posX, int posY, GLfloat* points, GLfloat* texs, float px, float py)
{
points[0] = posX - (mDrawWidth * mOriginX) * px; points[1] = posY - (mDrawHeight * mOriginY) * py;
points[2] = posX - (mDrawWidth * mOriginX) * px; points[3] = posY + (mDrawHeight * (1 - mOriginY)) * py;
points[4] = posX + (mDrawWidth * (1 - mOriginX)) * px; points[5] = posY - (mDrawHeight * mOriginY) * py;
points[6] = posX + (mDrawWidth * (1 - mOriginX)) * px; points[7] = posY - (mDrawHeight * mOriginY) * py;
points[8] = posX - (mDrawWidth * mOriginX) * px; points[9] = posY + (mDrawHeight * (1 - mOriginY)) * py;
points[10] = posX + (mDrawWidth * (1 -mOriginX)) * px; points[11] = posY + (mDrawHeight * (1 - mOriginY)) * py;
texs[0] = 0; texs[1] = py;
texs[2] = 0; texs[3] = 0;
texs[4] = px; texs[5] = py;
texs[6] = px; texs[7] = py;
texs[8] = 0; texs[9] = 0;
texs[10] = px; texs[11] = 0;
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if(mFlipX)
{
for(int i = 0; i < 11; i += 2)
if(texs[i] == px)
texs[i] = 0;
else
texs[i] = px;
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}
if(mFlipY)
{
for(int i = 1; i < 12; i += 2)
if(texs[i] == py)
texs[i] = 0;
else
texs[i] = py;
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}
}
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void GuiImage::drawImageArray(GLfloat* points, GLfloat* texs, GLubyte* colors, unsigned int numArrays)
{
glBindTexture(GL_TEXTURE_2D, mTextureID);
glEnable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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if(colors != NULL)
{
glEnableClientState(GL_COLOR_ARRAY);
glColorPointer(4, GL_UNSIGNED_BYTE, 0, colors);
}
glVertexPointer(2, GL_FLOAT, 0, points);
glTexCoordPointer(2, GL_FLOAT, 0, texs);
glDrawArrays(GL_TRIANGLES, 0, numArrays);
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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if(colors != NULL)
glDisableClientState(GL_COLOR_ARRAY);
glDisable(GL_TEXTURE_2D);
glDisable(GL_BLEND);
}
void GuiImage::onInit()
{
if(!mPath.empty())
loadImage(mPath);
}
void GuiImage::onDeinit()
{
unloadImage();
}
bool GuiImage::hasImage()
{
return !mPath.empty();
}
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unsigned char GuiImage::getOpacity() { return mOpacity; }
void GuiImage::setOpacity(unsigned char opacity) { mOpacity = opacity; }