Leon Styhre
|
a5b1b17c2c
|
Changed the application name in all header files
|
2024-07-10 18:04:40 +02:00 |
|
Leon Styhre
|
cfa53c5097
|
Fixed a GCC compiler warning
|
2024-06-23 21:39:02 +02:00 |
|
Leon Styhre
|
c8c601bcc9
|
Added a 'backgroundCornerRadius' property to the text element
|
2024-06-03 17:27:00 +02:00 |
|
Leon Styhre
|
b863861399
|
(Android) Disabled the DisableComposition setting and corresponding menu option
|
2023-12-24 00:37:42 +01:00 |
|
Leon Styhre
|
3310b23b6f
|
(Android) Fixed an issue where random garbage was sometimes briefly rendered on application startup
|
2023-12-23 10:59:44 +01:00 |
|
Leon Styhre
|
183862d974
|
Added theme engine support for the 1:1 display aspect ratio
|
2023-12-17 21:45:42 +01:00 |
|
Leon Styhre
|
a0d636ffb8
|
Changed the application name to ES-DE in all source file headers
|
2023-12-16 19:48:25 +01:00 |
|
Leon Styhre
|
a0b4b006a7
|
Minor code formatting update
|
2023-12-16 13:15:55 +01:00 |
|
Leon Styhre
|
361bf832e1
|
Changed the application name from EmulationStation Desktop Edition to ES-DE
|
2023-12-16 12:30:13 +01:00 |
|
Leon Styhre
|
27feef1b23
|
(Android) Fixed a font rendering issue on some devices
|
2023-12-07 18:27:18 +01:00 |
|
Leon Styhre
|
27be4007a2
|
Added workarounds for some mobile GPUs which do not support all OpenGL operations when using the BGRA pixel format
|
2023-12-07 17:56:27 +01:00 |
|
Leon Styhre
|
b7e3d3064d
|
Reintroduced vertex roundings as it improves texture mapping accuracy
|
2023-09-27 20:44:55 +02:00 |
|
Leon Styhre
|
8d8649273b
|
Removed a lot of unnecessary vertex roundings
|
2023-09-07 21:38:34 +02:00 |
|
Leon Styhre
|
848d19a80b
|
Added support for binding multiple texture units for use in the shaders
|
2023-09-07 21:02:38 +02:00 |
|
Leon Styhre
|
8c9ebc2dcd
|
Renamed the textureSize shader uniform to texSize to avoid collision with the GLSL keyword
Also some additional minor renderer code cleanup
|
2023-08-31 17:11:32 +02:00 |
|
Leon Styhre
|
170d8e3791
|
Added rounded corner support to the image, video, animation, carousel and grid elements
|
2023-08-20 19:41:07 +02:00 |
|
Leon Styhre
|
9e277ed1ff
|
Improved the blur shaders to run faster at higher resolutions and to look identical regardless of display resolution
Also improved the blur shaders rendering quality when rotating the screen 90 or 270 degrees
|
2023-08-18 20:22:08 +02:00 |
|
Leon Styhre
|
974ae11461
|
(Windows) Added a check for whether OpenGL 3.3 is supported by the GPU driver
|
2023-06-26 22:43:52 +02:00 |
|
Leon Styhre
|
9a9ef0e97b
|
Changed the default OpenGL version from 4.6 to 3.3 when building for RetroDECK
|
2023-04-28 21:00:03 +02:00 |
|
Leon Styhre
|
a6b95fdea4
|
Fixed multiple issues with the postprocessing shaders.
|
2023-02-21 18:41:35 +01:00 |
|
Leon Styhre
|
9dbff79789
|
Reverted some recent renderer log output changes.
|
2023-02-16 22:44:47 +01:00 |
|
Leon Styhre
|
a2183b9743
|
(macOS) Fixed an issue with fullscreen padding.
|
2023-02-12 22:56:35 +01:00 |
|
Leon Styhre
|
386debf2fa
|
(macOS) Fixed a renderer regression
|
2023-02-12 22:39:30 +01:00 |
|
Leon Styhre
|
5be55d38ed
|
Added support for running the application at lower resolution in fullscreen padded mode.
Also added support for offsetting the screen contents within the application window.
|
2023-02-12 22:14:09 +01:00 |
|
Leon Styhre
|
33bca1b0d3
|
Made many improvements to GUI sizing and positioning when running in vertical screen resolutions.
|
2023-02-07 18:51:04 +01:00 |
|
Leon Styhre
|
b33c7603bb
|
Added support for rotating the application screen contents 0, 90, 180 or 270 degrees.
