Leon Styhre
6126016289
Cleaned up some font-related code.
2022-08-30 19:31:57 +02:00
Leon Styhre
2c86e4f99e
Removed the deprecated SVG force rasterization flag from the cache manager.
2022-08-28 20:21:58 +02:00
Leon Styhre
48a9571609
Refactored RatingComponent to improve rendering accuracy and performance.
2022-08-28 20:11:20 +02:00
Leon Styhre
5dae37f558
Added support for caching SVG images.
2022-08-23 22:24:24 +02:00
Leon Styhre
047d080346
Fixed a small text abbreviation issue.
2022-08-21 21:24:46 +02:00
Leon Styhre
e2fb03dbf3
Fixed an issue where the tile property for the image element did not work correctly with SVG images.
2022-08-21 19:06:51 +02:00
Leon Styhre
ce217c48a4
Added support for vertical abbreviations of multiline text entries.
2022-08-21 16:33:29 +02:00
Leon Styhre
67488467c3
(Linux) The data installation directory is now excluded for themes and resources when built as an AppImage.
2022-08-20 11:30:15 +02:00
Leon Styhre
225a602a74
If the same raster image is used with different interpolation methods then these are now cached separately.
2022-08-16 22:37:36 +02:00
Leon Styhre
967b98008b
Fixed an issue where raster graphic images could get scaled incorrectly.
2022-08-16 21:04:39 +02:00
Leon Styhre
899ace3eb6
Added a manualUnloadAll function to TextureResource.
...
Also converted some variables to static inline and cleand up some code.
2022-08-14 21:31:02 +02:00
Leon Styhre
fdf63a9ad0
Fixed an issue where the 'quit' custom event would not trigger on application shutdown.
2022-05-18 22:57:03 +02:00
Leon Styhre
53ad5a3152
Fixed an issue where the texture buffer sometimes couldn't fit Chinese characters.
2022-05-09 20:12:08 +02:00
Leon Styhre
f990d91841
Reverted the previous commit.
2022-05-04 00:42:28 +02:00
Leon Styhre
f86ab2ea89
Increased the font texture size slightly.
2022-05-03 23:35:47 +02:00
Leon Styhre
91460495be
Added size restrictions to fonts and textures to avoid crashes caused by invalid theme configuration.
2022-04-10 11:53:44 +02:00
Leon Styhre
c4cae406e9
Fixed a font loading crash caused by an insufficient font texture size.
...
Also added a preventive measure for similar crashes in the future and made some general cleanup of the font code.
2022-04-02 11:59:52 +02:00
Leon Styhre
06a037d8cf
Shader flags are now sent as bit masks instead of via discreet values.
...
Also changed the shader flags to enums.
2022-03-14 22:30:24 +01:00
Leon Styhre
f0c35d8509
Refactored the rendering code into proper classes.
2022-03-14 19:51:48 +01:00
Leon Styhre
a7db474a64
Unified the OpenGL and OpenGL ES renderers and removed the fixed function pipeline.
...
Also made some other rendering optimizations and cleaned up some code.
2022-03-13 23:52:32 +01:00
Leon Styhre
32251e0264
Fixed multiple issues with the shader post-processing.
...
Also removed an unnecessary parameter for the createTexture() function.
2022-03-12 14:22:27 +01:00
Leon Styhre
755b2c9f50
Changed some render variables to more verbose names.
...
Also fixed an issue with fade transitions for legacy themes.
2022-03-11 23:51:41 +01:00
Leon Styhre
63af859618
Modernized the OpenGL renderer and replaced most fixed function pipeline code with shaders.
...
Also greatly improved the shader post processing performance and added component dimming support.
2022-03-11 23:17:04 +01:00
Leon Styhre
ed540359c5
Updated GIFAnimComponent to a fully working state.
2022-03-05 20:56:47 +01:00
Leon Styhre
35970dd95d
(Windows) Fixed a few MSVC compiler warnings.
