Aloshi
7699a4f9be
First IList implementation
2014-02-07 20:15:48 -06:00
Aloshi
4ef5f64ff3
Added on-screen help system.
...
Very intrusive right now. You can turn it off in the Settings menu until
that gets worked out.
2014-01-25 17:34:29 -06:00
Aloshi
8a52866ca6
Added support for theme "extras".
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Fixed a few crashes (e.g. TextListComponent::applyTheme).
2014-01-03 08:26:39 -06:00
Aloshi
e6d0da998b
Theme applicators have become the virtual method
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GuiComponent::applyTheme(theme, view, element, properties).
Applying fonts works now.
2013-12-31 23:39:22 -06:00
Aloshi
7f46e50688
First part of the theming system rewrite.
2013-12-30 17:23:34 -06:00
Aloshi
6f442556c0
Refactored SystemListView directly into ViewController.
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Made system views match up with their gamelist views.
Pressing "back" on a gamelist view now takes you to the correct system view.
2013-12-24 11:50:26 -06:00
Aloshi
12ee215873
Refactored duplicate functionality in GridGameList and BasicGameList into
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ISimpleGameList.
BasicGameList and DetailedGameList now automatically switch as metadata
changes.
2013-12-22 16:16:01 -06:00
Aloshi
ed64c22dcb
Merge branch 'master' into unstable
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Conflicts:
THEMES.md (keep unstable branch's)
2013-12-14 19:07:23 -06:00
Aloshi
019e78d048
Fix the extremely subtley broken FindFreeType.cmake by removing it in
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favor of the FindFreetype.cmake that comes with CMake.
Hopefully fixes issue #144 .
2013-12-14 18:52:12 -06:00
Aloshi
7e9b20fac5
Added a fade in from black for ViewController.
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Added LambdaAnimation (which lets you use a lambda for the apply method).
Useful for simple one-off animations.
Added animation slots - only one animation can play per slot. This way
you can have two animations run at the same time.
2013-12-12 21:17:59 -06:00
Aloshi
7152ca6246
First version of the system select menu.
2013-12-10 21:23:47 -06:00
Aloshi
a13ed11ead
Added a simple Animation system.
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Launch/return effect reimplemented.
ViewController's scrolling camera reimplemented as an Animation.
2013-12-08 11:35:43 -06:00
Aloshi
9875a59549
Added GridGameListView.
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Currently no way to enable it and no way to switch systems with it.
2013-11-30 19:04:46 -06:00
Aloshi
0cfa38fcf9
Mostly reimplemented the fast select GUI.
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Still not sure how I want to store sort state. I'd kind of like to move
sorting out of the FileData tree altogether and into the display classes.
2013-11-25 14:49:02 -06:00
Aloshi
94ca712759
Redid GuiMenu.
2013-11-23 14:04:11 -06:00
Aloshi
a7359a2d08
Themes mostly stable, documentation updated
2013-11-21 16:47:26 -06:00
Aloshi
3a3471cfe8
Combined FolderData and GameData into one class, FileData.
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You don't need to dynamic_cast everywhere to check things anymore.
Folders can have metadata now (currently not set up).
Metadata is now a public member variable instead of a function that
returns a pointer to make actually using const possible.
2013-11-05 19:41:49 -06:00
Aloshi
56b04aec4c
updateGamelist now creates a gamelist.xml if one does not exist.
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Added GuiMsgBoxOk and GuiMsgBoxYesNo, basic message boxes.
Added rating scraping to TheGamesDB scraper.
Added warning if platform ID is not set for a system the user has selected
to scrape.
2013-10-16 17:05:02 -05:00
Aloshi
69852af751
Multi-game scraper seems to be functional!
2013-10-13 14:07:48 -05:00
Aloshi
d419bb368a
Added GuiMsgBoxOk.
2013-10-12 15:08:27 -05:00
Aloshi
f3695a7545
Started work on "scrape multiple games" UI.
2013-10-10 16:49:59 -05:00
Aloshi
dca5467f7b
Boost.Asio -> libcurl to hopefully fix the Linux bugs.
2013-10-10 13:11:01 -05:00
Aloshi
0fa4cf527b
Fixed SDL2 warnings on Linux (-W-no-attributes).
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Fixed #include for old Font.h location in Renderer_init_sdlgl.cpp.
2013-10-08 16:31:29 -05:00
Aloshi
a6dbaa2dea
Moved Font.h/.cpp to the "resources" directory (since it's a Reloadable).
2013-10-04 18:24:41 -05:00
Aloshi
a4185176da
OptionListComponent
2013-10-03 16:50:40 -05:00
Aloshi
6956211ff0
Started on OptionListComponent.
2013-10-01 16:52:30 -05:00
Aloshi
2f358826fd
Added boost date_time to CMakeLists.txt to fix building on Linux.
2013-09-30 14:33:50 -05:00
Aloshi
bbc387ce8a
Initial command-line scraper.
