* adds a new configuration option ("CollectionShowSystemInfo" = bool), in the 'Game Collections Settings' GUI. Defaults to previous behavior (true).
* reloads the Collection when the configuration is changed.
Adds the ability for users to change the following features in OMX Player's subtitles (game info for screen saver).
- font size
- font file path
- italic font file path
- subtitle position
These changes can be made in the GUI menus via the Video Screen Saver menu, or directly in the es_settings.cfg file.
Safe OMX Player defaults are hard-coded into the EmulationStation application.
Here's an example of the new keys loaded/saved into in the es_settings.cfg file:
- `<int name="SubtitleSize" value="38" />`
- `<string name="SubtitleFont" value="/usr/local/share/fonts/slkscr.ttf" />`
- `<string name="SubtitleItalicFont" value="/usr/local/share/fonts/slkscrb.ttf" />`
- `<string name="SubtitleAlignment" value="center" />`
On the first run it downloads a few resource files needed to intepret the otput of
game search api calls these resources go into ~/.emulatiostation/scrapers
The resource files include the list of developers and the list of publishers.
To update the lists simply delete the files and relaunch emulationstation.
Searching a game by id (GamesDB id) is done as before by manually edit the search
query and query for "id:<gameId>".
Starting up emulationstation takes me about 1 minute over the network
with a large collection of 27 systems with images.
This patch uses the loading screen to tell the user about the status
of the startup, with information how many systems are left for view
initialization.
The most beefy part of the startup process is initializing the views,
and preloading images.
This patch extends the `renderLoadingScreen` function to take a string
and uses it in `ViewController::preload`.
v2: Add SplashScreenProgress option enabled by default.
If the Scraper configured in the settings is no longer available, don't crash when running the scraper.
For single game scrapes, we show an error for the user to change the configuration.
For batch scraping, silently choose the 1st scraper available in the list
Changed the selectable options for EmulationStation audio mixer
(called AudioDevice in EmulationStation) to be a greater range of
selectable options within Linux and RPi so that it is a lot more
flexible and will work with any aftermarket add-on audio cards and
RPi Audio HATs. Hopefully this gives people the flexibility that
they need in order to avoid the issues people have with unusual RPi
audio setups.
Added the ability to select the audio card as well, by surfacing
the audio card under the Audio Card setting. It was previously forced
to 'default' for all linux users, which was too restrictive in some
instances. This change now adds flexbility to support additional
Linux and RPi Audio Cards.
This option will only be available on Linux (and therefore RPi) as
Windows uses a different audio subsystem.
CHOOSING AUDIO ON LINUX AND RPi
You now select which ALSA Audio Card you want EmulationStation to use
by choosing the relevant AUDIO CARD option. If your one is not listed
then you can add a custom one in the es_settings.cfg file (see below).
You then select which ALSA Audio Mixer Control from that Audio Card
that you want EmulationStation to use, by choosing the relevant
AUDIO DEVICE option. (I kept the name AUDIO DEVICE as that what
EmulationStation previously used to describe an Audio Mixer.)
If your mixer name is not listed then you can add a custom one in
the es_settings.cfg file (see below).
ADDING A CUSTOM AUDIO CARD OR AUDIO DEVICE
In addition I added the ability to manually change the setting in
es_settings.cfg to add anything custom that you want. This will give
advanced users enough extra power that should avoid even the most
strange setups.
Step 1:
To add a custom Audio Card, edit the "AudioCard" setting and replace
the value with the name of your Audio Card. You can find this out by
opening a terminal window and running 'aplay -L'. This will generate a
list of Audio Cards similar to the one below:
pi@raspberrypi:~ $ aplay -L
null
Discard all samples (playback) or generate zero samples (capture)
default:CARD=sndrpijustboomd
snd_rpi_justboom_dac,
Default Audio Device
sysdefault:CARD=sndrpijustboomd
snd_rpi_justboom_dac,
Default Audio Device
dmix:CARD=sndrpijustboomd,DEV=0
snd_rpi_justboom_dac,
Direct sample mixing device
dsnoop:CARD=sndrpijustboomd,DEV=0
snd_rpi_justboom_dac,
Direct sample snooping device
hw:CARD=sndrpijustboomd,DEV=0
snd_rpi_justboom_dac,
Direct hardware device without any conversions
plughw:CARD=sndrpijustboomd,DEV=0
snd_rpi_justboom_dac,
Hardware device with all software conversions
Select any one of the Audio Cards listed by using the first word on
the line in your AudioCard settings in the es_settings.cfg, e.g.
<string name="AudioCard" value="default" />
NOTE: If the AudioCard value is not listed, please either close and
reopen EmulationStation (the settings is created upon close if it
doesn't exist), or add it manually to the es_settings.cfg file.
Step 2:
To add a custom Audio Device (mixer), edit the "AudioDevice" setting
and replace the value with the name of your Audio Device. You can get
a list off avilable Audio Devices on the Audio Card by opening a
terminal window and running 'amixer scontrols -D <AudioCard>', where
<AudioCard> is replaced with the name of your Audio Card that you
found in Step 1. This command will generate a list of Audio Devices
(mixers) that you can use in the AudioDevice setting in the
es_settings.cfg file, e.g.
pi@raspberrypi:~ $ amixer scontrols -D default
Simple mixer control 'DSP Program',0
Simple mixer control 'Analogue',0
Simple mixer control 'Analogue Playback Boost',0
Simple mixer control 'Auto Mute',0
Simple mixer control 'Auto Mute Mono',0
Simple mixer control 'Auto Mute Time Left',0
Simple mixer control 'Auto Mute Time Right',0
Simple mixer control 'Clock Missing Period',0
Simple mixer control 'Deemphasis',0
Simple mixer control 'Digital',0
Simple mixer control 'Max Overclock DAC',0
Simple mixer control 'Max Overclock DSP',0
Simple mixer control 'Max Overclock PLL',0
Simple mixer control 'Volume Ramp Down Emergency Rate',0
Simple mixer control 'Volume Ramp Down Emergency Step',0
Simple mixer control 'Volume Ramp Down Rate',0
Simple mixer control 'Volume Ramp Down Step',0
Simple mixer control 'Volume Ramp Up Rate',0
Simple mixer control 'Volume Ramp Up Step',0
Select any one of the Simple mixer controls listed by using the
name within the quotes within the AudioDevice setting in your
es_settings.cfg file, e.g.