2022-02-11 23:45:25 +01:00
Leon Styhre
4eb763d816
Replaced the ambiguous alignment properties with specific horizontal and vertical properties.
2022-02-11 00:19:08 +01:00
Leon Styhre
a443f86235
Removed a huge amount of unnecessary Window* function arguments.
2022-01-19 18:01:54 +01:00
Leon Styhre
0c8efee8ad
General refactoring and code cleanup.
2022-01-16 18:18:28 +01:00
Leon Styhre
8a6652552f
Set the clang-format option SpaceBeforeCpp11BracedList to true.
2022-01-16 12:09:55 +01:00
Leon Styhre
a233b96c2a
Removed some unnecessary typedefs and replaced the remaining ones with the more modern 'using' keyword.
...
Also harmonized the names of some user defined types and made some other minor cleanup.
2022-01-11 21:57:00 +01:00
Leon Styhre
b4e08ba92b
Renamed Platform to utils/PlatformUtil
2022-01-10 18:56:04 +01:00
Leon Styhre
2d149c5161
Moved all Platform functions to the utility namespace.
2022-01-10 18:43:17 +01:00
Leon Styhre
0c552dd8fb
Added a GLSL shader to convert the color model BGRA to RGBA.
...
Also added support for specifying a separate format as compared to internalFormat when creating textures, although the shader should be used primarily as this is not really supported by the OpenGL standard.
2022-01-07 18:54:52 +01:00
Leon Styhre
254b00a3d8
Large refactoring to improve thread safety and improve singleton pattern usage.
2022-01-04 21:21:26 +01:00
Leon Styhre
fa993a0489
Fixed a texture corruption issue caused by too aggressive optimizations.
2021-12-27 21:24:34 +01:00
Leon Styhre
ab92a4135a
Fixed an issue where using fallback fonts at very low resolutions could lead to a crash.
2021-12-14 17:12:39 +01:00
Leon Styhre
0314b2d439
Fixed a performance regression caused by excessive mutex locks.
2021-11-18 17:20:59 +01:00
Leon Styhre
af52d9b0ac
Changed most increment and decrement operators from postfix to prefix for es-core.
2021-11-17 17:48:49 +01:00
Leon Styhre
9937476e18
Replaced some mutex locks with atomic variables.
...
Also removed an SDL audio issue workaround from AudioManager.
2021-11-16 17:49:05 +01:00
Leon Styhre
999b9a6c04
Improved thread safety in TextureData and TextureDataManager.
2021-11-15 23:33:16 +01:00
Leon Styhre
14e1b800fa
Made two optimizations in TextureData.
2021-11-07 18:18:41 +01:00
Leon Styhre
8b5386df79
Fixed an issue where corrupt SVG graphics could crash the application.
2021-11-03 17:26:19 +01:00
Leon Styhre
2f09c21d3f
Reversed a previous change that caused multiple texturing issues.
2021-10-30 17:05:04 +02:00
Leon Styhre
ee80792e0f
(Windows) Fixed two MSVC compiler warnings.
2021-10-29 20:10:43 +02:00
Leon Styhre
0dc6f1e17a
Removed the deprecated SVG scaleDuringLoad functionality.
2021-10-29 19:43:07 +02:00
Leon Styhre
58345863b3
Changed an RGBA vector getter from copy to reference to reduce CPU usage.
2021-10-26 18:23:52 +02:00
Leon Styhre
3d3d951842
Renamed alwaysRasterize to forceRasterization.
...
Also removed an unnecessary function call in ImageComponent.
2021-10-26 18:22:41 +02:00
Leon Styhre
848e0a1a94
Fixed an SVG graphics corruption issue.
2021-10-26 18:13:31 +02:00
Leon Styhre
7ed0267f5b
Made a large optimization to the SVG rasterization logic.
2021-10-25 18:39:58 +02:00
Leon Styhre
dd94aeec96
Fixed two casting issues.
2021-10-23 15:53:31 +02:00