2013-09-28 21:54:15 -05:00
Aloshi
838b8ee422
DateTimeComponent.
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Can display dates, date + times, and an english description of a time
relative to now ("2 secs ago", "1 day ago", etc.).
Supports editing dates (including day-of-month validation).
This took a lot longer than I thought.
2013-09-28 17:35:38 -05:00
Aloshi
c5d772657b
Added PlatformId to SystemData.
2013-09-28 11:10:06 -05:00
Aloshi
10ed603f27
Unified renderer initialization on RPi and other platforms! Woo, SDL2!
2013-09-28 01:17:41 +00:00
Aloshi
71f0dbf7e5
Revert "Merge pull request #134 from elpendor/unstable"
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This reverts commit 896e0f460b
, reversing
changes made to 56b5127200
.
2013-09-25 14:38:53 -05:00
Juan Pablo
8c768e057d
Replaced boost's regex with std's regex
2013-09-25 01:07:11 -03:00
Aloshi
69ef41a49f
Add boost-regex to required libs.
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Added PlatformId.h.
2013-09-24 16:27:20 -05:00
Aloshi
b2f615347e
IScraper renamed to Scraper.
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Scraper now contains a partial implementation since almost all scrapers
will follow the pattern of create HttpReq -> create and wait for
AsyncReqComponent -> parse HttpReq contents.
2013-09-24 13:06:13 -05:00
Juan Pablo
a8427d33a6
Partial implementation for The Archive scraper.
2013-09-24 04:26:33 -03:00
Aloshi
51e797bbd0
RatingComponent mostly working.
2013-09-23 21:02:41 -05:00
Aloshi
964d5afc56
Work on RatingComponent
2013-09-23 14:58:47 -05:00
Aloshi
3105073e50
Work on scraper UI integration (about there, just need a real scraper
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now).
2013-09-19 18:41:14 -05:00
Aloshi
fe991e1b86
Skeleton for scrapers.
2013-09-16 14:53:24 -05:00
Aloshi
e823592660
Added AsyncReqComponent for easy asynchronous, cancelable HTTP requests with a nice loading icon.
2013-09-15 14:11:39 -05:00
Aloshi
c807c98b4a
Added HttpReq class based on Boost.Asio.
2013-09-15 12:56:47 -05:00
Aloshi
8e12ff9506
Completely removed GuiBox.
2013-09-14 12:51:13 -05:00
Aloshi
b0d156d6bd
Move GuiSettingsMenu to use NinePatch.
2013-09-14 11:14:21 -05:00
Aloshi
74e8c40d67
Moved TextEditComponent to use NinePatchComponent.
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Enable key repeat while text editing.
2013-09-14 10:58:34 -05:00
Aloshi
268b918c46
Changed GuiGameEd to GuiMetaDataEd.
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Now accepts std::functions for save/delete.
2013-08-23 17:15:00 -05:00
Aloshi
f89a418b5c
Moving from GuiBox to simple mobile-style Nine Patches.
2013-08-23 09:53:48 -05:00
Aloshi
77fb840a4b
Added a basic ButtonComponent class.
2013-08-22 15:29:50 -05:00
Aloshi
09726348b3
Moved to SDL2.
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Renderer on the Pi doesn't work at the moment.
2013-08-18 12:17:52 -05:00
Aloshi
b5fe2cc8fc
Began work on the metadata editor.
2013-08-18 09:16:11 -05:00
Aloshi
421797929d
New generic metadata backend.
2013-08-14 07:16:49 -05:00
Aloshi
60adf05077
Use res2h-generated files for embedded resources.
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You do not need res2h to build ES, only if you wish to modify resource
files.
Added a simple corner.png and bar.png for a border in the settings menu.
Added ImageComponent::setColorShift(unsigned int color) to change the
OpenGL color array.
2013-08-07 17:40:27 -05:00
Aloshi
5860bd6ac3
Merge remote-tracking branch 'horstbaerbel/master' into unstable
2013-07-16 22:19:31 -05:00
Bim Overbohm
bfff96ebbc
Add Eigen3 to CMakeLists and add find script
2013-07-11 10:47:49 +02:00
Aloshi
3745642153
Add -DEIGEN_DONT_ALIGN to compiler flags.
2013-07-10 06:32:51 -05:00
Aloshi
542d41c682
Move from homegrown Vector2 class to Eigen.
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Pass a matrix (Eigen::Affine3f) in GuiComponent::render instead of doing
glTranslate behind the scenes.
2013-07-10 06:29:43 -05:00
Aloshi
c8900f4099
Moved to class-individualized static gets for resources.
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See issue #95 for discussion.
2013-07-09 00:44:24 -05:00
Aloshi
fe8c592623
Merge branch 'master' into unstable
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Conflicts:
src/components/ImageComponent.h
2013-07-03 01:30:44 -05:00
Aloshi
ed384e057b
Move scrolling out of TextComponent and into a generic
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ScrollableContainer.
