Leon Styhre
27be4007a2
Added workarounds for some mobile GPUs which do not support all OpenGL operations when using the BGRA pixel format
2023-12-07 17:56:27 +01:00
Leon Styhre
848d19a80b
Added support for binding multiple texture units for use in the shaders
2023-09-07 21:02:38 +02:00
Leon Styhre
8c9ebc2dcd
Renamed the textureSize shader uniform to texSize to avoid collision with the GLSL keyword
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Also some additional minor renderer code cleanup
2023-08-31 17:11:32 +02:00
Leon Styhre
170d8e3791
Added rounded corner support to the image, video, animation, carousel and grid elements
2023-08-20 19:41:07 +02:00
Leon Styhre
9e277ed1ff
Improved the blur shaders to run faster at higher resolutions and to look identical regardless of display resolution
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Also improved the blur shaders rendering quality when rotating the screen 90 or 270 degrees
2023-08-18 20:22:08 +02:00
Leon Styhre
d9f38dab3e
Added support for changing the saturation for font textures.
2023-03-03 22:37:39 +01:00
Leon Styhre
3869a51e9c
Improved image quality for the blur shaders when rotating screen 90 or 270 degrees.
2023-02-21 18:43:18 +01:00
Leon Styhre
b33c7603bb
Added support for rotating the application screen contents 0, 90, 180 or 270 degrees.
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Also improved post processing shader rendering when running in vertical orientation.
2023-02-06 23:38:35 +01:00
Leon Styhre
c63fd2e72b
Fixed a premultiplied alpha shader issue that lead to artifacting when brightness was adjusted.
2022-12-15 19:13:37 +01:00
Leon Styhre
f195ba72a2
Changed the brightness shaders from exposure to actual brightness calculations.
2022-12-14 23:09:17 +01:00
Leon Styhre
f4d4abb33b
Added theme support for defining relative brightness for images, videos and animations.
2022-12-14 20:17:41 +01:00
Leon Styhre
59d5e1b5b8
Changed the color channel mix for grayscale conversions.
2022-12-13 22:45:05 +01:00
Leon Styhre
6037e80bf1
Added color shift support to VideoComponent.
2022-12-12 21:51:27 +01:00
Leon Styhre
1517826b23
Fixed an issue where lowered saturation would not work correctly when combined with scanline rendering.
2022-12-12 20:24:16 +01:00
Leon Styhre
0ad339d4c4
Fixed an issue where lowered saturation could not be combined with color shifts.
2022-12-12 20:21:22 +01:00
Leon Styhre
ef671580c3
Fixed an issue where grayscale conversion was not done correctly for BGRA textures.
2022-10-30 16:31:43 +01:00
Leon Styhre
064909bf96
Changed some comments in the GLSL core shader file.
2022-10-28 21:41:55 +02:00
Leon Styhre
3c82bb4dfb
Changed the renderer pixel format from RGBA to BGRA.
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Also implemented premultiplied alpha for all images, animations and videos and improved the carousel reflection falloff logic.
2022-10-28 00:08:41 +02:00
Leon Styhre
496b60fa7d
Added support for clipping to the core GLSL shader.
2022-08-30 19:42:37 +02:00
Leon Styhre
1798b96cf8
Added reflections support to CarouselComponent.
2022-04-18 21:37:58 +02:00
Leon Styhre
5de2855d60
Added theme support for defining color saturation for the image, video and animation components.
2022-03-17 19:33:09 +01:00
Leon Styhre
29501af68f
Changed some variables names and debug logging info for the OpenGL renderer.
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Also simplified a pixel conversion in the core.glsl shader.
2022-03-15 17:14:55 +01:00
Leon Styhre
1abfc06038
(macOS) Changed a keyword that made the GLSL compilation fail.
2022-03-15 00:25:02 +01:00
Leon Styhre
ddcc542dc9
Removed some deprecated GLSL shader files.
2022-03-15 00:18:34 +01:00
Leon Styhre
f859fd828d
Cleaned up the GLSL shader files and related code.
2022-03-15 00:14:06 +01:00
Leon Styhre
06a037d8cf
Shader flags are now sent as bit masks instead of via discreet values.
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Also changed the shader flags to enums.
2022-03-14 22:30:24 +01:00
Leon Styhre
a7db474a64
Unified the OpenGL and OpenGL ES renderers and removed the fixed function pipeline.
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Also made some other rendering optimizations and cleaned up some code.
2022-03-13 23:52:32 +01:00
Leon Styhre
adb162e0d1
Another go at getting post-processing to work properly with all graphics drivers.
2022-03-12 17:57:59 +01:00
Leon Styhre
32251e0264
Fixed multiple issues with the shader post-processing.
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Also removed an unnecessary parameter for the createTexture() function.
2022-03-12 14:22:27 +01:00
Leon Styhre
755b2c9f50
Changed some render variables to more verbose names.
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Also fixed an issue with fade transitions for legacy themes.
2022-03-11 23:51:41 +01:00
Leon Styhre
63af859618
Modernized the OpenGL renderer and replaced most fixed function pipeline code with shaders.
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Also greatly improved the shader post processing performance and added component dimming support.
2022-03-11 23:17:04 +01:00
Leon Styhre
8f6565b9f0
Code formatted the blur GLSL shaders.
2022-02-15 22:17:24 +01:00
Leon Styhre
5ac6bcb902
Added opacity support to the scanline shader.
2022-02-15 22:13:11 +01:00
Leon Styhre
69c1a1259d
Added opacity support to the BGRA to RGBA shader.
2022-02-12 17:40:25 +01:00
Leon Styhre
0c552dd8fb
Added a GLSL shader to convert the color model BGRA to RGBA.
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Also added support for specifying a separate format as compared to internalFormat when creating textures, although the shader should be used primarily as this is not really supported by the OpenGL standard.
2022-01-07 18:54:52 +01:00
Leon Styhre
d986fc7eaa
Standardized the header section of the GLSL files and shell scripts.
2021-05-14 18:52:38 +02:00
Leon Styhre
01112408f6
Minor cosmetic GLSL shader code cleanup.
2021-05-14 15:22:14 +02:00
Leon Styhre
fddf099a74
Cosmetic code cleanup of some GLSL shader code.
2021-05-14 15:12:53 +02:00
Leon Styhre
40e04bbf58
Updated some comments in the GLSL shaders.
2021-02-28 15:00:13 +01:00
Leon Styhre
2dbcb6a7d9
Fixed an issue where the GLSL shader alpha values would be handled differently depending on the graphics driver.
2021-02-28 12:59:08 +01:00
Leon Styhre
c38e087b28
Fixed an issue where some pragma directives crashed the GLSL shader compiler on Windows.
2020-11-29 22:42:05 +01:00
Leon Styhre
d1adb313e6
Improved the opacity shader.
2020-09-13 09:57:00 +02:00
Leon Styhre
a34bc45e56
Added an opacity shader.
2020-09-12 19:17:26 +02:00
Leon Styhre
3643c08caf
Updates to the OpenGL shader handling.
2020-09-12 12:14:48 +02:00
Leon Styhre
fd10aba815
Updated the GLSL shader logic and added a postprocessing function.
2020-09-04 18:59:19 +02:00
Leon Styhre
d512c2b11d
Implemented OpenGL GLSL shader support.
2020-08-30 22:19:37 +02:00