<string name="AudioDevice" value="Digital" />
Using the example above, the following two settings within the
es_settings.cfg file will use the 'default' Audio Card to play
sounds, and will use the 'Digital' mixer (Audio Device) to
control the volume.
<string name="AudioCard" value="default" />
<string name="AudioDevice" value="Digital" />
NOTE: Any custom manually used settings will be overwritten if you
select any of the other options in the GUI and exit the Sound
Settings window, as the Sound Settings GUI window overwrites the
es_settings.cfg options when you exit the window.
Fix latest package renames
fonts-droid is now fonts-droid-fallback
vlc-nox is now vlc-bin
Fixed up whitespacing to project tab standard
Had not paid enough attention and had accidentally provided
whitespacing in spaces rather than the project standard of
tabs. This change fixes some additional use of spaces to
ensure all the code in the two files now uses tabs.
Vero4k autodetection and volume mixer fix
- Add the GridTileComponent which hold the image and its background
- Add base theming syntax for the ImageGrid and GridTIle
- Numerous refactoring/cleaning in ImageGridComponent
- Add the metadata from the detailed view to the grid view (minus the image, as it doesn't make sens in the grid view)
- Add a callback to the ImageGridComponent to update the metadata info panel when cursor changed
- Grid tile number of columns and rows is now controlled by the grid size, mMargin and mTileMaxSize
- Add a variable mSelectedTileMaxSize to control the size of the selected tile
- Update the render function to display the selected tile on top of the other
- Add the remove function to GridGameListView
- Enable the grid view in ViewController
- The grid view will not be available in the menu yet, but can be enable by tweaking es_settings.cfg
Replace boost::filesystem::is_directory
with Utils::FileSystem::isDirectory
Replace boost::filesystem::is_regular_file
with Utils::FileSystem::isRegularFile
Replace boost::filesystem::is_symlink
with Utils::FileSystem::isSymlink
Replace boost::filesystem::exists
with Utils::FileSystem::exists
Replace boost::filesystem::create_directory
with Utils::FileSystem::createDirectory
Replace boost::filesystem::remove
with Utils::FileSystem::removeFile
After profiling UI filtering and startup I determined that
getCleanMameName was responsible for the incredibly long load times when
loading/filtering Mame ROMS. This function was using a linear search
over a pre-sorted array to find a corresponding Mame ROM Name from the
ROM name. It now uses a binary search which improves UI load/filter
responsiveness by a couple orders of magnitude.
Single core performance on my i7 for 10,000 iterations was 2.01 secs vs
7.77e-4 secs
* Split out UIMode controller in separate class (in es-app).
* Fix passphrase input for wX360 controllers by ignoring hat-inputs
* Fix font fallback mechanism on rpi for non ascii characters using new Unicode2Chars() method.
* Fix UIMode not being saved due to popup window.
* Introduce FileData Filtering for Kiosk and Kid Modes to:
1. In Kiosk mode: Hide items with metadata tag `<hidden>true</hidden>`
2. In Kid mode: only show items with metadata tag `<kidgame>true</kidgame>`
* ES will auto-revert UI mode back to Full when there is nothing at all to show.
* Changing the setting hideQuitMenuOnKidUI to true will hide this menu.
Ensure that deinit() removes the current sInstance so that the next call
to AudioManager::getInstance() will re-initialize audio correctly.
Remove explicit calls to AudioManager::init() and instead rely on
Sound::play() to initialize audio when needed.
Modify onScroll so that AudioManager is initialized only when
playback is necessary. Before this change, ViewController::preload()
was initializing audio during startup for any theme that has the
scroll sound, even if navigation sounds are disabled in the
settings.
This change adds an image slideshow screensaver mode with optional
background audio. The existing menu and video screensaver have been
refactored to include this new mode.
By default, the slideshow screensaver will show images from the
game list, but it can be configured in the menu to use a custom
directory instead.
- Video Screensaver to skip fade in/out if Instant
- Video Previews to skip fade in/out if Instant
- Added Pause/Resume methods to PS for better description
- Added basic documentation to PS header file
- Added trailing after waking up from SS
- Added proper timing offsets after PS is triggered
- PS set to Disabled by default
- some whitespace edits
- Removed warning while enabling Instant mode
- Fixes Instant mode setting not being saved
- Added methods to support changing screensaver videos after timeout
while using OMX.
- Added methods to support changing Screensaver play next video timeout
- Handled fast animations when Screen saver was disabled by setting
timeout to 0
- Minor fixes
- Change Power Saver (PS) from Other Settings menu
- 4 Modes are available : Disabled, Default [default], Enhanced, Instant
- All modes work well with Screensavers and Video previews.
- PS is disabled while running Videos through VLC.
- PS is disabled while Scrapping
- Game counts are shown immidiately if in Instant Mode
- PS mode defaults if Transitions are changed while in Instant Mode
As some controllers have trouble navigating the menus when sliders are
not on top.
The component hasn’t been changed since Aloshi’s time, so this probably
has been around since ever.
Alas, I cannot reproduce it with my controller, so this is the best I
can do for the time being.