2013-07-02 20:01:58 -05:00
Aloshi
90af5d47ab
Created the ResourceManager, Resource, and TextureResource classes.
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The ResourceManager provides a unified interface for accessing resource
data, embedded or from the filesystem, with
initialization/deinitialization handled automatically behind the scenes.
It also keeps from creating duplicate resources (e.g. when two
ImageComponents use the same image file).
Audio still needs to be moved over to it.
2013-06-21 11:49:29 -05:00
Aloshi
1534cec865
Added ComponentListComponent for laying out elements in a grid and
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navigating through them.
Added SliderComponent for selecting from a range of values.
Added SwitchComponent for selecting an "ON" or "OFF" value.
2013-06-18 20:12:30 -05:00
Aloshi
e8465baaba
Moved externs for command-line args into a Settings singleton.
2013-06-17 14:01:03 -05:00
Aloshi
861297ae25
Added initial TextComponent.
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Reworked GuiGameList to use a TextComponent for description.
Changed set/clearClipRect to push/popClipRect.
Fixed Y coordinate in the clip rect functions.
Sorta fixed AnimationComponent being totally out of whack with VSync off.
2013-06-14 10:48:13 -05:00
Aloshi
3a6f2e8e35
Remove ComponentContainer from CMakeLists.
2013-06-02 17:44:26 -05:00
Aloshi
424fcb0329
Basic GuiComponent refactor complete.
2013-06-02 10:08:32 -05:00
Aloshi
4d31aac85e
Added Vector2 class.
2013-06-01 16:48:45 -05:00
Bim Overbohm
c1c52e844a
Check for g++, not gcc and fix linking on Raspberry Pi
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We actually need g++, not gcc. Also on the Pi the OpenGLES libs where
missing.
2013-05-24 11:36:29 +02:00
Bim Overbohm
50af655fe9
Check for GCC 4.7 or above
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To prevent compilation errors beforehand.
2013-05-22 19:15:44 +02:00
Bim Overbohm
edc26aa4e1
Add Volume control in Windows and Linux
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Add volume control int Windows through the mixer API (until XP) and the
EndpointVolume API (Vista and above). Add volume control in Linux
through ALSA.
Convert AudioManager to use shared_ptrs.
2013-05-22 19:11:10 +02:00
Bim Overbohm
fa57968c04
Improve CMake script for Windows builds - Only CMakeLists.txt
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Enable multi-processor compilation in Visual Studio / NMake. Disable
console in release builds (broken in CMake atm, you have to set linker
/SUBSYSTEM:WINDOWS manually).
Did I already say that the automatic "select all" of GitHub for Windows
sucks?!
2013-05-17 11:58:43 +02:00
Bim Overbohm
86f68f29f9
Revert "Improve CMake script for Windows builds"
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This reverts commit e92a68fb46
.
2013-05-17 11:55:50 +02:00
Bim Overbohm
e92a68fb46
Improve CMake script for Windows builds
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Enable multi-processor compilation in Visual Studio / NMake. Disable
console in release builds (broken in CMake atm, you have to set linker
/SUBSYSTEM:WINDOWS manually).
2013-05-17 11:43:50 +02:00
Bim Overbohm
802aa50ad9
Fix compile errors on Ubuntu
2013-05-16 23:25:54 +02:00
Bim Overbohm
42829b3b6d
Add version information, add window and file icon
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Version information nowe resides in EmulationStation.h and is compiled
into the EXE on Windows. An icon file is also included and on
non-Windows systems the window icon is loaded from PNG data compiled
into the EXE and set via SDL_WM_SetIcon().
2013-05-16 21:26:19 +02:00
Bim Overbohm
1d9cee83a5
Improve CMake file and FindOpenGLES script
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CMake should now add proper library files and paths to the build files.
FindOpenGLES.cmake should now hopefully find GLES on Raspberry Pi.
2013-05-16 12:04:02 +02:00
Bim Overbohm
a2c990bd26
Fix compile errors on Rasbian
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Add proper EGL/GLES libraries. Change glVertexPointer() call, because
GLES only can use GL_BYTE, GL_SHORT, GL_FIXED and GL_FLOAT...
2013-05-15 09:50:59 +02:00
Bim Overbohm
1f91fe6cdf
Fix compile errors on Ubuntu
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Set the GCC compiler flags properly. Add missing include.
2013-05-15 09:40:16 +02:00
Bim Overbohm
6d2e25aacc
Update CMakeLists according to last commit
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GLES renderer file had a different name.
2013-05-14 22:01:21 +02:00
Bim Overbohm
eb4bafcb2f
Use CMake to generate EmulationStation build files
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CMake is much more versatile, providing build support on multiple
platforms to generate Makefiles. This should serve as a starting point
for CMake builds.
Please note the /CMake/* scripts are actually ripped from the ORGE3D
repositories, but they seem to be in the Public Domain. Thanks!
2013-05-14 21:40:21 +02:00