Also improved post processing shader rendering when running in vertical orientation.
|
2023-02-06 23:38:35 +01:00 |
|
Leon Styhre
|
b01dfb5750
|
Changed the VSync startup log message to the standard format.
|
2023-01-25 21:56:07 +01:00 |
|
Leon Styhre
|
e44c18bc1b
|
Added a startup progress bar to the splash screen.
|
2023-01-22 21:03:08 +01:00 |
|
Leon Styhre
|
6d3d2ddb34
|
Added support for 2x and 4x MSAA anti-aliasing (OpenGL renderer only).
|
2023-01-09 17:55:54 +01:00 |
|
Leon Styhre
|
f4d4abb33b
|
Added theme support for defining relative brightness for images, videos and animations.
|
2022-12-14 20:17:41 +01:00 |
|
Leon Styhre
|
46a1e28aa2
|
Fixed an issue where the shader postprocessing function did not set the shader premultiplied flag.
|
2022-12-12 20:42:54 +01:00 |
|
Leon Styhre
|
3c82bb4dfb
|
Changed the renderer pixel format from RGBA to BGRA.
Also implemented premultiplied alpha for all images, animations and videos and improved the carousel reflection falloff logic.
|
2022-10-28 00:08:41 +02:00 |
|
Leon Styhre
|
7e923cb9b6
|
Some refactoring of the OpenGL renderer and TextureDataManager.
|
2022-10-11 18:11:36 +02:00 |
|
Leon Styhre
|
430d3e5e30
|
Changed the default OpenGL version on the Steam Deck from 3.3 to 4.6
|
2022-09-27 17:47:10 +02:00 |
|
Leon Styhre
|
c537de51ef
|
Some general code cleanup.
|
2022-09-07 19:59:27 +02:00 |
|
Leon Styhre
|
9d46625739
|
Added support for texture mipmapping with trilinear filtering.
|
2022-09-05 23:36:49 +02:00 |
|
Leon Styhre
|
dda63403fa
|
Improved the renderer scaling accuracy.
|
2022-09-04 22:01:59 +02:00 |
|
Leon Styhre
|
455b970a59
|
Reverted a removal of vertex rounding during the project matrix calculation.
|
2022-09-03 21:22:31 +02:00 |
|
Leon Styhre
|
a1027c2580
|
Removed some projection matrix and vertices roundings which caused multiple pixel alignment issues.
|
2022-09-02 21:01:31 +02:00 |
|
Leon Styhre
|
496b60fa7d
|
Added support for clipping to the core GLSL shader.
|
2022-08-30 19:42:37 +02:00 |
|
Leon Styhre
|
d217a3315a
|
Changed the SDL video initialization function from SDL_Init to SDL_InitSubSystem
|
2022-06-09 17:16:43 +02:00 |
|
Leon Styhre
|
0008e44294
|
Removed all short enums comments as they're now properly solved by AllowShortEnumsOnASingleLine.
|
2022-06-05 12:36:55 +02:00 |
|
Leon Styhre
|
97da2df0a4
|
Found a better solution to the single-pixel alignment rendering issue.
|
2022-04-27 18:40:28 +02:00 |
|
Leon Styhre
|
1798b96cf8
|
Added reflections support to CarouselComponent.
|
2022-04-18 21:37:58 +02:00 |
|
Leon Styhre
|
63e7b58ec0
|
Fixed a renderer heisenbug that caused multiple single-pixel alignment issues.
|
2022-04-18 10:17:05 +02:00 |
|
Leon Styhre
|
008fa23d5f
|
Added a setting to define the OpenGL version to use.
|
2022-04-10 14:54:21 +02:00 |
|
Leon Styhre
|
5de2855d60
|
Added theme support for defining color saturation for the image, video and animation components.
|
2022-03-17 19:33:09 +01:00 |
|
Leon Styhre
|
65d79edb54
|
Miniscule optimization in RendererOpenGL.
|
2022-03-16 20:26:13 +01:00 |
|
Leon Styhre
|
4b9f0c5d14
|
Removed the deprecated OpenGL ES 1.0 and 2.0 renderers.
|
2022-03-15 18:13:15 +01:00 |
|
Leon Styhre
|
e5ed25ed5f
|
Removed an OpenGL initialization workaround that doesn't seem to be needed any longer.
|
2022-03-15 17:44:15 +01:00 |
|